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ygopro2
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mercury233
ygopro2
Commits
664226a3
Commit
664226a3
authored
Mar 11, 2019
by
Unicorn369
Browse files
Options
Browse Files
Download
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Plain Diff
Upgrade to Unity5.6.7f1
parent
a8515cc4
Changes
14
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Showing
14 changed files
with
230 additions
and
479 deletions
+230
-479
AI_core_vs2017solution/build/gmake.linux/Makefile
AI_core_vs2017solution/build/gmake.linux/Makefile
+1
-7
AI_core_vs2017solution/build/gmake.linux/sqlite3.make
AI_core_vs2017solution/build/gmake.linux/sqlite3.make
+0
-132
Assets/SibylSystem/AppLanguage.cs
Assets/SibylSystem/AppLanguage.cs
+0
-121
Assets/SibylSystem/AppLanguage.cs.meta
Assets/SibylSystem/AppLanguage.cs.meta
+0
-12
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+30
-31
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
+2
-2
Assets/StreamingAssets/null.png
Assets/StreamingAssets/null.png
+0
-0
Assets/StreamingAssets/null.png.meta
Assets/StreamingAssets/null.png.meta
+0
-8
Assets/StreamingAssets/ygocore.zip
Assets/StreamingAssets/ygocore.zip
+0
-0
Assets/UnityVS/Editor/SyntaxTree.Mono.Cecil.dll.meta
Assets/UnityVS/Editor/SyntaxTree.Mono.Cecil.dll.meta
+32
-1
Assets/transUI/prefab/trans_selectDeck.prefab
Assets/transUI/prefab/trans_selectDeck.prefab
+161
-161
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
ProjectSettings/ProjectVersion.txt
ProjectSettings/ProjectVersion.txt
+1
-1
README.md
README.md
+2
-2
No files found.
AI_core_vs2017solution/build/gmake.linux/Makefile
View file @
664226a3
...
...
@@ -6,22 +6,17 @@ ifndef config
endif
export
config
PROJECTS
:=
sqlite3
ocgcore
PROJECTS
:=
ocgcore
.PHONY
:
all clean help $(PROJECTS)
all
:
$(PROJECTS)
sqlite3
:
@
echo
"==== Building sqlite3 (
$(config)
) ===="
@
${MAKE}
--no-print-directory
-C
.
-f
sqlite3.make
ocgcore
:
@
echo
"==== Building ocgcore (
$(config)
) ===="
@
${MAKE}
--no-print-directory
-C
.
-f
ocgcore.make
clean
:
@
${MAKE}
--no-print-directory
-C
.
-f
sqlite3.make clean
@
${MAKE}
--no-print-directory
-C
.
-f
ocgcore.make clean
help
:
...
...
@@ -34,7 +29,6 @@ help:
@
echo
"TARGETS:"
@
echo
" all (default)"
@
echo
" clean"
@
echo
" sqlite3"
@
echo
" ocgcore"
@
echo
""
@
echo
"For more information, see http://industriousone.com/premake/quick-start"
AI_core_vs2017solution/build/gmake.linux/sqlite3.make
deleted
100644 → 0
View file @
a8515cc4
# GNU Make project makefile autogenerated by Premake
ifndef
config
config
=
release
endif
ifndef
verbose
SILENT
=
@
endif
ifndef
CC
CC
=
gcc
endif
ifndef
CXX
CXX
=
g++
endif
ifndef
AR
AR
=
ar
endif
ifeq
