// Dota Units File
"DOTAUnits"
{
	"Version"	"1"	
	//=================================================================================
	// HERO: Base 
	// Note: This is loaded and overriden/added to by values in the specific heroes chunks.
	//=================================================================================
	"npc_dota_units_base"

	// Units: Base
	{
		// General
		//
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"Level"						"1"
		"IsAncient"					"0"
		"IsNeutralUnitType"			"0"
		"SelectionGroup"			""					// Units with the same selection group will cycle together when tabbing through owned units
		"SelectOnSpawn"				"0"
		"CanBeDominated"			"1"
		"IgnoreAddSummonedToSelection" "0"
		"AutoAttacksByDefault"		"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BaseAttackSpeed"		"100"
		"AttackDamageMin"			"1"			// Damage range min.
		"AttackDamageMax"			"1"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.7"		// Speed of attack.
		"AttackAnimationPoint"		"0.75"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"600"		// Range within a target can be attacked.
		"AttackRangeBuffer"			"250"		// Extra attack range within which the target can move without canceling the attack
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"
		"RingRadius"				"50"
		"HealthBarOffset"			"-1"		// -1 means use the models

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"300"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"HasAggressiveStance"		"0"			// Plays alternate idle/run animation when near enemies
		"FollowRange"				"100"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"150"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.
		"StatusStartingMana"		"-1"		// -1 means default to full mana

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"NeutralIgnore"				"0"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"575"		// Range of vision during day light.
		"VisionNighttimeRange"		"575"		// Range of vision at night time.
		
		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.0"		// How much bots want to attack them vs other non-hero things

		//Inventory
		"HasInventory"				"0"
		
		"WakesNeutrals"				"1"

		"IdleSoundLoop"				""
	}	
//=================================================================================
// THINKER
//=================================================================================
	"npc_dota_thinker"
	{
		// General
		//
		"BaseClass"					"npc_dota_thinker"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

//=================================================================================
// Companion
//=================================================================================
	"npc_dota_companion"
	{
		// General
		//
		"BaseClass"					"npc_dota_companion"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
		"ModelScale"				"1"
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.
	}

	
//=================================================================================
// Generic loadout unit, used for items that cannot be equipped
//=================================================================================
	"npc_dota_loadout_generic"
	{
		// General
		//
		"BaseClass"					"npc_dota_base"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
		"ModelScale"				"1"
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.
		"OverrideWearableClass"		"dota_item_wearable"
	}

		
//=================================================================================
// Creeps: Bad Ranged
//=================================================================================
	"npc_dota_creep_badguys_ranged"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Range"					// Name of sound set.
		"ModelScale" 					"0.93"
		"Level"						"5"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"26"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"69"		// Experience earn.
		"BountyGoldMin"				"43"		// Gold earned min.
		"BountyGoldMax"				"52"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Bad Ranged Super
//=================================================================================
	"npc_dota_creep_badguys_ranged_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Range"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"5"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"41"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"22"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"475"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Bad Ranged Mega
//=================================================================================
	"npc_dota_creep_badguys_ranged_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged_mega.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Range"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"5"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"41"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"22"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"475"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Good Range 
//=================================================================================
	"npc_dota_creep_goodguys_ranged"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"ModelScale" 					".88"
		"Level"						"5"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"26"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"69"		// Experience earn.
		"BountyGoldMin"				"43"		// Gold earned min.
		"BountyGoldMax"				"52"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Good Range Super
//=================================================================================
	"npc_dota_creep_goodguys_ranged_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"5"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"41"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"22"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"475"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Good Ranged Mega
//=================================================================================
	"npc_dota_creep_goodguys_ranged_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged_mega.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"5"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"41"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"22"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"475"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Bad Melee
//=================================================================================
	"npc_dota_creep_badguys_melee"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Melee"					// Name of sound set.
		"ModelScale" 					".93"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"57"		// Experience earn.
		"BountyGoldMin"				"34"		// Gold earned min.
		"BountyGoldMax"				"39"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Bad Flagbearer
//=================================================================================
"npc_dota_creep_badguys_flagbearer"
{
	// General
	//
	"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
	"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_flagbearer.vmdl"	// Model.
	"SoundSet"					"Creep_Bad_Melee"					// Name of sound set.
	"ModelScale" 					".93"
	"Level"						"3"
		
	// Abilities
	//----------------------------------------------------------------
		
	"Ability1"					"creep_irresolute"			// Ability 1.
	"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
	"Ability3"					""			// Ability 3.
	"Ability4"					""			// Ability 4.
	"Ability5"					""			// Ability 5.
	"Ability6"					""			// Ability 6 - Extra.
	"Ability7"					""			// Ability 7 - Extra.
	"Ability8"					""			// Ability 8 - Extra.

	// Armor
	//----------------------------------------------------------------
	"ArmorPhysical"				"2"			// Physical protection.
	"MagicalResistance"				"40"			// Magical protection.

	// Attack
	//----------------------------------------------------------------
	"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
	"AttackDamageMin"			"19"		// Damage range min.
	"AttackDamageMax"			"23"		// Damage range max.
	"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
	"AttackRate"				"1"			// Speed of attack.
	"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
	"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
	"AttackRange"				"100"		// Range within a target can be attacked.
	"ProjectileModel"			""			// Particle system model for projectile.
	"ProjectileSpeed"			""			// Speed of projectile.

	// Attributes
	//----------------------------------------------------------------
	"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
	"AttributeBaseStrength"		"0"			// Base strength
	"AttributeStrengthGain"		"0"			// Strength bonus per level.
	"AttributeBaseIntelligence"	"0"			// Base intelligence
	"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
	"AttributeBaseAgility"		"0"			// Base agility
	"AttributeAgilityGain"		"0"			// Agility bonus per level.

	// Bounty
	//----------------------------------------------------------------
	"BountyXP"					"57"		// Experience earn.
	"BountyGoldMin"				"34"		// Gold earned min.
	"BountyGoldMax"				"39"		// Gold earned max.

	// Bounds
	//----------------------------------------------------------------
	"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
	"RingRadius"				"45"
	"HealthBarOffset"			"150"

	// Movement
	//----------------------------------------------------------------
	"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
	"MovementSpeed"				"325"		// Speed
	"MovementTurnRate"			"0.5"		// Turning rate.

	// Status
	//----------------------------------------------------------------
	"StatusHealth"				"550"		// Base health.
	"StatusHealthRegen"			"0.5"		// Health regeneration rate.
	"StatusMana"				"0"			// Base mana.
	"StatusManaRegen"			"0"			// Mana regeneration rate.

	// Team
	//----------------------------------------------------------------
	"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
	"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
	// Vision
	//----------------------------------------------------------------
	"VisionDaytimeRange"		"750"		// Range of vision during day light.
	"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	//Inventory
}	
	
//=================================================================================
// Creeps: Bad Melee UPGRADED
//=================================================================================
	"npc_dota_creep_badguys_melee_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Bad Melee UPGRADED
//=================================================================================
	"npc_dota_creep_badguys_flagbearer_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_flagbearer.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"40"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}		
//=================================================================================
// Creeps: Bad Melee Mega
//=================================================================================
	"npc_dota_creep_badguys_melee_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee_mega.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
//=================================================================================
// Creeps: Bad Melee Mega
//=================================================================================
	"npc_dota_creep_badguys_flagbearer_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee/creep_bad_flagbearer_mega.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"40"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}		
//=================================================================================
// Creeps: Good Melee
//=================================================================================
	"npc_dota_creep_goodguys_melee"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale" 					"0.93"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"57"		// Experience earn.
		"BountyGoldMin"				"34"		// Gold earned min.
		"BountyGoldMax"				"39"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Good Melee
//=================================================================================
	"npc_dota_creep_goodguys_flagbearer"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_flagbearer.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale" 					"0.93"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"40"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"57"		// Experience earn.
		"BountyGoldMin"				"34"		// Gold earned min.
		"BountyGoldMax"				"39"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Good Melee Super
//=================================================================================
	"npc_dota_creep_goodguys_melee_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.vmdl"	// Model.	
		"SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
			// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}
//=================================================================================
// Creeps: Good Melee Super
//=================================================================================
	"npc_dota_creep_goodguys_flagbearer_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_flagbearer.vmdl"	// Model.	
		"SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
			// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"40"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}
//=================================================================================
// Creeps: Good Melee Mega
//=================================================================================
	"npc_dota_creep_goodguys_melee_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_melee_mega.vmdl"	// Model.	
		"SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
			// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}
//=================================================================================
// Creeps: Good Melee Mega
//=================================================================================
	"npc_dota_creep_goodguys_flagbearer_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee/radiant_flagbearer_mega.vmdl"	// Model.	
		"SoundSet"					"Creep_Good_Melee_Mega"					// Name of sound set.
		"ModelScale"				"1.12"
		"Level"						"1"
		
			// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_irresolute"			// Ability 1.
		"Ability2"					"flagbearer_creep_aura_effect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"40"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"36"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}
//=================================================================================
// Creeps: Good Tower 1 TOP
//=================================================================================
	"npc_dota_goodguys_tower1_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"1"
		"wearable"					"14293"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Good Tower 1 MID
//=================================================================================
	"npc_dota_goodguys_tower1_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Good Tower 1 BOT
//=================================================================================
	"npc_dota_goodguys_tower1_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Good Tower 2 TOP
//=================================================================================
	"npc_dota_goodguys_tower2_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"2"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Good Tower 2 MID
//=================================================================================
	"npc_dota_goodguys_tower2_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"2"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	


//=================================================================================
// Creeps: Good Tower 2 BOT
//=================================================================================
	"npc_dota_goodguys_tower2_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"2"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	


//=================================================================================
// Creeps: Good Tower 3 TOP
//=================================================================================
	"npc_dota_goodguys_tower3_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	
//=================================================================================
// Creeps: Good Tower 3 MID
//=================================================================================
	"npc_dota_goodguys_tower3_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Good Tower 3 BOT
//=================================================================================
	"npc_dota_goodguys_tower3_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	


//=================================================================================
// Creeps: Good Tower 4
//=================================================================================
	"npc_dota_goodguys_tower4"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/tower_good.vmdl"// Model.
		"SoundSet"					"Tower.Water"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"4"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"21"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_good.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"130"
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2600"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 1 TOP
//=================================================================================
	"npc_dota_badguys_tower1_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"1"
		"wearable"					"14294"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 1 MID
//=================================================================================
	"npc_dota_badguys_tower1_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	
//=================================================================================
// Creeps: Bad Tower 1 BOT
//=================================================================================
	"npc_dota_badguys_tower1_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"88"		// Damage range min.
		"AttackDamageMax"			"92"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 2 TOP
//=================================================================================
	"npc_dota_badguys_tower2_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"2"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 2 MID
//=================================================================================
	"npc_dota_badguys_tower2_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"2"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 2 BOT
//=================================================================================
	"npc_dota_badguys_tower2_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"2"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 3 TOP
//=================================================================================
	"npc_dota_badguys_tower3_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 3 MID
//=================================================================================
	"npc_dota_badguys_tower3_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 3 BOT
//=================================================================================
	"npc_dota_badguys_tower3_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower90"
		"MinimapIconSize"			"320"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Bad Tower 4
//=================================================================================
	"npc_dota_badguys_tower4"
	{
		// General
		//
		"BaseClass"					"npc_dota_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_tower002.vmdl"// Model.
		"SoundSet"					"Tower.Fire"					// Name of sound set.
		"MinimapIcon"				"minimap_tower45"
		"MinimapIconSize"			"320"
		"Level"						"4"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"21"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"170"		// Damage range min.
		"AttackDamageMax"			"174"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"BaseAttackSpeed"			"110"
		"AttackRate"				"0.9"		// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_tower_bad.vpcf"		// Particle system model for projectile.
		"ProjectileSpeed"			"750"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"ProjectileCollisionSize"	"50"
		"RingRadius"				"120"
		"HealthBarOffset"			"280"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2600"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1900"		// Range of vision during day light.
		"VisionNighttimeRange"		"1100"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Watch Tower
//=================================================================================
	"npc_dota_watch_tower"
	{
		// General
		//
		"BaseClass"					"npc_dota_watch_tower"	// Class of entity of link to.
		"Model"						"models/props_structures/outpost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	

//=================================================================================
// Creeps: Watch Tower
//=================================================================================
	"npc_dota_mango_tree"
	{
		// General
		//
		"BaseClass"					"npc_dota_mango_tree"	// Class of entity of link to.
		"Model"						"models/props_structures/outpost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		
	}	
//=================================================================================
// Creeps: Watch Tower
//=================================================================================
	"npc_dota_teleporters"
	{
		// General
		//
		"BaseClass"					"npc_dota_teleporter"	// Class of entity of link to.
		"Model"						"models/props_structures/outpost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	
//=================================================================================
// Creeps: Good Guys Filler
//=================================================================================
	"npc_dota_goodguys_fillers"
	{
		// General
		//
		"BaseClass"					"npc_dota_filler"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_statue002.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"10"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"68"		// Gold earned min.
		"BountyGoldMax"				"68"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"260"
		"MinimapIconSize"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Healers
//=================================================================================
	"npc_dota_goodguys_healers"
	{
		// General
		//
		"BaseClass"					"npc_dota_healer"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_statue001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"filler_ability"			// Ability 2.
		"Ability3"					"creep_siege"			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"17"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"260"
		"MinimapIconSize"			"375"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1750"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Filler
//=================================================================================
	"npc_dota_badguys_fillers"
	{
		// General
		//
		"BaseClass"					"npc_dota_filler"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_column001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"10"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"68"		// Gold earned min.
		"BountyGoldMax"				"68"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"230"
		"MinimapIconSize"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Healers
//=================================================================================
	"npc_dota_badguys_healers"
	{
		// General
		//
		"BaseClass"					"npc_dota_healer"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_statue002.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"filler_ability"			// Ability 2.
		"Ability3"					"creep_siege"			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"17"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"230"
		"MinimapIconSize"			"375"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1750"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Melee Rax TOP
//=================================================================================
	"npc_dota_goodguys_melee_rax_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Melee Rax MID
//=================================================================================
	"npc_dota_goodguys_melee_rax_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks45"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Melee Rax BOT
//=================================================================================
	"npc_dota_goodguys_melee_rax_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_melee_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Range Rax TOP
//=================================================================================
	"npc_dota_goodguys_range_rax_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Range Rax MID
//=================================================================================
	"npc_dota_goodguys_range_rax_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks45"
		"HealthBarOffset"			"250"
		
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Range Rax BOT
//=================================================================================
	"npc_dota_goodguys_range_rax_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_ranged_barracks001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Melee Rax TOP
//=================================================================================
	"npc_dota_badguys_melee_rax_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	
	

//=================================================================================
// Creeps: Bad Guys Melee Rax MID
//=================================================================================
	"npc_dota_badguys_melee_rax_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks45"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	
//=================================================================================
// Creeps: Bad Guys Melee Rax BOT
//=================================================================================
	"npc_dota_badguys_melee_rax_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_melee001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2200"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Range Rax TOP
//=================================================================================
	"npc_dota_badguys_range_rax_top"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Range Rax MID
//=================================================================================
	"npc_dota_badguys_range_rax_mid"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks45"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Range Rax BOT
//=================================================================================
	"npc_dota_badguys_range_rax_bot"
	{
		// General
		//
		"BaseClass"					"npc_dota_building"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_barracks_ranged001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_racks90"
		"HealthBarOffset"			"250"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"9"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BARRACKS"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Good Guys Fort 
//=================================================================================
	"npc_dota_goodguys_fort"
	{
		// General
		//
		"BaseClass"					"npc_dota_fort"	// Class of entity of link to.
		"Model"						"models/props_structures/radiant_ancient001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_ancient"
		"MinimapIconSize"			"400"
		"HealthBarOffset"			"400"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"23"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BUILDING"			// Hull type used for navigation/locomotion.
		"RingRadius"				"350"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"4500"		// Base health.
		"StatusHealthRegen"			"12"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"2600"		// Range of vision during day light.
		"VisionNighttimeRange"		"2600"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Bad Guys Fort 
//=================================================================================
	"npc_dota_badguys_fort"
	{
		// General
		//
		"BaseClass"					"npc_dota_fort"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_ancient_base001.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_ancient"
		"MinimapIconSize"			"400"
		"HealthBarOffset"			"400"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"backdoor_protection_in_base"			// Ability 1.
		"Ability2"					"creep_siege"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"23"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BUILDING"			// Hull type used for navigation/locomotion.
		"RingRadius"				"350"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"4500"		// Base health.
		"StatusHealthRegen"			"12"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"2600"		// Range of vision during day light.
		"VisionNighttimeRange"		"2600"		// Range of vision at night time.
	}	
	
