Commit 7813431a authored by 2924713558's avatar 2924713558 Committed by GitHub

Add files via upload

parent 8382e30a
--灵都·葬魂幽蝶 --灵都·葬魂幽蝶
local m=1110112 local m=1110112
local cm=_G["c"..m] local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end) xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true cm.named_with_Urban=true
-- --
function c1110112.initial_effect(c) function c1110112.initial_effect(c)
-- --
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,1110004,c1110112.filter,1,true,true) aux.AddFusionProcCodeFun(c,1110004,c1110112.filter,1,true,true)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(1110112,0)) e1:SetDescription(aux.Stringid(1110112,0))
e1:SetCategory(CATEGORY_DISABLE) e1:SetCategory(CATEGORY_DISABLE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,1110112) e1:SetCountLimit(1,1110112)
e1:SetCondition(c1110112.con1) e1:SetCondition(c1110112.con1)
e1:SetTarget(c1110112.tg1) e1:SetTarget(c1110112.tg1)
e1:SetOperation(c1110112.op1) e1:SetOperation(c1110112.op1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1110112,0)) e2:SetDescription(aux.Stringid(1110112,0))
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END) e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,1110112) e2:SetCountLimit(1,1110112)
e2:SetCondition(c1110112.con2) e2:SetCondition(c1110112.con2)
e2:SetTarget(c1110112.tg2) e2:SetTarget(c1110112.tg2)
e2:SetOperation(c1110112.op1) e2:SetOperation(c1110112.op1)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- --
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE) e3:SetCode(EVENT_REMOVE)
e3:SetTarget(c1110112.tg3) e3:SetTarget(c1110112.tg3)
e3:SetOperation(c1110112.op3) e3:SetOperation(c1110112.op3)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- --
end end
-- --
function c1110112.filter(c) function c1110112.filter(c)
return c:IsCode(1110002) or c:IsCode(1110122) return c:IsCode(1110002) or c:IsCode(1110122)
end end
-- --
function c1110112.con1(e,tp,eg,ep,ev,re,r,rp) function c1110112.con1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return bit.band(c:GetSummonType(),SUMMON_TYPE_FUSION)~=0 and c:GetMaterialCount()>0 return bit.band(c:GetSummonType(),SUMMON_TYPE_FUSION)~=0 and c:GetMaterialCount()>0
end end
-- --
function c1110112.tfilter1_1(c,e,tp) function c1110112.tfilter1_1(c,e,tp)
return muxu.check_set_Urban(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER) return muxu.check_set_Urban(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER)
end end
function c1110112.tfilter1_2(c) function c1110112.tfilter1_2(c)
return c:IsAbleToDeck() and bit.band(c:GetSummonType(),TYPE_SPSUMMON)~=0 and not c:IsPreviousLocation(LOCATION_EXTRA) return c:IsAbleToDeck() and c:IsSummonType(SUMMON_TYPE_SPECIAL) and not c:IsPreviousLocation(LOCATION_EXTRA)
end end
function c1110112.tg1(e,tp,eg,ep,ev,re,r,rp,chk) function c1110112.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil) local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)<1 end if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)<1 end
local off=1 local off=1
local ops={} local ops={}
local opval={} local opval={}
if b1 then if b1 then
ops[off]=aux.Stringid(1110112,0) ops[off]=aux.Stringid(1110112,0)
opval[off-1]=1 opval[off-1]=1
off=off+1 off=off+1
end end
if b2 then if b2 then
ops[off]=aux.Stringid(1110112,1) ops[off]=aux.Stringid(1110112,1)
opval[off-1]=2 opval[off-1]=2
off=off+1 off=off+1
end end
local op=Duel.SelectOption(tp,table.unpack(ops)) local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op] local sel=opval[op]
e:SetLabel(sel) e:SetLabel(sel)
if sel==1 then if sel==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
else else
e:SetCategory(CATEGORY_TODECK) e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end end
end end
-- --
function c1110112.op1(e,tp,eg,ep,ev,re,r,rp) function c1110112.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local sel=e:GetLabel() local sel=e:GetLabel()
if sel==1 then if sel==1 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()<1 then return end if g:GetCount()<1 then return end
local tc=g:GetFirst() local tc=g:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local e1_3=Effect.CreateEffect(c) local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_SINGLE) e1_3:SetType(EFFECT_TYPE_SINGLE)
e1_3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1_3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1_3:SetCode(EFFECT_ADD_TYPE) e1_3:SetCode(EFFECT_ADD_TYPE)
e1_3:SetValue(TYPE_SPIRIT) e1_3:SetValue(TYPE_SPIRIT)
e1_3:SetReset(RESET_EVENT+0x1fe0000) e1_3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1_3,true) tc:RegisterEffect(e1_3,true)
tc:RegisterFlagEffect(1110112,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1110112,6)) tc:RegisterFlagEffect(1110112,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1110112,6))
Duel.SpecialSummonComplete() else
else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,1,nil)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,1,nil) if g:GetCount()<1 then return end
if g:GetCount()<1 then return end Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end
end end
end --
-- function c1110112.con2(e,tp,eg,ep,ev,re,r,rp)
function c1110112.con2(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase()
local ph=Duel.GetCurrentPhase() return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2 end
end --
-- function c1110112.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
function c1110112.tg2(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b1=Duel.IsExistingMatchingCard(c1110112.tfilter1_1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
local b2=Duel.IsExistingMatchingCard(c1110112.tfilter1_2,tp,0,LOCATION_MZONE,1,nil) if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)>0 end
if chk==0 then return (b1 or b2) and Duel.GetFlagEffect(tp,1110004)>0 end local off=1
local off=1 local ops={}
local ops={} local opval={}
local opval={} if b1 then
if b1 then ops[off]=aux.Stringid(1110112,0)
ops[off]=aux.Stringid(1110112,0) opval[off-1]=1
opval[off-1]=1 off=off+1
off=off+1 end
end if b2 then
if b2 then ops[off]=aux.Stringid(1110112,1)
ops[off]=aux.Stringid(1110112,1) opval[off-1]=2
opval[off-1]=2 off=off+1
off=off+1 end
end local op=Duel.SelectOption(tp,table.unpack(ops))
local op=Duel.SelectOption(tp,table.unpack(ops)) local sel=opval[op]
local sel=opval[op] e:SetLabel(sel)
e:SetLabel(sel) if sel==1 then
if sel==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) else
else e:SetCategory(CATEGORY_TODECK)
e:SetCategory(CATEGORY_TODECK) e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE) end
end end
end --
-- function c1110112.tfilter3(c)
function c1110112.tfilter3(c) return c:IsCode(1110142) and c:IsAbleToHand()
return c:IsCode(1110142) and c:IsAbleToHand() end
end function c1110112.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
function c1110112.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c1110112.tfilter3,tp,LOCATION_DECK,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(c1110112.tfilter3,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end
end --
-- function c1110112.op3(e,tp,eg,ep,ev,re,r,rp)
function c1110112.op3(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c1110112.tfilter3,tp,LOCATION_DECK,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,c1110112.tfilter3,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()<1 then return end
if g:GetCount()<1 then return end Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g)
Duel.ConfirmCards(1-tp,g) end
end --
--
--命运之书 --命运之书
local m=1110114 local m=1110114
