Commit 3bab20f8 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:purerosefallen/ygopro-222DIY-cards

parents 40c6c3b9 7813431a
--灵都·葬魂幽蝶
local m=1110112
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true
--
function c1110112.initial_effect(c)
--
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,1110004,c1110112.filter,1,true,true)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(1110112,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,1110112)
e1:SetCondition(c1110112.con1)
e1:SetTarget(c1110112.tg1)
e1:SetOperation(c1110112.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1110112,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,1110112)
e2:SetCondition(c1110112.con2)
e2:SetTarget(c1110112.tg2)
e2:SetOperation(c1110112.op1)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE)
e3:SetTarget(c1110112.tg3)
e3:SetOperation(c1110112.op3)
c:RegisterEffect(e3)
--
end
--
function c1110112.filter(c)
return c:IsCode(1110002) or c:IsCode(1110122)
end
--
function c1110112.con1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(c:GetSummonType(),SUMMON_TYPE_FUSION)~=0 and c:GetMaterialCount()>0
end
--
function c1110112.tfilter1_1(c,e,tp)
return muxu.check_set_Urban(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER)
end
function c1110112.tfilter1_2(c)
return c:IsAbleToDeck() and bit.band(c:GetSummonType(),TYPE_SPSUMMON)~=0 and not c:IsPreviousLocation(LOCATION_EXTRA)
end
function c1110112.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)<1 end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1110112,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1110112,1)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end
end
--
function c1110112.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sel=e:GetLabel()
if sel==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()<1 then return end
local tc=g:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_SINGLE)
e1_3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1_3:SetCode(EFFECT_ADD_TYPE)
e1_3:SetValue(TYPE_SPIRIT)
e1_3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1_3,true)
tc:RegisterFlagEffect(1110112,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1110112,6))
Duel.SpecialSummonComplete()
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()<1 then return end
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
--
function c1110112.con2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
--
function c1110112.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)>0 end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1110112,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1110112,1)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end
end
--
function c1110112.tfilter3(c)
return c:IsCode(1110142) and c:IsAbleToHand()
end
function c1110112.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c1110112.tfilter3,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--
function c1110112.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter3,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()<1 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--
--灵都·葬魂幽蝶
local m=1110112
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true
--
function c1110112.initial_effect(c)
--
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,1110004,c1110112.filter,1,true,true)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(1110112,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,1110112)
e1:SetCondition(c1110112.con1)
e1:SetTarget(c1110112.tg1)
e1:SetOperation(c1110112.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1110112,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,1110112)
e2:SetCondition(c1110112.con2)
e2:SetTarget(c1110112.tg2)
e2:SetOperation(c1110112.op1)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE)
e3:SetTarget(c1110112.tg3)
e3:SetOperation(c1110112.op3)
c:RegisterEffect(e3)
--
end
--
function c1110112.filter(c)
return c:IsCode(1110002) or c:IsCode(1110122)
end
--
function c1110112.con1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(c:GetSummonType(),SUMMON_TYPE_FUSION)~=0 and c:GetMaterialCount()>0
end
--
function c1110112.tfilter1_1(c,e,tp)
return muxu.check_set_Urban(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER)
end
function c1110112.tfilter1_2(c)
return c:IsAbleToDeck() and c:IsSummonType(SUMMON_TYPE_SPECIAL) and not c:IsPreviousLocation(LOCATION_EXTRA)
end
function c1110112.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)<1 end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1110112,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1110112,1)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end
end
--
function c1110112.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sel=e:GetLabel()
if sel==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()<1 then return end
local tc=g:GetFirst()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_SINGLE)
e1_3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1_3:SetCode(EFFECT_ADD_TYPE)
e1_3:SetValue(TYPE_SPIRIT)
e1_3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1_3,true)
tc:RegisterFlagEffect(1110112,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1110112,6))
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()<1 then return end
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
--
function c1110112.con2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