//=================================================================================
// Creeps: Good Siege
//=================================================================================
	"npc_dota_goodguys_siege"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"350"
		"ModelScale" 					".65"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"35"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: Good Siege Upgraded
//=================================================================================
	"npc_dota_goodguys_siege_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"350"
		"ModelScale" 					".65"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"51"		// Damage range min.
		"AttackDamageMax"			"62"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: Good Siege Mega
//=================================================================================
	"npc_dota_goodguys_siege_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_good_siege/creep_good_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"350"
		"ModelScale" 					".65"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"51"		// Damage range min.
		"AttackDamageMax"			"62"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_good.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: Bad Siege
//=================================================================================
	"npc_dota_badguys_siege"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"250"
		"ModelScale" 					".80"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"35"		// Damage range min.
		"AttackDamageMax"			"46"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: Bad Siege Upgraded
//=================================================================================
	"npc_dota_badguys_siege_upgraded"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"250"
		"ModelScale" 					".80"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"51"		// Damage range min.
		"AttackDamageMax"			"62"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: Bad Siege Mega
//=================================================================================
	"npc_dota_badguys_siege_upgraded_mega"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_siege"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.vmdl"	// Model.
		"SoundSet"					"Creep_Bad_Engine"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"250"
		"ModelScale" 					".80"
		"Level"						"4"
		"CanBeDominated"				"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"80"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"51"		// Damage range min.
		"AttackDamageMax"			"62"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"3.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"690"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_siege_bad.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1100"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"88"		// Experience earn.
		"BountyGoldMin"				"59"		// Gold earned min.
		"BountyGoldMax"				"72"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"935"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
	}	
	
//=================================================================================
// Creeps: DotA Fountain
//=================================================================================
	"dota_fountain"
	{
		// General
		//
		"BaseClass"					"ent_dota_fountain"	// Class of entity of link to.
		"Model"						"models/props_structures/dire_fountain002.vmdl"	// Model.
		"SoundSet"					"dota_fountain"					// Name of sound set.
		"MinimapIcon"				"minimap_ward_obs"
		"MinimapIconSize"				"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"creep_siege"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"290"		// Damage range min.
		"AttackDamageMax"			"310"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.15"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"1200"		// Range within a target can be acquired.
		"AttackRange"				"1200"		// Range within a target can be attacked. (was 690)
		"ProjectileModel"			"particles/base_attacks/fountain_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1400"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_TOWER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1800"		// Range of vision at night time.
	}	
	
//=================================================================================
// Creeps: Healing Ward 
//=================================================================================
	"npc_dota_juggernaut_healing_ward"
	{
		// General
		//
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/heroes/juggernaut/jugg_healing_ward.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"healing_ward"
		"wearable"				"8365"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"75"		// Experience earn.
		"BountyGoldMin"				"75"			// Gold earned min.
		"BountyGoldMax"				"75"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"FollowRange"				"250"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	

	//=================================================================================
	// Healing Campfire
	//=================================================================================
	"npc_dota_healing_campfire"
	{
		// General
		//
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/props_debris/creep_camp002a.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	

	
//=================================================================================
// Zeus Cloud
//=================================================================================
	"npc_dota_zeus_cloud"
	{
		// General
		//
		"BaseClass"					"npc_dota_zeus_cloud"	// Class of entity of link to.
		"Model"						"models/heroes/zeus/zeus_sigil.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"zeus_cloud"
		"wearable"				"8640"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.
		"IgnoreAddSummonedToSelection" "1"

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"125"			// Gold earned min.
		"BountyGoldMax"				"125"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	


//=================================================================================
// Frozen Sigil 
//=================================================================================
	"npc_dota_tusk_frozen_sigil1"
	{
		// General
		//
		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to.
		"Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"frozen_sigil"
		"wearable"				"8640"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"90"			// Gold earned min.
		"BountyGoldMax"				"90"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"375"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"FollowRange"				"250"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"24"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"650"		// Range of vision during day light.
		"VisionNighttimeRange"		"650"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	
	"npc_dota_tusk_frozen_sigil2"
	{
		// General
		//
		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to.
		"Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"frozen_sigil"
		"wearable"				"8640"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"100"			// Gold earned min.
		"BountyGoldMax"				"100"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"310"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"FollowRange"				"250"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"12"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	
	"npc_dota_tusk_frozen_sigil3"
	{
		// General
		//
		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to.
		"Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"frozen_sigil"
		"wearable"				"8640"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"110"			// Gold earned min.
		"BountyGoldMax"				"110"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"310"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"FollowRange"				"250"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	
	"npc_dota_tusk_frozen_sigil4"
	{
		// General
		//
		"BaseClass"					"npc_dota_tusk_frozen_sigil"	// Class of entity of link to.
		"Model"						"models/heroes/tuskarr/tuskarr_sigil.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"0"
		"UnitLabel"					"frozen_sigil"
		"wearable"				"8640"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"			// Type of attack - melee, ranged, etc.
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"120"			// Gold earned min.
		"BountyGoldMax"				"120"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"310"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
		"FollowRange"				"250"		// Distance to keep when following

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}	

	"npc_dota_elder_titan_ancestral_spirit"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/elder_titan/ancestral_spirit.vmdl"	// Model.
		"BaseClass"					"npc_dota_elder_titan_ancestral_spirit"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"ConsideredHero"			"1"
		"IsAncient"					"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"elder_titan_echo_stomp_spirit"			// Ability 1
		"Ability2"					"elder_titan_return_spirit"			// Ability 2
		"Ability3"					"elder_titan_natural_order_spirit"			// Ability 3

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"315"			// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.	
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"ImmuneToOmnislash"			"1"
	}




//=================================================================================
// Neutral: Kobold
//=================================================================================
	"npc_dota_neutral_kobold"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_c/n_creep_kobold_c.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"1"
		"ModelScale" 					".9"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"kobold_tunneler_prospecting"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"10"		// Damage range min.
		"AttackDamageMax"			"11"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"200"
		"AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"130"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"14"		// Experience earn.
		"BountyGoldMin"				"5"			// Gold earned min.
		"BountyGoldMax"				"7"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"290"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"240"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
		
		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================
// Neutral: Kobold Guard
//=================================================================================
	"npc_dota_neutral_kobold_tunneler"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_b/n_creep_kobold_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"1"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"kobold_disarm"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"17"		// Damage range min.
		"AttackDamageMax"			"18"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"200"
		"AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"150"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"17"		// Experience earn.
		"BountyGoldMin"				"14"		// Gold earned min.
		"BountyGoldMax"				"16"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"325"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Kobold Taskmaster
//=================================================================================
	"npc_dota_neutral_kobold_taskmaster"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_kobold/kobold_a/n_creep_kobold_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"2"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"kobold_taskmaster_speed_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"21"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"200"
		"AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"110"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"180"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"30"		// Experience earn.
		"BountyGoldMin"				"21"		// Gold earned min.
		"BountyGoldMax"				"23"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"330"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"400"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Centaur
//=================================================================================
	"npc_dota_neutral_centaur_outrunner"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_centaur_med/n_creep_centaur_med.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"2"
		"ModelScale" 					".80"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"mudgolem_cloak_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"18"		// Damage range min.
		"AttackDamageMax"			"20"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"170"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"32"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"350"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================
// Neutral: Centaur Chief
//=================================================================================
	"npc_dota_neutral_centaur_khan"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_centaur_lrg/n_creep_centaur_lrg.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"centaur_khan_war_stomp"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"49"		// Damage range min.
		"AttackDamageMax"			"55"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"135"
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"80"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"90"		// Experience earn.
		"BountyGoldMin"				"56"		// Gold earned min.
		"BountyGoldMax"				"62"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1100"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"200"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================
// Neutral: Fel Beast
//=================================================================================
	"npc_dota_neutral_fel_beast"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"2"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"fel_beast_haunt"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"14"		// Damage range min.
		"AttackDamageMax"			"15"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"135"		
		"AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"35"
		"HealthBarOffset"			"175"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"26"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"400"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"200"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Furbolg
//=================================================================================
	"npc_dota_neutral_polar_furbolg_champion"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_beast/n_creep_beast.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"4"
		"ModelScale" 					".80"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"centaur_khan_endurance_aura"			// Ability 1
		"Ability2"					"furbolg_enrage_attack_speed"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"39"		// Damage range min.
		"AttackDamageMax"			"44"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"135"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"180"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"66"		// Experience earn.
		"BountyGoldMin"				"32"		// Gold earned min.
		"BountyGoldMax"				"40"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Furbolg Disrupter
//=================================================================================
	"npc_dota_neutral_polar_furbolg_ursa_warrior"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_furbolg/n_creep_furbolg_disrupter.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"ModelScale" 					".95"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"polar_furbolg_ursa_warrior_thunder_clap"			// Ability 1
		"Ability2"					"furbolg_enrage_damage"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"49"		// Damage range min.
		"AttackDamageMax"			"55"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"135"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"215"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"90"		// Experience earn.
		"BountyGoldMin"				"64"		// Gold earned min.
		"BountyGoldMax"				"68"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"950"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"300"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	


//=================================================================================
// Neutral: Pine Cone
//=================================================================================
	"npc_dota_neutral_warpine_raider"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/pine_cone/pine_cone.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"ModelScale" 					"1.1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"warpine_raider_seed_shot"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"6"			// Physical protection.
		"MagicalResistance"			"30"		// Magical protection.  

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"39"		// Damage range min.
		"AttackDamageMax"			"41"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"76"		// Experience earn.
		"BountyGoldMin"				"50"		// Gold earned min.
		"BountyGoldMax"				"52"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"310"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"850"		// Base health.
		"StatusHealthRegen"			"2.5"		// Health regeneration rate.
		"StatusMana"				"300"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	
//=================================================================================
// Neutral: Mud Golem
//=================================================================================
	"npc_dota_neutral_mud_golem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"4"
		"ModelScale" 					"1.1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1
		"Ability2"					"mud_golem_rock_destroy"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"30"		// Magical protection.  

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"24"		// Damage range min.
		"AttackDamageMax"			"26"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"32"		// Experience earn.
		"BountyGoldMin"				"24"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"310"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"750"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	


//=================================================================================
// Neutral: Mud Golem Split
//=================================================================================
	"npc_dota_neutral_mud_golem_split"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"4"
		"ModelScale" 					"0.7"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"33"		// Magical protection.  

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"10"		// Damage range min.
		"AttackDamageMax"			"14"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"18"		// Experience earn.
		"BountyGoldMin"				"8"		// Gold earned min.
		"BountyGoldMax"				"12"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"310"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"250"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Mud Golem Split - Doom
//=================================================================================
	"npc_dota_neutral_mud_golem_split_doom"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/doom/doom.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"Hero_DoomBringer"													// Name of sound set.
		"Level"						"4"
		"ModelScale" 					"0.7"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"mud_golem_hurl_boulder"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"33"		// Magical protection.  

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"10"		// Damage range min.
		"AttackDamageMax"			"14"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"18"		// Experience earn.
		"BountyGoldMin"				"8"		// Gold earned min.
		"BountyGoldMax"				"12"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"310"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"250"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Ogre Mauler
//=================================================================================
	"npc_dota_neutral_ogre_mauler"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ogre_med/n_creep_ogre_med.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"2"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ogre_bruiser_ogre_smash"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"22"		// Damage range min.
		"AttackDamageMax"			"24"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"32"		// Experience earn.
		"BountyGoldMin"				"24"		// Gold earned min.
		"BountyGoldMax"				"28"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.


		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Ogre Magi
//=================================================================================
	"npc_dota_neutral_ogre_magi"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"3"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ogre_magi_frost_armor"			// Ability 1
		"Ability2"					"neutral_upgrade"	// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"18"		// Damage range min.
		"AttackDamageMax"			"20"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"			
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"210"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"48"		// Experience earn.
		"BountyGoldMin"				"30"		// Gold earned min.
		"BountyGoldMax"				"34"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Worg
//=================================================================================
	"npc_dota_neutral_giant_wolf"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_worg_small/n_creep_worg_small.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"3"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"giant_wolf_intimidate"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"15"		// Damage range min.
		"AttackDamageMax"			"17"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"		// Speed of attack.
		"AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"90"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"45"
		"HealthBarOffset"			"130"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"40"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"24"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"200"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Alpha Worg
//=================================================================================
	"npc_dota_neutral_alpha_wolf"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_worg_large/n_creep_worg_large.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"alpha_wolf_critical_strike"			// Ability 1
		"Ability2"					"alpha_wolf_command_aura"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"23"		// Damage range min.
		"AttackDamageMax"			"25"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"90"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"60"		// Experience earn.
		"BountyGoldMin"				"34"		// Gold earned min.
		"BountyGoldMax"				"36"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Vulture
//=================================================================================
	"npc_dota_neutral_wildkin"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_vulture_b/n_creep_vulture_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"1"
		"ModelScale" 					".80"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"enraged_wildkin_tornado"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"18"		// Damage range min.
		"AttackDamageMax"			"20"		// Damage range max.	
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackRate"				"2"			// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"170"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"26"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"350"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"200"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Enraged Vulture
//=================================================================================
	"npc_dota_neutral_enraged_wildkin"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_vulture_a/n_creep_vulture_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"ModelScale" 					"1.1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"enraged_wildkin_hurricane"			// Ability 1
		"Ability2"					"enraged_wildkin_toughness_aura"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"50"		// Damage range min.
		"AttackDamageMax"			"56"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"90"		// Experience earn.
		"BountyGoldMin"				"60"		// Gold earned min.
		"BountyGoldMax"				"66"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"950"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Satyr Soulstealer
//=================================================================================
	"npc_dota_neutral_satyr_soulstealer"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_c/n_creep_satyr_c.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"4"
		"ModelScale" 					".8"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"satyr_soulstealer_mana_burn"			// Ability 1
		"Ability2"					"forest_troll_high_priest_mana_aura"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"125"			
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"46"		// Experience earn.
		"BountyGoldMin"				"22"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"600"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}			

//=================================================================================
// Neutral: Satyr Hellcaller
//=================================================================================
	"npc_dota_neutral_satyr_hellcaller"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_a/n_creep_satyr_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"6"
		"ModelScale" 					".95"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"satyr_hellcaller_shockwave"			// Ability 1
		"Ability2"					"satyr_hellcaller_unholy_aura"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"49"		// Damage range min.
		"AttackDamageMax"			"55"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"			
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"210"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"90"		// Experience earn.
		"BountyGoldMin"				"62"		// Gold earned min.
		"BountyGoldMax"				"68"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"290"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1100"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Ancient - Jungle Stalker
//=================================================================================
	"npc_dota_neutral_jungle_stalker"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"IsAncient"					"1"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"50"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"46"		// Damage range min.
		"AttackDamageMax"			"64"		// Damage range max.	
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"38"		// Gold earned min.
		"BountyGoldMax"				"51"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1600"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Ancient - Elder Jungle Stalker
//=================================================================================
	"npc_dota_neutral_elder_jungle_stalker"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"6"
		"IsAncient"					"1"
		"ModelScale" 					".95"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"50"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"56"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"124"		// Experience earn.
		"BountyGoldMin"				"110"		// Gold earned min.
		"BountyGoldMax"				"123"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Ancient - Spawnlord
//=================================================================================
	"npc_dota_neutral_prowler_acolyte"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"3"
		"IsAncient"					"1"
		"ModelScale" 					"1.0"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"spawnlord_aura"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"11"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"33"		// Damage range min.
		"AttackDamageMax"			"38"		// Damage range max.	
		"AttackRate"				"1.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.83"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"200"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"50"		// Experience earn.
		"BountyGoldMin"				"54"		// Gold earned min.
		"BountyGoldMax"				"60"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================
// Neutral: Ancient - Spawnlord Master
//=================================================================================
	"npc_dota_neutral_prowler_shaman"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"IsAncient"					"1"
		"ModelScale" 					"1.15"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"spawnlord_master_stomp"			// Ability 1
		"Ability2"					"spawnlord_master_freeze"	// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"59"		// Damage range min.
		"AttackDamageMax"			"65"		// Damage range max.	
		"AttackRate"				"1.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.83"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"80"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"60"		// Gold earned min.
		"BountyGoldMax"				"71"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================
// Neutral: Ancient - Rock Golem
//=================================================================================
	"npc_dota_neutral_rock_golem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"IsAncient"					"1"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ancient_rock_golem_weakening_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"22"		// Damage range min.
		"AttackDamageMax"			"24"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"39"		// Gold earned min.
		"BountyGoldMax"				"45"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}								  

//=================================================================================
// Neutral: Ancient - Granite Golem
//=================================================================================
	"npc_dota_neutral_granite_golem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"6"
		"IsAncient"					"1"
		"ModelScale" 					"1.3"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"granite_golem_hp_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"8"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"80"		// Damage range min.
		"AttackDamageMax"			"84"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"124"		// Experience earn.
		"BountyGoldMin"				"78"		// Gold earned min.
		"BountyGoldMax"				"82"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1500"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		"StatusMana"				"600"		// Base mana.
		"StatusManaRegen"			"1.5"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

	//=================================================================================
// Neutral: Pine Cone
//=================================================================================
	"npc_dota_neutral_ice_shaman"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/ice_biome/giant/ice_giant01.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"6"
		"IsAncient"					"1"
		"ModelScale" 					"1.3"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ice_shaman_incendiary_bomb"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"58"		// Damage range min.
		"AttackDamageMax"			"62"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"135"		// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_witchdoctor/witchdoctor_base_attack.vpcf"	// Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"90"
		"HealthBarOffset"			"240"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"124"		// Experience earn.
		"BountyGoldMin"				"78"		// Gold earned min.
		"BountyGoldMax"				"82"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"290"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		
	
//=================================================================================
// Neutral: Ancient - Rock Golem
//=================================================================================
	"npc_dota_neutral_frostbitten_golem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/ice_biome/frostbitten/n_creep_frostbitten_swollen01.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Melee"
		"Level"						"5"
		"IsAncient"					"1"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"frostbitten_golem_time_warp_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"7"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"29"		// Damage range min.
		"AttackDamageMax"			"31"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"39"		// Gold earned min.
		"BountyGoldMax"				"45"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"900"		// Base health.
		"StatusHealthRegen"			"2"		// Health regeneration rate.
		"StatusMana"				"0"		// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}								
//=================================================================================
// Neutral: Ancient - Big Thunder Lizard
//=================================================================================
	"npc_dota_neutral_big_thunder_lizard"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_big.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"6"
		"IsAncient"					"1"
		"ModelScale" 					".80"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"big_thunder_lizard_slam"			// Ability 1
		"Ability2"					"big_thunder_lizard_frenzy"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"60"		// Damage range min.
		"AttackDamageMax"			"65"		// Damage range max.	
		"AttackRate"				"2"			// Speed of attack.
		"BaseAttackSpeed"			"120"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"300"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/thunderlizard_base_attack.vpcf"	// Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"90"
		"HealthBarOffset"			"240"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"124"		// Experience earn.
		"BountyGoldMin"				"78"		// Gold earned min.
		"BountyGoldMax"				"82"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1700"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================
// Neutral: Ancient - Small Thunder Lizard
//=================================================================================
	"npc_dota_neutral_small_thunder_lizard"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_small.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"5"
		"IsAncient"					"1"
		"ModelScale" 					".65"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"big_thunder_lizard_wardrums_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"50"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"32"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"300"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/thunderlizard_base_attack.vpcf"	// Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"44"		// Gold earned min.
		"BountyGoldMax"				"51"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}		

//=================================================================================	
// Neutral: Gnoll Assassin
//=================================================================================
	"npc_dota_neutral_gnoll_assassin"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_gnoll/n_creep_gnoll.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"2"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"gnoll_assassin_envenomed_weapon"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"30"		// Damage range min.
		"AttackDamageMax"			"32"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"		
		"AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"30"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"400"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Ghost
//=================================================================================
	"npc_dota_neutral_ghost"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"3"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ghost_frost_attack"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"45"		// Damage range min.
		"AttackDamageMax"			"50"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"165"		
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"400"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"45"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"42"		// Experience earn.
		"BountyGoldMin"				"25"		// Gold earned min.
		"BountyGoldMax"				"27"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Wraith Ghost
//=================================================================================
	"npc_dota_wraith_ghost"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"3"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"ghost_frost_attack"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"45"		// Damage range min.
		"AttackDamageMax"			"50"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"400"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"45"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"14"		// Experience earn.
		"BountyGoldMin"				"14"		// Gold earned min.
		"BountyGoldMax"				"15"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.			

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Dark Troll
//=================================================================================
	"npc_dota_neutral_dark_troll"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_troll_dark_a/n_creep_troll_dark_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"3"
		"ModelScale" 					".70"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"dark_troll_warlord_ensnare"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"24"		// Damage range min.
		"AttackDamageMax"			"27"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"250"		// Range within a target can be acquired.
		"AttackRange"				"250"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"42"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"21"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"200"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Dark Troll Warlord
//=================================================================================
	"npc_dota_neutral_dark_troll_warlord"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_troll_dark_b/n_creep_troll_dark_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"6"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					"dark_troll_warlord_raise_dead"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"40"		// Damage range min.
		"AttackDamageMax"			"45"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"150"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"250"		// Range within a target can be acquired.
		"AttackRange"				"250"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"90"		// Experience earn.
		"BountyGoldMin"				"42"		// Gold earned min.
		"BountyGoldMax"				"48"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1100"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"250"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Satyr Trickster
//=================================================================================
	"npc_dota_neutral_satyr_trickster"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_satyr_b/n_creep_satyr_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"2"
		"ModelScale" 					".7"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"satyr_trickster_purge"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"10"			// Damage range min.
		"AttackDamageMax"			"12"		// Damage range max.
		"AttackRate"				"2.0"		// Speed of attack.
		"BaseAttackSpeed"			"125"		
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"280"		// Range within a target can be acquired.
		"AttackRange"				"280"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/satyr_trickster_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"170"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"24"		// Experience earn.
		"BountyGoldMin"				"14"		// Gold earned min.
		"BountyGoldMax"				"16"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Forest Troll Berserker
//=================================================================================
	"npc_dota_neutral_forest_troll_berserker"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_berserker.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"2"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"berserker_troll_break"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"28"		// Damage range min.
		"AttackDamageMax"			"37"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"160"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"28"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"22"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Forest Troll High Priest
//=================================================================================
	"npc_dota_neutral_forest_troll_high_priest"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"2"
		"ModelScale" 					".90"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"forest_troll_high_priest_heal"			// Ability 1
		"Ability2"					"forest_troll_high_priest_heal_amp_aura"			// Ability 2
		"Ability3"					"creep_piercing"			// Ability 3
		"Ability4"					"neutral_upgrade"			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"28"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"600"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"170"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"28"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"22"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"290"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================	
// Neutral: Harpy Scout
//=================================================================================
	"npc_dota_neutral_harpy_scout"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_harpy_a/n_creep_harpy_a.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"2"
		"ModelScale" 					"0.85"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"harpy_scout_take_off"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"28"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"		
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"300"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"180"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"26"		// Experience earn.
		"BountyGoldMin"				"16"		// Gold earned min.
		"BountyGoldMax"				"18"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"280"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"400"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"200"		// Base mana.
		"StatusManaRegen"			"1"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

//=================================================================================	
// Neutral: Harpy Storm
//=================================================================================
	"npc_dota_neutral_harpy_storm"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_harpy_b/n_creep_harpy_b.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"3"
		"ModelScale" 					"0.925"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"harpy_storm_chain_lightning"			// Ability 1
		"Ability2"					"creep_piercing"			// Ability 2
		"Ability3"					"neutral_upgrade"			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"30"		// Damage range min.
		"AttackDamageMax"			"36"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"125"		
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"450"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"190"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"42"		// Experience earn.
		"BountyGoldMin"				"27"		// Gold earned min.
		"BountyGoldMax"				"29"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"310"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"125"		// Base mana.
		"StatusManaRegen"			"3"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

//=================================================================================	
// Neutral: Ancient - Black Drake
//=================================================================================
	"npc_dota_neutral_black_drake"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_black_drake/n_creep_black_drake.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"3"
		"IsAncient"					"1"
		"ModelScale" 					".6"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"black_drake_magic_amplification_aura"			// Ability 1
		"Ability2"					"neutral_upgrade"			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"			"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"20"		// Damage range min.
		"AttackDamageMax"			"22"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"120"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"300"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/black_drake_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"300"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"95"		// Experience earn.
		"BountyGoldMin"				"39"		// Gold earned min.
		"BountyGoldMax"				"45"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.			
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"950"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	
//=================================================================================	
// Neutral: Ancient - Black Dragon
//=================================================================================
	"npc_dota_neutral_black_dragon"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"n_creep_Ranged"
		"Level"						"6"
		"IsAncient"					"1"
		"ModelScale" 					"1"
		"IsNeutralUnitType"			"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"black_dragon_fireball"			// Ability 1
		"Ability2"					"black_dragon_splash_attack"			// Ability 2
		"Ability3"					"black_dragon_dragonhide_aura"			// Ability 3
		"Ability4"					"neutral_upgrade"			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"62"		// Damage range min.
		"AttackDamageMax"			"68"		// Damage range max.
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"135"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"300"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/black_dragon_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		     

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"300"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"124"		// Experience earn.
		"BountyGoldMin"				"78"		// Gold earned min.
		"BountyGoldMax"				"82"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"		// Speed.	
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"			// Base mana.
		"StatusManaRegen"			"1"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	
	
//=================================================================================
// Creeps: necronomicon Warrior Level 1
//=================================================================================
	"npc_dota_necronomicon_warrior_1"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.4"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necrowarrior"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1.
		"Ability2"					"necronomicon_warrior_last_will"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"BaseAttackSpeed"			"105"
		"AttackDamageMin"			"45"		// Damage range min.
		"AttackDamageMax"			"50"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.75"		// Speed of attack.
		"AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"150"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"50"		// Experience earn.
		"BountyGoldMin"				"50"		// Gold earned min.
		"BountyGoldMax"				"50"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"370"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1300"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Necronomicon Warrior Level 2
//=================================================================================
	"npc_dota_necronomicon_warrior_2"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.5"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necrowarrior"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1.
		"Ability2"					"necronomicon_warrior_last_will"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"BaseAttackSpeed"			"107"
		"AttackDamageMin"			"55"		// Damage range min.
		"AttackDamageMax"			"70"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.75"		// Speed of attack.
		"AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"375"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Necronomicon Warrior Level 3
//=================================================================================
	"npc_dota_necronomicon_warrior_3"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.6"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necrowarrior"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_warrior_mana_burn"			// Ability 1.
		"Ability2"					"necronomicon_warrior_last_will"			// Ability 2.
		"Ability3"					"necronomicon_warrior_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"		// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"BaseAttackSpeed"			"109"
		"AttackDamageMin"			"70"		// Damage range min.
		"AttackDamageMax"			"85"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.75"		// Speed of attack.
		"AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"150"		// Experience earn.
		"BountyGoldMin"				"150"		// Gold earned min.
		"BountyGoldMax"				"150"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"165"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"380"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"900"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Necronomicon Archer Level 1
//=================================================================================
	"npc_dota_necronomicon_archer_1"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.4"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necroarcher"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_archer_aoe"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"BaseAttackSpeed"			"105"
		"AttackDamageMin"			"35"		// Damage range min.
		"AttackDamageMax"			"40"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"450"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"50"		// Experience earn.
		"BountyGoldMin"				"50"		// Gold earned min.
		"BountyGoldMax"				"50"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"155"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"350"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1300"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	
	
//=================================================================================
// Creeps: Necronomicon Archer Level 2
//=================================================================================
	"npc_dota_necronomicon_archer_2"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.5"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necroarcher"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_archer_aoe"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"BaseAttackSpeed"			"107"
		"AttackDamageMin"			"55"		// Damage range min.
		"AttackDamageMax"			"60"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"385"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	

//=================================================================================
// Creeps: Necronomicon Archer Level 3
//=================================================================================
	"npc_dota_necronomicon_archer_3"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/item_creeps/i_creep_necro_archer/necro_archer.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"Level"						"5"
		"ModelScale"				"0.6"
		"IsSummoned"				"1"
		"CanBeDominated"			"0"
		"UnitLabel"					"necroarcher"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"necronomicon_archer_purge"			// Ability 1.
		"Ability2"					"necronomicon_archer_aoe"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"		// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"BaseAttackSpeed"			"109"
		"AttackDamageMin"			"70"		// Damage range min.
		"AttackDamageMax"			"80"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.7"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"550"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/items2_fx/necronomicon_archer_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"150"		// Experience earn.
		"BountyGoldMin"				"150"		// Gold earned min.
		"BountyGoldMax"				"150"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"165"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"425"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"900"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	
	
	"npc_dota_observer_wards"
	{
		// General
		//
		"BaseClass"					"npc_dota_ward_base"	// Class of entity of link to.
		"Model"						"models/props_gameplay/default_ward.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"					"1"
		"MinimapIcon"				"minimap_ward_obs"
		"MinimapIconSize"				"300"
 		"wearable"				"7555"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air 
	
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"			// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1600"		// Range of vision during day light.
		"VisionNighttimeRange"		"1600"		// Range of vision at night time.
	}	
	
	"npc_dota_sentry_wards"
	{
		// General
		//
		"BaseClass"					"npc_dota_ward_base_truesight"	// Class of entity of link to.
		"Model"						"models/props_gameplay/default_ward.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"					"1"
		"MinimapIcon"					"minimap_ward_invis"
		"MinimapIconSize"				"300"
		"skin"						"1"
  		"wearable"				"7556"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
	
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

	}

	"npc_dota_courier"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_courier"	// Class of entity of link to.
		"Model"						"models/props_gameplay/donkey.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"IsAncient"					"1"
		"ModelScale"					"1"
		"UnitLabel"					"courier"

		// Abilities
		//----------------------------------------------------------------		
		"Ability1"					"courier_take_stash_items"
		"Ability2"					"courier_go_to_secretshop"		
		"Ability3"					"courier_return_stash_items"
		"Ability4"					"courier_burst"	
		"Ability5"					"courier_transfer_items"	
		"Ability6"					"courier_shield"		
		"Ability7"					"courier_morph"
		"Ability8"					"courier_take_stash_and_transfer_items"
		"Ability9"					"courier_transfer_items_to_other_player"
		"Ability10"					"courier_go_to_enemy_secretshop"
		"Ability11"					"courier_go_to_sideshop"
		"Ability12"					"courier_go_to_sideshop2"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"290"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"35"		// Gold earned min.
		"BountyGoldMax"				"35"		// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"70"		// Base health.
		"StatusHealthRegen"			"0.5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"200"		// Range of vision during day light.
		"VisionNighttimeRange"		"200"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things

		//Inventory
		"HasInventory"				"1"
		
		"IdleExpression"			"scenes/default_idle.vcd"
		
		"WakesNeutrals"				"0"
	}

	"npc_dota_scout"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_scout"	// Class of entity of link to.
		"Model"						"models/items/gyrocopter/ti8_gyro_digger_wasp_copter_off_hand/gyro_ti8_bee.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"1"
		"IsAncient"					"1"
		"ModelScale"					"10"
		"UnitLabel"					"scout"
		"CanBeDominated"			"0"
		"WakesNeutrals"				"0"

		// Abilities
		//----------------------------------------------------------------		
		"Ability1"					"ability_scout_bonuses"
		"Ability2"					""		
		"Ability3"					""
		"Ability4"					""	
		"Ability5"					""	
		"Ability6"					""		
		"Ability7"					""
		"Ability8"					""
		"Ability9"					""
		"Ability10"					""
		"Ability11"					""
		"Ability12"					""

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"100"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"75"		// Gold earned min.
		"BountyGoldMax"				"75"		// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things

		//Inventory
		"HasInventory"				"1"
		
		"IdleExpression"			"scenes/default_idle.vcd"
		
		"WakesNeutrals"				"0"
	}

	"npc_dota_flying_courier"	 // deprecated
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_flying_courier"	// Class of entity of link to.
		"Model"						"models/props_gameplay/donkey_wings.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"10"
		"IsAncient"					"1"
		"ModelScale"					"1"
		"UnitLabel"					"courier"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"courier_return_to_base"			
		"Ability2"					"courier_go_to_secretshop"				
		"Ability3"					"courier_return_stash_items"		
		"Ability4"					"courier_take_stash_items"			
		"Ability5"					"courier_transfer_items"  	
		"Ability6"					"courier_shield"						
		
		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"10"		// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"275"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"349"			// Experience earn.
		"BountyGoldMin"				"125"		// Gold earned min.
		"BountyGoldMax"				"125"		// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"150"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"200"		// Range of vision during day light.
		"VisionNighttimeRange"		"200"		// Range of vision at night time.

