Commit a6a72417 authored by Tachibana's avatar Tachibana

ndyd

parent 21a6e952
Pipeline #5193 failed with stages
in 15 minutes and 41 seconds
...@@ -12,9 +12,9 @@ function c12011029.initial_effect(c) ...@@ -12,9 +12,9 @@ function c12011029.initial_effect(c)
.e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end)
.e("SetTarget",function (e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then .e("SetTarget",function (e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then
return Duel.IsExistingMatchingCard(c12011029.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end end) return Duel.IsExistingMatchingCard(c12011029.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c12011029.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c12011029.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then Duel.Overlay(e:GetHandler(),g) end if g:GetCount()>0 then Duel.Overlay(e:GetHandler(),g) end
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
...@@ -32,13 +32,13 @@ function c12011029.initial_effect(c) ...@@ -32,13 +32,13 @@ function c12011029.initial_effect(c)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g) if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g)
if Duel.SelectYesNo(tp,504) then if Duel.SelectYesNo(tp,504) then
Duel.SendtoGrave(Duel.SelectMatchingCard(tp,function(c) return c:GetLevel()==3 and c:IsAbleToGrave() and c12011029.cfilter(c) end,tp,LOCATION_DECK,0,1,1,nil),REASON_EFFECT) Duel.SendtoGrave(Duel.SelectMatchingCard(tp,function(c) return c:GetLevel()==3 and c:IsAbleToGrave() and c12011029.cfilter(c) end,tp,LOCATION_DECK,0,1,1,nil),REASON_EFFECT)
end end
end end) end end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCode",EVENT_DESTROYED) .e("SetCode",EVENT_DESTROYED)
.e("SetProperty",EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_DELAY)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)if chk==0 then .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)if chk==0 then
return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
...@@ -63,8 +63,8 @@ function c12011029.mcfilter(c) ...@@ -63,8 +63,8 @@ function c12011029.mcfilter(c)
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
...@@ -2,66 +2,66 @@ ...@@ -2,66 +2,66 @@
local m=4212211 local m=4212211
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,function(c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:GetBaseAttack() <= 1000 end,3,3) aux.AddXyzProcedure(c,function(c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:GetBaseAttack() <= 1000 end,3,3)
c:EnableReviveLimit() c:EnableReviveLimit()
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_SPSUMMON_CONDITION) .e("SetCode",EFFECT_SPSUMMON_CONDITION)
.e("SetValue",aux.xyzlimit) .e("SetValue",aux.xyzlimit)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_FIELD) .e("SetType",EFFECT_TYPE_FIELD)
.e("SetRange",LOCATION_ONFIELD) .e("SetRange",LOCATION_ONFIELD)
.e("SetTarget",function(e,c) return c~=e:GetHandler() and c:IsType(TYPE_EFFECT) end) .e("SetTarget",function(e,c) return c~=e:GetHandler() and c:IsType(TYPE_EFFECT) end)
.e("SetTargetRange",LOCATION_MZONE,LOCATION_MZONE) .e("SetTargetRange",LOCATION_MZONE,LOCATION_MZONE)
.e("SetCode",EFFECT_DISABLE) .e("SetCode",EFFECT_DISABLE)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_FIELD) .e("SetType",EFFECT_TYPE_FIELD)
.e("SetCode",EFFECT_CANNOT_DISEFFECT) .e("SetCode",EFFECT_CANNOT_DISEFFECT)
.e("SetRange",LOCATION_ONFIELD) .e("SetRange",LOCATION_ONFIELD)
.e("SetValue",function(e,ct) .e("SetValue",function(e,ct)
local p=e:GetHandler():GetControler() local p=e:GetHandler():GetControler()
local te,tp,loc=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION) local te,tp,loc=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION)
return te:GetHandler():IsType(TYPE_EFFECT) and bit.band(loc,LOCATION_MZONE)~=0 return te:GetHandler():IsType(TYPE_EFFECT) and bit.band(loc,LOCATION_MZONE)~=0
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_QUICK_F) .e("SetType",EFFECT_TYPE_QUICK_F)
.e("SetCode",EVENT_CHAINING) .e("SetCode",EVENT_CHAINING)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp)
return re:GetActivateLocation()==LOCATION_GRAVE end) return re:GetActivateLocation()==LOCATION_GRAVE end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end end) if chk==0 then return true end end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsFacedown() then return end if e:GetHandler():IsFacedown() then return end
Duel.Overlay(e:GetHandler(),re:GetHandler()) Duel.Overlay(e:GetHandler(),re:GetHandler())
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,2)) .e("SetDescription",aux.Stringid(m,2))
.e("SetCategory",CATEGORY_DESTROY) .e("SetCategory",CATEGORY_DESTROY)
.e("SetType",EFFECT_TYPE_QUICK_O) .e("SetType",EFFECT_TYPE_QUICK_O)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,3,REASON_COST) end if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,3,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,3,3,REASON_COST) end) e:GetHandler():RemoveOverlayCard(tp,3,3,REASON_COST) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetChainLimit(aux.FALSE) end) Duel.SetChainLimit(aux.FALSE) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end) end end)
.Return()) .Return())
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,79 +2,79 @@ ...@@ -2,79 +2,79 @@
local m=4231001 local m=4231001
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_TOGRAVE+CATEGORY_TOHAND) .e("SetCategory",CATEGORY_TOGRAVE+CATEGORY_TOHAND)