local cm=_G["c"..m] local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end) xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Urban=true cm.named_with_Urban=true
-- --
function c1110114.initial_effect(c) function c1110114.initial_effect(c)
-- --
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,c1110114.FusFilter1,c1110114.FusFilter2) aux.AddFusionProcMix(c,true,true,c1110114.FusFilter1,c1110114.FusFilter2)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST) e1:SetCode(EVENT_ADJUST)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c1110114.con1) e1:SetCondition(c1110114.con1)
e1:SetOperation(c1110114.op1) e1:SetOperation(c1110114.op1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING) e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c1110114.op2) e2:SetOperation(c1110114.op2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetOperation(c1110114.op3) e3:SetOperation(c1110114.op3)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- --
end end
-- --
function c1110114.FusFilter1(c) function c1110114.FusFilter1(c)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_MONSTER) return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_MONSTER)
end end
-- --
function c1110114.FusFilter2(c) function c1110114.FusFilter2(c)
return muxu.check_fusion_set_Urban(c) return muxu.check_fusion_set_Urban(c)
end end
-- --
function c1110114.con1(e,tp,eg,ep,ev,re,r,rp) function c1110114.con1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(1110114)<1 return e:GetHandler():GetFlagEffect(1110114)<1
end end
-- --
function c1110114.op1(e,tp,eg,ep,ev,re,r,rp) function c1110114.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
c:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,1) c:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,1)
local fg=c:GetMaterial() local fg=c:GetMaterial()
if fg:GetCount()<1 then return end if fg:GetCount()<1 then return end
local fc=fg:GetFirst() local fc=fg:GetFirst()
while fc do while fc do
if bit.band(fc:GetOriginalType(),TYPE_MONSTER)~=0 then if bit.band(fc:GetOriginalType(),TYPE_MONSTER)~=0 and bit.band(fc:GetOriginalType(),TYPE_EFFECT)~=0 then
local code=fc:GetOriginalCode() local code=fc:GetOriginalCode()
c:CopyEffect(code,RESET_EVENT+0x1fe0000,0,1) c:CopyEffect(code,RESET_EVENT+0x1fe0000,0,1)
end end
fc=fg:GetNext() fc=fg:GetNext()
end end
end end
-- --
function c1110114.op2(e,tp,eg,ep,ev,re,r,rp) function c1110114.op2(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler() local rc=re:GetHandler()
if not rc:IsControler(tp) then return end if not rc:IsControler(tp) then return end
if not rc:IsRelateToEffect(re) then return end if not rc:IsRelateToEffect(re) then return end
if not muxu.check_set_Legend(rc) then return end if not muxu.check_set_Legend(rc) then return end
rc:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,0) rc:RegisterFlagEffect(1110114,RESET_EVENT+0x1fe0000,0,0)
end end
-- --
function c1110114.ofilter3_1(c,tp) function c1110114.ofilter3_1(c,tp)
return c:GetFlagEffect(1110114)>0 return c:GetFlagEffect(1110114)>0
and c:IsStatus(STATUS_LEAVE_CONFIRMED) and c:IsStatus(STATUS_LEAVE_CONFIRMED)
end end
function c1110114.op3(e,tp,eg,ep,ev,re,r,rp) function c1110114.op3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp) local ft=Duel.GetMZoneCount(tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local sg=Duel.GetMatchingGroup(c1110114.ofilter3_1,tp,LOCATION_SZONE,0,nil,tp) local sg=Duel.GetMatchingGroup(c1110114.ofilter3_1,tp,LOCATION_SZONE,0,nil,tp)
if sg:GetCount()<1 then return end if sg:GetCount()<1 then return end
local ng=Group.CreateGroup() local ng=Group.CreateGroup()
local lc=sg:GetFirst() local lc=sg:GetFirst()
while lc do while lc do
Duel.ResetFlagEffect(lc,1110114) Duel.ResetFlagEffect(lc,1110114)
