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YGOProUnity_V2
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YGOProUnity_V2
Commits
3baf10f1
Commit
3baf10f1
authored
Sep 01, 2021
by
神楽坂玲奈
Browse files
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Plain Diff
containers and cameras put in scene
parent
03f0c66b
Changes
27
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Showing
27 changed files
with
1049 additions
and
935 deletions
+1049
-935
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
+15
-15
Assets/ArtSystem/picShower/faceShower.cs
Assets/ArtSystem/picShower/faceShower.cs
+2
-2
Assets/ArtSystem/picShower/handShower.cs
Assets/ArtSystem/picShower/handShower.cs
+4
-4
Assets/ArtSystem/superButton/toolBars/hinter.cs
Assets/ArtSystem/superButton/toolBars/hinter.cs
+3
-3
Assets/NGUI/Scripts/Interaction/UIPopupList.cs
Assets/NGUI/Scripts/Interaction/UIPopupList.cs
+10
-10
Assets/NGUI/mod_2d_ui.prefab
Assets/NGUI/mod_2d_ui.prefab
+1
-1
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
+2
-3
Assets/SibylSystem/Book/Book.cs
Assets/SibylSystem/Book/Book.cs
+1
-1
Assets/SibylSystem/CardDescription/CardDescription.cs
Assets/SibylSystem/CardDescription/CardDescription.cs
+10
-8
Assets/SibylSystem/MonoHelpers/TextMaster.cs
Assets/SibylSystem/MonoHelpers/TextMaster.cs
+3
-3
Assets/SibylSystem/MonoHelpers/UIHelper.cs
Assets/SibylSystem/MonoHelpers/UIHelper.cs
+4
-4
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
+3
-3
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+28
-28
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
+8
-8
Assets/SibylSystem/Ocgcore/OCGobjects/gameHiddenButton.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameHiddenButton.cs
+4
-4
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+16
-16
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+30
-125
Assets/SibylSystem/Room/Room.cs
Assets/SibylSystem/Room/Room.cs
+2
-2
Assets/SibylSystem/Servant.cs
Assets/SibylSystem/Servant.cs
+23
-23
Assets/SibylSystem/WindowServant2D.cs
Assets/SibylSystem/WindowServant2D.cs
+6
-6
Assets/SibylSystem/WindowServant3D.cs
Assets/SibylSystem/WindowServant3D.cs
+6
-6
Assets/SibylSystem/WindowServantSP.cs
Assets/SibylSystem/WindowServantSP.cs
+1
-1
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+16
-16
Assets/main.unity
Assets/main.unity
+684
-485
Assets/old/Ocgcore/animation_scripts/screenFader.cs
Assets/old/Ocgcore/animation_scripts/screenFader.cs
+2
-2
Assets/old/loader.prefab
Assets/old/loader.prefab
+160
-151
ProjectSettings/TagManager.asset
ProjectSettings/TagManager.asset
+5
-5
No files found.
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
View file @
3baf10f1
...
...
@@ -73,15 +73,15 @@ public class MonoCardInDeckManager : MonoBehaviour {
{
float
x
=
Input
.
mousePosition
.
x
;
float
y
=
Input
.
mousePosition
.
y
;
Vector3
to_ltemp
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
new
Vector3
(
x
,
y
,
1
));
Vector3
dv
=
to_ltemp
-
Program
.
camera_game_main
.
transform
.
position
;
Vector3
to_ltemp
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
new
Vector3
(
x
,
y
,
1
));
Vector3
dv
=
to_ltemp
-
Program
.
I
().
main_camera
.
transform
.
position
;
if
(
dv
.
y
==
0
)
dv
.
y
=
0.01f
;
to_ltemp
.
x
=
((
height
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
x
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
x
);
to_ltemp
.
y
=
((
height
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
y
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
y
);
to_ltemp
.
z
=
((
height
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
z
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
z
);
to_ltemp
.
x
=
((
height
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
x
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
x
);
to_ltemp
.
y
=
((
height
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
y
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
y
);
to_ltemp
.
z
=
((
height
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
z
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
z
);
return
to_ltemp
;
}
...
...
@@ -202,14 +202,14 @@ public class MonoCardInDeckManager : MonoBehaviour {
public
static
Vector3
refLectPosition
(
Vector3
pos
)
{
Vector3
to_ltemp
=
pos
;
Vector3
dv
=
to_ltemp
-
Program
.
camera_game_main
.
transform
.
position
;
Vector3
dv
=
to_ltemp
-
Program
.
I
().
main_camera
.
transform
.
position
;
if
(
dv
.
y
==
0
)
dv
.
y
=
0.01f
;
to_ltemp
.
x
=
((
0
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
x
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
x
);
to_ltemp
.
y
=
((
0
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
y
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
y
);
to_ltemp
.
z
=
((
0
-
Program
.
camera_game_main
.
transform
.
position
.
y
)
*
(
dv
.
z
)
/
dv
.
y
+
Program
.
camera_game_main
.
transform
.
position
.
z
);
to_ltemp
.
x
=
((
0
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
x
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
x
);
to_ltemp
.
y
=
((
0
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
y
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
y
);
to_ltemp
.
z
=
((
0
-
Program
.
I
().
main_camera
.
transform
.
position
.
y
)
*
(
dv
.
z
)
/
dv
.
y
+
Program
.
I
().
main_camera
.
transform
.
position
.
z
);
return
to_ltemp
;
}
}
Assets/ArtSystem/picShower/faceShower.cs
View file @
3baf10f1
...
...
@@ -4,8 +4,8 @@ using System.Collections;
public
class
faceShower
:
MonoBehaviour
{
void
Start
()
{
gameObject
.
transform
.
position
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
gameObject
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
,()=>{
gameObject
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
gameObject
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
,()=>{
iTween
.
ScaleToAction
(
gameObject
,
Vector3
.
zero
,
0.6f
,
()
=>
{
Destroy
(
gameObject
);
},
1f
);
...
...
Assets/ArtSystem/picShower/handShower.cs
View file @
3baf10f1
...
...
@@ -17,12 +17,12 @@ public class handShower : MonoBehaviour
pics
[
2
]
=
GameTextureManager
.
get
(
"bu"
);
texture_0
.
mainTexture
=
pics
[
me
];
texture_1
.
mainTexture
=
pics
[
op
];
GameObject_0
.
transform
.
position
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
-
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
GameObject_0
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
-
80
,
0
)),
1f
,
()
=>
{
GameObject_0
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
-
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
GameObject_0
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
-
80
,
0
)),
1f
,
()
=>
{
Destroy
(
GameObject_0
,
0.3f
);
},
0
);
GameObject_1
.
transform
.
position
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
GameObject_1
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
+
80
,
0
)),
1f
,
()
=>
{
GameObject_1
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
));
iTween
.
MoveToAction
(
GameObject_1
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
+
80
,
0
)),
1f
,
()
=>
{
Destroy
(
GameObject_1
,
0.3f
);
},
0
);
}
...
...
Assets/ArtSystem/superButton/toolBars/hinter.cs
View file @
3baf10f1
...
...
@@ -21,11 +21,11 @@ public class hinter : MonoBehaviour {
void
in_
()
{
Vector3
screenPosition
=
Program
.
camera_main_2d
.
WorldToScreenPoint
(
gameObject
.
GetComponentInChildren
<
UITexture
>().
gameObject
.
transform
.
position
);
Vector3
screenPosition
=
Program
.
I
().
camera_main_2d
.
WorldToScreenPoint
(
gameObject
.
GetComponentInChildren
<
UITexture
>().
gameObject
.
transform
.
position
);
screenPosition
.
y
+=
45
;
screenPosition
.
z
=
0
;
Vector3
worldPositin
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
obj
=
Program
.
I
().
create
(
Program
.
I
().
mod_simple_ngui_text
,
worldPositin
,
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
true
);
Vector3
worldPositin
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
obj
=
Program
.
I
().
create
(
Program
.
I
().
mod_simple_ngui_text
,
worldPositin
,
Vector3
.
zero
,
true
,
Program
.
I
().
ui_main_2d
,
true
);
obj
.
GetComponent
<
UILabel
>().
text
=
str
;
obj
.
GetComponent
<
UILabel
>().
effectStyle
=
UILabel
.
Effect
.
Outline
;
Program
.
I
().
destroy
(
obj
,
5f
,
false
,
false
);
...
...
Assets/NGUI/Scripts/Interaction/UIPopupList.cs
View file @
3baf10f1
...
...
@@ -1102,25 +1102,25 @@ public class UIPopupList : UIWidgetContainer
//if (gameObject.layer == Program.ui_back_ground_2d.layer)
//{
// mChild.transform.SetParent(Program.ui_main_2d.transform, true);
// mChild.transform.SetParent(Program.
I().
ui_main_2d.transform, true);
// var trans = mChild.GetComponentsInChildren<Transform>();
// foreach (var item in trans)
// {
// item.gameObject.layer = Program.ui_main_2d.layer;
// item.gameObject.layer = Program.
I().
ui_main_2d.layer;
// }
//}
if
(
gameObject
.
layer
==
Program
.
ui_main_3d
.
layer
)
if
(
gameObject
.
layer
==
Program
.
I
().
ui_main_3d
.
layer
)
{
mChild
.
transform
.
SetParent
(
Program
.
ui_main_3d
.
transform
,
true
);
mChild
.
transform
.
SetParent
(
Program
.
I
().
ui_main_3d
.
transform
,
true
);
}
if
(
gameObject
.
layer
==
Program
.
ui_windows_2d
.
layer
)
if
(
gameObject
.
layer
==
Program
.
I
().
ui_windows_2d
.
layer
)
{
mChild
.
transform
.
SetParent
(
Program
.
ui_windows_2d
.
transform
,
true
);
mChild
.
transform
.
SetParent
(
Program
.
I
().
ui_windows_2d
.
transform
,
true
);
}
if
(
gameObject
.
layer
==
Program
.
ui_main_2d
.
layer
)
if
(
gameObject
.
layer
==
Program
.
I
().
ui_main_2d
.
layer
)
{
mChild
.
transform
.
SetParent
(
Program
.
ui_main_2d
.
transform
,
true
);
mChild
.
transform
.
SetParent
(
Program
.
I
().
ui_main_2d
.
transform
,
true
);
}
}
}
...
...
@@ -1131,7 +1131,7 @@ public class UIPopupList : UIWidgetContainer
{
var
a
=
go
.
transform
.
parent
.
localPosition
;
if
(
go
.
layer
!=
Program
.
ui_main_2d
.
layer
&&
go
.
layer
!=
Program
.
ui_windows_2d
.
layer
)
if
(
go
.
layer
!=
Program
.
I
().
ui_main_2d
.
layer
&&
go
.
layer
!=
Program
.
I
()
.
ui_windows_2d
.
layer
)
{
a
.
y
-=
delta
*
100f
;
a
.
z
-=
delta
*
100f
*
1.732f
;
...
...
@@ -1140,7 +1140,7 @@ public class UIPopupList : UIWidgetContainer
{
float
whole
=
items
.
Count
*
20
;
float
l
=
delta
*
100f
;
if
(
go
.
layer
==
Program
.
ui_windows_2d
.
layer
)
if
(
go
.
layer
==
Program
.
I
().
ui_windows_2d
.
layer
)
{
l
=
delta
*
50f
;
}
...
...
Assets/NGUI/mod_2d_ui.prefab
View file @
3baf10f1
...
...
@@ -28,7 +28,7 @@ Transform:
m_GameObject
:
{
fileID
:
115194
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
0.00
5509642
,
y
:
0.005509642
,
z
:
0.005509642
}
m_LocalScale
:
{
x
:
0.00
26041667
,
y
:
0.0026041667
,
z
:
0.0026041667
}
m_Children
:
-
{
fileID
:
471862
}
m_Father
:
{
fileID
:
0
}
...
...
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
View file @
3baf10f1
...
...
@@ -8,7 +8,7 @@ public class BackGroundPic : Servant
public
override
void
initialize
()
{
backGround
=
create
(
Program
.
I
().
mod_simple_ngui_background_texture
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_back_ground_2d
);
Program
.
I
().
ui_back_ground_2d
);
var
file
=
new
FileStream
(
"texture/common/desk.jpg"
,
FileMode
.
Open
,
FileAccess
.
Read
);
file
.
Seek
(
0
,
SeekOrigin
.
Begin
);
var
data
=
new
byte
[
file
.
Length
];
...
...
@@ -24,8 +24,7 @@ public class BackGroundPic : Servant
public
override
void
applyShowArrangement
()
{
var
root
=
Program
.
ui_back_ground_2d
.
GetComponent
<
UIRoot
>();
var
s
=
(
float
)
root
.
activeHeight
/
Screen
.
height
;
var
s
=
(
float
)
Utils
.
UIHeight
()
/
Screen
.
height
;
var
tex
=
backGround
.
GetComponent
<
UITexture
>().
mainTexture
;
var
ss
=
tex
.
height
/
(
float
)
tex
.
width
;
var
width
=
(
int
)
(
Screen
.
width
*
s
);
...
...
Assets/SibylSystem/Book/Book.cs
View file @
3baf10f1
...
...
@@ -47,7 +47,7 @@ public class Book : WindowServant2D
base
.
preFrameFunction
();
if
(
isShowed
)
{
gameObject
.
transform
.
position
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
gameObject
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Program
.
I
().
cardDescription
.
width
/
2
,
(
Screen
.
height
-
Program
.
I
().
cardDescription
.
cHeight
)
/
2
,
0
));
texts
.
back
.
width
=
(
int
)
Program
.
I
().
cardDescription
.
width
;
...
...
Assets/SibylSystem/CardDescription/CardDescription.cs
View file @
3baf10f1
...
...
@@ -48,10 +48,10 @@ public class CardDescription : Servant
gameObject
=
create
(
Program
.
I
().
new_ui_cardDescription
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
256
,
Screen
.
height
/
2
,
600
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
256
,
0
,
600
)),
new
Vector3
(
0
,
0
,
0
),
true
,
Program
.
ui_back_ground_2d
Program
.
I
().
ui_back_ground_2d
);
picLoader
=
gameObject
.
AddComponent
<
cardPicLoader
>();
picLoader
.
code
=
0
;
...
...
@@ -124,9 +124,10 @@ public class CardDescription : Servant
{
if
(
gameObject
!=
null
)
{
underSprite
.
height
=
Screen
.
height
+
4
;
underSprite
.
height
=
Utils
.
UIHeight
()
+
4
;
iTween
.
MoveTo
(
gameObject
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
underSprite
.
width
-
20
,
Screen
.
height
/
2
,
0
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
underSprite
.
width
-
20
,
(
float
)
Utils
.
UIHeight
()
/
2
,
0
)),
1.2f
);
setTitle
(
""
);
resizer
.
gameObject
.
GetComponent
<
BoxCollider
>().
enabled
=
false
;
...
...
@@ -137,8 +138,9 @@ public class CardDescription : Servant
{
if
(
gameObject
!=
null
)
{
underSprite
.
height
=
Screen
.
height
+
4
;
iTween
.
MoveTo
(
gameObject
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
2
,
Screen
.
height
/
2
,
0
)),
underSprite
.
height
=
Utils
.
UIHeight
()
+
4
;
iTween
.
MoveTo
(
gameObject
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(-
2
,
(
float
)
Utils
.
UIHeight
()
/
2
,
0
)),
1.2f
);
resizer
.
gameObject
.
GetComponent
<
BoxCollider
>().
enabled
=
true
;
}
...
...
@@ -150,10 +152,10 @@ public class CardDescription : Servant
{
var
ca
=
int
.
Parse
(
Config
.
Get
(
"CA"
,
"230"
));
var
cb
=
int
.
Parse
(
Config
.
Get
(
"CB"
,
"270"
));
if
(
cb
>
Screen
.
height
)
if
(
cb
>
Utils
.
UIHeight
()
)
{
// some dumb ass repack the program and set the pic size so large that small screen users can't realize there is card description under it.
cb
=
Screen
.
height
/
2
;
cb
=
Utils
.
UIHeight
()
/
2
;
ca
=
(
int
)
(
cb
*
0.68
)
+
50
;
}
...
...
Assets/SibylSystem/MonoHelpers/TextMaster.cs
View file @
3baf10f1
...
...
@@ -13,7 +13,7 @@ public class TextMaster
position
,
new
Vector3
(
60
,
0
,
0
),
true
,
Program
.
ui_main_3d
,
Program
.
I
().
ui_main_3d
,
false
);
UIHelper
.
clearITWeen
(
gameObject
);
...
...
@@ -23,10 +23,10 @@ public class TextMaster
{
gameObject
=
Program
.
I
().
ocgcore
.
create_s
(
Program
.
I
().
mod_simple_ngui_text
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
position
),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
position
),
new
Vector3
(
0
,
0
,
0
),
true
,
Program
.
ui_main_2d
Program
.
I
().
ui_main_2d
);
}
...
...
Assets/SibylSystem/MonoHelpers/UIHelper.cs
View file @
3baf10f1
...
...
@@ -828,8 +828,8 @@ public static class UIHelper
internal
static
Vector3
getCamGoodPosition
(
Vector3
v
,
float
l
)
{
var
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
v
);
return
Program
.
camera_game_main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
var
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
v
);
return
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
+
l
));
}
...
...
@@ -955,9 +955,9 @@ public static class UIHelper
internal
static
float
getScreenDistance
(
GameObject
a
,
GameObject
b
)
{
var
sa
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
a
.
transform
.
position
);
var
sa
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
a
.
transform
.
position
);
sa
.
z
=
0
;
var
sb
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
b
.
transform
.
position
);
var
sb
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
b
.
transform
.
position
);
sb
.
z
=
0
;
return
Vector3
.
Distance
(
sa
,
sb
);
}
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
View file @
3baf10f1
...
...
@@ -28,8 +28,8 @@ public class gameButton : OCGobject
{
if
(
gameObject
==
null
)
{
gameObject
=
create
(
Program
.
I
().
new_ui_superButton
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
v
),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
);
gameObject
=
create
(
Program
.
I
().
new_ui_superButton
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
v
),
Vector3
.
zero
,
false
,
Program
.
I
().
ui_main_2d
);
gameObjectEvent
=
UIHelper
.
getRealEventGameObject
(
gameObject
);
UIHelper
.
registEvent
(
gameObject
,
clicked
);
gameObject
.
GetComponent
<
iconSetForButton
>().
setTexture
(
type
);
...
...
@@ -40,7 +40,7 @@ public class gameButton : OCGobject
0.2f
);
}
gameObject
.
transform
.
position
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
v
);
gameObject
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
v
);
}
private
void
clicked
()
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
3baf10f1
...
...
@@ -273,10 +273,10 @@ public class gameCard : OCGobject
{
var
screenposition
=
Vector3
.
zero
;
if
(
cardDecorations
[
i
].
up_of_card
)
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
+
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
1.2f
,
1.2f
*
1.732f
));
else
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
);
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
);
var
worldposition
=
Camera
.
main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
-
cardDecorations
[
i
].
relative_position
));
cardDecorations
[
i
].
game_object
.
transform
.
eulerAngles
=
cardDecorations
[
i
].
rotation
;
...
...
@@ -291,7 +291,7 @@ public class gameCard : OCGobject
if
(
obj_number
!=
null
)
{
var
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
+
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
1f
*
2.4f
,
1.732f
*
2.4f
));
var
worldposition
=
Camera
.
main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
-
5
));
...
...
@@ -548,7 +548,7 @@ public class gameCard : OCGobject
// {
// deltaTimeCloseUp = faT;
// }
// Vector3 screenposition = Program.
camera_game_main
.WorldToScreenPoint(accurate_position);
// Vector3 screenposition = Program.
I().main_camera
.WorldToScreenPoint(accurate_position);
// Vector3 worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 10));
// gameObject.transform.position = new Vector3
// (
...
...
@@ -564,7 +564,7 @@ public class gameCard : OCGobject
private
void
ES_excited_handler_close_up_handler
()
{
var
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
accurate_position
);
var
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
accurate_position
);
var
worldposition
=
Camera
.
main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
-
10
));
gameObject
.
transform
.
position
+=
(
worldposition
-
gameObject
.
transform
.
position
)
*
35f
*
Program
.
deltaTime
;
...
...
@@ -580,7 +580,7 @@ public class gameCard : OCGobject
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
-
2f
);
else
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
-
1.5f
);
vector_of_begin
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
vector_of_begin
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
-
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
-
new
Vector3
(
0
,
20f
*
0.7f
*
Screen
.
height
/
700f
));
...
...
@@ -590,7 +590,7 @@ public class gameCard : OCGobject
if
(
condition
==
gameCardCondition
.
floating_clickable
)
{
var
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
1
,
1.732f
);
vector_of_begin
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
vector_of_begin
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
+
new
Vector3
(
0
,
35f
*
0.7f
*
Screen
.
height
/
700f
));
...
...
@@ -606,7 +606,7 @@ public class gameCard : OCGobject
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
2
);
else
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
1.5f
);
vector_of_begin
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
vector_of_begin
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
+
new
Vector3
(
0
,
35f
*
0.7f
*
Screen
.
height
/
700f
));
...
...
@@ -617,7 +617,7 @@ public class gameCard : OCGobject
var
vector_of_begin
=
Vector3
.
zero
;
var
l
=
0.5f
*
game_object_verticle_drawing
.
transform
.
localScale
.
y
*
(
h
-
0.5f
);
vector_of_begin
=
game_object_verticle_drawing
.
transform
.
position
+
new
Vector3
(
0
,
l
,
l
*
1.732f
);
vector_of_begin
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
vector_of_begin
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
+
new
Vector3
(
0
,
35f
*
0.7f
*
Screen
.
height
/
700f
));
...
...
@@ -655,7 +655,7 @@ public class gameCard : OCGobject
ES_excited_unsafe_should_not_be_changed_dont_touch_this
=
true
;
showMeLeft
(
true
);
var
overlayed_cards
=
Program
.
I
().
ocgcore
.
GCS_cardGetOverlayElements
(
this
);
var
screen
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
gameObject
.
transform
.
position
);
var
screen
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject
.
transform
.
position
);
screen
.
z
=
0
;
var
k
=
Screen
.
height
/
700f
;
for
(
var
x
=
0
;
x
<
overlayed_cards
.
Count
;
x
++)
...
...
@@ -1049,7 +1049,7 @@ public class gameCard : OCGobject
if
(
game_object_monster_cloude
!=
null
)
if
(
game_object_monster_cloude_ParticleSystem
!=
null
)
{
var
screenposition
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
gameObject
.
transform
.
position
);
var
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject
.
transform
.
position
);
game_object_monster_cloude
.
transform
.
position
=
Camera
.
main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
+
3
));
...
...
@@ -1277,33 +1277,33 @@ public class gameCard : OCGobject
Vector3
screen_number_pos
;
screen_number_pos
=
2
*
gameObject_face
.
transform
.
position
-
cardHint
.
gameObject
.
transform
.
position
;
screen_number_pos
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
screen_number_pos
+
new
Vector3
(-
0.25f
,
0
,
-
0.7f
));
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
screen_number_pos
+
new
Vector3
(-
0.25f
,
0
,
-
0.7f
));
screen_number_pos
.
z
-=
2f
;
verticle_number
.
transform
.
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
screen_number_pos
);
verticle_number
.
transform
.
position
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
screen_number_pos
);
if
(
game_object_verticle_Star
!=
null
)
{
screen_number_pos
=
2
*
gameObject_face
.
transform
.
position
-
cardHint
.
gameObject
.
transform
.
position
;
screen_number_pos
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
screen_number_pos
+
new
Vector3
(-
1.5f
,
0
,
-
0.7f
));
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
screen_number_pos
+
new
Vector3
(-
1.5f
,
0
,
-
0.7f
));
screen_number_pos
.
z
-=
2f
;
game_object_verticle_Star
.
transform
.
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
screen_number_pos
);
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
screen_number_pos
);
}
}
else
{
Vector3
screen_number_pos
;
screen_number_pos
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
cardHint
.
gameObject
.
transform
.
position
+
screen_number_pos
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
cardHint
.
gameObject
.
transform
.
position
+
new
Vector3
(-
0.61f
,
0.65f
,
0.65f
*
1.732f
));
screen_number_pos
.
z
-=
2f
;
verticle_number
.
transform
.
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
screen_number_pos
);
verticle_number
.
transform
.
position
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
screen_number_pos
);
if
(
game_object_verticle_Star
!=
null
)
{
screen_number_pos
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
screen_number_pos
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
cardHint
.
gameObject
.
transform
.
position
+
new
Vector3
(-
1.86f
,
0.65f
,
0.65f
*
1.732f
));
screen_number_pos
.
z
-=
2f
;
game_object_verticle_Star
.
transform
.
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
screen_number_pos
);
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
screen_number_pos
);
}
}
...
...
@@ -1810,7 +1810,7 @@ public class gameCard : OCGobject
private
FlashingController
insFlashONE
(
string
color
)
{
FlashingController
flash
=
null
;
Program
.
camera_game_main
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
Program
.
I
().
main_camera
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
flash
=
Program
.
I
().
create
(
Program
.
I
().
mod_ocgcore_card_figure_line
).
GetComponent
<
FlashingController
>();
flash
.
transform
.
SetParent
(
gameObject_face
.
transform
,
false
);
flash
.
transform
.
localPosition
=
Vector3
.
zero
;
...
...
@@ -1824,7 +1824,7 @@ public class gameCard : OCGobject
public
void
flash_line_on
()
{
Program
.
camera_game_main
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
Program
.
I
().
main_camera
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
if
(
MouseFlash
==
null
)
{
MouseFlash
=
create
(
Program
.
I
().
mod_ocgcore_card_figure_line
).
GetComponent
<
FlashingController
>();
...
...
@@ -1849,7 +1849,7 @@ public class gameCard : OCGobject
public
void
p_line_on
()
{
Program
.
camera_game_main
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
Program
.
I
().
main_camera
.
GetComponent
<
HighlightingEffect
>().
enabled
=
true
;
if
(
p_line
!=
null
)
destroy
(
p_line
);
p_line
=
create
(
Program
.
I
().
mod_ocgcore_card_figure_line
);
p_line
.
transform
.
SetParent
(
gameObject_face
.
transform
,
false
);
...
...
@@ -2057,7 +2057,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
SOH_act
);
var
shower
=
create
(
Program
.
I
().
Pro1_superCardShowerA
,
Program
.
I
().
ocgcore
.
centre
(
true
),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
YGO1superShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
YGO1superShower
>();
shower
.
card
.
mainTexture
=
tex
;
shower
.
closeup
.
mainTexture
=
texc
;
shower
.
closeup
.
height
=
(
int
)
(
500f
/
k
);
...
...
@@ -2075,7 +2075,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
SOH_nAct
);
var
shower
=
create
(
Program
.
I
().
Pro1_CardShower
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
shower
.
card
.
mainTexture
=
tex
;
shower
.
mask
.
mainTexture
=
GameTextureManager
.
Mask
;
shower
.
disable
.
mainTexture
=
GameTextureManager
.
negated
;
...
...
@@ -2099,7 +2099,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
SOH_sum
);
var
shower
=
create
(
Program
.
I
().
Pro1_superCardShower
,
Program
.
I
().
ocgcore
.
centre
(
true
),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
YGO1superShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
YGO1superShower
>();
shower
.
card
.
mainTexture
=
tex
;
shower
.
closeup
.
mainTexture
=
texc
;
shower
.
closeup
.
height
=
(
int
)
(
500f
/
k
);
...
...
@@ -2117,7 +2117,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
SOH_nSum
);
var
shower
=
create
(
Program
.
I
().
Pro1_CardShower
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
shower
.
card
.
mainTexture
=
tex
;
shower
.
mask
.
mainTexture
=
GameTextureManager
.
Mask
;
shower
.
disable
.
mainTexture
=
GameTextureManager
.
negated
;
...
...
@@ -2141,7 +2141,7 @@ public class gameCard : OCGobject
refreshFunctions
.
Remove
(
SOH_dis
);
var
shower
=
create
(
Program
.
I
().
Pro1_CardShower
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
shower
.
card
.
mainTexture
=
tex
;
shower
.
mask
.
mainTexture
=
GameTextureManager
.
Mask
;
shower
.
disable
.
mainTexture
=
GameTextureManager
.
negated
;
...
...
@@ -2296,7 +2296,7 @@ public class gameCard : OCGobject
if
(
ballChain
!=
null
)
{
del_all_decoration_by_string
(
"chaining"
);
var
pos
=
UIHelper
.
get_close
(
gameObject
.
transform
.
position
,
Program
.
camera_game_main
,
5
);
var
pos
=
UIHelper
.
get_close
(
gameObject
.
transform
.
position
,
Program
.
I
().
main_camera
,
5
);
if
(
Program
.
I
().
setting
.
setting
.
Vchain
.
value
)
Object
.
Destroy
(
Object
.
Instantiate
(
Program
.
I
().
mod_ocgcore_cs_end
,
pos
,
Quaternion
.
identity
),
5f
);
if
(
ballChain
!=
null
)
destroy
(
ballChain
);
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
View file @
3baf10f1
...