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things

		//Inventory
		"HasInventory"				"1"

		"IdleExpression"			"scenes/default_idle.vcd"
		
		"WakesNeutrals"				"0"
	}

	"npc_dota_witch_doctor_death_ward"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_witch_doctor_death_ward"	// Class of entity of link to.
		"Model"						"models/heroes/witchdoctor/witchdoctor_ward.vmdl"// Model.
		"SoundSet"					"Hero_WitchDoctor_Ward"					// Name of sound set.
		"Level"						"3"
		"wearable"					"602"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.22"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"700"		// Range within a target can be acquired.
		"AttackRange"				"700"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_witchdoctor/witchdoctor_ward_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1000"		// Speed of projectile.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SIEGE"			// Hull type used for navigation/locomotion.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"135"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}

	"npc_dota_shadow_shaman_ward_1"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_shadowshaman_serpentward"	// Class of entity of link to.
		"Model"						"models/heroes/shadowshaman/shadowshaman_totem.vmdl"// Model.
		"SoundSet"					"ShadowShaman_Ward"					// Name of sound set.
		"Level"						"3"
		"ModelScale"				"1.15"
		"SelectionGroup"			"Shaman_Wards"
		"wearable"				"8371"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"50"			// Damage range min.
		"AttackDamageMax"			"50"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"650"		// Range within a target can be acquired.
		"AttackRange"				"650"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_shadowshaman/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"31"		// Experience earn.
		"BountyGoldMin"				"22"		// Gold earned min.
		"BountyGoldMax"				"30"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"4"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}

	"npc_dota_shadow_shaman_ward_2"
	{
		"include_keys_from" "npc_dota_shadow_shaman_ward_1"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"85"			// Damage range min.
		"AttackDamageMax"			"85"			// Damage range max.
	}

	"npc_dota_shadow_shaman_ward_3"
	{
		"include_keys_from" "npc_dota_shadow_shaman_ward_1"
	
		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"120"			// Damage range min.
		"AttackDamageMax"			"120"			// Damage range max.
	}

	// Venomancer Plague Wards
	"npc_dota_venomancer_plague_ward_1"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_venomancer_plagueward"	// Class of entity of link to.
		"Model"						"models/heroes/venomancer/venomancer_ward.vmdl"	// Model.
		"SoundSet"					"Hero_VenomancerWard"					// Name of sound set.
		"Level"						"1"
		"ModelScale" 				"0.8"
		"SelectionGroup"			"Venomancer_Wards"
		"UnitLabel"			"plaguewards"
		"wearable"				"684"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"creep_piercing"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"12"			// Damage range min.
		"AttackDamageMax"			"14"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.4"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"600"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_venomancer/venomancer_plague_ward_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1900"		// Speed of projectile.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"15"		// Gold earned min.
		"BountyGoldMax"				"15"		// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"120"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}
	
	"npc_dota_venomancer_plague_ward_2"
	{
		"include_keys_from" "npc_dota_venomancer_plague_ward_1"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"17"		// Gold earned min.
		"BountyGoldMax"				"17"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"230"		// Base health.
	}
	
	"npc_dota_venomancer_plague_ward_3"
	{
		"include_keys_from" "npc_dota_venomancer_plague_ward_1"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"30"		// Damage range min.
		"AttackDamageMax"			"32"		// Damage range max.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"30"		// Experience earn.
		"BountyGoldMin"				"19"		// Gold earned min.
		"BountyGoldMax"				"19"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"340"		// Base health.
	}

	"npc_dota_venomancer_plague_ward_4"
	{
		"include_keys_from" "npc_dota_venomancer_plague_ward_1"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"39"		// Damage range min.
		"AttackDamageMax"			"41"		// Damage range max.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"35"		// Experience earn.
		"BountyGoldMin"				"21"		// Gold earned min.
		"BountyGoldMax"				"21"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
	}

	"npc_dota_lesser_eidolon"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/heroes/enigma/eidelon.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"ModelScale"				"0.75"
		"Level"						"1"
		"IsSummoned"				"1"
		"SelectionGroup"			"Eidolons"
		"UnitLabel"			"eidolons"
		"wearable"				"8638"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"30"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"16"		// Damage range min.
		"AttackDamageMax"			"24"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.5"			// Speed of attack.
		"AttackAnimationPoint"		"0.2"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"425"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_enigma/enigma_base_attack_eidolon.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"10"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"24"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"130"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"280"		// Speed
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"180"		// Base health.
		"StatusHealthRegen"			"4"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	

	"npc_dota_eidolon"
	{
		"include_keys_from" "npc_dota_lesser_eidolon"
		"ModelScale"				"0.8"
		
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"			"40"		// Magical protection.

		"AttackDamageMin"			"24"		// Damage range min.
		"AttackDamageMax"			"32"		// Damage range max.

		"HealthBarOffset"			"135"

		"MovementSpeed"				"310"		// Speed

		"StatusHealth"				"200"		// Base health.
		"AttackRange"				"450"		// Range within a target can be attacked.

	}	

	"npc_dota_greater_eidolon"
	{
		"include_keys_from" "npc_dota_lesser_eidolon"
		"ModelScale"				"0.85"
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"			"50"		// Magical protection.

		"AttackDamageMin"			"34"		// Damage range min.
		"AttackDamageMax"			"42"		// Damage range max.
		
		"HealthBarOffset"			"140"

		"MovementSpeed"				"340"		// Speed

		"StatusHealth"				"220"		// Base health.
		"AttackRange"				"475"		// Range within a target can be attacked.

	}	

	"npc_dota_dire_eidolon"
	{
		"include_keys_from" "npc_dota_lesser_eidolon"
		
		"ModelScale"				".9"
		
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"			"60"		// Magical protection.
		
		"AttackDamageMin"			"43"		// Damage range min.
		"AttackDamageMax"			"51"		// Damage range max.

		"HealthBarOffset"			"145"

		"MovementSpeed"				"370"		// Speed
		
		"StatusHealth"				"240"		// Base health.
		"AttackRange"				"500"		// Range within a target can be attacked.
	}
	
	"npc_dota_furion_treant"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/heroes/furion/treant.vmdl"	// Model.
		"SoundSet"					"Furion_Treant"					// Name of sound set.
		"ModelScale"				"0.80"
		"Level"						"2"
		"IsSummoned"				"1"
		"SelectionGroup"			"Furion_Treants"
		"wearable"					"8363"
		"UnitLabel"					"treants"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"15"		// Damage range min.
		"AttackDamageMax"			"18"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"12"		// Experience earn.
		"BountyGoldMin"				"8"		// Gold earned min.
		"BountyGoldMax"				"8"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"2.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.
	}

	"npc_dota_furion_treant_large"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/heroes/furion/treant.vmdl"	// Model.
		"SoundSet"					"Furion_Treant"					// Name of sound set.
		"ModelScale"				"1.20"
		"Level"						"2"
		"IsSummoned"				"1"
		"SelectionGroup"			"Furion_Treants"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"102"		// Damage range min.
		"AttackDamageMax"			"114"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.4"		// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"30"		// Experience earn.
		"BountyGoldMin"				"18"		// Gold earned min.
		"BountyGoldMax"				"24"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"360"		// Speed
		"MovementTurnRate"			"2.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1650"		// Base health.
		"StatusHealthRegen"			"2.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.
	}

	"npc_dota_furion_hedgerow"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1.0"
		"IgnoreAddSummonedToSelection" "1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"16"			// Gold earned min.
		"BountyGoldMax"				"20"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1600"			// Range of vision during day light.
		"VisionNighttimeRange"		"600"			// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	
	"npc_dota_invoker_forged_spirit"
	{
		// General
		//
		"BaseClass"					"npc_dota_invoker_forged_spirit"	// Class of entity of link to.
		"Model"						"models/heroes/invoker/forge_spirit.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Range"					// Name of sound set.
		"ModelScale"				"1.0"
		"Level"						"3"
		"IsSummoned"				"1"
		"SelectionGroup"			"Invoker_Forged_Spirits"
		"wearable"				"8625"
		"UnitLabel"			"forged_spirits"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"forged_spirit_melting_strike"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"0"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.2"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"900"		// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_invoker/invoker_forged_spirit_projectile.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1000"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"31"		// Experience earn.
		"BountyGoldMin"				"32"		// Gold earned min.
		"BountyGoldMax"				"46"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"270"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"320"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"5"			// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"5"			// Base mana.
		"StatusManaRegen"			"4.0"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_broodmother_spiderling"
	{
		// General
		//
		"BaseClass"					"npc_dota_broodmother_spiderling"	// Class of entity of link to.
		"Model"						"models/heroes/broodmother/spiderling.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"ModelScale"				".3"								// old 1.0
		"Level"						"3"
		"IsSummoned"				"1"
		"SelectionGroup"			"Spiders"
		"UnitLabel"					"spiderling"
		"PathfindingSearchDepthScale"	"0.1"
		"DisableDamageDisplay"		"1"
		"wearable"				"746"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"broodmother_poison_sting"			// Ability 1.
		"Ability2"					"broodmother_spawn_spiderite"		// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"13"		// Damage range min.
		"AttackDamageMax"			"15"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"9"		// Experience earn.
		"BountyGoldMin"				"9"		// Gold earned min.
		"BountyGoldMax"				"9"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"350"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"320"		// Base health.
		"StatusHealthRegen"			"2.0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.
	}

	"npc_dota_broodmother_spiderite"
	{
		// General
		//
		"BaseClass"					"npc_dota_broodmother_spiderling"	// Class of entity of link to.
		"Model"						"models/heroes/broodmother/spiderling.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"ModelScale"				"0.23"								// old 0.7
		"Level"						"2"
		"IsSummoned"				"1"
		"SelectionGroup"			"Spiderite"
		"UnitLabel"					"spiderite"
		"DisableDamageDisplay"		"1"
		"wearable"				"746"

				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"9"		// Damage range min.
		"AttackDamageMax"			"10"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"3"		// Experience earn.
		"BountyGoldMin"				"3"		// Gold earned min.
		"BountyGoldMax"				"3"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"350"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"120"		// Base health.
		"StatusHealthRegen"			"2.0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.
	}

	"npc_dota_dark_troll_warlord_skeleton_warrior"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to.
		"Model"						"models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale"				"1.1"
		"Level"						"1"
		"IsSummoned"				"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"hill_troll_rally"			// Ability 1.
		"Ability2"					"neutral_upgrade"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"11"		// Damage range min.
		"AttackDamageMax"			"13"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"90"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"4"		// Experience earn.
		"BountyGoldMin"				"4"			// Gold earned min.
		"BountyGoldMax"				"6"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"270"		// Speed
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"250"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		"StatusMana"				"200"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}

	"npc_dota_wraith_king_skeleton_warrior"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to.
		"Model"						"models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale"				"1.1"
		"Level"						"1"
		"IsSummoned"				"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.
		"MagicalResistance"				"50"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"32"		// Damage range min.
		"AttackDamageMax"			"37"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.2"		// Speed of attack.
		"AttackAnimationPoint"		"0.56"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"300"		// Range within a target can be acquired.
		"AttackRange"				"115"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"350"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"175"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.
	}
	

	"npc_dota_clinkz_skeleton_archer"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_clinkz_skeleton_archer"	// Class of entity of link to.
		"Model"						"models/heroes/clinkz/clinkz_archer.vmdl"// Model.
		"SoundSet"					"Hero_Clinkz"					// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.1"
		"wearable"				"669"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"clinkz_searing_arrows"			// Ability 1.
		"Ability2"					"clinkz_tar_bomb"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability10"					"special_bonus_unique_clinkz_1"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"5"			// Damage range min.
		"AttackDamageMax"			"5"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.7"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"1000"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_clinkz/clinkz_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

			// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1000"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"100"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}


	"npc_dota_enraged_wildkin_tornado"
	{
		// General
		//
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/heroes/attachto_ghost/attachto_ghost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale"				"16.0"
		"Level"						"4"
		"IsSummoned"				"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"tornado_tempest"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//------------------------------------------e----------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"125"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"300"		// Range of vision during day light.
		"VisionNighttimeRange"		"300"		// Range of vision at night time.
	}


	"npc_dota_wind_waker_tornado"
	{
		// General
		//
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/heroes/attachto_ghost/attachto_ghost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale"				"16.0"
		"Level"						"4"
		"IsSummoned"				"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//------------------------------------------e----------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"			// Type of locomotion - ground, air
		"MovementSpeed"				"550"		// Speed
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_roshan"
	{
		// General
		//
		"BaseClass"					"npc_dota_roshan"	// Class of entity of link to.
		"Model"						"models/creeps/roshan/roshan.vmdl"	// Model.
		"SoundSet"					"Roshan"					// Name of sound set.
		"ModelScale"				"1"
		"Level"						"30"
		"IsAncient"					"1"
				
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"roshan_spell_block"	// Ability 1.
		"Ability2"					"roshan_teleport"			// Ability 2.
		"Ability3"					"roshan_slam"			// Ability 3.
		"Ability4"					"roshan_inherent_buffs"	// Ability 4.
		"Ability5"					"roshan_devotion"		// Ability 5.
		"Ability6"					"roshan_bash"		// Ability 6 - Extra.
		"Ability7"					""						// Ability 7 - Extra.
		"Ability8"					""						// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"30"			// Physical protection.
		"MagicalResistance"				"55"									// Magical protection (percentage).

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"75"		// Damage range min.
		"AttackDamageMax"			"75"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"2.0"			// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"150"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1000"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"400"		// Experience earn.
		"BountyGoldMin"				"200"		// Gold earned min.
		"BountyGoldMax"				"290"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"RingRadius"				"110"
		"HealthBarOffset"			"400"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"270"		// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"6000"		// Base health.
		"StatusHealthRegen"			"20"		// Health regeneration rate.
		"StatusMana"				"0"		// Base mana.
		"StatusManaRegen"			"0"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.

		// Inventory
		//----------------------------------------------------------------
		"HasInventory"				"1"
	}	
	"npc_dota_miniboss"
	{
		// General
		//
		"BaseClass"					"npc_dota_miniboss"	// Class of entity of link to.
		"Model"						"models/props_gameplay/divine_sentinel/divine_sentinel_cube.vmdl"	// Model.
		"SoundSet"					"Roshan"					// Name of sound set.
		"ModelScale"				"0.7"
		"Level"						"30"
		"IsAncient"					"1"
		"CanBeDominated"			"0"
		
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"miniboss_unyielding_shield"	// Ability 1.
		"Ability2"					"miniboss_reflect"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""	// Ability 4.
		"Ability5"					""		// Ability 5.
		"Ability6"					""		// Ability 6 - Extra.
		"Ability7"					""						// Ability 7 - Extra.
		"Ability8"					""						// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"20"			// Physical protection.
		"MagicalResistance"				"55"									// Magical protection (percentage).

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"250"		// Gold earned min.
		"BountyGoldMax"				"250"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"RingRadius"				"110"
		"HealthBarOffset"			"400"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air		
		"MovementSpeed"				"0"			// Speed
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"20"		// Health regeneration rate.
		"StatusMana"				"0"		// Base mana.
		"StatusManaRegen"			"0"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.

		// Inventory
		//----------------------------------------------------------------
		"HasInventory"				"1"
	}	
	"npc_dota_roshan_halloween"
	{
		// General
		//
		"BaseClass"					"npc_dota_roshan_halloween" // Class of entity of link to.
		"Model"						"models/creeps/roshan_halloween/roshan_halloween.vmdl"	// Model.
		"SoundSet"					"RoshanDT"					// Name of sound set.
		"ModelScale"				"1"
		"Level"						"30"
		"IsAncient"					"1"
				
		// Abilities
		//----------------------------------------------------------------
		"AbilityLayout"				"6"
		"Ability1"					"roshan_halloween_apocalypse"
		"Ability2"					"roshan_halloween_wave_of_force"
		"Ability3"					"roshan_halloween_toss"
		"Ability4"					"roshan_halloween_burn"
		"Ability5"					"roshan_halloween_fireball"
		"Ability6"					"roshan_halloween_summon"
		"Ability7"					"roshan_halloween_shell"
		"Ability8"					"roshan_halloween_greater_bash"
		"Ability9"					"roshan_halloween_levels"
		"Ability10"					"roshan_halloween_angry"
		"Ability11"					"roshan_halloween_candy"
		"Ability12"					"roshan_halloween_spell_block"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"29"			// Physical protection.
		"MagicalResistance"				"0"									// Magical protection (percentage).

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"150"		// Damage range min.
		"AttackDamageMax"			"150"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1.0"			// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"150"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1000"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"1789"		// Experience earn.
		"BountyGoldMin"				"105"		// Gold earned min.
		"BountyGoldMax"				"600"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"RingRadius"				"110"
		"HealthBarOffset"			"400"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"295"		// Speed
		"MovementTurnRate"			"0.8"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health - this is set via roshan_halloween_base_health ConVar
		"StatusHealthRegen"			"35"		// Health regeneration rate.
		"StatusMana"				"5000"		// Base mana.
		"StatusManaRegen"			"150"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.

		// Inventory
		//----------------------------------------------------------------
		"HasInventory"				"1"

		"MinimapIcon"					"minimap_roshancamp"
		"MinimapIconSize"				"450"

		//----------------------------------------------------------------
		"GameSoundsFile"			"soundevents/game_sounds_roshan_halloween.vsndevts"
	}

	//=================================================================================
	// Halloween Roshan Minion
	//=================================================================================
	"npc_dota_roshan_halloween_minion"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"250"
		"ModelScale" 					"1.25"
		"Level"						"8"
		"IsAncient"					"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"250"		// Damage range min.
		"AttackDamageMax"			"300"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"5000"		// Range within a target can be acquired.
		"AttackRange"				"120"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.


		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"1000"		// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"2400"		// Range of vision during day light.
		"VisionNighttimeRange"		"2400"		// Range of vision at night time.
	}	
	
	//
	"ent_dota_radiant_candybucket"
	{
		// General
		//
		"BaseClass"					"ent_dota_radiant_candybucket"	// Class of entity of link to.
		"Model"						"models/props_gameplay/pumpkin_bucket.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MinimapIcon"				"minimap_candybucket"
		"MinimapIconSize"			"500"
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
		"ModelScale"				"1"
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.
	}
	
		//
	"ent_dota_dire_candybucket"
	{
		// General
		//
		"BaseClass"					"ent_dota_radiant_candybucket"	// Class of entity of link to.
		"Model"						"models/props_gameplay/pumpkin_bucket.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MinimapIcon"				"minimap_candybucket"
		"MinimapIconSize"			"500"
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
		"ModelScale"				"1"
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.
	}		


	//=================================================================================
	// Warlock Units
	//=================================================================================

	// Major Imp
	"npc_dota_warlock_major_imp"
	{
		// General
		//----------------------------------------------------------------
		//"Model"						"models/items/warlock/golem/greevil_master_greevil_golem/greevil_master_greevil_golem.vmdl"	// Model.
		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model.
		"BaseClass"					"npc_dota_unit_warlock_imp"
		"SoundSet"					"n_creep_Melee"
		"Level"						"2"
		"ModelScale" 					".60"
		"IsNeutralUnitType"			"1"
		"ScaleSet"					"ScaleSet_imp"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"warlock_imp_explode"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"98"		// Damage range min.
		"AttackDamageMax"			"100"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"200"
		"AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"110"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"50"
		"HealthBarOffset"			"180"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"30"		// Experience earn.
		"BountyGoldMin"				"5"			// Gold earned min.
		"BountyGoldMax"				"5"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"900"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"HasInventory"				"0"
	}

	// Minor Imp
	"npc_dota_warlock_minor_imp"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model.
		"BaseClass"					"npc_dota_unit_warlock_imp"
		"SoundSet"					"n_creep_Melee"
		"Level"						"1"
		"ModelScale" 					".40"
		"IsNeutralUnitType"			"1"
		"ScaleSet"					"ScaleSet_imp"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"warlock_imp_explode"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"1"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"17"		// Damage range min.
		"AttackDamageMax"			"18"		// Damage range max.	
		"AttackRate"				"2"		// Speed of attack.
		"BaseAttackSpeed"			"200"
		"AttackAnimationPoint"		"0.38"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"150"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"17"		// Experience earn.
		"BountyGoldMin"				"3"			// Gold earned min.
		"BountyGoldMax"				"3"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"1.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"HasInventory"				"0"
	}


	// Golem
	"npc_dota_warlock_golem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/warlock/warlock_demon.vmdl"	// Model.
		"BaseClass"					"npc_dota_warlock_golem"
		"SoundSet"					"Hero_WarlockGolem"			// Name of sound set.
		"IdleSoundLoop"				"Hero_WarlockGolem.Spawn_Loop"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"ModelScale"				"1"
		"LoadoutScale"				"1.19"
		"ConsideredHero"			"1"
		"UnitLabel"					"golem"
		"wearable"					"8362"
	
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"warlock_golem_flaming_fists"			// Ability 1
		"Ability2"					"warlock_golem_permanent_immolation"	// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.  // this should be 33, switch it back once we implement Resistant Skin

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"90"		// Damage range min.
		"AttackDamageMax"			"110"		// Damage range max.	
		"AttackRate"				"1.2"		// Speed of attack.
		"AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"225"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"240"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"98"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1400"		// Base health.
		"StatusHealthRegen"			"25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"VoiceFile" 				"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
		//Inventory
		"HasInventory"				"0"
	}	

	//=================================================================================
	// Beastmaster Units
	//=================================================================================
	
	// Legacy
	"npc_dota_scout_hawk"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"2"
		"ModelScale"				"1.1"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"30"		// Gold earned min.
		"BountyGoldMax"				"30"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"270"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"50"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	// Legacy
	"npc_dota_greater_hawk"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"6"
		"ModelScale"				"1.2"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_hawk_invisibility"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"77"		// Experience earn.
		"BountyGoldMin"				"65"		// Gold earned min.
		"BountyGoldMax"				"65"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"400"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1600"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	
	"npc_dota_beastmaster_hawk"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.2"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"
		"IgnoreAddSummonedToSelection" "0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_hawk_dive"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"77"		// Experience earn.
		"BountyGoldMin"				"30"		// Gold earned min.
		"BountyGoldMax"				"30"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"300"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"150"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	"npc_dota_beastmaster_hawk_2"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.2"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"
		"IgnoreAddSummonedToSelection" "0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_hawk_dive"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"77"		// Experience earn.
		"BountyGoldMin"				"40"		// Gold earned min.
		"BountyGoldMax"				"40"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"340"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"200"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	"npc_dota_beastmaster_hawk_3"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.2"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"
		"IgnoreAddSummonedToSelection" "0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_hawk_dive"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"77"		// Experience earn.
		"BountyGoldMin"				"50"		// Gold earned min.
		"BountyGoldMax"				"50"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"380"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"250"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"850"		// Range of vision during day light.
		"VisionNighttimeRange"		"850"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	"npc_dota_beastmaster_hawk_4"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_bird.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_hawk"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.2"
		"IsSummoned"				"1"
		"UnitLabel"					"hawk"
		"IgnoreAddSummonedToSelection" "0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_hawk_dive"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"77"		// Experience earn.
		"BountyGoldMin"				"60"		// Gold earned min.
		"BountyGoldMax"				"60"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"420"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"900"		// Range of vision during day light.
		"VisionNighttimeRange"		"900"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	"npc_dota_beastmaster_boar"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/beastmaster/beastmaster_beast.vmdl"	// Model.
		"BaseClass"					"npc_dota_beastmaster_boar"
		"SoundSet"					"Beastmaster_Boar"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"0.65"
		"IsSummoned"				"1"
		"UnitLabel"					"boar"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"beastmaster_boar_poison"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"20"		// Damage range min.
		"AttackDamageMax"			"20"		// Damage range max.	
		"AttackRate"				"1.25"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"550"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_beastmaster/beastmaster_boar_attack.vpcf"	// Particle system model for projectile.
		"ProjectileSpeed"			"1500"		// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"125"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"60"		// Experience earn.
		"BountyGoldMin"				"26"		// Gold earned min.
		"BountyGoldMax"				"38"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"320"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"1.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	//=================================================================================
	// Brewmaster Units
	//=================================================================================
	
	"npc_dota_brewmaster_earth_1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/brewmaster/brewmaster_earthspirit.vmdl"	// Model.
		"BaseClass"					"npc_dota_brewmaster_earth"
		"IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle
		"SoundSet"					"Brewmaster_Earth"			// Name of sound set.
		"Level"						"7"
		"ModelScale"				"0.85"
		"IsSummoned"				"0"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"IgnoreAddSummonedToSelection" "1"
		"UnitLabel"					"brewmaster_earth"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"brewmaster_earth_hurl_boulder"		// Ability 1
		"Ability2"					"brewmaster_earth_spell_immunity"	// Ability 2
		"Ability3"					"brewmaster_earth_pulverize"		// Ability 3
		"Ability4"					"generic_hidden"
		"Ability5"					"generic_hidden"
		"Ability6"					"brewmaster_primal_split_cancel"			// Ability 6	

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"15"		// Damage range min.
		"AttackDamageMax"			"25"		// Damage range max.	
		"AttackRate"				"1.25"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"330"		// Speed.

		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1400"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"400"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_brewmaster_earth_2"
	{			
		"include_keys_from" "npc_dota_brewmaster_earth_1"
	
		"Level"						"8"
		"ModelScale"				"0.9"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"45"		// Damage range min.
		"AttackDamageMax"			"55"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"350"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2300"		// Base health.
		"StatusHealthRegen"			"4"		// Health regeneration rate.
		
	}	

	"npc_dota_brewmaster_earth_3"
	{		
		"include_keys_from" "npc_dota_brewmaster_earth_1"
	
		"Level"						"8"
		"ModelScale"				".95"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"7"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"75"		// Damage range min.
		"AttackDamageMax"			"85"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"175"

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"370"		// Speed.


		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"3200"		// Base health.
		"StatusHealthRegen"			"6"		// Health regeneration rate.
		
	}	

	"npc_dota_brewmaster_storm_1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/brewmaster/brewmaster_windspirit.vmdl"	// Model.
		"BaseClass"					"npc_dota_brewmaster_storm"
		"IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle
		"SoundSet"					"Brewmaster_Storm"			// Name of sound set.
		"IdleSoundLoop"				"Brewmaster_Storm.Move_Loop"
		"Level"						"7"
		"ModelScale"				"0.85"
		"IsSummoned"				"0"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"IgnoreAddSummonedToSelection" "1"
		"UnitLabel"					"brewmaster_storm"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"brewmaster_storm_dispel_magic"		// Ability 1
		"Ability2"					"brewmaster_storm_cyclone"			// Ability 2
		"Ability3"					"brewmaster_storm_wind_walk"		// Ability 3
		"Ability4"					"generic_hidden"
		"Ability5"					"generic_hidden"
		"Ability6"					"brewmaster_primal_split_cancel"			// Ability 6	

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"			"25"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"15"		// Damage range min.
		"AttackDamageMax"			"25"		// Damage range max.	
		"AttackRate"				"1.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.4"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"600"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_brewmaster/brewmaster_storm_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1200"		// Speed of projectile.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"350"		// Speed.

		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1000"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"900"		// Base mana.
		"StatusManaRegen"			"1.5"		// Mana regeneration rate.

		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_brewmaster_storm_2"
	{				
		"include_keys_from" "npc_dota_brewmaster_storm_1"

		// General
		//----------------------------------------------------------------
		"Level"						"8"
		"ModelScale"				"0.9"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"35"		// Damage range min.
		"AttackDamageMax"			"45"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"


		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1500"		// Base health.
		"StatusHealthRegen"			"4"			// Health regeneration rate.

	}	

	"npc_dota_brewmaster_storm_3"
	{		
		"include_keys_from" "npc_dota_brewmaster_storm_1"

		// General
		//----------------------------------------------------------------
		"Level"						"8"
		"ModelScale"				".95"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"55"		// Damage range min.
		"AttackDamageMax"			"65"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"175"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"6"			// Health regeneration rate.

		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_brewmaster_fire_1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/brewmaster/brewmaster_firespirit.vmdl"	// Model.
		"BaseClass"					"npc_dota_brewmaster_fire"
		"IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle
		"SoundSet"					"Brewmaster_Fire"			// Name of sound set.
		"IdleSoundLoop"				"Brewmaster_Fire.Move_Loop"
		"Level"						"7"
		"ModelScale"				"0.85"
		"IsSummoned"				"0"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"IgnoreAddSummonedToSelection" "1"
		"UnitLabel"					"brewmaster_fire"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"brewmaster_fire_permanent_immolation"		// Ability 1
		"Ability2"					"brewmaster_fire_phase"		// Ability 2		
		"Ability3"					"generic_hidden"		// Ability 3
		"Ability4"					"generic_hidden"
		"Ability5"					"generic_hidden"
		"Ability6"					"brewmaster_primal_split_cancel"			// Ability 6	

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"65"		// Damage range min.
		"AttackDamageMax"			"75"		// Damage range max.	
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"160"


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"550"		// Speed.

		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1300"		// Base health.
		"StatusHealthRegen"			"2"		// Health regeneration rate.
		"StatusMana"				"750"		// Base mana.
		"StatusManaRegen"			"1.5"		// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_brewmaster_fire_2"
	{										
		// General
		//----------------------------------------------------------------
		"include_keys_from" "npc_dota_brewmaster_fire_1"

		"Level"						"8"
		"ModelScale"				"0.9"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"8"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"105"		// Damage range min.
		"AttackDamageMax"			"115"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1450"		// Base health.
		"StatusHealthRegen"			"4"		// Health regeneration rate.
	}	

	"npc_dota_brewmaster_fire_3"
	{										
		// General
		//----------------------------------------------------------------
		"include_keys_from" "npc_dota_brewmaster_fire_1"
		"Level"						"8"
		"ModelScale"				".95"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"16"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"145"		// Damage range min.
		"AttackDamageMax"			"155"		// Damage range max.	

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"175"


		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1600"		// Base health.
		"StatusHealthRegen"			"6"		// Health regeneration rate.
	}	

	"npc_dota_brewmaster_void_1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/brewmaster/brewmaster_voidspirit.vmdl"	// Model.
		"BaseClass"					"npc_dota_brewmaster_void"
		"IdleExpression"			"scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"		// custom facial animation idle
		"SoundSet"					"Brewmaster_Earth"			// Name of sound set.
		"IdleSoundLoop"				""
		"Level"						"7"
		"ModelScale"				"0.85"
		"IsSummoned"				"0"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"IgnoreAddSummonedToSelection" "1"
		"UnitLabel"					"brewmaster_void"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"brewmaster_void_astral_pull"		// Ability 1
		"Ability2"					"generic_hidden"		// Ability 2		
		"Ability3"					"generic_hidden"		// Ability 3
		"Ability4"					"generic_hidden"
		"Ability5"					"generic_hidden"
		"Ability6"					"brewmaster_primal_split_cancel"			// Ability 6	

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.
		"MagicalResistance"				"20"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"45"		// Damage range min.
		"AttackDamageMax"			"55"		// Damage range max.	
		"AttackRate"				"1.2"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"160"


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"450"		// Speed.

		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"		// Health regeneration rate.
		"StatusMana"				"750"		// Base mana.
		"StatusManaRegen"			"1.5"		// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_brewmaster_void_2"
	{				
		"include_keys_from" "npc_dota_brewmaster_void_1"
	
		// General
		//----------------------------------------------------------------
		"Level"						"8"
		"ModelScale"				"0.9"


		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"55"		// Damage range min.
		"AttackDamageMax"			"65"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1500"		// Base health.
		"StatusHealthRegen"			"4"		// Health regeneration rate.
		
	}	

	"npc_dota_brewmaster_void_3"
	{			
		"include_keys_from" "npc_dota_brewmaster_void_1"

		// General
		//----------------------------------------------------------------
		"Level"						"8"
		"ModelScale"				".95"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"65"		// Damage range min.
		"AttackDamageMax"			"75"		// Damage range max.	
		"AttackRate"				"0.8"		// Speed of attack.

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"175"



		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1800"		// Base health.
		"StatusHealthRegen"			"6"		// Health regeneration rate.
	}	

	"npc_dota_unit_tombstone1"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_tower.vmdl"	// Model.
		"SoundSet"					"Undying_Tombstone"					// Name of sound set.
		"ModelScale"				".8"
		"Level"						"4"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"IsOther"					"1"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"neutral_spell_immunity"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"125"		// Gold earned min.
		"BountyGoldMax"				"125"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"250"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"20"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"1500"		// Range of vision at night time.
	}

	"npc_dota_unit_tombstone2"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_tower.vmdl"	// Model.
		"SoundSet"					"Undying_Tombstone"					// Name of sound set.
		"ModelScale"				".8"
		"Level"						"4"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"IsOther"					"1"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"neutral_spell_immunity"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"150"		// Gold earned min.
		"BountyGoldMax"				"150"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"250"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"24"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"1500"		// Range of vision at night time.
	}

	"npc_dota_unit_tombstone3"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_tower.vmdl"	// Model.
		"SoundSet"					"Undying_Tombstone"					// Name of sound set.
		"ModelScale"				".8"
		"Level"						"4"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"IsOther"					"1"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"neutral_spell_immunity"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"175"		// Gold earned min.
		"BountyGoldMax"				"175"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"250"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"28"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"1500"		// Range of vision at night time.
	}

	"npc_dota_unit_tombstone4"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_tombstone"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_tower.vmdl"	// Model.
		"SoundSet"					"Undying_Tombstone"					// Name of sound set.
		"ModelScale"				".8"
		"Level"						"4"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"IsOther"					"1"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"neutral_spell_immunity"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"200"		// Gold earned min.
		"BountyGoldMax"				"200"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"250"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"32"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1500"		// Range of vision during day light.
		"VisionNighttimeRange"		"1500"		// Range of vision at night time.
	}


	"npc_dota_unit_undying_zombie"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_zombie"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_minion.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"ModelScale"				"1.05"
		"Level"						"1"
		"CanBeDominated"			"0"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"undying_tombstone_zombie_deathstrike"			// Ability 1.
		"Ability2"					"neutral_spell_immunity"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"33"		// Damage range min.
		"AttackDamageMax"			"36"		// Damage range max.
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"375"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.
	}

	"npc_dota_unit_undying_zombie_torso"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_undying_zombie"	// Class of entity of link to.
		"Model"						"models/heroes/undying/undying_minion_torso.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"ModelScale"				"1.05"
		"Level"						"1"
		"CanBeDominated"			"0"
		"wearable"				"8630"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"undying_tombstone_zombie_deathstrike"			// Ability 1.
		"Ability2"					"neutral_spell_immunity"			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"33"		// Damage range min.
		"AttackDamageMax"			"36"		// Damage range max.
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALLEST"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"375"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.
	}


	//=================================================================================

	"npc_dota_pugna_nether_ward_1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Pugna_NetherWard"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
 		"wearable"				"8627"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"145"							 		
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	//=================================================================================

	"npc_dota_item_wraith_pact_totem"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_gameplay/wraith_pact.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Pugna_NetherWard"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1.5"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"145"							 		
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"150"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"8"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_pugna_nether_ward_2"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Pugna_NetherWard"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
 		"wearable"				"8627"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"145"						 
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"40"		// Gold earned min.
		"BountyGoldMax"				"40"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_pugna_nether_ward_3"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Pugna_NetherWard"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
 		"wearable"				"8627"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"145"				   
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"60"		// Gold earned min.
		"BountyGoldMax"				"60"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_pugna_nether_ward_4"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/pugna/pugna_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Pugna_NetherWard"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
		"wearable"				"8627"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"145"				   
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"80"		// Gold earned min.
		"BountyGoldMax"				"80"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"16"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_templar_assassin_psionic_trap"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/lanaya/lanaya_trap_crystal_invis.vmdl"	// Model.
		"BaseClass"					"npc_dota_templar_assassin_psionic_trap"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Templar_Traps"


		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"templar_assassin_self_trap"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"	// Experience earn.
		"BountyGoldMin"				"25"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_rattletrap_cog"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/rattletrap/rattletrap_cog.vmdl"	// Model.
		"BaseClass"					"npc_dota_rattletrap_cog"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1.7"
		"wearable"				"8636"
		"IgnoreAddSummonedToSelection" "1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"16"			// Gold earned min.
		"BountyGoldMax"				"20"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1600"			// Range of vision during day light.
		"VisionNighttimeRange"		"600"			// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_rattletrap_rocket"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"0"			// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"575"		// Range of vision during day light.
		"VisionNighttimeRange"		"575"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_broodmother_web"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_broodmother_web"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"broodmother_spin_web_destroy"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_stormspirit_remnant"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_dota_ember_spirit_remnant"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_dota_earth_spirit_stone"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/attachto_ghost/attachto_ghost.vmdl"	// Model.
		"BaseClass"					"npc_dota_earth_spirit_stone"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"4"
		"ModelScale"				"12"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	
	"npc_dota_slark_visual"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_weaver_swarm"							
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/weaver/weaver_bug.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"2"
		"ModelScale"				"1.90"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.	
		