if Duel.IsPlayerCanSpecialSummonMonster(tp,lc:GetCode(),nil,0x221,0,0,3,RACE_PSYCHO,ATTRIBUTE_LIGHT,POS_FACEUP) then if Duel.IsPlayerCanSpecialSummonMonster(tp,lc:GetCode(),nil,0x221,0,0,3,RACE_PSYCHO,ATTRIBUTE_LIGHT,POS_FACEUP) then
ng:AddCard(lc) ng:AddCard(lc)
end end
lc=sg:GetNext() lc=sg:GetNext()
end end
local num=ng:GetCount() local num=ng:GetCount()
if num<1 then return end if num<1 then return end
if ft<num then num=ft end if ft<num then num=ft end
if Duel.SelectYesNo(tp,aux.Stringid(1110114,0)) then if Duel.SelectYesNo(tp,aux.Stringid(1110114,0)) then
if num>1 then if num>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=ng:Select(tp,1,num,nil) local tg=ng:Select(tp,1,num,nil)
local tc=tg:GetFirst() local tc=tg:GetFirst()
while tc do while tc do
tc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0) tc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP)
tc:AddMonsterAttributeComplete() tc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c) local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS) e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2) e3_2:SetOperation(c1110114.op3_2)
tc:RegisterEffect(e3_2,true) tc:RegisterEffect(e3_2,true)
tc=tg:GetNext() tc=tg:GetNext()
end end
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
else else
local nc=ng:GetFirst() local nc=ng:GetFirst()
nc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0) nc:AddMonsterAttribute(TYPE_EFFECT+TYPE_SPIRIT,ATTRIBUTE_LIGHT,RACE_PSYCHO,3,0,0)
Duel.SpecialSummonStep(nc,0,tp,tp,true,false,POS_FACEUP) Duel.SpecialSummonStep(nc,0,tp,tp,true,false,POS_FACEUP)
nc:AddMonsterAttributeComplete() nc:AddMonsterAttributeComplete()
local e3_2=Effect.CreateEffect(c) local e3_2=Effect.CreateEffect(c)
e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3_2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3_2:SetCode(EVENT_SPSUMMON_SUCCESS) e3_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e3_2:SetOperation(c1110114.op3_2) e3_2:SetOperation(c1110114.op3_2)
nc:RegisterEffect(e3_2,true) nc:RegisterEffect(e3_2,true)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
end end
end end
end end
-- --
function c1110114.op3_2(e,tp,eg,ep,ev,re,r,rp) function c1110114.op3_2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local e3_3=Effect.CreateEffect(c) local e3_3=Effect.CreateEffect(c)
e3_3:SetDescription(1104) e3_3:SetDescription(1104)
e3_3:SetCategory(CATEGORY_TOHAND) e3_3:SetCategory(CATEGORY_TOHAND)
e3_3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3_3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3_3:SetCode(EVENT_PHASE+PHASE_END) e3_3:SetCode(EVENT_PHASE+PHASE_END)
e3_3:SetRange(LOCATION_MZONE) e3_3:SetRange(LOCATION_MZONE)
e3_3:SetCountLimit(1) e3_3:SetCountLimit(1)
e3_3:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END) e3_3:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e3_3:SetCondition(aux.SpiritReturnCondition) e3_3:SetCondition(aux.SpiritReturnCondition)
e3_3:SetTarget(c1110114.tg3_3) e3_3:SetTarget(c1110114.tg3_3)
e3_3:SetOperation(c1110114.op3_3) e3_3:SetOperation(c1110114.op3_3)
c:RegisterEffect(e3_3) c:RegisterEffect(e3_3)
local e3_4=e3_3:Clone() local e3_4=e3_3:Clone()
e3_4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3_4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
c:RegisterEffect(e3_4) c:RegisterEffect(e3_4)
end end
-- --
function c1110114.tg3_3(e,tp,eg,ep,ev,re,r,rp,chk) function c1110114.tg3_3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then return true if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then return true
else return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end else return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
end end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end end
-- --