...
@@ -83,7 +83,7 @@ public class GameField : OCGobject
public
GameField
()
{
gameObject
=
create
(
Program
.
I
().
new_ocgcore_field
,
getGoodPosition
(),
Vector3
.
zero
,
false
,
Program
.
ui_container_3d
,
false
);
Program
.
I
().
ui_container_3d
,
false
);
UIHelper
.
getByName
(
gameObject
,
"obj_0"
).
transform
.
localScale
=
Vector3
.
zero
;
UIHelper
.
getByName
(
gameObject
,
"obj_1"
).
transform
.
localScale
=
Vector3
.
zero
;
Phase
=
gameObject
.
GetComponentInChildren
<
phaser
>();
...
...
@@ -138,7 +138,7 @@ public class GameField : OCGobject
label
=
create
(
Program
.
I
().
mod_simple_ngui_text
,
new
Vector3
(
0
,
0
,
-
14.5f
),
new
Vector3
(
60
,
0
,
0
),
false
,
Program
.
ui_container_3d
,
false
).
GetComponent
<
UILabel
>();
Program
.
I
().
ui_container_3d
,
false
).
GetComponent
<
UILabel
>();
label
.
fontSize
=
40
;
label
.
overflowMethod
=
UILabel
.
Overflow
.
ShrinkContent
;
label
.
alignment
=
NGUIText
.
Alignment
.
Left
;
...
...
@@ -573,7 +573,7 @@ public class GameField : OCGobject
if
(
Ocgcore
.
inSkiping
)
return
;
if
(
only
)
destroy
(
big_string
);
big_string
=
create
(
Program
.
I
().
New_phase
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
,
true
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
));
big_string
.
GetComponentInChildren
<
UITexture
>().
mainTexture
=
tex
;
...
...
@@ -705,13 +705,13 @@ public class GameField : OCGobject
if
(
player
==
0
)
{
screen_p
=
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
100f
,
5
);
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
position
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
100f
,
5
));
}
else
{
screen_p
=
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
Screen
.
height
-
100f
,
5
);
position
=
Program
.
camera_game_main
.
ScreenToWorldPoint
(
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
position
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
new
Vector3
(
Program
.
I
().
ocgcore
.
getScreenCenter
(),
Screen
.
height
-
100f
,
5
));
}
...
...
@@ -754,7 +754,7 @@ public class GameField : OCGobject
if
(
player
==
0
)
{
Program
.
I
().
ocgcore
.
Sleep
((
int
)
(
60
*
(
float
)
amount
/
2500f
));
iTween
.
ShakePosition
(
Program
.
camera_game_main
.
gameObject
,
iTween
.
Hash
(
iTween
.
ShakePosition
(
Program
.
I
().
main_camera
.
gameObject
,
iTween
.
Hash
(
"x"
,
amount
/
1500f
,
"y"
,
amount
/
1500f
,
"z"
,
amount
/
1500f
,
...
...
@@ -796,7 +796,7 @@ public class GameField : OCGobject
// text_mesh.alignment = TMPro.TextAlignmentOptions.Center;
// Vector3 screenP = Program.
camera_game_main
.WorldToScreenPoint(Vector3.zero);
// Vector3 screenP = Program.
I().main_camera
.WorldToScreenPoint(Vector3.zero);
// screenP.z = 18f;
// int bun = Screen.height / 3;
// if (screenP.y > Screen.height / 2 + bun)
...
...
@@ -807,7 +807,7 @@ public class GameField : OCGobject
// {
// screenP.y = Screen.height / 2 - bun;
// }
// big_string.transform.position = Program.
camera_game_main
.ScreenToWorldPoint(screenP);
// big_string.transform.position = Program.
I().main_camera
.ScreenToWorldPoint(screenP);
// big_string.AddComponent<animation_screen_lock2>();
// big_string.transform.localScale = Vector3.zero;
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameHiddenButton.cs
View file @
3baf10f1
...
...
@@ -165,7 +165,7 @@ public class gameHiddenButton : OCGobject
Program
.
I
().
book
.
lab
=
create
(
Program
.
I
().
New_decker
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
)
create
(
Program
.
I
().
New_decker
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
I
().
ui_main_2d
)
.
GetComponent
<
UILabel
>();
Program
.
I
().
book
.
realize
();
...
...
@@ -174,7 +174,7 @@ public class gameHiddenButton : OCGobject
screenPosition
.
x
-=
90
;
screenPosition
.
y
+=
Program
.
I
().
book
.
lab
.
height
/
4
;
screenPosition
.
z
=
0
;
var
worldPositin
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
var
worldPositin
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
Program
.
I
().
book
.
lab
.
transform
.
position
=
worldPositin
;
return
;
...
...
@@ -192,7 +192,7 @@ public class gameHiddenButton : OCGobject
Program
.
I
().
book
.
labop
=
create
(
Program
.
I
().
New_decker
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
)
create
(
Program
.
I
().
New_decker
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
I
().
ui_main_2d
)
.
GetComponent
<
UILabel
>();
Program
.
I
().
book
.
realize
();
...
...
@@ -201,7 +201,7 @@ public class gameHiddenButton : OCGobject
screenPosition
.
x
-=
90
;
screenPosition
.
y
-=
Program
.
I
().
book
.
labop
.
height
/
4
;
screenPosition
.
z
=
0
;
var
worldPositin
=
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
var
worldPositin
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenPosition
);
Program
.
I
().
book
.
labop
.
transform
.
position
=
worldPositin
;
return
;
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
3baf10f1
...
...
@@ -480,7 +480,7 @@ public class Ocgcore : ServantWithCardDescription
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_back_ground_2d
Program
.
I
().
ui_back_ground_2d
).
GetComponent
<
gameInfo
>();
gameInfo
.
ini
();
UIHelper
.
InterGameObject
(
gameInfo
.
gameObject
);
...
...
@@ -1666,7 +1666,7 @@ public class Ocgcore : ServantWithCardDescription
}
var
handres
=
create
(
Program
.
I
().
new_ui_handShower
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
);
Program
.
I
().
ui_main_2d
);
destroy
(
handres
,
10f
);
Sleep
(
60
);
break
;
...
...
@@ -2339,7 +2339,7 @@ public class Ocgcore : ServantWithCardDescription
EventDelegate
.
Execute
(
UIHelper
.
getByName
<
UIButton
>(
toolBar
,
"stop_"
).
onClick
);
RMSshow_clear
();
var
real
=
(
Program
.
fieldSize
-
1
)
*
0.9f
+
1f
;
var
point
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
new
Vector3
(
0
,
0
,
-
5.65f
*
real
));
var
point
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
new
Vector3
(
0
,
0
,
-
5.65f
*
real
));
point
.
z
=
2
;
if
(
Program
.
I
().
setting
.
setting
.
Vwin
.
value
)
{
...
...
@@ -2356,10 +2356,10 @@ public class Ocgcore : ServantWithCardDescription
winCaculator
=
create
(
Program
.
I
().
New_winCaculatorRecord
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
point
),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
point
),
new
Vector3
(
0
,
0
,
0
),
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
).
GetComponent
<
lazyWin
>();
...
...
@@ -2369,10 +2369,10 @@ public class Ocgcore : ServantWithCardDescription
winCaculator
=
create
(
Program
.
I
().
New_winCaculator
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
point
),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
point
),
new
Vector3
(
0
,
0
,
0
),
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
).
GetComponent
<
lazyWin
>();
...
...
@@ -4343,7 +4343,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper
.
playSound
(
"addcounter"
,
1
);
//if (Program.YGOPro1 == false)
{
var
pos
=
UIHelper
.
get_close
(
card
.
gameObject
.
transform
.
position
,
Program
.
camera_game_main
,
var
pos
=
UIHelper
.
get_close
(
card
.
gameObject
.
transform
.
position
,
Program
.
I
().
main_camera
,
5
);
Object
.
Destroy
(
Object
.
Instantiate
(
Program
.
I
().
mod_ocgcore_cs_end
,
pos
,
Quaternion
.
identity
),
5f
);
...
...
@@ -4365,7 +4365,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper
.
playSound
(
"removecounter"
,
1
);
//if (Program.YGOPro1 == false)
{
var
pos
=
UIHelper
.
get_close
(
card
.
gameObject
.
transform
.
position
,
Program
.
camera_game_main
,
var
pos
=
UIHelper
.
get_close
(
card
.
gameObject
.
transform
.
position
,
Program
.
I
().
main_camera
,
5
);
Object
.
Destroy
(
Object
.
Instantiate
(
Program
.
I
().
mod_ocgcore_cs_end
,
pos
,
Quaternion
.
identity
),
5f
);
...
...
@@ -4483,7 +4483,7 @@ public class Ocgcore : ServantWithCardDescription
r
.
ReadByte
();
UIHelper
.
playSound
(
"explode"
,
0.4f
);
var
amount
=
(
int
)
(
Mathf
.
Clamp
(
attackCard
.
get_data
().
Attack
,
0
,
3500
)
*
0.8f
);
iTween
.
ShakePosition
(
Program
.
camera_game_main
.
gameObject
,
iTween
.
Hash
(
iTween
.
ShakePosition
(
Program
.
I
().
main_camera
.
gameObject
,
iTween
.
Hash
(
"x"
,
amount
/
1500f
,
"y"
,
amount
/
1500f
,
"z"
,
amount
/
1500f
,
...
...
@@ -4787,9 +4787,9 @@ public class Ocgcore : ServantWithCardDescription
{
if
(
waitObject
==
null
)
waitObject
=
create_s
(
Program
.
I
().
new_ocgcore_wait
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
getScreenCenter
(),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
getScreenCenter
(),
Screen
.
height
-
15f
-
15f
*
(
1.21f
-
Program
.
fieldSize
)
/
0.21f
)),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
);
Program
.