.e("SetType",EFFECT_TYPE_QUICK_O) .e("SetType",EFFECT_TYPE_QUICK_O)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)--return to hand as cost .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)--return to hand as cost
if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end
Duel.SendtoHand(e:GetHandler(),nil,REASON_COST) Duel.SendtoHand(e:GetHandler(),nil,REASON_COST)
end) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)--if normal spellcaster is onfield .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)--if normal spellcaster is onfield
if chk==0 then return iCount(0,tp,m,1) if chk==0 then return iCount(0,tp,m,1)
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil,4231007) end and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil,4231007) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_DECK)
end) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)--choose if add to hand .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)--choose if add to hand
local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,4231007) local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,4231007)
if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) and g:GetFirst():IsAbleToHand() then if Duel.SelectYesNo(tp,aux.Stringid(m,0)) and g:GetFirst():IsAbleToHand() then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) else Duel.SendtoGrave(g,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) else Duel.SendtoGrave(g,REASON_EFFECT)
end end
else else
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
end end
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_HAND) .e("SetRange",LOCATION_HAND)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,2) if chk==0 then return iCount(0,tp,m,2)
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231006) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231006)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local g=Duel.SelectTarget(tp,Card.IsCode,tp,LOCATION_GRAVE,0,1,1,nil,4231006) local g=Duel.SelectTarget(tp,Card.IsCode,tp,LOCATION_GRAVE,0,1,1,nil,4231006)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND)
end) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231006) and e:GetHandler():IsLocation(LOCATION_HAND) then if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231006) and e:GetHandler():IsLocation(LOCATION_HAND) then
if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) then if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
Duel.Equip(tp,tc,e:GetHandler()) Duel.Equip(tp,tc,e:GetHandler())
end end
end end
end) end)
.Return()) .Return())
end end
function cm.cfilter(c,code) function cm.cfilter(c,code)
return c:IsCode(code) and (c:IsAbleToGrave() or (c:IsAbleToHand() and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil))) return c:IsCode(code) and (c:IsAbleToGrave() or (c:IsAbleToHand() and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil)))
end end
function cm.mfilter(c) function cm.mfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsFaceup() return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsFaceup()
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,79 +2,79 @@ ...@@ -2,79 +2,79 @@
local m=4231002 local m=4231002
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_TOGRAVE+CATEGORY_TOHAND) .e("SetCategory",CATEGORY_TOGRAVE+CATEGORY_TOHAND)
.e("SetType",EFFECT_TYPE_QUICK_O) .e("SetType",EFFECT_TYPE_QUICK_O)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)--return to hand as cost .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)--return to hand as cost
if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end
Duel.SendtoHand(e:GetHandler(),nil,REASON_COST) Duel.SendtoHand(e:GetHandler(),nil,REASON_COST)
end) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)--if normal spellcaster is onfield .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)--if normal spellcaster is onfield
if chk==0 then return iCount(0,tp,m,1) if chk==0 then return iCount(0,tp,m,1)
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil,4231006) end and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil,4231006) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_DECK)
end) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)--choose if add to hand .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)--choose if add to hand
local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,4231006) local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,4231006)
if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then if Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil) then
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) and g:GetFirst():IsAbleToHand() then if Duel.SelectYesNo(tp,aux.Stringid(m,0)) and g:GetFirst():IsAbleToHand() then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) else Duel.SendtoGrave(g,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) else Duel.SendtoGrave(g,REASON_EFFECT)
end end
else else
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
end end
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_HAND) .e("SetRange",LOCATION_HAND)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,2) if chk==0 then return iCount(0,tp,m,2)
