Commit c0e38532 authored by mercury233's avatar mercury233

fix CardId name conflict

parent 37c22985
......@@ -12,7 +12,7 @@ namespace WindBot.Game.AI.Decks
[Deck("MathMech", "AI_Mathmech")]
public class MathmechExecutor : DefaultExecutor
{
public class CardID
public class CardId
{
public const int MathmechNebla = 53577438;
public const int MathmechSigma = 27182739;
......@@ -45,47 +45,47 @@ namespace WindBot.Game.AI.Decks
public MathmechExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.Activate, CardID.raigeki ,when_raigeki);
AddExecutor(ExecutorType.Activate, CardID.upstartGoblin);
AddExecutor(ExecutorType.Activate, CardID.OneTimePasscode);
AddExecutor(ExecutorType.SpellSet, CardID.threanteningRoar);
AddExecutor(ExecutorType.Activate,CardID.cosmicCyclone , when_cosmic);
AddExecutor(ExecutorType.Activate,CardID.lightningStorm ,lightstorm_target);
AddExecutor(ExecutorType.Activate,CardID.foolishBurial,foolish_burial_target);
AddExecutor(ExecutorType.Activate,CardID.mathmechEquation,mathmech_equation_target);
AddExecutor(ExecutorType.Activate,CardID.PotOfDesires);
AddExecutor(ExecutorType.Activate, CardId.raigeki ,when_raigeki);
AddExecutor(ExecutorType.Activate, CardId.upstartGoblin);
AddExecutor(ExecutorType.Activate, CardId.OneTimePasscode);
AddExecutor(ExecutorType.SpellSet, CardId.threanteningRoar);
AddExecutor(ExecutorType.Activate,CardId.cosmicCyclone , when_cosmic);
AddExecutor(ExecutorType.Activate,CardId.lightningStorm ,lightstorm_target);
AddExecutor(ExecutorType.Activate,CardId.foolishBurial,foolish_burial_target);
AddExecutor(ExecutorType.Activate,CardId.mathmechEquation,mathmech_equation_target);
AddExecutor(ExecutorType.Activate,CardId.PotOfDesires);
AddExecutor(ExecutorType.Summon, CardID.MathmechNebla);
AddExecutor(ExecutorType.Summon,CardID.BalancerLord );
AddExecutor(ExecutorType.Summon, CardID.Mathmechdouble);
AddExecutor(ExecutorType.Summon, CardID.MathmechSubtra);
AddExecutor(ExecutorType.Summon, CardID.MathmechAddition);
AddExecutor(ExecutorType.Summon, CardID.MathmechDivision);
AddExecutor(ExecutorType.Summon, CardID.MathmechDivision);
AddExecutor(ExecutorType.Activate, CardID.MathmechSigma);
AddExecutor(ExecutorType.Activate,CardID.threanteningRoar);
AddExecutor(ExecutorType.Summon, CardId.MathmechNebla);
AddExecutor(ExecutorType.Summon,CardId.BalancerLord );
AddExecutor(ExecutorType.Summon, CardId.Mathmechdouble);
AddExecutor(ExecutorType.Summon, CardId.MathmechSubtra);
AddExecutor(ExecutorType.Summon, CardId.MathmechAddition);
AddExecutor(ExecutorType.Summon, CardId.MathmechDivision);
AddExecutor(ExecutorType.Summon, CardId.MathmechDivision);
AddExecutor(ExecutorType.Activate, CardId.MathmechSigma);
AddExecutor(ExecutorType.Activate,CardId.threanteningRoar);
//xyz summons
AddExecutor(ExecutorType.SpSummon, CardID.Mathmechalem, when_Mathmechalem);
AddExecutor(ExecutorType.SpSummon, CardId.Mathmechalem, when_Mathmechalem);
//xyz effects
AddExecutor(ExecutorType.Activate, CardID.Mathmechalem, mathchalenEffect);
AddExecutor(ExecutorType.Activate, CardId.Mathmechalem, mathchalenEffect);
//Synchro
AddExecutor(ExecutorType.SpSummon, CardID.MathmechFinalSigma , FinalSigmaSummon);
AddExecutor(ExecutorType.SpSummon, CardId.MathmechFinalSigma , FinalSigmaSummon);
AddExecutor(ExecutorType.Activate, CardID.Mathmechdouble, doubleEffect);
AddExecutor(ExecutorType.Activate, CardId.Mathmechdouble, doubleEffect);
//normal effects
AddExecutor(ExecutorType.Activate, CardID.MathmechNebla, NeblaEffect);
AddExecutor(ExecutorType.Activate,CardID.MathmechDivision , divisionEffect);
AddExecutor(ExecutorType.Activate,CardID.BalancerLord , active_balancer);
AddExecutor(ExecutorType.Activate, CardID.MathmechSubtra , whom_subtra);
AddExecutor(ExecutorType.Activate, CardID.MathmechAddition , whom_addition);
AddExecutor(ExecutorType.Activate, CardId.MathmechNebla, NeblaEffect);
AddExecutor(ExecutorType.Activate,CardId.MathmechDivision , divisionEffect);
AddExecutor(ExecutorType.Activate,CardId.BalancerLord , active_balancer);
AddExecutor(ExecutorType.Activate, CardId.MathmechSubtra , whom_subtra);
AddExecutor(ExecutorType.Activate, CardId.MathmechAddition , whom_addition);
//spell effects
AddExecutor(ExecutorType.Activate, CardID.cynetmining , how_to_cynet_mine);
AddExecutor(ExecutorType.SpSummon, CardID.MathmechMagma, MagmaSummon);
AddExecutor(ExecutorType.Activate,CardID.MathmechFinalSigma);
AddExecutor(ExecutorType.Activate,CardID.MathmechMagma);
AddExecutor(ExecutorType.Activate, CardId.cynetmining , how_to_cynet_mine);
AddExecutor(ExecutorType.SpSummon, CardId.MathmechMagma, MagmaSummon);
AddExecutor(ExecutorType.Activate,CardId.MathmechFinalSigma);
AddExecutor(ExecutorType.Activate,CardId.MathmechMagma);
//function
......@@ -155,9 +155,9 @@ namespace WindBot.Game.AI.Decks
private bool active_balancer()
{
if (Bot.HasInHand(CardID.MathmechNebla))
if (Bot.HasInHand(CardId.MathmechNebla))
{
AI.SelectCard(CardID.MathmechNebla);
AI.SelectCard(CardId.MathmechNebla);
return true;
}
else
......@@ -182,9 +182,9 @@ namespace WindBot.Game.AI.Decks
private bool mathmech_equation_target()
{
if (Bot.HasInGraveyard(CardID.MathmechNebla))
if (Bot.HasInGraveyard(CardId.MathmechNebla))
{
AI.SelectCard(CardID.MathmechNebla);
AI.SelectCard(CardId.MathmechNebla);
return true;
}
else
......@@ -196,29 +196,29 @@ namespace WindBot.Game.AI.Decks
private bool foolish_burial_target()
{
AI.SelectCard(CardID.MathmechNebla);
AI.SelectCard(CardId.MathmechNebla);
return true;
}
private bool how_to_cynet_mine()
{
AI.SelectCard(Util.GetWorstBotMonster());
if (!Bot.HasInHandOrInMonstersZoneOrInGraveyard(CardID.MathmechSigma))
if (!Bot.HasInHandOrInMonstersZoneOrInGraveyard(CardId.MathmechSigma))
{
AI.SelectNextCard(CardID.MathmechSigma);
AI.SelectNextCard(CardId.MathmechSigma);
return true;
}
return true;
}
private bool when_Mathmechalem()
{
if (Bot.HasInMonstersZone(CardID.MathmechNebla)){
if (Bot.HasInMonstersZone(CardId.MathmechNebla)){
return false;
}
else if(Bot.HasInMonstersZone(CardID.MathmechSigma) && Bot.HasInMonstersZone(CardID.Mathmechdouble))
else if(Bot.HasInMonstersZone(CardId.MathmechSigma) && Bot.HasInMonstersZone(CardId.Mathmechdouble))
{
return false;
}
else if (Bot.HasInMonstersZone(CardID.Mathmechalem))
else if (Bot.HasInMonstersZone(CardId.Mathmechalem))
{
return false;
}
......@@ -233,7 +233,7 @@ namespace WindBot.Game.AI.Decks
{
return false;
}
if ((Bot.HasInMonstersZone(CardID.Mathmechdouble) && (( Bot.HasInMonstersZone(CardID.MathmechSigma)) || Bot.HasInMonstersZone(CardID.MathmechNebla))))
if ((Bot.HasInMonstersZone(CardId.Mathmechdouble) && (( Bot.HasInMonstersZone(CardId.MathmechSigma)) || Bot.HasInMonstersZone(CardId.MathmechNebla))))
{
AI.SelectPosition(CardPosition.Attack);
try { AI.SelectPlace(Zones.ExtraMonsterZones); }
......@@ -249,16 +249,16 @@ namespace WindBot.Game.AI.Decks
}
private bool NeblaEffect()
{
bool a = Bot.HasInMonstersZone(CardID.MathmechSubtra) || Bot.HasInMonstersZone(CardID.securitytoken) || Bot.HasInMonstersZone(CardID.MathmechSigma) || Bot.HasInMonstersZone(CardID.MathmechAddition) || Bot.HasInMonstersZone(CardID.Mathmechalem) || Bot.HasInMonstersZone(CardID.MathmechDivision);
bool a = Bot.HasInMonstersZone(CardId.MathmechSubtra) || Bot.HasInMonstersZone(CardId.securitytoken) || Bot.HasInMonstersZone(CardId.MathmechSigma) || Bot.HasInMonstersZone(CardId.MathmechAddition) || Bot.HasInMonstersZone(CardId.Mathmechalem) || Bot.HasInMonstersZone(CardId.MathmechDivision);
if (a)
{
List<int> cards = new List<int>();
cards.Add(CardID.MathmechSigma);