($(config),release)
OBJDIR
=
../../obj/Linux/x86_64/sqlite3
TARGETDIR
=
../../bin/x86_64
TARGET
=
$(TARGETDIR)
/libsqlite3.so
DEFINES
+=
-DLUA_USE_LINUX
INCLUDES
+=
CPPFLAGS
+=
-MMD
-MP
$(DEFINES)
$(INCLUDES)
CFLAGS
+=
$(CPPFLAGS)
$(ARCH)
-Os
-fPIC
-fno-strict-aliasing
-Wno-multichar
CXXFLAGS
+=
$(CFLAGS)
LDFLAGS
+=
-s
-shared
LIBS
+=
RESFLAGS
+=
$(DEFINES)
$(INCLUDES)
LDDEPS
+=
LINKCMD
=
$(CXX)
-o
$(TARGET)
$(OBJECTS)
$(LDFLAGS)
$(RESOURCES)
$(ARCH)
$(LIBS)
define
PREBUILDCMDS
endef
define
PRELINKCMDS
endef
define
POSTBUILDCMDS
endef
endif
ifeq
($(config),release32)
OBJDIR
=
../../obj/Linux/x86/sqlite3
TARGETDIR
=
../../bin/x86
TARGET
=
$(TARGETDIR)
/libsqlite3.so
DEFINES
+=
-DLUA_USE_LINUX
INCLUDES
+=
CPPFLAGS
+=
-MMD
-MP
$(DEFINES)
$(INCLUDES)
CFLAGS
+=
$(CPPFLAGS)
$(ARCH)
-Os
-m32
-fPIC
-fno-strict-aliasing
-Wno-multichar
CXXFLAGS
+=
$(CFLAGS)
LDFLAGS
+=
-s
-shared
-m32
-L
/usr/lib32
LIBS
+=
RESFLAGS
+=
$(DEFINES)
$(INCLUDES)
LDDEPS
+=
LINKCMD
=
$(CXX)
-o
$(TARGET)
$(OBJECTS)
$(LDFLAGS)
$(RESOURCES)
$(ARCH)
$(LIBS)
define
PREBUILDCMDS
endef
define
PRELINKCMDS
endef
define
POSTBUILDCMDS
endef
endif
OBJECTS
:=
\
$(OBJDIR)
/sqlite3.o
\
RESOURCES
:=
\
SHELLTYPE
:=
msdos
ifeq
(,$(ComSpec)$(COMSPEC))
SHELLTYPE
:=
posix
endif
ifeq
(/bin,$(findstring /bin,$(SHELL)))
SHELLTYPE
:=
posix
endif
.PHONY
:
clean prebuild prelink
all
:
$(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@
:
$(TARGET)
:
$(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)
@
echo
Linking sqlite3
$(SILENT)
$(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR)
:
@
echo
Creating
$(TARGETDIR)
ifeq
(posix,$(SHELLTYPE))
$(SILENT)
mkdir
-p
$(TARGETDIR)
else
$(SILENT)
mkdir
$(
subst
/,
\\
,
$(TARGETDIR)
)
endif
$(OBJDIR)
:
@
echo
Creating
$(OBJDIR)
ifeq
(posix,$(SHELLTYPE))
$(SILENT)
mkdir
-p
$(OBJDIR)
else
$(SILENT)
mkdir
$(
subst
/,
\\
,
$(OBJDIR)
)
endif
clean
:
@
echo
Cleaning sqlite3
ifeq
(posix,$(SHELLTYPE))
$(SILENT)
rm
-f
$(TARGET)
$(SILENT)
rm
-rf
$(OBJDIR)
else
$(SILENT)
if
exist
$(
subst
/,
\\
,
$(TARGET)
)
del
$(
subst
/,
\\
,
$(TARGET)
)
$(SILENT)
if
exist
$(
subst
/,
\\
,
$(OBJDIR)
)
rmdir
/s /q
$(
subst
/,
\\
,
$(OBJDIR)
)
endif
prebuild
:
$(PREBUILDCMDS)
prelink
:
$(PRELINKCMDS)
ifneq
(,$(PCH))
$(GCH)
:
$(PCH)
@
echo
$(
notdir
$<
)
-
$(SILENT)
cp
$<
$(OBJDIR)
$(SILENT)
$(CXX)
$(CXXFLAGS)
-o
"
$@
"
-c
"
$<
"
endif
$(OBJDIR)/sqlite3.o
:
../../ocgcore/sqlite3.c
@
echo
$(
notdir
$<
)
$(SILENT)
$(CC)
$(CFLAGS)
-o
"
$@
"
-c
"
$<
"
-include
$(OBJECTS:%.o=%.d)
Assets/SibylSystem/AppLanguage.cs
deleted
100644 → 0
View file @
a8515cc4
using
UnityEngine
;
using
System.IO
;
public
class
AppLanguage
{
public
static
string
CN
=
"/zh-CN"
;
//简体中文(中国) ChineseSimplified
public
static
string
TW
=