function c1110114.op3_3(e,tp,eg,ep,ev,re,r,rp) function c1110114.op3_3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsFaceup() then return end if not c:IsFaceup() then return end
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.SendtoHand(c,nil,REASON_EFFECT)
end end
-- --
--灵曲·年华静谧之月 --灵曲·年华静谧之月
local m=1111223 local m=1111223
local cm=_G["c"..m] local cm=_G["c"..m]
xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end) xpcall(function() require("expansions/script/c1110198") end,function() require("script/c1110198") end)
cm.named_with_Soul=true cm.named_with_Soul=true
-- --
function c1111223.initial_effect(c) function c1111223.initial_effect(c)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_SZONE) e1:SetRange(LOCATION_SZONE)
e1:SetTarget(c1111223.tg1) e1:SetTarget(c1111223.tg1)
c:RegisterEffect(e1) e1:SetValue(c1111223.val1)
-- e1:SetOperation(c1111223.op1)
local e2=Effect.CreateEffect(c) c:RegisterEffect(e1)
e2:SetDescription(aux.Stringid(1111223,0)) --
e2:SetType(EFFECT_TYPE_IGNITION) local e2=Effect.CreateEffect(c)
e2:SetRange(LOCATION_SZONE) e2:SetDescription(aux.Stringid(1111223,0))
e2:SetCountLimit(1) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCost(c1111223.cost2) e2:SetRange(LOCATION_SZONE)
e2:SetOperation(c1111223.op2) e2:SetCountLimit(1)
c:RegisterEffect(e2) e2:SetCost(c1111223.cost2)
-- e2:SetOperation(c1111223.op2)
local e3=Effect.CreateEffect(c) c:RegisterEffect(e2)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) --
e3:SetCode(EVENT_SPSUMMON_SUCCESS) local e3=Effect.CreateEffect(c)
e3:SetRange(LOCATION_SZONE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetOperation(c1111223.op3) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3) e3:SetRange(LOCATION_SZONE)
-- e3:SetOperation(c1111223.op3)
local e4=Effect.CreateEffect(c) c:RegisterEffect(e3)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) --
e4:SetCode(EVENT_CHAINING) local e4=Effect.CreateEffect(c)
e4:SetRange(LOCATION_SZONE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetOperation(c1111223.op4) e4:SetCode(EVENT_CHAINING)
c:RegisterEffect(e4) e4:SetRange(LOCATION_SZONE)
-- e4:SetOperation(c1111223.op4)
if not c1111223.global_check then c:RegisterEffect(e4)
c1111223.global_check=true --
local e5=Effect.GlobalEffect() if not c1111223.global_check then
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) c1111223.global_check=true
e5:SetCode(EVENT_CHAINING) local e5=Effect.GlobalEffect()
e5:SetCondition(c1111223.con5) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetOperation(c1111223.op5) e5:SetCode(EVENT_CHAINING)
Duel.RegisterEffect(e5,0) e5:SetCondition(c1111223.con5)
end e5:SetOperation(c1111223.op5)
-- Duel.RegisterEffect(e5,0)
local e6=Effect.CreateEffect(c) end
e6:SetType(EFFECT_TYPE_FIELD) --
e6:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) local e6=Effect.CreateEffect(c)
e6:SetRange(LOCATION_SZONE) e6:SetType(EFFECT_TYPE_FIELD)
e6:SetTargetRange(0,LOCATION_MZONE) e6:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e6:SetTarget(c1111223.tg6) e6:SetRange(LOCATION_SZONE)
c:RegisterEffect(e6) e6:SetTargetRange(0,LOCATION_MZONE)
-- e6:SetTarget(c1111223.tg6)
end c:RegisterEffect(e6)
-- --
function c1111223.tfilter1(c,tp) end
return c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) --
end function c1111223.tfilter1(c,e,tp)
function c1111223.tg1(e,tp,eg,ep,ev,re,r,rp,chk) return c:IsLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c~=e:GetHandler()
local c=e:GetHandler() end
if chk==0 then return Duel.IsCanRemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT) and eg:IsExists(c1111223.tfilter1,1,c,tp) end function c1111223.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.SelectEffectYesNo(tp,c,96) then local c=e:GetHandler()
return true if chk==0 then return Duel.IsCanRemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT) and eg:IsExists(c1111223.tfilter1,1,c,e,tp) end