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231007) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231007)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local g=Duel.SelectTarget(tp,Card.IsCode,tp,LOCATION_GRAVE,0,1,1,nil,4231007) local g=Duel.SelectTarget(tp,Card.IsCode,tp,LOCATION_GRAVE,0,1,1,nil,4231007)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND)
end) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231007) and e:GetHandler():IsLocation(LOCATION_HAND) then if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,4231007) and e:GetHandler():IsLocation(LOCATION_HAND) then
if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) then if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
Duel.Equip(tp,tc,e:GetHandler()) Duel.Equip(tp,tc,e:GetHandler())
end end
end end
end) end)
.Return()) .Return())
end end
function cm.cfilter(c,code) function cm.cfilter(c,code)
return c:IsCode(code) and (c:IsAbleToGrave() or (c:IsAbleToHand() and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil))) return c:IsCode(code) and (c:IsAbleToGrave() or (c:IsAbleToHand() and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil)))
end end
function cm.mfilter(c) function cm.mfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsFaceup() return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsFaceup()
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,78 +2,78 @@ ...@@ -2,78 +2,78 @@
local m=4231003 local m=4231003
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_HAND) .e("SetRange",LOCATION_HAND)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD) Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD)
end) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,1) if chk==0 then return iCount(0,tp,m,1)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND)
end) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsLocation(LOCATION_HAND) then if e:GetHandler():IsLocation(LOCATION_HAND) then
if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil)then if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil)then
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
end end
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.relfilter,1,nil,tp) end if chk==0 then return Duel.CheckReleaseGroup(tp,cm.relfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,cm.relfilter,1,1,nil,tp) local g=Duel.SelectReleaseGroup(tp,cm.relfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST) end) Duel.Release(g,REASON_COST) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,2) and Duel.IsExistingMatchingCard(cm.deckfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end if chk==0 then return iCount(0,tp,m,2) and Duel.IsExistingMatchingCard(cm.deckfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.deckfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,cm.deckfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end) end end)
.Return()) .Return())
end end
function cm.deckfilter(c,e,tp) function cm.deckfilter(c,e,tp)
return (c:IsCode(4231001) or c:IsCode(4231002)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return (c:IsCode(4231001) or c:IsCode(4231002)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function cm.relfilter(c,tp) function cm.relfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_NORMAL) and Duel.GetMZoneCount(tp,c,tp)>0 return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_NORMAL) and Duel.GetMZoneCount(tp,c,tp)>0
end end
function cm.costfilter(c) function cm.costfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable() return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end end
function cm.thfilter(c) function cm.thfilter(c)
return (c:IsCode(4231004) or c:IsCode(4231005)) and c:IsAbleToHand() return (c:IsCode(4231004) or c:IsCode(4231005)) and c:IsAbleToHand()
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,74 +2,74 @@ ...@@ -2,74 +2,74 @@
local m=4231004 local m=4231004
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetProperty",EFFECT_FLAG_SINGLE_RANGE) .e("SetProperty",EFFECT_FLAG_SINGLE_RANGE)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCode",EFFECT_BATTLE_DESTROY_REDIRECT) .e("SetCode",EFFECT_BATTLE_DESTROY_REDIRECT)
.e("SetValue",LOCATION_REMOVED) .e("SetValue",LOCATION_REMOVED)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) .e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
.e("SetCode",EVENT_BATTLED) .e("SetCode",EVENT_BATTLED)
.e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() local bc=c:GetBattleTarget()
return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end) return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() local bc=c:GetBattleTarget()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1660000) e1:SetReset(RESET_EVENT+0x1660000)
bc:RegisterEffect(e1) bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1660000) e2:SetReset(RESET_EVENT+0x1660000)
bc:RegisterEffect(e2) bc:RegisterEffect(e2)
Duel.Damage(1-tp,bc:GetTextAttack()/2,REASON_BATTLE) Duel.Damage(1-tp,bc:GetTextAttack()/2,REASON_BATTLE)
end) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_SET_ATTACK_FINAL) .e("SetCode",EFFECT_SET_ATTACK_FINAL)
.e("SetProperty",EFFECT_FLAG_SINGLE_RANGE) .e("SetProperty",EFFECT_FLAG_SINGLE_RANGE)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCondition",function(e) local c = e:GetHandler() return .e("SetCondition",function(e) local c = e:GetHandler() return
c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231006) end,1,nil) c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231006) end,1,nil)