"/zh-TW"
;
//繁体中文(台湾) ChineseTraditional
public
static
string
Chinese
=
"/Chinese"
;
//汉语
public
static
string
US
=
"/en-US"
;
//英语(美国) English
public
static
string
FR
=
"/fr-FR"
;
//法语(法国) French
public
static
string
DE
=
"/de-DE"
;
//德语(德国) German
public
static
string
IT
=
"/it-IT"
;
//意大利语(意大利) Italian
public
static
string
JP
=
"/ja-JP"
;
//日语(日本) Japanese
public
static
string
KR
=
"/ko-KR"
;
//韩语(韩国) Korean
public
static
string
ES
=
"/es-ES"
;
//西班牙语(西班牙) Spanish
public
static
string
Null
=
""
;
//Unknown
//public static string Null = "en-WW"; //English
/*public static string LanguageDir()
{
if (Application.systemLanguage == SystemLanguage.ChineseSimplified) { //可能无法识别
return CN; //中文简体
} else if (Application.systemLanguage == SystemLanguage.ChineseTraditional) {//可能无法识别
return TW; //中文繁體
} else if (Application.systemLanguage == SystemLanguage.Chinese) {
return CN; //中文
} else if (Application.systemLanguage == SystemLanguage.English) {
return US; //English
} else if (Application.systemLanguage == SystemLanguage.French) {
return FR; //Français
} else if (Application.systemLanguage == SystemLanguage.German) {
return DE; //Deutsch
} else if (Application.systemLanguage == SystemLanguage.Italian) {
return IT; //Italiano
} else if (Application.systemLanguage == SystemLanguage.Japanese) {
return JP; //日本語
} else if (Application.systemLanguage == SystemLanguage.Korean) {
return KR; //한국어
} else if (Application.systemLanguage == SystemLanguage.Spanish) {
return ES; //Español
} else {
return Null;
}
}*/
public
static
string
LanguageDir
()
{
if
(
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
)
{
//可能无法识别
if
(
Directory
.
Exists
(
"cdb/zh-CN"
)
&&
Directory
.
Exists
(
"config/zh-CN"
))
{
return
CN
;
//中文简体
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
//可能无法识别
if
(
Directory
.
Exists
(
"cdb/zh-TW"
)
&&
Directory
.
Exists
(
"config/zh-TW"
))
{
return
TW
;
//中文繁體
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
)
{
if
(
Directory
.
Exists
(
"cdb/Chinese"
)
&&
Directory
.
Exists
(
"config/Chinese"
))
{
return
Chinese
;
//汉语
}
else
if
(
Directory
.
Exists
(
"cdb/zh-CN"
)
&&
Directory
.
Exists
(
"config/zh-CN"
))
{
return
CN
;
//中文简体
}
else
if
(
Directory
.
Exists
(
"cdb/zh-TW"
)
&&
Directory
.
Exists
(
"config/zh-TW"
))
{
return
TW
;
//中文繁體
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
English
)
{
if
(
Directory
.
Exists
(
"cdb/en-US"
)
&&
Directory
.
Exists
(
"config/en-US"
))
{
return
US
;
//English
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
French
)
{
if
(
Directory
.
Exists
(
"cdb/fr-FR"
)
&&
Directory
.
Exists
(
"config/fr-FR"
))
{
return
FR
;
//Français
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
German
)
{
if
(
Directory
.