		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"90"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.	   

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"32"		// Gold earned min.
		"BountyGoldMax"				"34"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"321"		// Range of vision during day light.
		"VisionNighttimeRange"		"321"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_ATTACHED"
	}	

	"npc_dota_death_prophet_torment"							
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/weaver/weaver_bug.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"2"
		"ModelScale"				"1.90"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.35"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.	
		
		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"60"
		"HealthBarOffset"			"90"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.	   

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"8"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"321"		// Range of vision during day light.
		"VisionNighttimeRange"		"321"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_gyrocopter_homing_missile"							
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/gyro/gyro_missile.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"2"
		"ModelScale"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"220"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"50"		// Gold earned min.
		"BountyGoldMax"				"50"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"6"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_plasma_field"
	{
		// General
		//
		"BaseClass"					"npc_dota_base"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_metamorphosis_fear"
	{
		// General
		//
		"BaseClass"					"npc_dota_base"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"
		//"VisionDaytimeRange"		"800"		// Range of vision during day light.
		//"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

//=================================================================================
// Lycan Wolves
//=================================================================================
	"npc_dota_lycan_wolf1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/lycan/summon_wolves.vmdl"	// Model.
		"BaseClass"					"npc_dota_creep_neutral"
		"SoundSet"					"Lycan_Wolf"
		"Level"						"1"
		"IsSummoned"				"1"
		"ModelScale" 					"0.9"
		"UnitLabel"			"lycan_wolf"
  		"UseNeutralCreepBehavior"	"0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"40"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"20"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.	
		"AttackRate"				"1.2"		// Speed of attack.
		"AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"90"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"		// Experience earn.
		"BountyGoldMin"				"21"		// Gold earned min.
		"BountyGoldMax"				"21"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"400"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"325"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1200"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}	

	"npc_dota_lycan_wolf2"
	{			
		"include_keys_from" "npc_dota_lycan_wolf1"

		// General
		//----------------------------------------------------------------
		"Level"						"2"
		"ModelScale" 					"0.95"

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"26"		// Damage range min.
		"AttackDamageMax"			"29"		// Damage range max.	
		"AttackRate"				"1.1"		// Speed of attack.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"26"		// Gold earned min.
		"BountyGoldMax"				"26"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"420"		// Speed.
		"MagicalResistance"				"50"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"375"		// Base health.
	}	

	"npc_dota_lycan_wolf3"
	{
		"include_keys_from" "npc_dota_lycan_wolf1"
	
		// General
		//----------------------------------------------------------------
		"Level"						"3"
		"ModelScale" 					".975"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"lycan_summon_wolves_invisibility"			// Ability 1


		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"32"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"36"		// Gold earned min.
		"BountyGoldMax"				"36"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"440"		// Speed.
		"MagicalResistance"				"60"		// Magical protection.
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"425"		// Base health.
		
	}	

	"npc_dota_lycan_wolf4"
	{		
		"include_keys_from" "npc_dota_lycan_wolf1"
	
		// General
		//----------------------------------------------------------------
		"Level"						"4"
		"ModelScale" 					".99"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"lycan_summon_wolves_invisibility"			// Ability 1
		"Ability2"					"lycan_summon_wolves_critical_strike"			// Ability 2

		// Attack
		//----------------------------------------------------------------
		"AttackDamageMin"			"38"		// Damage range min.
		"AttackDamageMax"			"40"		// Damage range max.	
		"AttackRate"				"0.9"		// Speed of attack.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"41"		// Gold earned min.
		"BountyGoldMax"				"41"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"460"		// Speed.
		"MagicalResistance"				"70"		// Magical protection.
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"475"		// Base health.
		
	}	

	"npc_dota_lycan_wolf_lane"
	{			
		"include_keys_from" "npc_dota_lycan_wolf4"
		// General
		//----------------------------------------------------------------

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"lycan_summon_wolves_critical_strike"			// Ability 1
		//"Ability2"					"lycan_summon_wolves_invisibility"			// Ability 2

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"10"		// Experience earn.
		"BountyGoldMin"				"15"		// Gold earned min.
		"BountyGoldMax"				"15"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementSpeed"				"325"		// Speed.

		
	}	

//=================================================================================
// Lone Druid Spirit Bears
//=================================================================================
	"npc_dota_lone_druid_bear1"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/lone_druid/spirit_bear.vmdl"	// Model.
		"BaseClass"					"npc_dota_lone_druid_bear"
		"SoundSet"					"LoneDruid_SpiritBear"
		"Level"						"1"
		"ModelScale" 				".65"
		"ConsideredHero"			"1"
		"UnitLabel"			"spirit_bear"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"lone_druid_spirit_bear_return"			// Ability 1
		"Ability2"					"lone_druid_spirit_bear_demolish"			// Ability 2
		"Ability3"					"lone_druid_savage_roar_bear"			// Ability 3
		"Ability4"					"lone_druid_spirit_bear_entangle"			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"28"		// Damage range min.
		"AttackDamageMax"			"28"		// Damage range max.	
		"AttackRate"				"1.75"		// Speed of attack.
		"AttackAnimationPoint"		"0.43"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"215"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"300"		// Experience earn.
		"BountyGoldMin"				"300"		// Gold earned min.
		"BountyGoldMax"				"300"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"340"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1100"		// Base health.
		"StatusHealthRegen"			"5"			// Health regeneration rate.
		"StatusMana"				"300"		// Base mana.
		"StatusManaRegen"			"0.5"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		//Inventory
		"HasInventory"				"1"
		
	}	
	"npc_dota_lone_druid_bear2"
	{		
		"include_keys_from" "npc_dota_lone_druid_bear1"

		"ModelScale" 					".72"
		"ArmorPhysical"				"4"			// Physical protection.
		"AttackRate"				"1.65"		// Speed of attack.

		"MovementSpeed"				"360"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1400"		// Base health.
		"StatusHealthRegen"			"6"			// Health regeneration rate.
		"StatusMana"				"300"		// Base mana.
		"StatusManaRegen"			"0.5"		// Mana regeneration rate.		 	
	}	

	"npc_dota_lone_druid_bear3"
	{						
		"include_keys_from" "npc_dota_lone_druid_bear1"
		
		"ModelScale" 					".78"
		"ArmorPhysical"				"5"			// Physical protection.
		"AttackRate"				"1.55"		// Speed of attack.
		"MovementSpeed"				"380"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1700"		// Base health.
		"StatusHealthRegen"			"7"			// Health regeneration rate.
		"StatusMana"				"300"			// Base mana.
		"StatusManaRegen"			"0.5"		// Mana regeneration rate.		 	
	}	
	"npc_dota_lone_druid_bear4"
	{				
		"include_keys_from" "npc_dota_lone_druid_bear1"
						
		"ModelScale" 					".85"
		"ArmorPhysical"				"6"			// Physical protection.
		"AttackRate"				"1.45"		// Speed of attack.
		"MovementSpeed"				"400"		// Speed.
		"MovementTurnRate"			"0.6"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"8"			// Health regeneration rate.
		"StatusMana"				"300"		// Base mana.
		"StatusManaRegen"			"0.5"		// Mana regeneration rate.		 	
	}	

	"npc_dota_visage_familiar1"
	{
		// General
		//
		"BaseClass"					"npc_dota_visage_familiar"	// Class of entity of link to.
		"Model"						"models/heroes/visage/visage_familiar.vmdl"	// Model.
		"SoundSet"					"Visage_Familiar"					// Name of sound set.
		"ModelScale"				"0.66"
		"Level"						"2"
		"IsSummoned"				"1"
		"IsAncient"					"1"
		"UnitLabel"					"visage_familiars"
		"AutoAttacksByDefault"		"0"
		"ConsideredHero"			"1"
 		"wearable"					"600"

				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"visage_summon_familiars_stone_form"			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"35"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"25"			// Damage range min.
		"AttackDamageMax"			"25"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"400"		// Range within a target can be acquired.
		"AttackRange"				"180"			// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_visage/visage_familiar_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"41"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"130"
		
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"420"		// Speed
		"MovementTurnRate"			"0.9"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"500"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.
	}

	"npc_dota_visage_familiar2"
	{
		"include_keys_from" "npc_dota_visage_familiar1"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"50"			// Damage range min.
		"AttackDamageMax"			"50"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0.5"		// Speed of attack.
		"AttackAnimationPoint"		"0.33"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"400"		// Range within a target can be acquired.
		"AttackRange"				"180"			// Range within a target can be attacked.
		"ProjectileModel"			"particles/units/heroes/hero_visage/visage_familiar_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
	}

	"npc_dota_visage_familiar3"
	{
		"include_keys_from" "npc_dota_visage_familiar1"

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"75"			// Damage range min.
		"AttackDamageMax"			"75"			// Damage range max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"700"		// Base health.
	}	
	
	"ent_dota_halloffame"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/roshan/aegis.vmdl"	// Model.
		"BaseClass"					"ent_dota_halloffame"
		"ModelScale" 				"0.90"
		
	}	

	"ent_dota_promo"
	{										
		// General
		//----------------------------------------------------------------
		"BaseClass"					"ent_dota_promo"
		"ModelScale" 				"1.0"
	}	


	"npc_dota_wisp_spirit"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_wisp_spirit"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"12"		// Experience earn.
		"BountyGoldMin"				"1"			// Gold earned min.
		"BountyGoldMax"				"1"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"DrawParticlesWhileHidden"	"1"
	}	

	"npc_dota_beastmaster_axe"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"12"		// Experience earn.
		"BountyGoldMin"				"1"			// Gold earned min.
		"BountyGoldMax"				"1"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"350"		// Range of vision during day light.
		"VisionNighttimeRange"		"350"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"DrawParticlesWhileHidden"	"1"
	}	

	"npc_dota_troll_warlord_axe"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"12"		// Experience earn.
		"BountyGoldMin"				"1"			// Gold earned min.
		"BountyGoldMax"				"1"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"DrawParticlesWhileHidden"	"1"
	}	

//=================================================================================
// Creeps: Good Melee Diretide
//=================================================================================
	"npc_dota_creep_goodguys_melee_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_melee_diretide/creep_radiant_melee_diretide.vmdl"	// Model.
		"SoundSet"					"n_creep_Melee"
		"ModelScale" 					"0.93"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"62"		// Experience earn.
		"BountyGoldMin"				"38"		// Gold earned min.
		"BountyGoldMax"				"48"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Good Range Diretide
//=================================================================================
	"npc_dota_creep_goodguys_ranged_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_radiant_ranged_diretide/creep_radiant_ranged_diretide.vmdl"	// Model.
		"SoundSet"					"n_creep_Ranged"
		"ModelScale" 					".88"
		"Level"						"5"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"26"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"41"		// Experience earn.
		"BountyGoldMin"				"43"		// Gold earned min.
		"BountyGoldMax"				"53"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"185"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	
	
//=================================================================================
// Creeps: Bad Melee Diretide
//=================================================================================
	"npc_dota_creep_badguys_melee_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_melee_diretide/creep_bad_melee_diretide.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"ModelScale" 					".93"
		"Level"						"3"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"2"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"19"		// Damage range min.
		"AttackDamageMax"			"23"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.467"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"500"		// Range within a target can be acquired.
		"AttackRange"				"100"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"62"		// Experience earn.
		"BountyGoldMin"				"38"		// Gold earned min.
		"BountyGoldMax"				"48"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"130"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"550"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Bad Ranged Diretide
//=================================================================================
	"npc_dota_creep_badguys_ranged_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_lane"	// Class of entity of link to.
		"Model"						"models/creeps/lane_creeps/creep_bad_ranged_diretide/creep_bad_ranged_diretide.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"ModelScale" 					"0.93"
		"Level"						"5"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"21"		// Damage range min.
		"AttackDamageMax"			"26"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"			// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"500"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"900"		// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"41"		// Experience earn.
		"BountyGoldMin"				"43"		// Gold earned min.
		"BountyGoldMax"				"53"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"RingRadius"				"45"
		"HealthBarOffset"			"150"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"325"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"300"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"0.75"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"750"		// Range of vision during day light.
		"VisionNighttimeRange"		"750"		// Range of vision at night time.
		
		//Inventory
	}	

//=================================================================================
// Creeps: Good Siege Diretide
//=================================================================================
	"npc_dota_goodguys_siege_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_diretide"	// Class of entity of link to.
		"Model"						"models/creeps/baby_rosh_halloween/baby_rosh_radiant/baby_rosh_radiant.vmdl"	// Model.
		"SoundSet"					"n_creep_Ranged"
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"350"
		"ModelScale" 					"1.5"
		"Level"						"8"
		"IsAncient"					"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"100"		// Damage range min.
		"AttackDamageMax"			"125"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"120"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   


		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"250"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"3000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"1000"		// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	
	
//=================================================================================
// Creeps: Bad Siege Diretide
//=================================================================================
	"npc_dota_badguys_siege_diretide"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_diretide"	// Class of entity of link to.
		"Model"						"models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"MinimapIcon"					"minimap_siege"
		"MinimapIconSize"				"250"
		"ModelScale" 					"1.5"
		"Level"						"8"
		"IsAncient"					"1"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"100"		// Damage range min.
		"AttackDamageMax"			"125"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.26"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"120"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"100"		// Experience earn.
		"BountyGoldMin"				"100"		// Gold earned min.
		"BountyGoldMax"				"100"		// Gold earned max.


		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"250"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"3000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"1000"		// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}	
	"npc_dota_halloween_chaos_unit"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep_neutral"	// Class of entity of link to.
		"Model"						"models/items/furion/treant_stump.vmdl"	// Model.
		"SoundSet"					"Undying_Zombie"					// Name of sound set.
		"ModelScale"				"1.1"
		"Level"						"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"5"			// Physical protection.
		"MagicalResistance"				"33"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"37"		// Damage range min.
		"AttackDamageMax"			"45"		// Damage range max.
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"10000"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"25"		// Experience earn.
		"BountyGoldMin"				"5"		// Gold earned min.
		"BountyGoldMax"				"7"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"250"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.
	}

	"npc_dota_roquelaire"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_gameplay/roquelaire/roquelaire.vmdl"	// Model.
		"BaseClass"					"npc_dota_roquelaire"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.1"
		"IsSummoned"				"0"
		"UnitLabel"					"roquelaire"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"165"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"			// Gold earned min.
		"BountyGoldMax"				"0"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"500"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"50"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"300"			// Range of vision during day light.
		"VisionNighttimeRange"		"300"			// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"WakesNeutrals"				"0"
	}	

	"npc_dota_greevil"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil"	// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"					// Name of sound set.
		"ModelScale"				"1.0"
		"Level"						"1"
		"UnitLabel"					"greevil"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"37"		// Damage range min.
		"AttackDamageMax"			"45"		// Damage range max.
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"200"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"360"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"800"		// Base health.
		"StatusHealthRegen"			"2"		// Health regeneration rate.
		"StatusMana"				"500"			// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_loot_greevil"
	{
		// General
		//
		"BaseClass"					"npc_dota_loot_greevil"	// Class of entity of link to.
		"Model"						"models/creeps/greevil_shopkeeper/greevil_shopkeeper.vmdl"	// Model.
		"SoundSet"					"Greevil"					// Name of sound set.
		"ModelScale"				"1.2"
		"Level"						"1"
		"UnitLabel"					"greevil"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"37"		// Damage range min.
		"AttackDamageMax"			"45"		// Damage range max.
		"AttackRate"				"1.6"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			""			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"200"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"200"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"10000"		// Base health.
		"StatusHealthRegen"			"0"		// Health regeneration rate.
		"StatusMana"				"500"			// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_black"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_black"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_black_nightmare"			// Ability 1.
		"Ability2"					"greevil_miniboss_black_brain_sap"			// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"				"particles/units/heroes/hero_bane"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_bane.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"5"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_blue"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_blue"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"

				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_blue_cold_feet"			// Ability 1.
		"Ability2"					"greevil_miniboss_blue_ice_vortex"			// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"				"particles/units/heroes/hero_ancient_apparition"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"5"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_red"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_red"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_red_earthshock"			// Ability 1.
		"Ability2"					"greevil_miniboss_red_overpower"			// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"				"particles/units/heroes/hero_ursa"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_yellow"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_yellow"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_yellow_ion_shell"			// Ability 1.
		"Ability2"					"greevil_miniboss_yellow_surge"			// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"			"particles/units/heroes/hero_dark_seer"
		"GameSoundsFile"		"soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_white"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_white"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_white_purification"	// Ability 1.
		"Ability2"					"greevil_miniboss_white_degen_aura"		// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"			// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"			"particles/units/heroes/hero_omniknight"
		"GameSoundsFile"		"soundevents/game_sounds_heroes/game_sounds_omniknight.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_white"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_white"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_black"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_black"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_red"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_red"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_blue"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_blue"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_yellow"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_yellow"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_green"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_green"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"

				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_green_living_armor"		// Ability 1.
		"Ability2"					"greevil_miniboss_green_overgrowth"			// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"				"particles/units/heroes/hero_treant"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_treant.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"5"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_orange"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_orange"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"			// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_orange_dragon_slave"			// Ability 1.
		"Ability2"					"greevil_miniboss_orange_light_strike_array"	// Ability 2.
		"Ability3"					"greevil_miniboss_sight"			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		"particle_folder"			"particles/units/heroes/hero_lina"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_lina.vsndevts"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"5"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
	}

	"npc_dota_greevil_miniboss_purple"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_miniboss_purple"				// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"			// Model.
		"SoundSet"					"Miniboss_Greevil"										// Name of sound set.
		"ModelScale"				"1.5"
		"IsNeutralUnitType"			"1"
		"ConsideredHero"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"greevil_miniboss_purple_venomous_gale"		// Ability 1.
		"Ability2"					"greevil_miniboss_purple_plague_ward"		// Ability 2.
		"Ability3"					"greevil_miniboss_sight"					// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"71"		// Damage range min.
		"AttackDamageMax"			"78"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Precache
		//-------------------------------------------------------------------------------------------------------------
		"precache"
		{
			"model"			"models/heroes/venomancer/venomancer_ward.vmdl"
		}

		"particle_folder"				"particles/units/heroes/hero_venomancer"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
	
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1200"		// Base health.
		"StatusHealthRegen"			"2"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"5"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"1200"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_orange"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_orange"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_purple"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_purple"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_greevil_minion_green"
	{
		// General
		//
		"BaseClass"					"npc_dota_greevil_minion_green"		// Class of entity of link to.
		"Model"						"models/courier/greevil/greevil.vmdl"	// Model.
		"SoundSet"					"Greevil"										// Name of sound set.
		"ModelScale"				"0.7"
		"IsNeutralUnitType"			"1"
		"AnimationModifier"			"miniboss"
		"MinimapIconSize"			"1"
				
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"15"		// Physical protection.
		"MagicalResistance"				"25"		// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"31"		// Damage range min.
		"AttackDamageMax"			"34"		// Damage range max.	
		"AttackRate"				"1.8"		// Speed of attack.
		"AttackAnimationPoint"		"0.5"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"600"		// Range within a target can be acquired.
		"AttackRange"				"128"		// Range within a target can be attacked.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"160"
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"	

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"300"								// Speed
		"MovementTurnRate"			"0.5"								// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"600"		// Base health.
		"StatusHealthRegen"			"1"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"2"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	//=================================================================================

	"npc_dota_phoenix_sun"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/phoenix/phoenix_egg.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Phoenix_Sun"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
		"wearable"					"630"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"450"		
		"RingRadius"					"85"				 		
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	//=================================================================================

	"npc_dota_ignis_fatuus"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/keeper_of_the_light/kotl_wisp.vmdl"	// Model.
		"BaseClass"					"npc_dota_ignis_fatuus"
		"SoundSet"					"Phoenix_Sun"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1"
		"MinimapIconSize"			"300"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"150"		
		"RingRadius"					"85"				 		
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"			// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

		// Bots
		//----------------------------------------------------------------
		"AttackDesire"				"1.5"		// How much bots want to attack them vs other non-hero things
	}

	

	//=================================================================================
	// Mars Bulwark Soldier
	//=================================================================================
	"aghsfort_mars_bulwark_soldier"
	{	
		// Script

		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/mars/mars_soldier.vmdl"
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Hero_Mars"
		"Level"						"1"
		"ModelScale" 				"1"
		"ConsideredHero"			"1"
		
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""
		"Ability2"					""
		"Ability3"					""
		"Ability4"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"3"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"50"
		"AttackDamageMax"			"50"
		"AttackRate"				"0.5"
		"AttackAnimationPoint"		"0.26"
		"AttackAcquisitionRange"	"200"
		"AttackRange"				"200"
		"ProjectileModel"			""
		"ProjectileSpeed"			"0"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"70"
		"HealthBarOffset"			"170"

		// Bounty	
		//----------------------------------------------------------------
		"BountyXP"					"0"
		"BountyGoldMin"				"0"
		"BountyGoldMax"				"0"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"15000"
		"StatusHealthRegen"			"10"
		"StatusMana"				"150"
		"StatusManaRegen"			"10"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"
		"VisionNighttimeRange"		"800"

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"HasInventory"				"0"
		"ImmuneToOmnislash"			"1"
	}

	//=================================================================================
	"npc_dota_target_dummy"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_target_dummy"	// Class of entity of link to.
		"Model"						"models/props_gameplay/donkey.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1"
		"ConsideredHero"			"1"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"350"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"25"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"5000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1"		// Range of vision during day light.
		"VisionNighttimeRange"		"1"		// Range of vision at night time.
	}

	//=================================================================================
	"npc_dota_looping_sound"
	{
		// General
		//
		"BaseClass"					"npc_dota_looping_sound"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"SoundSet"					"0"					// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}
	//=================================================================================
	"npc_dota_invisible_vision_source"
	{										
		"Model"						"models/development/invisiblebox.vmdl"
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"
		"VisionDaytimeRange"		"200"
		"VisionNighttimeRange"		"200"
	}

	"npc_dota_techies_land_mine"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techiesfx_mine.vmdl"	// Model.
		"BaseClass"					"npc_dota_techies_mines"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_LandMines"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
 		"wearable"				"8644"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"	// Experience earn.
		"BountyGoldMin"				"15"		// Gold earned min.
		"BountyGoldMax"				"15"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"  // has to be move ground because something about neutral camps
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"64"		// Range of vision during day light.
		"VisionNighttimeRange"		"64"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}


	"npc_dota_techies_stasis_trap"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techiesfx_stasis.vmdl"	// Model.
		"BaseClass"					"npc_dota_techies_mines"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_LandMines"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"wearable"				"8643"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"6"	// Experience earn.
		"BountyGoldMin"				"10"		// Gold earned min.
		"BountyGoldMax"				"10"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}


	"npc_dota_bounty_hunter_bear_trap"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techiesfx_stasis.vmdl"	// Model.
		"BaseClass"					"npc_dota_techies_mines"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_LandMines"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"wearable"				"8643"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"6"	// Experience earn.
		"BountyGoldMin"				"10"		// Gold earned min.
		"BountyGoldMax"				"10"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}

	"npc_dota_techies_remote_mine"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techies_remote_cart.vmdl"	// Model.
		"BaseClass"					"npc_dota_techies_mines"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_RemoteMines"
 		"wearable"				"8645"
		"UnitLabel"			"techies_remotemines"
		
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"techies_remote_mines_self_detonate"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"6"	// Experience earn.
		"BountyGoldMin"				"10"		// Gold earned min.
		"BountyGoldMax"				"10"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"200"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"700"		// Range of vision during day light.
		"VisionNighttimeRange"		"700"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}


	// Techies Minefield Sign
	"npc_dota_techies_minefield_sign"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_techies_minefield_sign"	// Class of entity of link to.
		"Model"						"models/heroes/techies/techies_sign.vmdl"	// Model.
		"Level"						"1"
		"ModelScale" 				"1.0"
		"SelectionGroup"			"Techies_minefield_sign"
  		"wearable"				"8646"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}

	// Treant Eyes In The Forest
	"npc_dota_treant_eyes"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_treant_eyes"	// Class of entity of link to.
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		//"Model"						"models/heroes/techies/techies_sign.vmdl"	// Model.
		"Level"						"1"
		"ModelScale" 				"1.0"
		"MinimapIcon"				"minimap_treant_ult"
		"MinimapIconSize"				"320"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}

	"npc_dota_lich_ice_spire"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/lich/ice_spire.vmdl"	// Model.
		"BaseClass"					"npc_dota_lich_ice_spire"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"0.8"
		"Level"						"4"
		"IsSummoned"				"1"
		"IsOther"					"1"

		"SelectionGroup"			"icespire"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"neutral_spell_immunity"  // Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"350"
		"RingRadius"				"65"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"20"	// Experience earn.
		"BountyGoldMin"				"20"		// Gold earned min.
		"BountyGoldMax"				"20"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"10"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}

	// PA Kill Event Gravestone
	"npc_dota_phantomassassin_gravestone"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_phantomassassin_gravestone"				// Class of entity of link to.
		"Model"						"models/heroes/attachto_ghost/pa_gravestone_ghost.vmdl"
		"Level"						"1"
		"ModelScale" 				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}


	"npc_dota_phantom_assassin_ground_dagger"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_phantom_assassin_ground_dagger"				// Class of entity of link to.
		"Model"						"models/props_gameplay/phantom_assassin_ground_dagger.vmdl"
		"Level"						"1"
		"ModelScale" 				"0.5"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}


//=================================================================================
// 2015 CNY Ram
//=================================================================================
	"npc_dota_goodguys_cny_beast"
	{
		// General
		//
		"BaseClass"					"npc_dota_cny_beast"	// Class of entity of link to.
		"Model"						"models/creeps/nian/nian_creep.vmdl"	// Model.
		"SoundSet"					"cny_beast"
		"MinimapIcon"				"minimap_nian"
		"MinimapIconSize"			"500"
		"ModelScale" 				"0.4"
		"Level"						"1"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"RunAIWhenControllableByPlayer" "1"
	
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"cny_beast_force_attack"			// Ability 1
		"Ability2"					"cny_beast_teleport"			// Ability 2
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"85"		// Damage range min.
		"AttackDamageMax"			"85"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"120"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   


		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"250"		// Experience earn.
		"BountyGoldMin"				"250"		// Gold earned min.
		"BountyGoldMax"				"250"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"250"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"5.0"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"1.0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"50"		// Range of vision during day light.
		"VisionNighttimeRange"		"50"		// Range of vision at night time.

		//----------------------------------------------------------------
		"particle_folder"				"particles/units/heroes/hero_chen"

		// Inventory
		//----------------------------------------------------------------
		"HasInventory"				"1"
		

		// Creature Data
		//----------------------------------------------------------------
		"Creature"
		{

			//Basic AI State
			//------------------------------------------------------------
			"DefaultState"				"Invade"
			"States"
			{
				"Invade"
				{
					"Name"				"Invade"
					"Aggression"		"100.0"
					"Avoidance"			"0.0"
					"Support"			"0.0"
				}
			}

			"CanRespawn"				"1"

			//Level Up Parameters
			//------------------------------------------------------------
			"HPGain"					"350"
			"DamageGain"				"35"
			"ArmorGain"					"1"
			"MagicResistGain"			"5"
			"MoveSpeedGain"				"5"
			"BountyGain"				"50"
			"XPGain"					"50"
			
			"DefaultState"				"Invade"
		}
	}	
	
//=================================================================================
// 2015 CNY Beast
//=================================================================================
	"npc_dota_badguys_cny_beast"
	{
		// General
		//
		"BaseClass"					"npc_dota_cny_beast"	// Class of entity of link to.
		"Model"						"models/creeps/nian/nian_creep.vmdl"	// Model.
		"SoundSet"					"cny_beast"					// Name of sound set.
		"MinimapIcon"					"minimap_nian_dire"
		"MinimapIconSize"				"500"
		"ModelScale" 					"0.4"
		"Level"						"1"
		"IsAncient"					"1"
		"ConsideredHero"			"1"
		"RunAIWhenControllableByPlayer" "1"
	
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					"cny_beast_force_attack"			// Ability 1
		"Ability2"					"cny_beast_teleport"			// Ability 2
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"4"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"85"		// Damage range min.
		"AttackDamageMax"			"85"		// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.3"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"800"		// Range within a target can be acquired.
		"AttackRange"				"120"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"250"		// Experience earn.
		"BountyGoldMin"				"250"		// Gold earned min.
		"BountyGoldMax"				"250"		// Gold earned max.


		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"RingRadius"				"80"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"250"		// Speed
		"MovementTurnRate"			"0.5"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"5.0"			// Health regeneration rate.
		"StatusMana"				"500"		// Base mana.
		"StatusManaRegen"			"1.0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_BADGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		//----------------------------------------------------------------
		"particle_folder"				"particles/units/heroes/hero_chen"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"50"		// Range of vision during day light.
		"VisionNighttimeRange"		"50"		// Range of vision at night time.

		// Inventory
		//----------------------------------------------------------------
		"HasInventory"				"1"
		

		// Creature Data
		//----------------------------------------------------------------
		"Creature"
		{
			//Basic AI State
			//------------------------------------------------------------
			"DefaultState"				"Invade"
			"States"
			{
				"Invade"
				{
					"Name"				"Invade"
					"Aggression"		"100.0"
					"Avoidance"			"0.0"
					"Support"			"0.0"
				}
			}

			//Level Up Parameters
			//------------------------------------------------------------
			"HPGain"					"350"
			"DamageGain"				"35"
			"ArmorGain"					"1"
			"MagicResistGain"			"5"
			"MoveSpeedGain"				"5"
			"BountyGain"				"50"
			"XPGain"					"50"
			
			"DefaultState"				"Invade"

			"CanRespawn"				"1"
			
		}
	}	

	// Fake unit used to preview spirits
	"dota_death_prophet_exorcism_spirit"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/death_prophet/death_prophet_ghost.vmdl"	// Model.
		"wearable"					"8652"
		"BaseClass"					"npc_dota_error"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1.4"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HUGE"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"16"			// Gold earned min.
		"BountyGoldMax"				"20"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1600"			// Range of vision during day light.
		"VisionNighttimeRange"		"600"			// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}

	"npc_dota_dark_willow_creature"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/dark_willow/dark_willow_wisp.vmdl"	// Model.
		"BaseClass"					"npc_dota_dark_willow_creature"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"150"			// Gold earned min.
		"BountyGoldMax"				"150"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"600"		// Range of vision during day light.
		"VisionNighttimeRange"		"600"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

		"DrawParticlesWhileHidden"	"1"
	}	


	"npc_dota_mutation_pocket_roshan"
	{
		// General
		//
		"BaseClass"					"npc_dota_creep"	// Class of entity of link to.
		"Model"						"models/creeps/roshan/roshan.vmdl"	// Model.
		"SoundSet"					"Roshan"					// Name of sound set.
		"ModelScale"				"1"
		"Level"						"30"
		"IsAncient"					"1"
		"IsBoss"					"1"
		"IsRoshan"					"1"
				
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"roshan_spell_block"	// Ability 1.
		"Ability2"					"roshan_bash"			// Ability 2.
		"Ability3"					"roshan_slam"			// Ability 3.
		"Ability4"					"roshan_inherent_buffs"	// Ability 4.
		"Ability5"					"roshan_devotion"		// Ability 5.
		"Ability6"					""						// Ability 6 - Extra.
		"Ability7"					""						// Ability 7 - Extra.
		"Ability8"					""						// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"18.0"			// Physical protection.
		"MagicalResistance"				"55"									// Magical protection (percentage).