I
().
ui_main_2d
);
}
private
void
removeAttackHandler
()
...
...
@@ -6848,9 +6848,9 @@ public class Ocgcore : ServantWithCardDescription
base
.
show
();
Program
.
I
().
light
.
transform
.
eulerAngles
=
new
Vector3
(
50
,
-
50
,
0
);
Program
.
cameraPosition
=
new
Vector3
(
0
,
23
,
-
18.5f
-
3.2f
*
(
Program
.
fieldSize
-
1f
)
/
0.21f
);
Program
.
camera_game_main
.
transform
.
position
=
Program
.
cameraPosition
*
1.5f
;
Program
.
I
().
main_camera
.
transform
.
position
=
Program
.
cameraPosition
*
1.5f
;
Program
.
cameraRotation
=
new
Vector3
(
60
,
0
,
0
);
Program
.
camera_game_main
.
transform
.
eulerAngles
=
Program
.
cameraRotation
;
Program
.
I
().
main_camera
.
transform
.
eulerAngles
=
Program
.
cameraRotation
;
Program
.
reMoveCam
(
getScreenCenter
());
gameField
=
new
GameField
();
if
(
paused
)
...
...
@@ -7671,7 +7671,7 @@ public class Ocgcore : ServantWithCardDescription
if
(
texture
!=
null
)
{
RemoveUpdateAction_s
(
animation_show_card_code_handler
);
//Vector3 position = Program.
camera_game_main
.ScreenToWorldPoint(new Vector3(getScreenCenter(), Screen.height / 2f, 10));
//Vector3 position = Program.
I().main_camera
.ScreenToWorldPoint(new Vector3(getScreenCenter(), Screen.height / 2f, 10));
//GameObject obj = create_s(Program.I().mod_simple_quad);
//obj.AddComponent<animation_screen_lock>().screen_point = new Vector3(getScreenCenter(), Screen.height / 2f, 6);
//obj.transform.eulerAngles = new Vector3(60, 0, 0);
...
...
@@ -7681,7 +7681,7 @@ public class Ocgcore : ServantWithCardDescription
//destroy(obj, 1f);
var
shower
=
create
(
Program
.
I
().
Pro1_CardShower
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
Program
.
I
().
ui_main_2d
).
GetComponent
<
pro1CardShower
>();
shower
.
card
.
mainTexture
=
texture
;
shower
.
mask
.
mainTexture
=
GameTextureManager
.
Mask
;
shower
.
disable
.
mainTexture
=
GameTextureManager
.
negated
;
...
...
Assets/SibylSystem/Program.cs
View file @
3baf10f1
...
...
@@ -15,13 +15,24 @@ public class Program : MonoBehaviour
#
region
Resources
public
Camera
main_camera
;
public
facer
face
;
[
Header
(
"场景里的对象引用"
)]
public
Camera
main_camera
;
public
Light
light
;
public
AudioSource
audio
;
public
GameObject
ui_back_ground_2d
;
public
Camera
camera_back_ground_2d
;
public
GameObject
ui_windows_2d
;
public
Camera
camera_windows_2d
;
public
GameObject
ui_main_2d
;
public
Camera
camera_main_2d
;
public
GameObject
ui_container_3d
;
public
Camera
camera_container_3d
;
public
GameObject
ui_main_3d
;
public
Camera
camera_main_3d
;
[
Header
(
"Prefab"
)]
public
facer
face
;
public
AudioClip
zhankai
;
public
GameObject
mod_ui_2d
;
public
GameObject
mod_ui_3d
;
public
GameObject
mod_winExplode
;
public
GameObject
mod_loseExplode
;
public
GameObject
mod_audio_effect
;
...
...
@@ -257,17 +268,6 @@ public class Program : MonoBehaviour
return
transparency
;
}
public
static
GameObject
ui_back_ground_2d
;
public
static
Camera
camera_back_ground_2d
;
public
static
GameObject
ui_container_3d
;
public
static
Camera
camera_container_3d
;
public
static
Camera
camera_game_main
;
public
static
GameObject
ui_windows_2d
;
public
static
Camera
camera_windows_2d
;
public
static
GameObject
ui_main_2d
;
public
static
Camera
camera_main_2d
;
public
static
GameObject
ui_main_3d
;
public
static
Camera
camera_main_3d
;
public
static
Vector3
cameraPosition
=
new
Vector3
(
0
,
23
,
-
23
);
public
static
Vector3
cameraRotation
=
new
Vector3
(
60
,
0
,
0
);
...
...
@@ -549,102 +549,6 @@ public class Program : MonoBehaviour
if
(
i
==
15
)
continue
;
rayFilter
|=
(
int
)
Math
.
Pow
(
2
,
i
);
}
if
(
camera_game_main
==
null
)
camera_game_main
=
main_camera
;
camera_game_main
.
transform
.
position
=
new
Vector3
(
0
,
23
,
-
23
);
camera_game_main
.
transform
.
eulerAngles
=
new
Vector3
(
60
,
0
,
0
);
camera_game_main
.
transform
.
localScale
=
new
Vector3
(
1
,
1
,
1
);
camera_game_main
.
rect
=
new
Rect
(
0
,
0
,
1
,
1
);
camera_game_main
.
depth
=
0
;
camera_game_main
.
gameObject
.
layer
=
0
;
camera_game_main
.
clearFlags
=
CameraClearFlags
.
Depth
;
if
(
ui_back_ground_2d
==
null
)
{
ui_back_ground_2d
=
create
(
mod_ui_2d
);
camera_back_ground_2d
=
ui_back_ground_2d
.
transform
.
Find
(
"Camera"
).
GetComponent
<
Camera
>();
}
camera_back_ground_2d
.
depth
=
-
2
;
ui_back_ground_2d
.
layer
=
8
;
ui_back_ground_2d
.
transform
.
Find
(
"Camera"
).
gameObject
.
layer
=
8
;
camera_back_ground_2d
.
cullingMask
=
(
int
)
Mathf
.
Pow
(
2
,
8
);
camera_back_ground_2d
.
clearFlags
=
CameraClearFlags
.
Depth
;
if
(
ui_container_3d
==
null
)
{
ui_container_3d
=
create
(
mod_ui_3d
);
camera_container_3d
=
ui_container_3d
.
transform
.
Find
(
"Camera"
).
GetComponent
<
Camera
>();
}
camera_container_3d
.
depth
=
-
1
;
ui_container_3d
.
layer
=
9
;
ui_container_3d
.
transform
.
Find
(
"Camera"
).
gameObject
.
layer
=
9
;
camera_container_3d
.
cullingMask
=
(
int
)
Mathf
.
Pow
(
2
,
9
);
camera_container_3d
.
fieldOfView
=
75
;
camera_container_3d
.
rect
=
camera_game_main
.
rect
;
camera_container_3d
.
transform
.
position
=
new
Vector3
(
0
,
23
,
-
23
);
camera_container_3d
.
transform
.
eulerAngles
=
new
Vector3
(
60
,
0
,
0
);
camera_container_3d
.
transform
.
localScale
=
new
Vector3
(
1
,
1
,
1
);
camera_container_3d
.
rect
=
new
Rect
(
0
,
0
,
1
,
1
);
camera_container_3d
.
clearFlags
=
CameraClearFlags
.
Depth
;
if
(
ui_main_2d
==
null
)
{
ui_main_2d
=
create
(
mod_ui_2d
);
camera_main_2d
=
ui_main_2d
.
transform
.
Find
(
"Camera"
).
GetComponent
<
Camera
>();
}
camera_main_2d
.
depth
=
3
;
ui_main_2d
.
layer
=
11
;
ui_main_2d
.
transform
.
Find
(
"Camera"
).
gameObject
.
layer
=
11
;
camera_main_2d
.
cullingMask
=
(
int
)
Mathf
.
Pow
(
2
,
11
);
camera_main_2d
.
clearFlags
=
CameraClearFlags
.
Depth
;
if
(
ui_windows_2d
==
null
)
{
ui_windows_2d
=
create
(
mod_ui_2d
);
camera_windows_2d
=
ui_windows_2d
.
transform
.
Find
(
"Camera"
).
GetComponent
<
Camera
>();
}
camera_windows_2d
.
depth
=
2
;
ui_windows_2d
.
layer
=
19
;
ui_windows_2d
.
transform
.
Find
(
"Camera"
).
gameObject
.
layer
=
19
;
camera_windows_2d
.
cullingMask
=
(
int
)
Mathf
.
Pow
(
2
,
19
);
camera_windows_2d
.
clearFlags
=
CameraClearFlags
.
Depth
;
if
(
ui_main_3d
==
null
)
{
ui_main_3d
=
create
(
mod_ui_3d
);
camera_main_3d
=
ui_main_3d
.
transform
.
Find
(
"Camera"
).
GetComponent
<
Camera
>();
}
camera_main_3d
.
depth
=
1
;
ui_main_3d
.
layer
=
10
;
ui_main_3d
.
transform
.
Find
(
"Camera"
).
gameObject
.
layer
=
10
;
camera_main_3d
.
cullingMask
=
(
int
)
Mathf
.
Pow
(
2
,
10
);
camera_main_3d
.
fieldOfView
=
75
;
camera_main_3d
.
rect
=
new
Rect
(
0
,
0
,
1
,
1
);
camera_main_3d
.
transform
.
position
=
new
Vector3
(
0
,
23
,
-
23
);
camera_main_3d
.
transform
.
eulerAngles
=
new
Vector3
(
60
,
0
,
0
);
camera_main_3d
.
transform
.
localScale
=
new
Vector3
(
1
,
1
,
1
);
camera_main_3d
.
clearFlags
=
CameraClearFlags
.
Depth
;
camera_main_3d
.
transform
.
localPosition
=
camera_game_main
.
transform
.
position
;
camera_container_3d
.
transform
.
localPosition
=
camera_game_main
.
transform
.
position
;
camera_main_3d
.
transform
.
localEulerAngles
=
camera_game_main
.
transform
.
localEulerAngles
;
camera_container_3d
.
transform
.
localEulerAngles
=
camera_game_main
.
transform
.
localEulerAngles
;
camera_main_3d
.
fieldOfView
=
camera_game_main
.
fieldOfView
;
camera_container_3d
.
fieldOfView
=
camera_game_main
.
fieldOfView
;
camera_main_3d
.
rect
=
camera_game_main
.
rect
;
camera_container_3d
.
rect
=
camera_game_main
.
rect
;
}
public
static
float
deltaTime
=
1f
/
120f
;
...
...
@@ -653,25 +557,26 @@ public class Program : MonoBehaviour
{
deltaTime
=
Time
.
deltaTime
;
if
(
deltaTime
>
1f
/
40f
)
deltaTime
=
1f
/
40f
;
if
(
camera_game_main
!=
null
)
if
(
main_camera
!=
null
)
{
camera_game_main
.
transform
.
position
+=
(
cameraPosition
-
camera_game_main
.
transform
.
position
)
*
deltaTime
*
3.5f
;
camera_container_3d
.
transform
.
localPosition
=
camera_game_main
.
transform
.
position
;
main_camera
.
transform
.
position
+=
(
cameraPosition
-
main_camera
.
transform
.
position
)
*
deltaTime
*
3.5f
;
camera_container_3d
.
transform
.
localPosition
=
main_camera
.
transform
.
position
;
if
(
cameraFacing
==
false
)
camera_game_main
.
transform
.
localEulerAngles
+=
(
cameraRotation
-
camera_game_main
.
transform
.
localEulerAngles
)
*
deltaTime
*
3.5f
;
main_camera
.
transform
.
localEulerAngles
+=
(
cameraRotation
-
main_camera
.
transform
.
localEulerAngles
)
*
deltaTime
*
3.5f
;
else
camera_game_main
.
transform
.
LookAt
(
Vector3
.
zero
);
camera_container_3d
.
transform
.
localEulerAngles
=
camera_game_main
.
transform
.
localEulerAngles
;
camera_container_3d
.
fieldOfView
=
camera_game_main
.
fieldOfView
;
camera_container_3d
.
rect
=
camera_game_main
.
rect
;
main_camera
.
transform
.
LookAt
(
Vector3
.
zero
);
camera_container_3d
.
transform
.
localEulerAngles
=
main_camera
.
transform
.
localEulerAngles
;
camera_container_3d
.
fieldOfView
=
main_camera
.
fieldOfView
;
camera_container_3d
.
rect
=
main_camera
.
rect
;
}
}
public
void
fixScreenProblems
()
{
for
(
var
i
=
0
;
i
<
servants
.
Count
;
i
++)
servants
[
i
].
fixScreenProblem
();
foreach
(
var
t
in
servants
)
t
.
fixScreenProblem
();
}
public
GameObject
create
(
...
...
@@ -774,9 +679,9 @@ public class Program : MonoBehaviour
var
all
=
Screen
.
width
/
2f
;
var
it
=
xINscreen
-
Screen
.
width
/
2f
;
var
val
=
it
/
all
;
camera_game_main
.
rect
=
new
Rect
(
val
,
0
,
1
,
1
);
camera_container_3d
.
rect
=
camera_game_main
.
rect
;
camera_main_3d
.
rect
=
camera_game_main
.
rect
;
I
().
main_camera
.
rect
=
new
Rect
(
val
,
0
,
1
,
1
);
I
().
camera_container_3d
.
rect
=
I
().
main_camera
.
rect
;
I
().
camera_main_3d
.
rect
=
I
().
main_camera
.
rect
;
}
public
static
void
ShiftUIenabled
(
GameObject
ui
,
bool
enabled
)
...
...
Assets/SibylSystem/Room/Room.cs
View file @
3baf10f1
...
...
@@ -381,7 +381,7 @@ public class Room : WindowServantSP
int
opResult
=
r
.
ReadByte
();
Program
.
I
().
new_ui_handShower
.
GetComponent
<
handShower
>().
me
=
meResult
-
1
;
Program
.
I
().
new_ui_handShower
.
GetComponent
<
handShower
>().
op
=
opResult
-
1
;
handres
=
create
(
Program
.
I
().
new_ui_handShower
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
);
handres
=
create
(
Program
.
I
().
new_ui_handShower
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
I
().
ui_main_2d
);
destroy
(
handres
,
10f
);
animationTime
=
1300
;
}
...
...
@@ -560,7 +560,7 @@ public class Room : WindowServantSP
if
(
Program
.
I
().
ocgcore
.
isShowed
==
false
)
{
Program
.
camera_game_main
.
transform
.
position
=
new
Vector3
(
0
,
230
,
-
230
);
Program
.
I
().
main_camera
.
transform
.
position
=
new
Vector3
(
0
,
230
,
-
230
);
if
(
mode
!=
2
)
{
if
(
selftype
==
1
)
...
...
Assets/SibylSystem/Servant.cs
View file @
3baf10f1
...
...
@@ -118,7 +118,7 @@ public class Servant
if
(
toolBar
!=
null
)
{
var
vectorOfShowedBar_Screen
=
new
Vector3
(
Screen
.
width
-
RightToScreen
,
buttomToScreen
,
0
);
iTween
.
MoveTo
(
toolBar
,
Program
.
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfShowedBar_Screen
),
0.6f
);
iTween
.
MoveTo
(
toolBar
,
Program
.
I
().
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfShowedBar_Screen
),
0.6f
);
toolBar
.
transform
.
localScale
=
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
);
var
items
=
toolBar
.
GetComponentsInChildren
<
toolShift
>();
...
...
@@ -131,7 +131,7 @@ public class Servant
if
(
toolBar
!=
null
)
{
var
vectorOfHidedBar_Screen
=
new
Vector3
(
Screen
.
width
-
RightToScreen
,
-
100
,
0
);
iTween
.
MoveTo
(
toolBar
,
Program
.
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfHidedBar_Screen
),
0.6f
);
iTween
.
MoveTo
(
toolBar
,
Program
.
I
().
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfHidedBar_Screen
),
0.6f
);
toolBar
.
transform
.
localScale
=
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
);
var
items
=
toolBar
.
GetComponentsInChildren
<
toolShift
>();
...
...
@@ -255,10 +255,10 @@ public class Servant
toolBar
=
create
(
mod
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
RightToScreen
,
-
100
,
0
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
RightToScreen
,
-
100
,
0
)),
new
Vector3
(
0
,
0
,
0
),
false
,
Program
.
ui_main_2d
Program
.
I
().
ui_main_2d
);
UIHelper
.
InterGameObject
(
toolBar
);
fixScreenProblem
();
...
...
@@ -287,7 +287,7 @@ public class Servant
{
if
(
Program
.
I
().
ocgcore
.
isShowed
||
Program
.
I
().
deckManager
.
isShowed
)
{
var
screenP
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
Vector3
.
zero
);
var
screenP
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
Vector3
.
zero
);
screenP
.
z
=
0
;
if
(
fix
)
{
...
...
@@ -295,10 +295,10 @@ public class Servant
if
(
screenP
.
y
<
350f
)
screenP
.
y
=
350f
;
}
return
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
return
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
}
return
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
));
return
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
));
}
private
Vector3
MSentre
()
...
...
@@ -306,19 +306,19 @@ public class Servant
if
(
Program
.
I
().
ocgcore
.
isShowed
)
{
var
real
=
(
Program
.
fieldSize
-
1
)
*
0.9f
+
1f
;
var
screenP
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
new
Vector3
(
0
,
0
,
-
5.65f
*
real
));
var
screenP
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
new
Vector3
(
0
,
0
,
-
5.65f
*
real
));
screenP
.
z
=
0
;
return
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
return
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
}
if
(
Program
.
I
().
deckManager
.
isShowed
)
{
var
screenP
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
Vector3
.
zero
);
var
screenP
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
Vector3
.
zero
);
screenP
.
z
=
0
;
return
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
return
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
screenP
);
}
return
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
));
return
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
));
}
private
enum
messageSystemType
...
...
@@ -438,7 +438,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -458,7 +458,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -479,7 +479,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -510,7 +510,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -531,7 +531,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -553,7 +553,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -594,7 +594,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -633,7 +633,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -674,7 +674,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -695,7 +695,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
@@ -722,7 +722,7 @@ public class Servant
MSentre
(),
Vector3
.
zero
,
true
,
Program
.
ui_main_2d
,
Program
.
I
().
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
)
);
...
...
Assets/SibylSystem/WindowServant2D.cs
View file @
3baf10f1
...
...
@@ -8,7 +8,7 @@ public class WindowServant2D : Servant
{
UIHelper
.
clearITWeen
(
gameObject
);
iTween
.
MoveTo
(
gameObject
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
)),
0.6f
);
}
}
...
...
@@ -19,20 +19,20 @@ public class WindowServant2D : Servant
{
UIHelper
.
clearITWeen
(
gameObject
);
iTween
.
MoveTo
(
gameObject
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
);
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
);
}
}
public
override
void
hide
()
{
base
.
hide
();
Program
.
ShiftUIenabled
(
Program
.
ui_main_3d
,
true
);
Program
.
ShiftUIenabled
(
Program
.
I
().
ui_main_3d
,
true
);
}
public
override
void
show
()
{
base
.
show
();
Program
.
ShiftUIenabled
(
Program
.
ui_main_3d
,
false
);
Program
.
ShiftUIenabled
(
Program
.
I
().
ui_main_3d
,
false
);
}
public
static
GameObject
createWindow
(
Servant
servant
,
GameObject
mod
)
...
...
@@ -40,10 +40,10 @@ public class WindowServant2D : Servant
var
re
=
servant
.
create
(
mod
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
600
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
600
)),
new
Vector3
(
0
,
0
,
0
),
false
,
Program
.
ui_main_2d
Program
.
I
().
ui_main_2d
);
UIHelper
.
InterGameObject
(
re
);
return
re
;
...
...
Assets/SibylSystem/WindowServant3D.cs
View file @
3baf10f1
...
...
@@ -7,13 +7,13 @@
// public override void hide()
// {
// base.hide();
// Program.shiftCameraPan(Program.camera_main_3d, false);
// Program.shiftCameraPan(Program.
I().
camera_main_3d, false);
// }
// public override void show()
// {
// base.show();
// Program.shiftCameraPan(Program.camera_main_3d, true);
// Program.shiftCameraPan(Program.
I().
camera_main_3d, true);
// }
// public override void applyHideArrangement()
...
...
@@ -33,7 +33,7 @@
// private void killani()
// {
// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 1000));
// gameObject.transform.localPosition = Program.
I().
camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 1000));
// }
// public override void applyShowArrangement()
...
...
@@ -48,7 +48,7 @@
// }
// panelKIller.set(true);
// Program.notGo(killani);
// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 500));
// gameObject.transform.localPosition = Program.
I().
camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 500));
// }
// }
...
...
@@ -57,10 +57,10 @@
// GameObject re = servant.create
// (
// mod,
// Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
// Program.
I().
camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
// new Vector3(60, 0, 0),
// false,
// Program.ui_main_3d
// Program.
I().
ui_main_3d
// );
// UIHelper.InterGameObject(re);
// return re;
...
...
Assets/SibylSystem/WindowServantSP.cs
View file @
3baf10f1
...
...
@@ -86,7 +86,7 @@ public class WindowServantSP : Servant
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_windows_2d
Program
.
I
().
ui_windows_2d
);
UIHelper
.
InterGameObject
(
gameObject
);
var
v
=
new
Vector3
();
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
3baf10f1
...
...
@@ -42,11 +42,11 @@ public class DeckManager : ServantWithCardDescription
public
override
void
show
()
{
base
.
show
();
Program
.
camera_game_main
.
transform
.
position
=
new
Vector3
(
0
,
35
,
0
);
Program
.
camera_game_main
.
transform
.
localEulerAngles
=
new
Vector3
(
90
,
0
,
0
);
Program
.
I
().
main_camera
.
transform
.
position
=
new
Vector3
(
0
,
35
,
0
);
Program
.
I
().
main_camera
.
transform
.
localEulerAngles
=
new
Vector3
(
90
,
0
,
0
);
cameraAngle
=
90
;
Program
.
cameraFacing
=
true
;
Program
.
cameraPosition
=
Program
.
camera_game_main
.
transform
.
position
;
Program
.
cameraPosition
=
Program
.
I
().
main_camera
.
transform
.
position
;
camrem
();
Program
.
I
().
light
.
transform
.
eulerAngles
=
new
Vector3
(
50
,
0
,
0
);
gameObjectDesk
=
create_s
(
Program
.
I
().
new_mod_tableInDeckManager
);
...
...
@@ -747,18 +747,18 @@ public class DeckManager : ServantWithCardDescription
gameObjectSearch
=
create
(
Program
.
I
().
new_ui_search
,
Program
.
camera_back_ground_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
+
600
,
Screen
.
height
/
2
,
600
)),
Program
.
I
().
camera_back_ground_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
+
600
,
Screen
.
height
/
2
,
600
)),
new
Vector3
(
0
,
0
,
0
),
false
,
Program
.
ui_back_ground_2d
Program
.
I
().
ui_back_ground_2d
);
gameObjectDetailedSearch
=
create
(
Program
.
I
().
new_ui_searchDetailed
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
,
Screen
.
height
*
2f
,
0
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
,
Screen
.
height
*
2f
,
0
)),
new
Vector3
(
0
,
0
,
0
),
false
,
Program
.
ui_main_2d
Program
.
I
().
ui_main_2d
);
UIHelper
.
InterGameObject
(
gameObjectSearch
);
UIHelper
.
InterGameObject
(
gameObjectDetailedSearch
);
...
...
@@ -822,7 +822,7 @@ public class DeckManager : ServantWithCardDescription
{
GameObject
returnValue
=
null
;
returnValue
=
create
(
Program
.
I
().
new_ui_cardOnSearchList
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
ui_back_ground_2d
);
Program
.
I
().
ui_back_ground_2d
);
UIHelper
.
getRealEventGameObject
(
returnValue
).
name
=
Args
[
0
];
UIHelper
.
trySetLableText
(
returnValue
,
Args
[
2
]);
var
cardPicLoader_
=
UIHelper
.
getRealEventGameObject
(
returnValue
).
AddComponent
<
cardPicLoader
>();
...
...
@@ -839,7 +839,7 @@ public class DeckManager : ServantWithCardDescription
base
.
applyHideArrangement
();
Program
.
cameraFacing
=
false
;
iTween
.
MoveTo
(
gameObjectSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
+
600
,
Screen
.
height
/
2
,
600
)),
1.2f
);
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
+
600
,
Screen
.
height
/
2
,
600
)),
1.2f
);
refreshDetail
();
}
...
...
@@ -850,7 +850,7 @@ public class DeckManager : ServantWithCardDescription
var
tex
=
UIHelper
.
getByName
<
UITexture
>(
gameObjectSearch
,
"under_"
);
tex
.
height
=
Screen
.
height
;
iTween
.
MoveTo
(
gameObjectSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
tex
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
tex
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
1.2f
);
refreshDetail
();
}
...
...
@@ -866,7 +866,7 @@ public class DeckManager : ServantWithCardDescription
switch
(
condition
)
{
case
Condition
.
editDeck
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
ui_back_ground_2d
);
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_back_ground_2d
);
SetBar
(
Program
.
I
().
new_bar_editDeck
,
0
,
230
);
UIPopupList_banlist
=
UIHelper
.
getByName
<
UIPopupList
>(
toolBar
,
"lfList_"
);
var
banlistNames
=
BanlistManager
.
getAllName
();
...
...
@@ -882,7 +882,7 @@ public class DeckManager : ServantWithCardDescription
UIHelper
.
registEvent
(
toolBar
,
"copy_"
,
onCopy
);
break
;
case
Condition
.
changeSide
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
ui_main_2d
);
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_main_2d
);
SetBar
(
Program
.
I
().
new_bar_changeSide
,
0
,
230
);
UIPopupList_banlist
=
null
;
UIHelper
.
registEvent
(
toolBar
,
"rand_"
,
rand
);
...
...
@@ -1069,7 +1069,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch
.
GetComponent
<
UITexture
>().
height
=
700
;
iTween
.
MoveTo
(
gameObjectDetailedSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
230
-
115f
*
Screen
.
height
/
700f
,
Screen
.
height
*
0.5f
,
0
)),
0.6f
);
reShowBar
(
0
,
230
+
230
*
Screen
.
height
/
700f
);
...
...
@@ -1078,7 +1078,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch
.
GetComponent
<
UITexture
>().
height
=
700
;
iTween
.
MoveTo
(
gameObjectDetailedSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
230
-
115f
*
Screen
.
height
/
700f
,
Screen
.
height
*
1.5f
,
0
)),
0.6f
);
reShowBar
(
0
,
230
);
...
...
@@ -1091,7 +1091,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch
.
GetComponent
<
UITexture
>().
height
=
Screen
.
height
;
iTween
.
MoveTo
(
gameObjectDetailedSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
345f
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
345f
,
Screen
.
height
*
0.5f
,
0
)),
0.6f
);
reShowBar
(
0
,
460
);
}
...
...
@@ -1099,7 +1099,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch
.
GetComponent
<
UITexture
>().
height
=
Screen
.
height
;
iTween
.
MoveTo
(
gameObjectDetailedSearch
,
Program
.
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
345f
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
-
345f
,
Screen
.
height
*
1.5f
,
0
)),
0.6f
);
reShowBar
(
0
,
230
);
}
...
...
Assets/main.unity
View file @
3baf10f1
...
...
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
---
!u!104
&2
RenderSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
8
serializedVersion
:
9
m_Fog
:
0
m_FogColor
:
{
r
:
0.5
,
g
:
0.5
,
b
:
0.5
,
a
:
1
}
m_FogMode
:
3
...
...
@@ -38,31 +38,31 @@ RenderSettings:
m_ReflectionIntensity
:
1
m_CustomReflection
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_IndirectSpecularColor
:
{
r
:
0.43667546
,
g
:
0.48427135
,
b
:
0.5645225
,
a
:
1
}
m_IndirectSpecularColor
:
{
r
:
0.43667555
,
g
:
0.48427176
,
b
:
0.56452405
,
a
:
1
}
m_UseRadianceAmbientProbe
:
0
---
!u!157
&4
LightmapSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
9
serializedVersion
:
12
m_GIWorkflowMode
:
0
m_GISettings
:
serializedVersion
:
2
m_BounceScale
:
1
m_IndirectOutputScale
:
1
m_AlbedoBoost
:
1
m_TemporalCoherenceThreshold
:
1
m_EnvironmentLightingMode
:
0
m_EnableBakedLightmaps
:
1
m_EnableRealtimeLightmaps
:
1
m_LightmapEditorSettings
:
serializedVersion
:
8
serializedVersion
:
12
m_Resolution
:
2
m_BakeResolution
:
40
m_TextureWidth
:
1024
m_TextureHeight
:
1024
m_AtlasSize
:
1024
m_AO
:
0
m_AOMaxDistance
:
1
m_CompAOExponent
:
0
m_CompAOExponentDirect
:
0
m_ExtractAmbientOcclusion
:
0
m_Padding
:
2
m_LightmapParameters
:
{
fileID
:
0
}
m_LightmapsBakeMode
:
1
...
...
@@ -77,10 +77,16 @@ LightmapSettings:
m_PVRDirectSampleCount
:
32
m_PVRSampleCount
:
500
m_PVRBounces
:
2
m_PVREnvironmentSampleCount
:
500
m_PVREnvironmentReferencePointCount
:
2048
m_PVRFilteringMode
:
0
m_PVRDenoiserTypeDirect
:
0
m_PVRDenoiserTypeIndirect
:
0
m_PVRDenoiserTypeAO
:
0
m_PVRFilterTypeDirect
:
0
m_PVRFilterTypeIndirect
:
0
m_PVRFilterTypeAO
:
0
m_PVR
FilteringMode
:
0
m_PVR
EnvironmentMIS
:
0
m_PVRCulling
:
1
m_PVRFilteringGaussRadiusDirect
:
1
m_PVRFilteringGaussRadiusIndirect
:
5
...
...
@@ -88,8 +94,11 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect
:
0.5
m_PVRFilteringAtrousPositionSigmaIndirect
:
2
m_PVRFilteringAtrousPositionSigmaAO
:
1
m_ExportTrainingData
:
0
m_TrainingDataDestination
:
TrainingData
m_LightProbeSampleCountMultiplier
:
4
m_LightingDataAsset
:
{
fileID
:
0
}
m_
ShadowMaskMode
:
2
m_
LightingSettings
:
{
fileID
:
221277033
}
---
!u!196
&5
NavMeshSettings
:
serializedVersion
:
2
...
...
@@ -109,13 +118,85 @@ NavMeshSettings:
manualTileSize
:
0
tileSize
:
256
accuratePlacement
:
0
maxJobWorkers
:
0
preserveTilesOutsideBounds
:
0
debug
:
m_Flags
:
0
m_NavMeshData
:
{
fileID
:
0
}
---
!u!20
&28483481
stripped
Camera
:
m_CorrespondingSourceObject
:
{
fileID
:
2064156
,
guid
:
110e0a191727d5f4f8860ae0957652dd
,
type
:
3
}
m_PrefabInstance
:
{
fileID
:
1360968357697421714
}
m_PrefabAsset
:
{
fileID
:
0
}
---
!u!850595691
&221277033
LightingSettings
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Settings.lighting
serializedVersion
:
3
m_GIWorkflowMode
:
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m_EnableBakedLightmaps
:
1
m_EnableRealtimeLightmaps
:
1
m_RealtimeEnvironmentLighting
:
1
m_BounceScale
:
1
m_AlbedoBoost
:
1
m_IndirectOutputScale
:
1
m_UsingShadowmask
:
0
m_BakeBackend
:
0
m_LightmapMaxSize
:
1024
m_BakeResolution
:
40
m_Padding
:
2
m_TextureCompression
:
1
m_AO
:
0
m_AOMaxDistance
:
1
m_CompAOExponent
:
0
m_CompAOExponentDirect
:
0
m_ExtractAO
:
0
m_MixedBakeMode
:
1
m_LightmapsBakeMode
:
1
m_FilterMode
:
1
m_LightmapParameters
:
{
fileID
:
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,
guid
:
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,
type
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m_ExportTrainingData
:
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m_TrainingDataDestination
:
TrainingData
m_RealtimeResolution
:
2
m_ForceWhiteAlbedo
:
0
m_ForceUpdates
:
0
m_FinalGather
:
0
m_FinalGatherRayCount
:
1024
m_FinalGatherFiltering
:
1
m_PVRCulling
:
1
m_PVRSampling
:
1
m_PVRDirectSampleCount
:
32
m_PVRSampleCount
:
500
m_PVREnvironmentSampleCount
:
500
m_PVREnvironmentReferencePointCount
:
2048
m_LightProbeSampleCountMultiplier
:
4
m_PVRBounces
:
2
m_PVRMinBounces
:
2
m_PVREnvironmentMIS
:
0
m_PVRFilteringMode
:
0
m_PVRDenoiserTypeDirect
:
0
m_PVRDenoiserTypeIndirect
:
0
m_PVRDenoiserTypeAO
:
0
m_PVRFilterTypeDirect
:
0
m_PVRFilterTypeIndirect
:
0
m_PVRFilterTypeAO
:
0
m_PVRFilteringGaussRadiusDirect
:
1
m_PVRFilteringGaussRadiusIndirect
:
5
m_PVRFilteringGaussRadiusAO
:
2
m_PVRFilteringAtrousPositionSigmaDirect
:
0.5
m_PVRFilteringAtrousPositionSigmaIndirect
:
2
m_PVRFilteringAtrousPositionSigmaAO
:
1
---
!u!1
&251477558
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
serializedVersion
:
5
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
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}
m_PrefabAsset
:
{
fileID
:
0
}
serializedVersion
:
6
m_Component
:
-
component
:
{
fileID
:
251477560
}
-
component
:
{
fileID
:
251477559
}
...
...
@@ -129,8 +210,9 @@ GameObject:
---
!u!82
&251477559
AudioSource
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
251477558
}
m_Enabled
:
1
serializedVersion
:
4
...
...
@@ -155,62 +237,78 @@ AudioSource:
rolloffCustomCurve
:
serializedVersion
:
2
m_Curve
:
-
serializedVersion
:
2
-
serializedVersion
:
3
time
:
0
value
:
1
inSlope
:
0
outSlope
:
0
tangentMode
:
0
-
serializedVersion
:
2
weightedMode
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0
inWeight
:
0.33333334
outWeight
:
0.33333334
-
serializedVersion
:
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time
:
1
value
:
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inSlope
:
0
outSlope
:
0
tangentMode
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0
weightedMode
:
0
inWeight
:
0.33333334
outWeight
:
0.33333334
m_PreInfinity
:
2
m_PostInfinity
:
2
m_RotationOrder
:
4
panLevelCustomCurve
:
serializedVersion
:
2
m_Curve
:
-
serializedVersion
:
2
-
serializedVersion
:
3
time
:
0
value
:
0
inSlope
:
0
outSlope
:
0
tangentMode
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weightedMode
:
0
inWeight
:
0.33333334
outWeight
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0.33333334
m_PreInfinity
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m_PostInfinity
:
2
m_RotationOrder
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spreadCustomCurve
:
serializedVersion
:
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m_Curve
:
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serializedVersion
:
2
-
serializedVersion
:
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time
:
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value
:
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inSlope
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outSlope
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weightedMode
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inWeight
:
0.33333334
outWeight
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0.33333334
m_PreInfinity
:
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m_PostInfinity
:
2
m_RotationOrder
:
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reverbZoneMixCustomCurve
:
serializedVersion
:
2
m_Curve
:
-
serializedVersion
:
2
-
serializedVersion
:
3
time
:
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value
:
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inSlope
:
0
outSlope
:
0
tangentMode
:
0
weightedMode
:
0
inWeight
:
0.33333334
outWeight
:
0.33333334
m_PreInfinity
:
2
m_PostInfinity
:
2
m_RotationOrder
:
4
---
!u!4
&251477560
Transform
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
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}
m_PrefabInternal
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m_CorrespondingSourceObject
:
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fileID
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m_PrefabInstance
:
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m_PrefabAsset
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m_GameObject
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fileID
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m_LocalRotation
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m_LocalPosition
:
{
x
:
0
,
y
:
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,
z
:
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}
...
...
@@ -219,12 +317,19 @@ Transform:
m_Father
:
{
fileID
:
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}
m_RootOrder
:
3
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
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,
z
:
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}
---
!u!20
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stripped
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:
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,
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m_PrefabAsset
:
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---
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GameObject
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:
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m_PrefabParentObject
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:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
...
...
@@ -238,16 +343,19 @@ GameObject:
---
!u!108
&274446997
Light
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
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}
m_PrefabInternal
:
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}
m_CorrespondingSourceObject
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:
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}
m_PrefabAsset
:
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fileID
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}
m_GameObject
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fileID
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}
m_Enabled
:
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serializedVersion
:
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serializedVersion
:
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m_Type
:
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m_Shape
:
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m_Color
:
{
r
:
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,
g
:
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,
b
:
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,
a
:
1
}
m_Intensity
:
1
m_Range
:
10
m_SpotAngle
:
30
m_InnerSpotAngle
:
21.80208
m_CookieSize
:
10
m_Shadows
:
m_Type
:
2
...
...
@@ -257,6 +365,24 @@ Light:
m_Bias
:
0.05
m_NormalBias
:
0.4
m_NearPlane
:
0.2
m_CullingMatrixOverride
:
e00
:
1
e01
:
0
e02
:
0
e03
:
0
e10
:
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e11
:
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e12
:
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e23
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{
fileID
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}
m_DrawHalo
:
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m_Flare
:
{
fileID
:
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}
...
...
@@ -264,18 +390,24 @@ Light:
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:
serializedVersion
:
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m_Bits
:
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m_RenderingLayerMask
:
1
m_Lightmapping
:
4
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y
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}
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m_ColorTemperature
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m_UseColorTemperature
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m_BoundingSphereOverride
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m_UseBoundingSphereOverride
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m_UseViewFrustumForShadowCasterCull
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m_ShadowRadius
:
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m_ShadowAngle
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...
...
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:
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:
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---
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:
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!u!1
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stripped
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View file @
3baf10f1
...
...
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...
...
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3baf10f1
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---
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ProjectSettings/TagManager.asset
View file @
3baf10f1
...
...
@@ -16,10 +16,10 @@ TagManager:
-
UI
-
-
-
layer_8
-
layer_9
-
layer_10
-
layer_11
-
ui_back_ground_2d
-
ui_container_3d
-
ui_main_3d
-
ui_main_2d
-
layer_12
-
layer_13
-
layer_14
...
...
@@ -27,7 +27,7 @@ TagManager:
-
card_data_manager
-
mouse
-
debug
-
windows
-
ui_windows_2d
-
-
-
...
...
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