else return false end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end end
-- --
function c1111223.op1(e,tp,eg,ep,ev,re,r,rp) function c1111223.val1(e,c)
Duel.RemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT) return c1111223.tfilter1(c,e,e:GetHandlerPlayer())
end end
-- --
function c1111223.cost2(e,tp,eg,ep,ev,re,r,rp,chk) function c1111223.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() Duel.RemoveCounter(tp,LOCATION_ONFIELD,LOCATION_ONFIELD,0x1111,1,REASON_EFFECT)
local num=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) end
if chk==0 then return num>0 and c:IsCanAddCounter(0x1111,num) end --
c:AddCounter(0x1111,num) function c1111223.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
end local c=e:GetHandler()
-- local num=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
function c1111223.op2(e,tp,eg,ep,ev,re,r,rp) if chk==0 then return num>0 and c:IsCanAddCounter(0x1111,num) end
local c=e:GetHandler() c:AddCounter(0x1111,num)
local b1=true end
local b2=true --
local off=1 function c1111223.op2(e,tp,eg,ep,ev,re,r,rp)
local ops={} local c=e:GetHandler()
local opval={} local b1=true
if b1 then local b2=true
ops[off]=aux.Stringid(1111223,1) local off=1
opval[off-1]=1 local ops={}
off=off+1 local opval={}
end if b1 then
if b2 then ops[off]=aux.Stringid(1111223,1)
ops[off]=aux.Stringid(1111223,2) opval[off-1]=1
opval[off-1]=2 off=off+1
off=off+1 end
end if b2 then
local op=Duel.SelectOption(tp,table.unpack(ops)) ops[off]=aux.Stringid(1111223,2)
local sel=opval[op] opval[off-1]=2
if sel==1 then off=off+1
c:ResetFlagEffect(1111223) end
c:ResetFlagEffect(1111224) local op=Duel.SelectOption(tp,table.unpack(ops))
c:RegisterFlagEffect(1111223,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,1)) local sel=opval[op]
else if sel==1 then
c:ResetFlagEffect(1111223) c:ResetFlagEffect(1111223)
c:ResetFlagEffect(1111224) c:ResetFlagEffect(1111224)
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,2)) c:RegisterFlagEffect(1111223,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,1))
c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,3)) else
end c:ResetFlagEffect(1111223)
end c:ResetFlagEffect(1111224)
-- c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,2))
function c1111223.op3(e,tp,eg,ep,ev,re,r,rp) c:RegisterFlagEffect(1111224,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,0,0,aux.Stringid(1111223,3))
local c=e:GetHandler() end
if c:GetFlagEffect(1111223)<1 then return false end end
Duel.SetChainLimitTillChainEnd(aux.FALSE) --
end function c1111223.op3(e,tp,eg,ep,ev,re,r,rp)
-- local c=e:GetHandler()
function c1111223.op4(e,tp,eg,ep,ev,re,r,rp) if c:GetFlagEffect(1111223)<1 then return end
local c=e:GetHandler() Duel.SetChainLimitTillChainEnd(aux.FALSE)
if c:GetFlagEffect(1111224)<1 then return false end end
Duel.SetChainLimit(aux.FALSE) --
end function c1111223.op4(e,tp,eg,ep,ev,re,r,rp)
-- local c=e:GetHandler()
function c1111223.con5(e,tp,eg,ep,ev,re,r,rp) if c:GetFlagEffect(1111224)<1 then return end
return re:IsActiveType(TYPE_MONSTER) Duel.SetChainLimit(aux.FALSE)
end end
-- --
function c1111223.op5(e,tp,eg,ep,ev,re,r,rp) function c1111223.con5(e,tp,eg,ep,ev,re,r,rp)
local c=re:GetHandler() return re:IsActiveType(TYPE_MONSTER)
if not c:IsLocation(LOCATION_MZONE) then return end end
c:RegisterFlagEffect(1111225,RESET_EVENT+0x1fe0000,0,0) --
end function c1111223.op5(e,tp,eg,ep,ev,re,r,rp)
-- local c=re:GetHandler()
function c1111223.tg6(e,c) if not c:IsLocation(LOCATION_MZONE) then return end
return c:GetFlagEffect(1111225)>0 c:RegisterFlagEffect(1111225,RESET_EVENT+0x1fe0000,0,0)
end end
-- --
function c1111223.tg6(e,c)
return c:GetFlagEffect(1111225)>0
end
--
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