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"			"75"		// Damage range min.
		"AttackDamageMax"			"75"		// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"2.0"			// Speed of attack.
		"AttackAnimationPoint"		"0.6"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"150"		// Range within a target can be acquired.
		"AttackRange"				"150"		// Range within a target can be attacked.
		"ProjectileModel"			"particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
		"ProjectileSpeed"			"1000"		// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"150"		// Experience earn.
		"BountyGoldMin"				"150"		// Gold earned min.
		"BountyGoldMax"				"150"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"RingRadius"				"110"
		"HealthBarOffset"			"400"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"270"		// Speed
		"MovementTurnRate"			"1.0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"6000"		// Base health.
		"StatusHealthRegen"			"20"		// Health regeneration rate.
		"StatusMana"				"0"		// Base mana.
		"StatusManaRegen"			"0"		// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1400"		// Range of vision during day light.
		"VisionNighttimeRange"		"1400"		// Range of vision at night time.
	}	

	"npc_dota_grimstroke_ink_creature"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/grimstroke/ink_phantom.vmdl"
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"
		"Level"						"2"
		"ModelScale"				"1.3"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""
		"Ability2"					""
		"Ability3"					""
		"Ability4"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"
		"AttackDamageMax"			"0"
		"AttackRate"				"1.0"
		"AttackAnimationPoint"		"0.0"
		"AttackAcquisitionRange"	"0"
		"AttackRange"				"0"
		"ProjectileModel"			""
		"ProjectileSpeed"			"0"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"80"
		"HealthBarOffset"			"200"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"	// Hull type used for navigation/locomotion.	   

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"10"
		"BountyGoldMin"				"10"
		"BountyGoldMax"				"10"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0" // this is set in code
		"MovementTurnRate"			"1.0"
		"FollowRange"				"-100"		// Needs to be negative so it doesn't scale down when it gets close

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"
		"StatusHealthRegen"			"0.0"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"200"
		"VisionNighttimeRange"		"200"

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_ATTACHED"
	}
	
	"npc_dota_seasonal_snowman"
	{
		// General
		"BaseClass"					"npc_dota_seasonal_snowman"
		"Model"						"models/props_frostivus/frostivus_snowman.vmdl"
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_frostivus2018_snowman"
	{
		// General
		//
		"BaseClass"					"npc_dota_frostivus2018_snowman"	// Class of entity of link to.
		"Model"						"models/props_frostivus/frostivus_snowman.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"ModelScale"				"2.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"12"			// Physical protection.
		"MagicalResistance"			"33"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"260"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"2000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_dragon"
	{
		// General
		"BaseClass"					"npc_dota_seasonal_dragon"
		"Model"						"models/props_gameplay/lion_dance.vmdl"
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_cny_balloon"
	{
		// General
		"BaseClass"					"npc_dota_seasonal_cny_balloon"
		"Model"						"models/props_gameplay/rat_balloon.vmdl"
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_ti9_balloon"
	{
		// General
		"BaseClass"					"npc_dota_seasonal_ti9_balloon"
		"Model"						"models/props_consumables/fatsnake/fatsnake.vmdl"
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.25"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	//=================================================================================
	"npc_dota_seasonal_ti9_drums"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_seasonal_ti9_drums"	// Class of entity of link to.
		"Model"						"models/props_gameplay/consumable_drums.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"				".85"
		"ConsideredHero"			"0"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0"		// Turning rate.

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"25"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"5000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1"		// Range of vision during day light.
		"VisionNighttimeRange"		"1"		// Range of vision at night time.
	}

	//=================================================================================
	"npc_dota_seasonal_ti9_monkey"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_seasonal_ti9_monkey"	// Class of entity of link to.
		"Model"						"models/props_gameplay/ti9_consumables_monkey.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"				"1.5"
		"ConsideredHero"			"0"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0"		// Turning rate.

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"25"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"5000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"	// heroes won't proc off aoe stuff
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}


	"npc_dota_seasonal_ti9_shovel_baby_roshan"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/courier/baby_rosh/babyroshan_ti9_flying.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"0.75"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"	// heroes won't proc off aoe stuff
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_ti9_shovel_ghost"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		//"Model"						"models/items/death_prophet/exorcism/ghost_mugen_augurs_curse/ghost_mugen_augurs_curse.vmdl"	// Model.
		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_frost.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.1"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"	// Type of locomotion - ground, air
		"MovementSpeed"				"450"		// Speed
		"MovementTurnRate"			"0.2"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"	// heroes won't proc off aoe stuff
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}


	"npc_dota_seasonal_ti9_shovel_stasis_trap"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/heroes/techies/fx_techiesfx_stasis.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_ti9_shovel_pudgling"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_creature"	// Class of entity of link to.
		"Model"						"models/heroes/pudge/pudge.vmdl"
		"SoundSet"					"Hero_Pudge"
		"GameSoundsFile"			"soundevents/game_sounds/game_sounds_creature_pudge.vsndevts"
		"ModelScale"				"0.4"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"200"		// Speed
		"MovementTurnRate"			"0.2"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		"Creature"
		{
			// default pudge cosmetics
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"			"47"
				}
				"Wearable2"
				{
					"ItemDef"			"258"
				}
				"Wearable3"
				{
					"ItemDef"			"259"
				}
				"Wearable4"
				{
					"ItemDef"			"260"
				}
				"Wearable5"
				{
					"ItemDef"			"261"
				}
				"Wearable6"
				{
					"ItemDef"			"262"
				}
			}
		}
	}

	"npc_dota_aether_remnant"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"Hero_VoidSpirit"
		"Level"						"1"
		"ModelScale"				"1.0"
		"particle_folder"			"particles/units/heroes/hero_void_spirit"
		"GameSoundsFile"			"soundevents/game_sounds_heroes/game_sounds_void_spirit.vsndevts"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_RANGED_ATTACK"
		"AttackDamageMin"			"70"
		"AttackDamageMax"			"70"
		"AttackRate"				"1.5"
		"AttackAnimationPoint"		"0.35"
		"AttackAcquisitionRange"	"600"
		"AttackRange"				"600"
		"ProjectileModel"			"particles/units/heroes/hero_stormspirit/stormspirit_base_attack.vpcf"
		"ProjectileSpeed"			"1100"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"
		
		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"
		"MovementTurnRate"			"0.7"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"
		"StatusHealthRegen"			"0.0"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"250"
		"VisionNighttimeRange"		"250"

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	//=================================================================================
	// Sled Penguin
	//=================================================================================
	"npc_dota_seasonal_penguin"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_creature"
		"Model"						"models/events/frostivus/penguin/penguin.vmdl"
		"SoundSet"					"Creep_Good_Melee_Mega"
		"ModelScale"				"1.8"
		"Level"						"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"100"
		"MagicalResistance"			"100"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"
		"AttackDamageMax"			"0"
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"1"
		"AttackAnimationPoint"		"0.467"
		"AttackAcquisitionRange"	"0"
		"AttackRange"				"0"
		"ProjectileModel"			""
		"ProjectileSpeed"			""

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"
		"AttributeStrengthGain"		"0"
		"AttributeBaseIntelligence"	"0"
		"AttributeIntelligenceGain"	"0"
		"AttributeBaseAgility"		"0"
		"AttributeAgilityGain"		"0"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"
		"BountyGoldMin"				"0"
		"BountyGoldMax"				"0"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"
		"RingRadius"				"45"
		"HealthBarOffset"			"160"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"200"
		"MovementTurnRate"			"0.5"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"
		"StatusHealthRegen"			"0"
		"StatusMana"				"0"
		"StatusManaRegen"			"0"

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		//"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"
		"VisionNighttimeRange"		"0"

		//Inventory
		//"HasInventory"				"0"
		//"Creature"
		//{
		//}
	}

	"npc_dota_seasonal_ti10_disco_ball"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_seasonal_ti10_disco_ball"	// Class of entity of link to.
		"Model"						"models/props_consumables/disco_ball/ti10_consumable_disco_ball.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"				"5"
		"ConsideredHero"			"0"
		"IsAncient"					"1"
		"IsSummoned"				"1"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_HERO"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0"		// Turning rate.

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"25"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"5000"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1"		// Range of vision during day light.
		"VisionNighttimeRange"		"1"		// Range of vision at night time.
	}


	"npc_dota_seasonal_ti10_soccer_ball"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_seasonal_ti10_soccer_ball"	// Class of entity of link to.
		"Model"						"models/props_gameplay/soccer_ball.vmdl"	// Model.
		"Level"						"0"
		"ModelScale"				"2"
		"ConsideredHero"			"0"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"600"		// Speed
		"MovementTurnRate"			"2"			// Turning rate.

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"			"0"		// Magical protection.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"			// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"1"		// Range of vision during day light.
		"VisionNighttimeRange"		"1"		// Range of vision at night time.
	}

	"npc_dota_treant_life_bomb"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techies_remotebomb.vmdl"	// Model.
		"BaseClass"					"npc_dota_techies_mines"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_RemoteMines"
 		"wearable"				"8645"
		"UnitLabel"			"techies_remotemines"
		
		// Abilities
		//----------------------------------------------------------------
		"Ability1"					"treant_lifebomb_explode"			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"6"	// Experience earn.
		"BountyGoldMin"				"10"		// Gold earned min.
		"BountyGoldMax"				"10"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1000"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"700"		// Range of vision during day light.
		"VisionNighttimeRange"		"700"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}

	"npc_dota_unit_underlord_portal"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_underlord_portal"	// Class of entity of link to.
		// General
		//
		"Model"						"models/heroes/abyssal_underlord/abyssal_underlord_portal_model.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_underlord_portal"
		"IsAncient"					"1"
		"IsSummoned"				"1"
		"UntargetableByExorcismSpirits"		"1"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.
	}
	"npc_dota_unit_twin_gate"
	{
		// General
		//
		"BaseClass"					"npc_dota_unit_twin_gate"	// Class of entity of link to.
		// General
		//
		"Model"						"models/heroes/abyssal_underlord/abyssal_underlord_portal_model.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_underlord_portal"
		"IsAncient"					"1"
		"IsSummoned"				"1"
		"UntargetableByExorcismSpirits"		"1"

		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.
	}

	"npc_dota_broodmother_sticky_web"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/techies/fx_techiesfx_mine.vmdl"	// Model.
		"BaseClass"					"npc_dota_broodmother_sticky_web"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"
		"SelectionGroup"			"Techies_LandMines"
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
 		"wearable"				"8644"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"	// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"  // has to be move ground because something about neutral camps
		"MovementSpeed"				"0"		// Speed.
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"3"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}
	"npc_dota_bounty_hunter_lookout"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/lone_druid/bear_trap/bear_trap.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"0.8"
		"SelectionGroup"			"Templar_Traps"


		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"	// Experience earn.
		"BountyGoldMin"				"25"		// Gold earned min.
		"BountyGoldMax"				"25"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_arcane_scout"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/courier/weta_automaton/weta_automaton_flying.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"0.8"
		"SelectionGroup"			"Templar_Traps"


		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"HealthBarOffset"			"140"

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"	// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"		// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
	}	

	"npc_dota_centaur_cart"
	{
		// General
		//----------------------------------------------------------------
		"BaseClass"					"npc_dota_base_additive"	// Class of entity of link to.
		"Model"						"models/props_generic/wagon_wood_02_centaur.vmdl"	// Model.
		"Level"						"1"
		"ModelScale" 				"0.9"
		"SelectionGroup"			"Centaur_cart"
  		//"wearable"				"8646"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_REGULAR"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"		// Turning rate.
	
		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0.25"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		//Inventory
		"HasInventory"				"0"
	}

	"npc_dota_seasonal_ti11_balloon"
	{
		// General
		"BaseClass"					"npc_dota_seasonal_ti11_balloon"
		"Model"						"models/props_consumables/balloons/donkey_2022/donkey_2022.vmdl"
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}

	"npc_dota_seasonal_ti11_balloon_dire"
	{
		"BaseClass"					"npc_dota_seasonal_ti11_balloon_dire"
		"Model"						"models/props_consumables/balloons/donkey_dire_2022/donkey_dire_2022.vmdl"
	
		"SoundSet"					"Creep_Good_Melee"
		"ModelScale"				"1.0"
		"Level"						"1"
		"IsSummoned"				"1"

		// Abilities
		//----------------------------------------------------------------
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"
		"MagicalResistance"			"0"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"		// Damage range min.
		"AttackDamageMax"			"0"		// Damage range max.
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"		// Range within a target can be acquired.
		"AttackRange"				"0"		// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"0"		// Experience earn.
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"120"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"		// Speed
		"MovementTurnRate"			"0.4"		// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"1"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.
	}
	"npc_dota_radiant_ofrenda"
	{
		// General
		//
		"BaseClass"					"npc_ofrenda_statue"	// Class of entity of link to.
		"Model"						"models/props_structures/muerta_minigame_effigy.vmdl"	// Model.
		"SoundSet"					"Creep_Good_Melee"					// Name of sound set.
		"MinimapIcon"				"minimap_miscbuilding"
		
		// Abilities
		//----------------------------------------------------------------
		
		"Ability1"					""			// Ability 1.
		"Ability2"					""			// Ability 2.
		"Ability3"					""			// Ability 3.
		"Ability4"					""			// Ability 4.
		"Ability5"					""			// Ability 5.
		"Ability6"					""			// Ability 6 - Extra.
		"Ability7"					""			// Ability 7 - Extra.
		"Ability8"					""			// Ability 8 - Extra.

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.
		"MagicalResistance"				"0"			// Magical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.
		"AttackDamageType"			"DAMAGE_TYPE_ArmorPhysical"
		"AttackRate"				"0"			// Speed of attack.
		"AttackAnimationPoint"		"0"			// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.

		// Attributes
		//----------------------------------------------------------------
		"AttributePrimary"			"DOTA_ATTRIBUTE_STRENGTH"
		"AttributeBaseStrength"		"0"			// Base strength
		"AttributeStrengthGain"		"0"			// Strength bonus per level.
		"AttributeBaseIntelligence"	"0"			// Base intelligence
		"AttributeIntelligenceGain"	"0"			// Intelligence bonus per level.
		"AttributeBaseAgility"		"0"			// Base agility
		"AttributeAgilityGain"		"0"			// Agility bonus per level.

		// Bounty
		//----------------------------------------------------------------
		"BountyGoldMin"				"0"		// Gold earned min.
		"BountyGoldMax"				"0"		// Gold earned max.

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_FILLER"			// Hull type used for navigation/locomotion.
		"RingRadius"				"100"
		"HealthBarOffset"			"475"
		"MinimapIconSize"			"500"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air
		"MovementSpeed"				"0"			// Speed
		"MovementTurnRate"			"0"			// Turning rate.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"450"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		"ModelScale"	"3"
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"500"		// Range of vision during day light.
		"VisionNighttimeRange"		"500"		// Range of vision at night time.

		"AttackRangeActivityModifiers"
		{
			"attack_normal_range"	"0"
			"attack_long_range"		"500"
		}
	}	
	"npc_dota_dire_ofrenda"
	{
		"include_keys_from" "npc_dota_radiant_ofrenda"
		"Model"						"models/props_structures/muerta_minigame_effigy.vmdl"	// Model.
	}

	"npc_dota_muerta_revenant"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/development/invisiblebox.vmdl"	// Model.
		"BaseClass"					"npc_dota_muerta_revenant"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"1.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.

		// Bounty
		//----------------------------------------------------------------
		"BountyXP"					"12"		// Experience earn.
		"BountyGoldMin"				"1"			// Gold earned min.
		"BountyGoldMax"				"1"			// Gold earned max.

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_FLY"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"DrawParticlesWhileHidden"	"1"
	}

	"npc_dota_lantern"
	{
		// General
		//
		"BaseClass"					"npc_dota_lantern"	// Class of entity of link to.
		"Model"						"models/props_gameplay/lantern/lantern_of_sight.vmdl"	// Model.
		"SoundSet"					""					// Name of sound set.
		"Level"						"0"
		"ModelScale"					"1"
		"MinimapIcon"				"minimap_misc_building"
		"MinimapIconSize"			"200"

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.
		"HealthBarOffset"			"140"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"			// Type of locomotion - ground, air 
	
		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0"			// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0"			// Mana regeneration rate.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"			// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"800"		// Range of vision during day light.
		"VisionNighttimeRange"		"800"		// Range of vision at night time.
	}

	"npc_dota_meepo_megameepo_frame"
	{										
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/meepo/megameepo.vmdl"	// Model.
		"BaseClass"					"npc_dota_base_additive"
		"SoundSet"					"0"			// Name of sound set.
		"Level"						"1"
		"ModelScale"				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"0"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		"AttackDamageMin"			"0"			// Damage range min.
		"AttackDamageMax"			"0"			// Damage range max.	
		"AttackRate"				"0.0"		// Speed of attack.
		"AttackAnimationPoint"		"0.0"		// Normalized time in animation cycle to attack.
		"AttackAcquisitionRange"	"0"			// Range within a target can be acquired.
		"AttackRange"				"0"			// Range within a target can be attacked.
		"ProjectileModel"			""			// Particle system model for projectile.
		"ProjectileSpeed"			"0"			// Speed of projectile.		   

		// Bounds
		//----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_SMALL"			// Hull type used for navigation/locomotion.


		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"0"			// Speed.

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"100"		// Base health.
		"StatusHealthRegen"			"0.0"		// Health regeneration rate.
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"0"		// Range of vision during day light.
		"VisionNighttimeRange"		"0"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"							// Team name.
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
}