--
function c1110112.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)>0 end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1110112,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1110112,1)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end
end
--
function c1110112.tfilter3(c)
return c:IsCode(1110142) and c:IsAbleToHand()
end
function c1110112.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c1110112.tfilter3,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--
function c1110112.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter3,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()<1 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--
--命运之书
local m=1110114
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true
--
function c1110114.initial_effect(c)
--
c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,c1110114.FusFilter1,c1110114.FusFilter2)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c1110114.con1)
e1:SetOperation(c1110114.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c1110114.op2)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(c1110114.op3)
c:RegisterEffect(e3)
--
end
--
function c1110114.FusFilter1(c)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_MONSTER)
end
--
function c1110114.FusFilter2(c)
return muxu.check_fusion_set_Urban(c)
end
--
function c1110114.con1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(1110114)<1
end
--
function c1110114.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,1)
local fg=c:GetMaterial()
if fg:GetCount()<1 then return end
local fc=fg:GetFirst()
while fc do
if bit.band(fc:GetOriginalType(),TYPE_MONSTER)~=0 then
local code=fc:GetOriginalCode()
c:CopyEffect(code,RESET_EVENT+0x1fe0000,0,1)
end
fc=fg:GetNext()
end
end
--
function c1110114.op2(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if not rc:IsControler(tp) then return end
if not rc:IsRelateToEffect(re) then return end
if not muxu.check_set_Legend(rc) then return end
rc:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,0)
end
--
function c1110114.ofilter3_1(c,tp)
return c:GetFlagEffect(1110114)>0
and c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function c1110114.op3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local sg=Duel.GetMatchingGroup(c1110114.ofilter3_1,tp,LOCATION_SZONE,0,nil,tp)
if sg:GetCount()<1 then return end
local ng=Group.CreateGroup()
local lc=sg:GetFirst()
while lc do
Duel.ResetFlagEffect(lc,1110114)
if Duel.IsPlayerCanSpecialSummonMonster(tp,lc:GetCode(),nil,0x221,0,0,3,RACE_PSYCHO,ATTRIBUTE_LIGHT,POS_FACEUP) then
ng:AddCard(lc)
end
lc=sg:GetNext()
end
local num=ng:GetCount()
if num<1 then return end
if ft<num then num=ft end
if Duel.SelectYesNo(tp,aux.Stringid(1110114,0)) then
if num>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=ng:Select(tp,1,num,nil)
local tc=tg:GetFirst()
while tc do
tc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP)
tc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2)
tc:RegisterEffect(e3_2,true)
tc=tg:GetNext()
end
Duel.SpecialSummonComplete()
else
local nc=ng:GetFirst()
nc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(nc,0,tp,tp,true,false,POS_FACEUP)
nc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2)
nc:RegisterEffect(e3_2,true)
Duel.SpecialSummonComplete()
end
end
end
--
function c1110114.op3_2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e3_3=Effect.CreateEffect(c)
e3_3:SetDescription(1104)
e3_3:SetCategory(CATEGORY_TOHAND)
e3_3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3_3:SetCode(EVENT_PHASE+PHASE_END)
e3_3:SetRange(LOCATION_MZONE)
e3_3:SetCountLimit(1)
e3_3:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e3_3:SetCondition(aux.SpiritReturnCondition)
e3_3:SetTarget(c1110114.tg3_3)
e3_3:SetOperation(c1110114.op3_3)
c:RegisterEffect(e3_3)
local e3_4=e3_3:Clone()
e3_4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
c:RegisterEffect(e3_4)
end
--
function c1110114.tg3_3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then return true
else return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
--
function c1110114.op3_3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() then return end
if not c:IsRelateToEffect(e) then return end
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
--
--命运之书
local m=1110114
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true
--
function c1110114.initial_effect(c)
--
c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,c1110114.FusFilter1,c1110114.FusFilter2)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c1110114.con1)
e1:SetOperation(c1110114.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c1110114.op2)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(c1110114.op3)
c:RegisterEffect(e3)
--
end
--
function c1110114.FusFilter1(c)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_MONSTER)
end
--
function c1110114.FusFilter2(c)
return muxu.check_fusion_set_Urban(c)
end
--
function c1110114.con1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(1110114)<1
end
--
function c1110114.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,1)
local fg=c:GetMaterial()
if fg:GetCount()<1 then return end
local fc=fg:GetFirst()
while fc do
if bit.band(fc:GetOriginalType(),TYPE_MONSTER)~=0 and bit.band(fc:GetOriginalType(),TYPE_EFFECT)~=0 then
local code=fc:GetOriginalCode()