and c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231007) end,1,nil) end) and c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231007) end,1,nil) end)
.e("SetValue",function(e,c) return c:GetAttack()*2 end) .e("SetValue",function(e,c) return c:GetAttack()*2 end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
.e("SetCode",EVENT_CHAINING) .e("SetCode",EVENT_CHAINING)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetOperation",aux.chainreg) .e("SetOperation",aux.chainreg)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(51481927,0)) .e("SetDescription",aux.Stringid(51481927,0))
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
.e("SetCode",EVENT_CHAIN_SOLVED) .e("SetCode",EVENT_CHAIN_SOLVED)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) return re and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0 end) and re:GetHandler()~=e:GetHandler() and e:GetHandler():GetFlagEffect(1)>0 end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return end if ep~=tp then return end
if Duel.Damage(tp,100,REASON_EFFECT) and c:IsFaceup() then if Duel.Damage(tp,100,REASON_EFFECT) and c:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(100) e1:SetValue(100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e:GetHandler():RegisterEffect(e1) e:GetHandler():RegisterEffect(e1)
end end) end end)
.Return()) .Return())
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -3,87 +3,87 @@ local m=4231005 ...@@ -3,87 +3,87 @@ local m=4231005
local cm=_G["c"..m] local cm=_G["c"..m]
cm.fit_monster={4231004} cm.fit_monster={4231004}
function cm.initial_effect(c) function cm.initial_effect(c)
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_ACTIVATE) .e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp) return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
and ((ft>-1 and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil,ft)) and ((ft>-1 and Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil,ft))
or (ft>0 and Duel.IsExistingMatchingCard(cm.mfilter,tp,0,LOCATION_MZONE,1,nil,ft))) or (ft>0 and Duel.IsExistingMatchingCard(cm.mfilter,tp,0,LOCATION_MZONE,1,nil,ft)))
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(aux.FALSE) end end) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(aux.FALSE) end end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tg=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if tc then if tc then
if ft>0 then if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=Duel.SelectMatchingCard(tp,cm.mfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,ft) mat=Duel.SelectMatchingCard(tp,cm.mfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,ft)
else else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=Duel.SelectMatchingCard(tp,cm.mfilter,tp,LOCATION_MZONE,0,1,1,nil,ft) mat=Duel.SelectMatchingCard(tp,cm.mfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
end end
tc:SetMaterial(mat) tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat) Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure() tc:CompleteProcedure()
end end) end end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,0)) .e("SetDescription",aux.Stringid(m,0))
.e("SetCategory",CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_GRAVE) .e("SetRange",LOCATION_GRAVE)
.e("SetCountLimit",1,m) .e("SetCountLimit",1,m)
.e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetCost",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end) Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
local mg=Duel.GetMatchingGroup(cm.cfilter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp) local mg=Duel.GetMatchingGroup(cm.cfilter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
if mg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then if mg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.SelectYesNo(tp,aux.Stringid(m,1)) then if Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=mg:Select(tp,1,1,nil) local sg=mg:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end end
end end
end end
end) end)
.Return()) .Return())
end end
function cm.cfilter(c,e,tp) function cm.cfilter(c,e,tp)
return c:IsCode(4231004) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) return c:IsCode(4231004) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true)
end end
function cm.cfilter2(c,e,tp) function cm.cfilter2(c,e,tp)
return c:IsCode(4231000) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SPECIAL,tp,false,false) return c:IsCode(4231000) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SPECIAL,tp,false,false)
end end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsCode(4231004) and c:IsAbleToHand() return c:IsCode(4231004) and c:IsAbleToHand()
end end
function cm.mfilter(c,ft) function cm.mfilter(c,ft)
return c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231006) end,1,nil) return c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231006) end,1,nil)
and c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231007) end,1,nil) and c:GetEquipGroup():IsExists(function(c) return c:IsCode(4231007) end,1,nil)
and (not((c:GetSequence()==5 or c:GetSequence()==6)and ft<=0) or ft>0) and (not((c:GetSequence()==5 or c:GetSequence()==6)and ft<=0) or ft>0)
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
...@@ -2,100 +2,100 @@ ...@@ -2,100 +2,100 @@
local m=4231006 local m=4231006
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c)--red function cm.initial_effect(c)--red
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_EQUIP_LIMIT) .e("SetCode",EFFECT_EQUIP_LIMIT)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE)
.e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end) .e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_EQUIP) .e("SetCategory",CATEGORY_EQUIP)
.e("SetType",EFFECT_TYPE_ACTIVATE) .e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
e:SetLabel(0) e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)end) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)end)
.e("SetOperation",cm.operation) .e("SetOperation",cm.operation)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_EQUIP) .e("SetType",EFFECT_TYPE_EQUIP)
.e("SetCode",EFFECT_IMMUNE_EFFECT) .e("SetCode",EFFECT_IMMUNE_EFFECT)
.e("SetValue",function(e,te) .e("SetValue",function(e,te)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg = Group.FromCards(te:GetOwner()) local sg = Group.FromCards(te:GetOwner())
return not ((te:GetHandler():IsType(TYPE_EQUIP) or te:GetHandler():IsType(TYPE_RITUAL)) and te:GetHandler():IsType(TYPE_SPELL)) and not (g==nil and {(te:GetOwner()~=e:GetHandler():GetEquipTarget() and {false} or {true})[1]} or {g:IsContains(e:GetHandler():GetEquipTarget())})[1] end) return not ((te:GetHandler():IsType(TYPE_EQUIP) or te:GetHandler():IsType(TYPE_RITUAL)) and te:GetHandler():IsType(TYPE_SPELL)) and not (g==nil and {(te:GetOwner()~=e:GetHandler():GetEquipTarget() and {false} or {true})[1]} or {g:IsContains(e:GetHandler():GetEquipTarget())})[1] end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_EQUIP) .e("SetCode",EVENT_EQUIP)
.e("SetRange",0xff) .e("SetRange",0xff)
.e("SetProperty",EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_DELAY)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetEquipTarget()==nil then return false end if e:GetHandler():GetEquipTarget()==nil then return false end
if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL) if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL)
and eg:IsContains(e:GetHandler()) and eg:IsContains(e:GetHandler())
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,4231001,e,tp) end and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,4231001,e,tp) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,4231001,e,tp) local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,4231001,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,0)) .e("SetDescription",aux.Stringid(m,0))
.e("SetCategory",CATEGORY_EQUIP) .e("SetCategory",CATEGORY_EQUIP)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
.e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_TO_GRAVE) .e("SetCode",EVENT_TO_GRAVE)
.e("SetCondition",function (e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function (e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)end) return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.eqfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.eqfilter(chkc) end
if chk==0 then return iCount(0,tp,m,2) and e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return iCount(0,tp,m,2) and e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) end and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
e:SetLabel(1) e:SetLabel(1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end)
.e("SetOperation",cm.operation) .e("SetOperation",cm.operation)
.Return()) .Return())
end end
function cm.eqfilter(c) function cm.eqfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end end
function cm.cfilter(c,code,e,tp) function cm.cfilter(c,code,e,tp)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
if Duel.Equip(tp,c,tc)~=0 if Duel.Equip(tp,c,tc)~=0
and Duel.IsExistingMatchingCard(Card.IsFaceUp,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then and Duel.IsExistingMatchingCard(Card.IsFaceUp,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then
if e:GetLabel()==0 then return end if e:GetLabel()==0 then return end
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
local g = Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g = Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end
end end
end end
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,98 +2,98 @@ ...@@ -2,98 +2,98 @@
local m=4231007 local m=4231007
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c)--red function cm.initial_effect(c)--red
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_EQUIP_LIMIT) .e("SetCode",EFFECT_EQUIP_LIMIT)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE)
.e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end) .e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_EQUIP) .e("SetCategory",CATEGORY_EQUIP)
.e("SetType",EFFECT_TYPE_ACTIVATE) .e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
e:SetLabel(0) e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)end) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)end)
.e("SetOperation",cm.operation) .e("SetOperation",cm.operation)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_EQUIP) .e("SetType",EFFECT_TYPE_EQUIP)
.e("SetCode",EFFECT_CANNOT_BE_EFFECT_TARGET) .e("SetCode",EFFECT_CANNOT_BE_EFFECT_TARGET)
.e("SetProperty",EFFECT_FLAG_IGNORE_IMMUNE) .e("SetProperty",EFFECT_FLAG_IGNORE_IMMUNE)
.e("SetValue",aux.tgoval) .e("SetValue",aux.tgoval)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_SPECIAL_SUMMON) .e("SetCategory",CATEGORY_SPECIAL_SUMMON)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_EQUIP) .e("SetCode",EVENT_EQUIP)
.e("SetRange",0xff) .e("SetRange",0xff)
.e("SetProperty",EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_DELAY)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetEquipTarget()==nil then return false end if e:GetHandler():GetEquipTarget()==nil then return false end
if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL) if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL)
and eg:IsContains(e:GetHandler()) and eg:IsContains(e:GetHandler())
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,4231002,e,tp) end and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,4231002,e,tp) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,4231002,e,tp) local g = Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,4231002,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,0)) .e("SetDescription",aux.Stringid(m,0))
.e("SetCategory",CATEGORY_EQUIP) .e("SetCategory",CATEGORY_EQUIP)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
.e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_TO_GRAVE) .e("SetCode",EVENT_TO_GRAVE)
.e("SetCondition",function (e,tp,eg,ep,ev,re,r,rp) .e("SetCondition",function (e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)end) return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)end)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.eqfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.eqfilter(chkc) end
if chk==0 then return iCount(0,tp,m,2) and e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 if chk==0 then return iCount(0,tp,m,2) and e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) end and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
e:SetLabel(1) e:SetLabel(1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end)
.e("SetOperation",cm.operation) .e("SetOperation",cm.operation)
.Return()) .Return())
end end
function cm.eqfilter(c) function cm.eqfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end end
function cm.cfilter(c,code,e,tp) function cm.cfilter(c,code,e,tp)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
if Duel.Equip(tp,c,tc)~=0 if Duel.Equip(tp,c,tc)~=0
and Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then and Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then
if e:GetLabel()==0 then return end if e:GetLabel()==0 then return end
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
local g = Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g = Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end
end end
end end
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,72 +2,72 @@ ...@@ -2,72 +2,72 @@
local m=4231008 local m=4231008
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_EQUIP_LIMIT) .e("SetCode",EFFECT_EQUIP_LIMIT)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE)
.e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end) .e("SetValue",function(e,c)return c:IsRace(RACE_SPELLCASTER) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_EQUIP) .e("SetType",EFFECT_TYPE_EQUIP)
.e("SetCode",EFFECT_EXTRA_ATTACK) .e("SetCode",EFFECT_EXTRA_ATTACK)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE)
.e("SetRange",LOCATION_SZONE) .e("SetRange",LOCATION_SZONE)
.e("SetValue",function(e)return e:GetHandler():GetEquipTarget():GetEquipCount()-1 end) .e("SetValue",function(e)return e:GetHandler():GetEquipTarget():GetEquipCount()-1 end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_ACTIVATE) .e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN) .e("SetCode",EVENT_FREE_CHAIN)
.e("SetProperty",EFFECT_FLAG_CARD_TARGET) .e("SetProperty",EFFECT_FLAG_CARD_TARGET)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end) Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
if Duel.Equip(tp,c,tc)~=0 then if Duel.Equip(tp,c,tc)~=0 then
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,e) local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_DECK,0,1,1,nil,e)
if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end
end end
end end) end end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_TOHAND) .e("SetCategory",CATEGORY_TOHAND)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_EQUIP) .e("SetCode",EVENT_EQUIP)
.e("SetRange",0xff) .e("SetRange",0xff)
.e("SetProperty",EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_DELAY)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetEquipTarget()==nil then return false end if e:GetHandler():GetEquipTarget()==nil then return false end
if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL) if chk==0 then return iCount(0,tp,m,1) and e:GetHandler():GetEquipTarget():IsType(TYPE_NORMAL)
and eg:IsContains(e:GetHandler()) and eg:IsContains(e:GetHandler())
and Duel.IsExistingMatchingCard(cm.gfilter,tp,LOCATION_GRAVE,0,1,nil) end and Duel.IsExistingMatchingCard(cm.gfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g = Duel.SelectMatchingCard(tp,cm.gfilter,tp,LOCATION_GRAVE,0,1,1,nil) local g = Duel.SelectMatchingCard(tp,cm.gfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end)
.Return()) .Return())
end end
function cm.cfilter(c) function cm.cfilter(c)
return c:IsCode(4231005) and c:IsAbleToHand() return c:IsCode(4231005) and c:IsAbleToHand()
end end
function cm.gfilter(c) function cm.gfilter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function cm.eqfilter(c) function cm.eqfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER)
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
...@@ -2,151 +2,151 @@ ...@@ -2,151 +2,151 @@
local m=4231009 local m=4231009