Exists
(
"cdb/de-DE"
)
&&
Directory
.
Exists
(
"config/de-DE"
))
{
return
DE
;
//Deutsch
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Italian
)
{
if
(
Directory
.
Exists
(
"cdb/it-IT"
)
&&
Directory
.
Exists
(
"config/it-IT"
))
{
return
IT
;
//Italiano
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Japanese
)
{
if
(
Directory
.
Exists
(
"cdb/ja-JP"
)
&&
Directory
.
Exists
(
"config/ja-JP"
))
{
return
JP
;
//日本語
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Korean
)
{
if
(
Directory
.
Exists
(
"cdb/ko-KR"
)
&&
Directory
.
Exists
(
"config/ko-KR"
))
{
return
KR
;
//한국어
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Spanish
)
{
if
(
Directory
.
Exists
(
"cdb/es-ES"
)
&&
Directory
.
Exists
(
"config/es-ES"
))
{
return
ES
;
//Español
}
else
{
return
Null
;
}
}
else
{
return
Null
;
}
}
}
\ No newline at end of file
Assets/SibylSystem/AppLanguage.cs.meta
deleted
100644 → 0
View file @
a8515cc4
fileFormatVersion: 2
guid: 4778973ded4d5c445b9ca998391a2c29
timeCreated: 1538811664
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/Program.cs
View file @
664226a3
...
...
@@ -274,7 +274,7 @@ public class Program : MonoBehaviour
public
static
float
verticleScale
=
5f
;
//YGOPro2 Path (https://github.com/Unicorn369/YGOPro2_Droid/tree/Test)
//YGOPro2 Path (https://github.com/Unicorn369/YGOPro2_Droid/tree/Test)
//Multi-language support
public
static
string
ANDROID_GAME_PATH
=
"/storage/emulated/0/ygocore/"
;
//YGOMobile Path
void
initialize
()
...
...
@@ -285,7 +285,7 @@ public class Program : MonoBehaviour
#elif UNITY_ANDROID //Android
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version1.
0
.txt"
))
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version1.
1
.txt"
))
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygocore.zip"
;
var
www
=
new
WWW
(
filePath
);
...
...
@@ -299,7 +299,7 @@ public class Program : MonoBehaviour
#elif UNITY_IPHONE //iPhone
string
GamePaths
=
Application
.
persistentDataPath
+
"/ygopro2/"
;
if
(!
File
.
Exists
(
GamePaths
+
"updates/version1.
0
.txt"
))
if
(!
File
.
Exists
(
GamePaths
+
"updates/version1.
1
.txt"
))
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygocore.zip"
;
var
www
=
new
WWW
(
filePath
);
...
...
@@ -323,7 +323,6 @@ public class Program : MonoBehaviour
{
//UpdateClient();
InterString
.
initialize
(
"config/translation.conf"
);
//InterString.initialize("config" + AppLanguage.LanguageDir() + "/translation.conf"); //System Language
GameTextureManager
.
initialize
();
Config
.
initialize
(
"config/config.conf"
);
GameStringManager
.
initialize
(
"strings.conf"
);
//YGOMobile Paths
...
...
@@ -338,25 +337,9 @@ public class Program : MonoBehaviour
YGOSharp
.
BanlistManager
.
initialize
(
"lflist.conf"
);
//YGOMobile Paths
YGOSharp
.
CardsManager
.
initialize
(
"cards.cdb"
);
//YGOMobile Paths
/*FileInfo[] fileInfos = (new DirectoryInfo("cdb")).GetFiles().OrderByDescending(x => x.Name).ToArray();
//FileInfo[] fileInfos = (new DirectoryInfo("cdb" + AppLanguage.LanguageDir())).GetFiles().OrderByDescending(x => x.Name).ToArray();//System Language
for (int i = 0; i < fileInfos.Length; i++)
{
if (fileInfos[i].Name.Length > 4)
{
if (fileInfos[i].Name.Substring(fileInfos[i].Name.Length - 4, 4) == ".cdb")
{
YGOSharp.CardsManager.initialize("cdb/" + fileInfos[i].Name);
//YGOSharp.CardsManager.initialize("cdb" + AppLanguage.LanguageDir() + "/" + fileInfos[i].Name);//System Language
}
}
}*/
if
(
Directory
.
Exists
(
"expansions"
))
//if (Directory.Exists("expansions" + AppLanguage.LanguageDir()))//System Language
{
FileInfo
[]
fileInfos
=
(
new
DirectoryInfo
(
"expansions"
)).
GetFiles
().
OrderByDescending
(
x
=>
x
.
Name
).
ToArray
();
//fileInfos = (new DirectoryInfo("expansions" + AppLanguage.LanguageDir())).GetFiles().OrderByDescending(x => x.Name).ToArray();//System Language
for
(
int
i
=
0
;
i
<
fileInfos
.
Length
;
i
++)
{
if
(
fileInfos
[
i
].
Name
.
Length
>
4
)
...
...
@@ -364,17 +347,14 @@ public class Program : MonoBehaviour
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".cdb"
)
{
YGOSharp
.
CardsManager
.
initialize
(
"expansions/"
+
fileInfos
[
i
].
Name
);
//YGOSharp.CardsManager.initialize("expansions" + AppLanguage.LanguageDir() + "/" + fileInfos[i].Name);
}
}
}
}
if
(
Directory
.
Exists
(
"pack"
))
{
FileInfo
[]
fileInfos
=
(
new
DirectoryInfo
(
"pack"
)).
GetFiles
();
//fileInfos = (new DirectoryInfo("pack" + AppLanguage.LanguageDir())).GetFiles();
for
(
int
i
=
0
;
i
<
fileInfos
.
Length
;
i
++)
{
if
(
fileInfos
[
i
].
Name
.
Length
>
3
)
...
...
@@ -382,7 +362,6 @@ public class Program : MonoBehaviour
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
3
,
3
)
==
".db"
)
{
YGOSharp
.
PacksManager
.
initialize
(
"pack/"
+
fileInfos
[
i
].
Name
);
//YGOSharp.PacksManager.initialize("pack" + AppLanguage.LanguageDir() + "/" + fileInfos[i].Name);
}
}
}
...
...
@@ -393,12 +372,11 @@ public class Program : MonoBehaviour
#if UNITY_ANDROID //Android Java Test
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
if
(!
File
.
Exists
(
"updates/image_version1.0.txt"
))
//用于检查更新
{
if
(
File
.
Exists
(
"pics.zip"
))
//YGOMobile内置的卡图包
if
(!
File
.
Exists
(
"updates/image_version1.1.txt"
))
//用于检查更新
{
if
(
File
.
Exists
(
"pics.zip"
))
{
//YGOMobile内置的卡图包
jo
.
Call
(
"doExtractZipFile"
,
"pics.zip"
,
ANDROID_GAME_PATH
);
File
.
Create
(
"updates/image_version1.
0
.txt"
);
File
.
Create
(
"updates/image_version1.
1
.txt"
);
}
else
{
jo
.
Call
(
"showToast"
,
"没有发现卡图包,是否未安装YGOMobile"
);
}
...
...
@@ -1004,6 +982,14 @@ public class Program : MonoBehaviour
#
region
MonoBehaviors
private
float
LastUpdateShowTime
=
0f
;
private
float
UpdateShowDeltaTime
=
1f
;
//更新帧率
private
int
FrameUpdate
=
0
;
private
float
m_FPS
=
0
;
void
Start
()
{
#
if
UNITY_EDITOR
||
UNITY_STANDALONE_WIN
//编译器、Windows
...
...
@@ -1022,6 +1008,8 @@ public class Program : MonoBehaviour
instance
=
this
;
initialize
();
go
(
500
,
()
=>
{
gameStart
();
});
LastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
}
int
preWid
=
0
;
...
...
@@ -1032,14 +1020,25 @@ public class Program : MonoBehaviour
void
OnGUI
()
{
if
(
Event
.
current
.
type
==
EventType
.
ScrollWheel
)
if
(
Event
.
current
.
type
==
EventType
.
ScrollWheel
)
{
_padScroll
=
-
Event
.
current
.
delta
.
y
/
100
;
else
}
else
{
_padScroll
=
0
;
}
//GUI.Label(new Rect(Screen.width / 2, 0, 100, 100), "FPS: " + m_FPS);
GUI
.
Label
(
new
Rect
(
10
,
5
,
100
,
100
),
"FPS: "
+
m_FPS
);
}
void
Update
()
{
FrameUpdate
++;
if
(
Time
.
realtimeSinceStartup
-
LastUpdateShowTime
>=
UpdateShowDeltaTime
)
{
m_FPS
=
FrameUpdate
/
(
Time
.
realtimeSinceStartup
-
LastUpdateShowTime
);
FrameUpdate
=
0
;
LastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
}
if
(
preWid
!=
Screen
.
width
||
preheight
!=
Screen
.
height
)
{
...
...
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
View file @
664226a3
...
...
@@ -811,13 +811,13 @@ public class GameTextureManager
if
(!
File
.
Exists
(
path
)
&&
pic
.
code
!=
0
&&
Program
.
DownloadImage
)
{
//YGOMobile (177x254)
df
.
Download
(
"http://download.ygo
pro.win
/ygopro/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
df
.
Download
(
"http://download.ygo
2019.xyz
/ygopro/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
path
=
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
)
&&
pic
.
code
!=
0
&&
Program
.
DownloadImage
)
{
//先行卡 (177x254)
df
.
Download
(
"http://download.ygo
pro.win
/ygopro2-data/expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"picture/cardIn8thEdition/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
df
.
Download
(
"http://download.ygo
2019.xyz
/ygopro2-data/expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"picture/cardIn8thEdition/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
path
=
"picture/cardIn8thEdition/"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
...
...
Assets/StreamingAssets/null.png
deleted
100644 → 0
View file @
a8515cc4
676 Bytes
Assets/StreamingAssets/null.png.meta
deleted
100644 → 0
View file @
a8515cc4
fileFormatVersion: 2
guid: 7cc6adf5988b03345bc3fbbdb145cbab
timeCreated: 1548561685
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/StreamingAssets/ygocore.zip
View file @
664226a3
No preview for this file type
Assets/UnityVS/Editor/SyntaxTree.Mono.Cecil.dll.meta
View file @
664226a3
fileFormatVersion: 2
guid: 7222ecfae3a1484299c43f7272174c56
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 0
settings: {}
data:
first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Assets/transUI/prefab/trans_selectDeck.prefab
View file @
664226a3
This diff is collapsed.
Click to expand it.
ProjectSettings/ProjectSettings.asset
View file @
664226a3
...
...
@@ -148,7 +148,7 @@ PlayerSettings:
tvOS
:
cn.ygopro2.ygopro2android
buildNumber
:
iOS
:
AndroidBundleVersionCode
:
1
AndroidBundleVersionCode
:
2
AndroidMinSdkVersion
:
16
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
0
...
...
ProjectSettings/ProjectVersion.txt
View file @
664226a3
m_EditorVersion: 5.6.
6f2
m_EditorVersion: 5.6.
7f1
README.md
View file @
664226a3
...
...
@@ -54,9 +54,9 @@ The feedbacks is checked every day.
> `cp -f -r libs ../../../Assets/Plugins/Android/`
# How to compile the libocgcore.so
、libsqlite3.so
? (Linux)
# How to compile the libocgcore.so? (Linux)
*In most case you do not need to care about the libocgcore.so
、libsqlite3.so
.*
*In most case you do not need to care about the libocgcore.so.*
> `cd AI_core_vs2017solution/build/gmake.linux`
...
...
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