c:CopyEffect(code,RESET_EVENT+0x1fe0000,0,1)
end
fc=fg:GetNext()
end
end
--
function c1110114.op2(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if not rc:IsControler(tp) then return end
if not rc:IsRelateToEffect(re) then return end
if not muxu.check_set_Legend(rc) then return end
rc:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,0)
end
--
function c1110114.ofilter3_1(c,tp)
return c:GetFlagEffect(1110114)>0
and c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function c1110114.op3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local sg=Duel.GetMatchingGroup(c1110114.ofilter3_1,tp,LOCATION_SZONE,0,nil,tp)
if sg:GetCount()<1 then return end
local ng=Group.CreateGroup()
local lc=sg:GetFirst()
while lc do
Duel.ResetFlagEffect(lc,1110114)
if Duel.IsPlayerCanSpecialSummonMonster(tp,lc:GetCode(),nil,0x221,0,0,3,RACE_PSYCHO,ATTRIBUTE_LIGHT,POS_FACEUP) then
ng:AddCard(lc)
end
lc=sg:GetNext()
end
local num=ng:GetCount()
if num<1 then return end
if ft<num then num=ft end
if Duel.SelectYesNo(tp,aux.Stringid(1110114,0)) then
if num>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=ng:Select(tp,1,num,nil)
local tc=tg:GetFirst()
while tc do
tc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP)
tc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2)
tc:RegisterEffect(e3_2,true)
tc=tg:GetNext()
end
Duel.SpecialSummonComplete()
else
local nc=ng:GetFirst()
nc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(nc,0,tp,tp,true,false,POS_FACEUP)
nc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2)
nc:RegisterEffect(e3_2,true)
Duel.SpecialSummonComplete()
end
end
end
--
function c1110114.op3_2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e3_3=Effect.CreateEffect(c)
e3_3:SetDescription(1104)
e3_3:SetCategory(CATEGORY_TOHAND)
e3_3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3_3:SetCode(EVENT_PHASE+PHASE_END)
e3_3:SetRange(LOCATION_MZONE)
e3_3:SetCountLimit(1)
e3_3:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e3_3:SetCondition(aux.SpiritReturnCondition)
e3_3:SetTarget(c1110114.tg3_3)
e3_3:SetOperation(c1110114.op3_3)
c:RegisterEffect(e3_3)
local e3_4=e3_3:Clone()
e3_4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
c:RegisterEffect(e3_4)
end
--
function c1110114.tg3_3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then return true
else return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
--
function c1110114.op3_3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() then return end
if not c:IsRelateToEffect(e) then return end
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
--
--灵曲·年华静谧之月
local m=1111223
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Soul=true
--
function c1111223.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_SZONE)
e1:SetTarget(c1111223.tg1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1111223,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(c1111223.cost2)
e2:SetOperation(c1111223.op2)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetOperation(c1111223.op3)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c1111223.op4)
c:RegisterEffect(e4)
--
if not c1111223.global_check then
c1111223.global_check=true
local e5=Effect.GlobalEffect()
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAINING)
e5:SetCondition(c1111223.con5)
e5:SetOperation(c1111223.op5)
Duel.RegisterEffect(e5,0)
end
--
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e6:SetRange(LOCATION_SZONE)
e6:SetTargetRange(0,LOCATION_MZONE)
e6:SetTarget(c1111223.tg6)
c:RegisterEffect(e6)
--
end
--
function c1111223.tfilter1(c,tp)
return c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function c1111223.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsCanRemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT) and eg:IsExists(c1111223.tfilter1,1,c,tp) end
if Duel.SelectEffectYesNo(tp,c,96) then
return true
else return false end
end
--
function c1111223.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.RemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT)
end
--
function c1111223.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local num=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return num>0 and c:IsCanAddCounter(0x1111,num) end
c:AddCounter(0x1111,num)
end
--
function c1111223.op2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local b1=true
local b2=true
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1111223,1)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1111223,2)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
if sel==1 then
c:ResetFlagEffect(1111223)
c:ResetFlagEffect(1111224)
c:RegisterFlagEffect(1111223,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,1))
else
c:ResetFlagEffect(1111223)
c:ResetFlagEffect(1111224)
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,2))
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,3))
end
end
--
function c1111223.op3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1111223)<1 then return false end
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
--
function c1111223.op4(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1111224)<1 then return false end
Duel.SetChainLimit(aux.FALSE)
end
--
function c1111223.con5(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER)
end
--
function c1111223.op5(e,tp,eg,ep,ev,re,r,rp)
local c=re:GetHandler()
if not c:IsLocation(LOCATION_MZONE) then return end
c:RegisterFlagEffect(1111225,RESET_EVENT+0x1fe0000,0,0)
end
--
function c1111223.tg6(e,c)
return c:GetFlagEffect(1111225)>0
end
--
--灵曲·年华静谧之月
local m=1111223
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Soul=true
--
function c1111223.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_SZONE)
e1:SetTarget(c1111223.tg1)
e1:SetValue(c1111223.val1)
e1:SetOperation(c1111223.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1111223,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(c1111223.cost2)
e2:SetOperation(c1111223.op2)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetOperation(c1111223.op3)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c1111223.op4)
c:RegisterEffect(e4)
--
if not c1111223.global_check then
c1111223.global_check=true
local e5=Effect.GlobalEffect()
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAINING)
e5:SetCondition(c1111223.con5)
e5:SetOperation(c1111223.op5)
Duel.RegisterEffect(e5,0)
end
--
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e6:SetRange(LOCATION_SZONE)
e6:SetTargetRange(0,LOCATION_MZONE)
e6:SetTarget(c1111223.tg6)
c:RegisterEffect(e6)
--
end
--
function c1111223.tfilter1(c,e,tp)
return c:IsLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c~=e:GetHandler()
end
function c1111223.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsCanRemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT) and eg:IsExists(c1111223.tfilter1,1,c,e,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
--
function c1111223.val1(e,c)
return c1111223.tfilter1(c,e,e:GetHandlerPlayer())
end
--
function c1111223.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.RemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT)
end
--
function c1111223.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local num=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return num>0 and c:IsCanAddCounter(0x1111,num) end
c:AddCounter(0x1111,num)
end
--
function c1111223.op2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local b1=true
local b2=true
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(1111223,1)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(1111223,2)
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
if sel==1 then
c:ResetFlagEffect(1111223)
c:ResetFlagEffect(1111224)
c:RegisterFlagEffect(1111223,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,1))
else
c:ResetFlagEffect(1111223)
c:ResetFlagEffect(1111224)
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,2))
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,3))
end
end
--
function c1111223.op3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1111223)<1 then return end
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
--
function c1111223.op4(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1111224)<1 then return end
Duel.SetChainLimit(aux.FALSE)
end
--
function c1111223.con5(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER)
end
--
function c1111223.op5(e,tp,eg,ep,ev,re,r,rp)
local c=re:GetHandler()
if not c:IsLocation(LOCATION_MZONE) then return end
c:RegisterFlagEffect(1111225,RESET_EVENT+0x1fe0000,0,0)
end
--
function c1111223.tg6(e,c)
return c:GetFlagEffect(1111225)>0
end
--
......@@ -15,7 +15,7 @@ function c81006014.initial_effect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCondition(c81006014.spcon)
e1:SetCost(c81006014.spcost)
e1:SetTarget(c81006014.sptg)
......@@ -23,7 +23,7 @@ function c81006014.initial_effect(c)
c:RegisterEffect(e1)
end
function c81006014.rellimit(e,c,tp,sumtp)
return c:IsControler(tp) and c:IsType(TYPE_MONSTER)
return c:GetOwner()==e:GetHandler():GetOwner() and c:IsType(TYPE_MONSTER)
end
function c81006014.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
......
......@@ -4,7 +4,7 @@ function c960009.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetHintTiming(0,TIMING_ATTACK+TIMING_BATTLE_START+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,960009)
e1:SetCost(c960009.cost)
e1:SetOperation(c960009.activate)
......@@ -26,23 +26,27 @@ function c960009.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.PayLPCost(tp,500)
end
function c960009.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
--local c=e:GetHandler()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTargetRange(1,1)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetValue(c960009.efilter)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
Duel.RegisterEffect(e3,tp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c960009.etarget)
e1:SetValue(c960009.efilter)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(960009,0))
end
function c960009.thfilter(c)
......@@ -61,5 +65,9 @@ function c960009.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
function c960009.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
\ No newline at end of file
return te:GetHandler()~=e:GetHandler()
end
function c960009.etarget(e,c)
return true
end
......@@ -93,7 +93,7 @@ function c9980445.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c9980445.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9980445.spfilter(c,e,tp)
return c:IsSetCard(0x1bca) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsSetCard(0x2bcb) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980445.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9980445.spfilter(chkc,e,tp) end
......
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