cards.Add(CardID.MathmechSubtra);
cards.Add(CardID.MathmechAddition);
cards.Add(item:CardID.MathmechDivision);
cards.Add(item:CardID.Mathmechalem);
cards.Add(CardID.securitytoken);
cards.Add(CardId.MathmechSigma);
cards.Add(CardId.MathmechSubtra);
cards.Add(CardId.MathmechAddition);
cards.Add(item:CardId.MathmechDivision);
cards.Add(item:CardId.Mathmechalem);
cards.Add(CardId.securitytoken);
int u = 0;
List<ClientCard> monsters = Bot.GetMonstersInMainZone();
for (int i = 0; i < monsters.Count; i++)
......@@ -270,11 +270,11 @@ namespace WindBot.Game.AI.Decks
}
else
{
u = CardID.securitytoken;
u = CardId.securitytoken;
}
}
AI.SelectCard(CardID.securitytoken);
AI.SelectNextCard(CardID.Mathmechdouble);
AI.SelectCard(CardId.securitytoken);
AI.SelectNextCard(CardId.Mathmechdouble);
return true;
......@@ -290,7 +290,7 @@ namespace WindBot.Game.AI.Decks
}
private bool doubleEffect()
{
if (Bot.HasInMonstersZone(CardID.MathmechNebla) || Bot.HasInMonstersZone(CardID.MathmechSigma))
if (Bot.HasInMonstersZone(CardId.MathmechNebla) || Bot.HasInMonstersZone(CardId.MathmechSigma))
{
return true;
};
......@@ -311,32 +311,32 @@ namespace WindBot.Game.AI.Decks
{
return false;
}
if ( (Bot.HasInHandOrInGraveyard(CardID.MathmechNebla) && !Bot.HasInMonstersZone(CardID.MathmechNebla)) && (Card.Location == CardLocation.FieldZone && Card.HasXyzMaterial(0)) )
if ( (Bot.HasInHandOrInGraveyard(CardId.MathmechNebla) && !Bot.HasInMonstersZone(CardId.MathmechNebla)) && (Card.Location == CardLocation.FieldZone && Card.HasXyzMaterial(0)) )
{
AI.SelectCard(CardID.Mathmechalem);
AI.SelectNextCard(CardID.MathmechNebla);
AI.SelectCard(CardId.Mathmechalem);
AI.SelectNextCard(CardId.MathmechNebla);
return true;
}
if (Bot.HasInHandOrInGraveyard(CardID.Mathmechdouble) &&
(Bot.HasInMonstersZone(CardID.MathmechNebla) || Bot.HasInMonstersZone(CardID.MathmechSigma)) &&
if (Bot.HasInHandOrInGraveyard(CardId.Mathmechdouble) &&
(Bot.HasInMonstersZone(CardId.MathmechNebla) || Bot.HasInMonstersZone(CardId.MathmechSigma)) &&
Card.Location == CardLocation.FieldZone && Card.HasXyzMaterial(0))
{
AI.SelectCard(CardID.Mathmechalem);
AI.SelectNextCard(CardID.Mathmechdouble);
AI.SelectCard(CardId.Mathmechalem);
AI.SelectNextCard(CardId.Mathmechdouble);
return true;
}
if (!Bot.HasInHandOrInGraveyard(CardID.MathmechNebla) && Card.HasXyzMaterial(2))
if (!Bot.HasInHandOrInGraveyard(CardId.MathmechNebla) && Card.HasXyzMaterial(2))
{
AI.SelectCard(CardID.MathmechNebla);
AI.SelectThirdCard(CardID.MathmechNebla);
AI.SelectCard(CardId.MathmechNebla);
AI.SelectThirdCard(CardId.MathmechNebla);
return true;
}
if (!Bot.HasInHandOrInGraveyard(CardID.MathmechSigma) && Card.HasXyzMaterial(2))
if (!Bot.HasInHandOrInGraveyard(CardId.MathmechSigma) && Card.HasXyzMaterial(2))
{
AI.SelectCard(CardID.MathmechSigma);
AI.SelectThirdCard(CardID.MathmechSigma);
AI.SelectCard(CardId.MathmechSigma);
AI.SelectThirdCard(CardId.MathmechSigma);
return true;
}
else
......@@ -349,12 +349,12 @@ namespace WindBot.Game.AI.Decks
private bool MagmaSummon()
{
if (Bot.HasInMonstersZone(CardID.MathmechNebla))
if (Bot.HasInMonstersZone(CardId.MathmechNebla))
{
return false;
}
if (Bot.HasInMonstersZone(CardID.MathmechSigma) && Bot.HasInMonstersZone(CardID.Mathmechdouble))
if (Bot.HasInMonstersZone(CardId.MathmechSigma) && Bot.HasInMonstersZone(CardId.Mathmechdouble))
{
return false;
}
......@@ -366,7 +366,7 @@ namespace WindBot.Game.AI.Decks
public override int OnSelectPlace(int cardId, int player, CardLocation location, int available)
{
if (cardId == CardID.MathmechFinalSigma)
if (cardId == CardId.MathmechFinalSigma)
{
if ((Zones.z5 & available) > 0) return Zones.z5;
if ((Zones.z6 & available) > 0) return Zones.z6;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment