Commit 6a686773 authored by nanahira's avatar nanahira

Merge branch 'Android' of https://github.com/Unicorn369/YGOPro2_Droid into Android

parents 3877ac41 7348adec
...@@ -241,12 +241,12 @@ public class SuperScrollView ...@@ -241,12 +241,12 @@ public class SuperScrollView
caculateMoveFloat(); caculateMoveFloat();
float now = panel.clipOffset.y + moveFloat; float now = panel.clipOffset.y + moveFloat;
scrollBar.value = now / maxFloat; scrollBar.value = now / maxFloat;
float min = -panel.clipOffset.y - 500; float min = -panel.clipOffset.y - (Screen.height / 2 + 100);
if (Math.Abs(min - lastMin) > 40 || Items.Count<100||lastForce) if (Math.Abs(min - lastMin) > 40 || Items.Count<100||lastForce)
{ {
lastForce = false; lastForce = false;
lastMin = min; lastMin = min;
float max = -panel.clipOffset.y + panel.GetViewSize().y + 500; float max = -panel.clipOffset.y + panel.GetViewSize().y + (Screen.height / 2 + 100);
for (int i = 0; i < Items.Count; i++) for (int i = 0; i < Items.Count; i++)
{ {
if (i >= (int)(min / heightOfEach) && i <= (int)(max / heightOfEach)) if (i >= (int)(min / heightOfEach) && i <= (int)(max / heightOfEach))
......
...@@ -14,6 +14,8 @@ public class RoomList : WindowServantSP ...@@ -14,6 +14,8 @@ public class RoomList : WindowServantSP
createWindow(Program.I().new_ui_RoomList); createWindow(Program.I().new_ui_RoomList);
UIHelper.registEvent(gameObject, "exit_", onClickExit); UIHelper.registEvent(gameObject, "exit_", onClickExit);
UIHelper.registEvent(gameObject, "refresh_", onRefresh); UIHelper.registEvent(gameObject, "refresh_", onRefresh);
//UIHelper.getByName(gameObject, "join").SetActive(false);
UIHelper.registEvent(gameObject, "join_", onJoin);
roomPSWLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel"); roomPSWLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel");
hideAI =UIHelper.getByName<UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1")); hideAI =UIHelper.getByName<UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1"));
hideStarted=UIHelper.getByName<UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1")); hideStarted=UIHelper.getByName<UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1"));
...@@ -44,10 +46,12 @@ public class RoomList : WindowServantSP ...@@ -44,10 +46,12 @@ public class RoomList : WindowServantSP
listOfRooms.Clear(); listOfRooms.Clear();
listOfRooms.AddRange(roomList); listOfRooms.AddRange(roomList);
printFile(); printFile();
Program.I().selectServer.onHide(true);
} }
public void onClickExit() public void onClickExit()
{ {
hide(); hide();
Program.I().selectServer.onHide(false);
} }
public override void hide() public override void hide()
{ {
...@@ -77,6 +81,19 @@ public class RoomList : WindowServantSP ...@@ -77,6 +81,19 @@ public class RoomList : WindowServantSP
} }
string selectedString = string.Empty; string selectedString = string.Empty;
void onJoin()
{
if (roomPSWLabel.text != "")
{
onSelected();
}
else
{
Program.PrintToChat(InterString.Get("抱歉!您尚未选择房间。"));
}
}
void onSelected() void onSelected()
{ {
if (!isShowed) if (!isShowed)
...@@ -99,7 +116,7 @@ public class RoomList : WindowServantSP ...@@ -99,7 +116,7 @@ public class RoomList : WindowServantSP
else else
{ {
roomPSWLabel.text = ""; roomPSWLabel.text = "";
} }
} }
void JoinRoom(string selectedString,string roomPsw) void JoinRoom(string selectedString,string roomPsw)
......
...@@ -313,6 +313,11 @@ public class SelectServer : WindowServantSP ...@@ -313,6 +313,11 @@ public class SelectServer : WindowServantSP
KF_onlineGame(Name, ipString, portString, versionString, pswString); KF_onlineGame(Name, ipString, portString, versionString, pswString);
} }
public void onHide(bool Bool)
{
gameObject.SetActive(!Bool);
}
public void KF_onlineGame(string Name, string ipString, string portString, string versionString, string pswString = "") public void KF_onlineGame(string Name, string ipString, string portString, string versionString, string pswString = "")
{ {
name = Name; name = Name;
......
...@@ -185,7 +185,7 @@ GameObject: ...@@ -185,7 +185,7 @@ GameObject:
- component: {fileID: 11175430} - component: {fileID: 11175430}
- component: {fileID: 11450950} - component: {fileID: 11450950}
m_Layer: 19 m_Layer: 19
m_Name: refresh_ m_Name: join_
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
...@@ -359,7 +359,7 @@ GameObject: ...@@ -359,7 +359,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 499588} - component: {fileID: 499588}
m_Layer: 19 m_Layer: 19
m_Name: refresh m_Name: join
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
...@@ -450,7 +450,7 @@ Transform: ...@@ -450,7 +450,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 171500} m_GameObject: {fileID: 171500}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2, y: 273, z: 0} m_LocalPosition: {x: 2, y: 288, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
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m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 119024} m_GameObject: {fileID: 119024}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 22.5, y: -1.7, z: 0} m_LocalPosition: {x: 13, y: -3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 460982} m_Father: {fileID: 460982}
...@@ -485,6 +485,7 @@ Transform: ...@@ -485,6 +485,7 @@ Transform:
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- {fileID: 476696} - {fileID: 476696}
- {fileID: 458524} - {fileID: 458524}
- {fileID: 4031450413041774}
- {fileID: 499588} - {fileID: 499588}
- {fileID: 478278} - {fileID: 478278}
- {fileID: 427372} - {fileID: 427372}
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m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 150228} m_GameObject: {fileID: 150228}
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m_LocalScale: {x: 1.3882844, y: 1.3882844, z: 1.3882844} m_LocalScale: {x: 1.3882844, y: 1.3882844, z: 1.3882844}
m_Children: m_Children:
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- {fileID: 456120} - {fileID: 456120}
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
m_RootOrder: 8 m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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Transform: Transform:
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m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 102684} m_GameObject: {fileID: 102684}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -8, y: 288, z: 0} m_LocalPosition: {x: -8, y: 303, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
...@@ -594,7 +595,7 @@ Transform: ...@@ -594,7 +595,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 195152} m_GameObject: {fileID: 195152}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 300, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 419752} - {fileID: 419752}
...@@ -621,7 +622,7 @@ Transform: ...@@ -621,7 +622,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 127514} m_GameObject: {fileID: 127514}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 499588} m_Father: {fileID: 499588}
...@@ -634,7 +635,7 @@ Transform: ...@@ -634,7 +635,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 141978} m_GameObject: {fileID: 141978}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
...@@ -647,7 +648,7 @@ Transform: ...@@ -647,7 +648,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 153170} m_GameObject: {fileID: 153170}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
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...@@ -675,7 +676,7 @@ Transform: ...@@ -675,7 +676,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 198994} m_GameObject: {fileID: 198994}
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m_LocalScale: {x: 1.1, y: 1.3, z: 1} m_LocalScale: {x: 1.1, y: 1.3, z: 1}
m_Children: m_Children:
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...@@ -690,7 +691,7 @@ Transform: ...@@ -690,7 +691,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 186874} m_GameObject: {fileID: 186874}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
...@@ -716,14 +717,14 @@ Transform: ...@@ -716,14 +717,14 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 110454} m_GameObject: {fileID: 110454}
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m_LocalScale: {x: 1.3882844, y: 1.3882844, z: 1.3882844} m_LocalScale: {x: 1.3882844, y: 1.3882844, z: 1.3882844}
m_Children: m_Children:
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- {fileID: 427804} - {fileID: 427804}
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m_Father: {fileID: 419752} m_Father: {fileID: 419752}
m_RootOrder: 7 m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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Transform: Transform:
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m_GameObject: {fileID: 176046} m_GameObject: {fileID: 176046}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 428902} m_Father: {fileID: 428902}
...@@ -770,14 +771,14 @@ Transform: ...@@ -770,14 +771,14 @@ Transform:
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 189036} m_GameObject: {fileID: 189036}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -23, y: -239, z: 0} m_LocalPosition: {x: 250, y: -265, z: 0}
m_LocalScale: {x: 1.5, y: 1.4999996, z: 1.4999996} m_LocalScale: {x: 1.5012001, y: 1.5012001, z: 1.5012001}
m_Children: m_Children:
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- {fileID: 460982} - {fileID: 460982}
m_Father: {fileID: 419752} m_Father: {fileID: 419752}
m_RootOrder: 6 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &6500616 --- !u!65 &6500616
BoxCollider: BoxCollider:
...@@ -789,7 +790,7 @@ BoxCollider: ...@@ -789,7 +790,7 @@ BoxCollider:
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m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 600, y: 650, z: 0} m_Size: {x: 600, y: 680, z: 0}
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &6531930 --- !u!65 &6531930
BoxCollider: BoxCollider:
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mColor: {r: 1, g: 1, b: 1, a: 1} mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4 mPivot: 4
mWidth: 300 mWidth: 380
mHeight: 22 mHeight: 22
mDepth: 1 mDepth: 1
autoResizeBoxCollider: 0 autoResizeBoxCollider: 0
hideIfOffScreen: 0 hideIfOffScreen: 0
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mFont: {fileID: 0} mFont: {fileID: 0}
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leftAnchor: leftAnchor:
target: {fileID: 419752} target: {fileID: 419752}
relative: 0 relative: 0
absolute: 21 absolute: 20
rightAnchor: rightAnchor:
target: {fileID: 419752} target: {fileID: 419752}
relative: 1 relative: 1
...@@ -1581,21 +1582,21 @@ MonoBehaviour: ...@@ -1581,21 +1582,21 @@ MonoBehaviour:
bottomAnchor: bottomAnchor:
target: {fileID: 419752} target: {fileID: 419752}
relative: 0 relative: 0
absolute: 25 absolute: 24
topAnchor: topAnchor:
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mDepth: -100 mDepth: -100
autoResizeBoxCollider: 0 autoResizeBoxCollider: 0
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...@@ -1957,12 +1958,12 @@ MonoBehaviour: ...@@ -1957,12 +1958,12 @@ MonoBehaviour:
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absolute: 0 absolute: 0
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mHeight: 40 mHeight: 30
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autoResizeBoxCollider: 0 autoResizeBoxCollider: 0
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mClipSoftness: {x: 0, y: 0} mClipSoftness: {x: 0, y: 0}
mDepth: 6 mDepth: 6
mSortingOrder: 0 mSortingOrder: 0
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absolute: -4 absolute: -4
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