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
iFunc(c).c("RegisterEffect",iFunc(c) iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,0)) .e("SetDescription",aux.Stringid(m,0))
.e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) .e("SetType",EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_SPSUMMON_SUCCESS) .e("SetCode",EVENT_SPSUMMON_SUCCESS)
.e("SetProperty",EFFECT_FLAG_DELAY) .e("SetProperty",EFFECT_FLAG_DELAY)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,1) and Duel.GetDecktopGroup(tp,3):FilterCount(function(c,e) return c:IsDestructable(e) end,nil,e)==3 end Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end) if chk==0 then return iCount(0,tp,m,1) and Duel.GetDecktopGroup(tp,3):FilterCount(function(c,e) return c:IsDestructable(e) end,nil,e)==3 end Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
if Duel.Destroy(g,REASON_EFFECT)~=0 then if Duel.Destroy(g,REASON_EFFECT)~=0 then
local dmg = g:FilterCount(function(c) return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_DESTROY) and ((c:IsType(Equip) and c:IsType(TYPE_SPELL)) or (c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER)))end,nil)*500 local dmg = g:FilterCount(function(c) return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_DESTROY) and ((c:IsType(Equip) and c:IsType(TYPE_SPELL)) or (c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER)))end,nil)*500
Duel.Damage(1-tp,dmg,REASON_EFFECT) Duel.Damage(1-tp,dmg,REASON_EFFECT)
end end) end end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetDescription",aux.Stringid(m,0)) .e("SetDescription",aux.Stringid(m,0))
.e("SetType",EFFECT_TYPE_IGNITION) .e("SetType",EFFECT_TYPE_IGNITION)
.e("SetRange",LOCATION_MZONE) .e("SetRange",LOCATION_MZONE)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk) .e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return iCount(0,tp,m,2) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(cm.filter1,tp,LOCATION_MZONE,0,1,e:GetHandler()) and Duel.IsExistingTarget(cm.filter2,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return iCount(0,tp,m,2) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(cm.filter1,tp,LOCATION_MZONE,0,1,e:GetHandler()) and Duel.IsExistingTarget(cm.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local g = Duel.SelectTarget(tp,cm.filter2,tp,LOCATION_GRAVE,0,1,1,nil) local g = Duel.SelectTarget(tp,cm.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local g = Duel.SelectMatchingCard(tp,cm.filter1,tp,LOCATION_MZONE,0,1,1,c):GetFirst() local g = Duel.SelectMatchingCard(tp,cm.filter1,tp,LOCATION_MZONE,0,1,1,c):GetFirst()
Duel.Equip(tp,tc,g) Duel.Equip(tp,tc,g)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_RULE) Duel.Destroy(e:GetHandler(),REASON_RULE)
end) end)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end) end end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_SPSUMMON_CONDITION) .e("SetCode",EFFECT_SPSUMMON_CONDITION)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
.e("SetValue",function(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA end) .e("SetValue",function(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_FIELD) .e("SetType",EFFECT_TYPE_FIELD)
.e("SetCode",EFFECT_SPSUMMON_PROC) .e("SetCode",EFFECT_SPSUMMON_PROC)
.e("SetProperty",EFFECT_FLAG_UNCOPYABLE) .e("SetProperty",EFFECT_FLAG_UNCOPYABLE)
.e("SetRange",LOCATION_EXTRA) .e("SetRange",LOCATION_EXTRA)
.e("SetCondition",function(e,c) .e("SetCondition",function(e,c)
if c==nil then return true end if c==nil then return true end
local tp=c:GetControler() local tp=c:GetControler()
return Duel.GetMZoneCount(tp)>-2 and Duel.GetLocationCountFromEx(tp)>0 return Duel.GetMZoneCount(tp)>-2 and Duel.GetLocationCountFromEx(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end) and Duel.IsExistingMatchingCard(cm.spfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp,c) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,cm.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp) local g1=Duel.SelectMatchingCard(tp,cm.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_SZONE,0,1,1,g1:GetFirst()) local g2=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_SZONE,0,1,1,g1:GetFirst())
g1:Merge(g2) g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_COST) end) Duel.SendtoGrave(g1,REASON_COST) end)
.Return()).c("RegisterEffect",iFunc(c) .Return()).c("RegisterEffect",iFunc(c)
.e("SetType",EFFECT_TYPE_SINGLE) .e("SetType",EFFECT_TYPE_SINGLE)
.e("SetCode",EFFECT_FUSION_MATERIAL) .e("SetCode",EFFECT_FUSION_MATERIAL)
.e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) .e("SetProperty",EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
.e("SetCondition",function(e,g,gc,chkfnf) .e("SetCondition",function(e,g,gc,chkfnf)
if g==nil then return true end if g==nil then return true end
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
local f1=cm.filter1 local f1=cm.filter1
local f2=cm.filter2 local f2=cm.filter2
local chkf=bit.band(chkfnf,0xff) local chkf=bit.band(chkfnf,0xff)
local mg=g:Filter(Card.IsCanBeFusionMaterial,nil,e:GetHandler(),true) local mg=g:Filter(Card.IsCanBeFusionMaterial,nil,e:GetHandler(),true)
if gc then if gc then
if not gc:IsCanBeFusionMaterial(e:GetHandler(),true) then return false end if not gc:IsCanBeFusionMaterial(e:GetHandler(),true) then return false end
return (f1(gc) and mg:IsExists(f2,1,gc)) return (f1(gc) and mg:IsExists(f2,1,gc))
or (f2(gc) and mg:IsExists(f1,1,gc)) end or (f2(gc) and mg:IsExists(f1,1,gc)) end
local g1=Group.CreateGroup() local g2=Group.CreateGroup() local fs=false local g1=Group.CreateGroup() local g2=Group.CreateGroup() local fs=false
local tc=mg:GetFirst() local tc=mg:GetFirst()
while tc do while tc do
if f1(tc) then g1:AddCard(tc) if aux.FConditionCheckF(tc,chkf) then fs=true end end if f1(tc) then g1:AddCard(tc) if aux.FConditionCheckF(tc,chkf) then fs=true end end
if f2(tc) then g2:AddCard(tc) if aux.FConditionCheckF(tc,chkf) then fs=true end end if f2(tc) then g2:AddCard(tc) if aux.FConditionCheckF(tc,chkf) then fs=true end end
tc=mg:GetNext() tc=mg:GetNext()
end end
if chkf~=PLAYER_NONE then if chkf~=PLAYER_NONE then
return fs and g1:IsExists(aux.FConditionFilterF2,1,nil,g2) return fs and g1:IsExists(aux.FConditionFilterF2,1,nil,g2)
else return g1:IsExists(aux.FConditionFilterF2,1,nil,g2) end end) else return g1:IsExists(aux.FConditionFilterF2,1,nil,g2) end end)
.e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp) .e("SetOperation",function(e,tp,eg,ep,ev,re,r,rp)
local f1=cm.filter1 local f1=cm.filter1
local f2=cm.filter2 local f2=cm.filter2
local chkf=bit.band(chkfnf,0xff) local chkf=bit.band(chkfnf,0xff)
local g=eg:Filter(Card.IsCanBeFusionMaterial,nil,e:GetHandler(),true) local g=eg:Filter(Card.IsCanBeFusionMaterial,nil,e:GetHandler(),true)
if gc then if gc then
local sg=Group.CreateGroup() local sg=Group.CreateGroup()
if f1(gc) then sg:Merge(g:Filter(f2,gc)) end if f1(gc) then sg:Merge(g:Filter(f2,gc)) end
if f2(gc) then sg:Merge(g:Filter(f1,gc)) end if f2(gc) then sg:Merge(g:Filter(f1,gc)) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
local g1=sg:Select(tp,1,1,nil) local g1=sg:Select(tp,1,1,nil)
Duel.SetFusionMaterial(g1) Duel.SetFusionMaterial(g1)
return return
end end
local sg=g:Filter(aux.FConditionFilterF2c,nil,f1,f2) local sg=g:Filter(aux.FConditionFilterF2c,nil,f1,f2)
local g1=nil local g1=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
if chkf~=PLAYER_NONE then if chkf~=PLAYER_NONE then
g1=sg:FilterSelect(tp,aux.FConditionCheckF,1,1,nil,chkf) g1=sg:FilterSelect(tp,aux.FConditionCheckF,1,1,nil,chkf)
else g1=sg:Select(tp,1,1,nil) end else g1=sg:Select(tp,1,1,nil) end
local tc1=g1:GetFirst() local tc1=g1:GetFirst()
sg:RemoveCard(tc1) sg:RemoveCard(tc1)
local b1=f1(tc1) local b1=f1(tc1)
local b2=f2(tc1) local b2=f2(tc1)
if b1 and not b2 then sg:Remove(aux.FConditionFilterF2r,nil,f1,f2) end if b1 and not b2 then sg:Remove(aux.FConditionFilterF2r,nil,f1,f2) end
if b2 and not b1 then sg:Remove(aux.FConditionFilterF2r,nil,f2,f1) end if b2 and not b1 then sg:Remove(aux.FConditionFilterF2r,nil,f2,f1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
local g2=sg:Select(tp,1,1,nil) local g2=sg:Select(tp,1,1,nil)
g1:Merge(g2) g1:Merge(g2)
Duel.SetFusionMaterial(g1) end) Duel.SetFusionMaterial(g1) end)
.Return()) .Return())
end end
function cm.spfilter1(c,tp) function cm.spfilter1(c,tp)
return cm.filter1(c) and c:IsAbleToGraveAsCost() and c:IsCanBeFusionMaterial() return cm.filter1(c) and c:IsAbleToGraveAsCost() and c:IsCanBeFusionMaterial()
and Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_SZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_SZONE,0,1,nil)
end end
function cm.spfilter2(c) function cm.spfilter2(c)
return cm.filter2(c) and c:IsCanBeFusionMaterial(nil,true) and c:IsAbleToGraveAsCost() and c:IsFaceup() return cm.filter2(c) and c:IsCanBeFusionMaterial(nil,true) and c:IsAbleToGraveAsCost() and c:IsFaceup()
end end
function cm.filter1(c) function cm.filter1(c)
return c:IsRace(RACE_SPELLCASTER) return c:IsRace(RACE_SPELLCASTER)
end end
function cm.filter2(c) function cm.filter2(c)
return c:IsType(TYPE_EQUIP) and c:IsType(TYPE_SPELL) return c:IsType(TYPE_EQUIP) and c:IsType(TYPE_SPELL)
end end
function iCount(name,tp,m,id) function iCount(name,tp,m,id)
return ((name=="get" or name=="set") return ((name=="get" or name=="set")
and {(name=="get" and {(name=="get"
and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])} and {tonumber(((Duel.GetFlagEffect(tp,m)==nil) and {0} or {Duel.GetFlagEffect(tp,m)})[1])}
or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]} or { Debug.Message("","请使用Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)") })[1]}
or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1] or {(bit.band(iCount("get",tp,m,id),math.pow(2,id-1))==0 and {true} or {false})[1]})[1]
end end
function iFunc(c,x) function iFunc(c,x)
local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1] local __this = (aux.GetValueType(c) == "Card" and {(x == nil and {Effect.CreateEffect(c)} or {x})[1]} or {x})[1]
local fe = function(name,...) (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) return iFunc(c,__this) end local fe = function(name,...) if name =="RegisterEffect" then c:RegisterEffect(__this:Clone()) else (type(__this[name])=="function" and {__this[name]} or {""})[1](__this,...) end return iFunc(c,__this) end
local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end local fc = function(name,...) this = (type(c[name])=="function" and {c[name]} or {""})[1](c,...) return iFunc(c,c) end
local func ={e = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end} local func ={e = fe,Clone = fe,c = fc,g = fc,v = function() return this end,Return = function() return __this:Clone() end}
return func return func
end end
\ No newline at end of file
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