Commit 3f708418 authored by Tachibana's avatar Tachibana

12

parent d77ae5a3
Pipeline #3808 passed with stages
in 44 minutes and 24 seconds
......@@ -2,6 +2,7 @@
local m=115010
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,15000351)
aux.AddCodeList(c,15000351,15000348)
c:SetUniqueOnField(1,1,m)
--synchro summon
......
......@@ -2,6 +2,7 @@
local m=11800010
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,11800009)
--synchro summon
aux.AddSynchroMixProcedure(c,cm.mfilter1,cm.mfilter2,nil,aux.NonTuner(cm.mfilter3),1,1)
c:EnableReviveLimit()
......
......@@ -4,6 +4,7 @@ local m=12048035
local cm=_G["c"..m]
cm.named_with_HakaShiro=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,12048031)
--synchro summon
aux.AddSynchroProcedure(c,cm.tfilter,aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@
local m=14000034
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,14000021)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,14000021),1,1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=15000357
local cm=_G["c"..m]
cm.name="纯粹容器 空洞骑士"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,15000351)
aux.AddCodeList(c,15000351)
aux.AddSynchroProcedure(c,aux.Tuner(nil),aux.FilterBoolFunction(Card.IsCode,15000351),1,1)
c:EnableReviveLimit()
......
--pianzhang jiuyuan
function c16063023.initial_effect(c)
aux.AddMaterialCodeList(c,16063005)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,16063005),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@
local m=17035130
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,17035020)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,17035020),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@
local m=17035340
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,17035300)
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
local e0=Effect.CreateEffect(c)
......
......@@ -4,6 +4,7 @@ local m=18004010
local cm=_G["c"..m]
cm.rssetcode="SexGun"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,18004005)
rssg.SexGunCode(c)
aux.AddSynchroProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,18004005),1,1)
c:EnableReviveLimit()
......
......@@ -4,6 +4,7 @@ local m=18004014
local cm=_G["c"..m]
cm.rssetcode="SexGun"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,18004005)
aux.AddSynchroProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,18004005),2,99)
c:EnableReviveLimit()
rssg.SexGunCode(c)
......
......@@ -4,6 +4,7 @@ local m=18004016
local cm=_G["c"..m]
cm.rssetcode="SexGun"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,18004005)
aux.AddSynchroProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,18004005),2,99)
c:EnableReviveLimit()
rssg.SexGunCode(c)
......
--赛须眉·公孙玥
function c23000309.initial_effect(c)
aux.AddMaterialCodeList(c,23000303)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),aux.FilterBoolFunction(Card.IsCode,23000303),1,1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=23000350
local cm=_G["c"..m]
--白马队率 子龙
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,23000304)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),aux.NonTuner(Card.IsCode,23000304),1)
c:EnableReviveLimit()
......
--Spiral Drill - Sky Drive Warrior
function c32912374.initial_effect(c)
aux.AddMaterialCodeList(c,32912371)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,32912371),aux.NonTuner(Card.IsSetCard,0xa15),1)
c:EnableReviveLimit()
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure2(c,nil,aux.FilterBoolFunction(Card.IsCode,37564765))
c:EnableReviveLimit()
......
......@@ -3,6 +3,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,37564765),aux.NonTuner(Card.IsRace,RACE_FAIRY),1)
Senya.AddSummonMusic(c,m*16+2,SUMMON_TYPE_SYNCHRO)
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure2(c,nil,aux.FilterBoolFunction(Card.IsCode,37564765))
c:EnableReviveLimit()
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.FilterBoolFunction(Card.IsCode,37564765))
local e1=Effect.CreateEffect(c)
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure2(c,aux.FilterBoolFunction(Card.IsCode,37564765),aux.FilterBoolFunction(Card.IsCode,37564765))
c:EnableReviveLimit()
......
--黄金之剑毅 格吉特·布雷德
function c40009518.initial_effect(c)
aux.AddMaterialCodeList(c,40009510)
aux.AddCodeList(c,40009510)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,40009510),aux.NonTuner(nil),1)
......
--拳皇 姬塔
function c47500101.initial_effect(c)
aux.AddMaterialCodeList(c,47500000)
aux.AddCodeList(c,47500000)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.Tuner(nil),aux.Tuner(nil),nil,aux.FilterBoolFunction(Card.IsCode,47500000),1,1)
......
--圣者 姬塔
function c47501006.initial_effect(c)
aux.AddMaterialCodeList(c,47500000)
aux.AddCodeList(c,47500000)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.FilterBoolFunction(Card.IsCode,47500000),1,1)
......
--天女 姬塔
function c47501010.initial_effect(c)
aux.AddMaterialCodeList(c,47500000)
aux.AddCodeList(c,47500000)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,47500000),aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),1,1)
......
......@@ -2,6 +2,7 @@ local m=50220110
local cm=_G["c"..m]
cm.name="觉醒之龙王-玛里苟斯"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,50220105)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,50220105),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=50220115
local cm=_G["c"..m]
cm.name="觉醒之龙王-阿莱克斯塔萨"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,50220105)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,50220105),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=50220120
local cm=_G["c"..m]
cm.name="觉醒之龙王-诺兹多姆"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,50220105)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,50220105),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=50220125
local cm=_G["c"..m]
cm.name="觉醒之龙王-伊瑟拉"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,50220105)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,50220105),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=50220130
local cm=_G["c"..m]
cm.name="觉醒之龙王-耐萨里奥"
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,50220105)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,50220105),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
local m=77707029
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,77707705)
aux.AddSynchroProcedure(c,cm.tfilter,aux.NonTuner(nil),2)
c:EnableReviveLimit()
c:SetUniqueOnField(1,0,m)
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,81002000)
aux.AddCodeList(c,81002000)
--synchro summon
aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsCode,81002000),nil,nil,cm.mfilter,1,1)
......
--MS-765改·北上丽花
require("expansions/script/c81000000")
function c81015011.initial_effect(c)
aux.AddMaterialCodeList(c,81015010)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,81015010),aux.NonTuner(Card.IsSetCard,0x81a),1,1)
c:EnableReviveLimit()
......
......@@ -3,6 +3,7 @@ local m=81019071
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,81019000)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,81019000),aux.NonTuner(nil),1)
c:EnableReviveLimit()
......
......@@ -3,6 +3,7 @@ local m=81024027
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,81024020)
Tenka.Einstein(c)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,81024020),aux.NonTuner(cm.sfilter),1)
c:EnableReviveLimit()
......
......@@ -3,6 +3,7 @@ local m=81024030
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,81024013)
--synchro summon
Tenka.Einstein(c)
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,81024013),aux.NonTuner(cm.sfilter),1)
......
......@@ -4,6 +4,7 @@ local cm=_G["c"..m]
Duel.LoadScript("c37564765.lua")
cm.Senya_desc_with_nanahira=true
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,37564765)
Senya.Nanahira(c)
aux.AddSynchroProcedure2(c,nil,aux.FilterBoolFunction(Card.IsCode,37564765))
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@
local m=98600007
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddMaterialCodeList(c,m-4,m-3)
--synchro summon
aux.AddSynchroMixProcedure(c,cm.mfilter1,cm.mfilter2,nil,aux.NonTuner(nil),1,1)
c:EnableReviveLimit()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment