Commit 3baf10f1 authored by 神楽坂玲奈's avatar 神楽坂玲奈

containers and cameras put in scene

parent 03f0c66b
......@@ -73,15 +73,15 @@ public class MonoCardInDeckManager : MonoBehaviour {
{
float x = Input.mousePosition.x;
float y = Input.mousePosition.y;
Vector3 to_ltemp = Program.camera_game_main.ScreenToWorldPoint(new Vector3(x, y, 1));
Vector3 dv = to_ltemp - Program.camera_game_main.transform.position;
Vector3 to_ltemp = Program.I().main_camera.ScreenToWorldPoint(new Vector3(x, y, 1));
Vector3 dv = to_ltemp - Program.I().main_camera.transform.position;
if (dv.y == 0) dv.y = 0.01f;
to_ltemp.x = ((height - Program.camera_game_main.transform.position.y)
* (dv.x) / dv.y + Program.camera_game_main.transform.position.x);
to_ltemp.y = ((height - Program.camera_game_main.transform.position.y)
* (dv.y) / dv.y + Program.camera_game_main.transform.position.y);
to_ltemp.z = ((height - Program.camera_game_main.transform.position.y)
* (dv.z) / dv.y + Program.camera_game_main.transform.position.z);
to_ltemp.x = ((height - Program.I().main_camera.transform.position.y)
* (dv.x) / dv.y + Program.I().main_camera.transform.position.x);
to_ltemp.y = ((height - Program.I().main_camera.transform.position.y)
* (dv.y) / dv.y + Program.I().main_camera.transform.position.y);
to_ltemp.z = ((height - Program.I().main_camera.transform.position.y)
* (dv.z) / dv.y + Program.I().main_camera.transform.position.z);
return to_ltemp;
}
......@@ -202,14 +202,14 @@ public class MonoCardInDeckManager : MonoBehaviour {
public static Vector3 refLectPosition(Vector3 pos)
{
Vector3 to_ltemp = pos;
Vector3 dv = to_ltemp - Program.camera_game_main.transform.position;
Vector3 dv = to_ltemp - Program.I().main_camera.transform.position;
if (dv.y == 0) dv.y = 0.01f;
to_ltemp.x = ((0 - Program.camera_game_main.transform.position.y)
* (dv.x) / dv.y + Program.camera_game_main.transform.position.x);
to_ltemp.y = ((0 - Program.camera_game_main.transform.position.y)
* (dv.y) / dv.y + Program.camera_game_main.transform.position.y);
to_ltemp.z = ((0 - Program.camera_game_main.transform.position.y)
* (dv.z) / dv.y + Program.camera_game_main.transform.position.z);
to_ltemp.x = ((0 - Program.I().main_camera.transform.position.y)
* (dv.x) / dv.y + Program.I().main_camera.transform.position.x);
to_ltemp.y = ((0 - Program.I().main_camera.transform.position.y)
* (dv.y) / dv.y + Program.I().main_camera.transform.position.y);
to_ltemp.z = ((0 - Program.I().main_camera.transform.position.y)
* (dv.z) / dv.y + Program.I().main_camera.transform.position.z);
return to_ltemp;
}
}
......@@ -4,8 +4,8 @@ using System.Collections;
public class faceShower : MonoBehaviour {
void Start () {
gameObject.transform.position = Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width/2,Screen.height*1.5f,0));
iTween.MoveToAction(gameObject, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height/2, 0)),0.6f,()=>{
gameObject.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width/2,Screen.height*1.5f,0));
iTween.MoveToAction(gameObject, Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height/2, 0)),0.6f,()=>{
iTween.ScaleToAction(gameObject,Vector3.zero, 0.6f, () => {
Destroy(gameObject);
}, 1f);
......
......@@ -17,12 +17,12 @@ public class handShower : MonoBehaviour
pics[2] = GameTextureManager.get("bu");
texture_0.mainTexture = pics[me];
texture_1.mainTexture = pics[op];
GameObject_0.transform.position = Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, -Screen.height * 1.5f, 0));
iTween.MoveToAction(GameObject_0, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2 - 80, 0)), 1f, () => {
GameObject_0.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, -Screen.height * 1.5f, 0));
iTween.MoveToAction(GameObject_0, Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2 - 80, 0)), 1f, () => {
Destroy(GameObject_0,0.3f);
}, 0);
GameObject_1.transform.position = Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 0));
iTween.MoveToAction(GameObject_1, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2 + 80, 0)), 1f, () => {
GameObject_1.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 0));
iTween.MoveToAction(GameObject_1, Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2 + 80, 0)), 1f, () => {
Destroy(GameObject_1, 0.3f);
}, 0);
}
......
......@@ -21,11 +21,11 @@ public class hinter : MonoBehaviour {
void in_()
{
Vector3 screenPosition = Program.camera_main_2d.WorldToScreenPoint(gameObject.GetComponentInChildren<UITexture>().gameObject.transform.position);
Vector3 screenPosition = Program.I().camera_main_2d.WorldToScreenPoint(gameObject.GetComponentInChildren<UITexture>().gameObject.transform.position);
screenPosition.y += 45;
screenPosition.z = 0;
Vector3 worldPositin = Program.camera_main_2d.ScreenToWorldPoint(screenPosition);
obj = Program.I().create(Program.I().mod_simple_ngui_text, worldPositin, Vector3.zero, true, Program.ui_main_2d, true);
Vector3 worldPositin = Program.I().camera_main_2d.ScreenToWorldPoint(screenPosition);
obj = Program.I().create(Program.I().mod_simple_ngui_text, worldPositin, Vector3.zero, true, Program.I().ui_main_2d, true);
obj.GetComponent<UILabel>().text = str;
obj.GetComponent<UILabel>().effectStyle = UILabel.Effect.Outline;
Program.I().destroy(obj, 5f, false, false);
......
......@@ -1102,25 +1102,25 @@ public class UIPopupList : UIWidgetContainer
//if (gameObject.layer == Program.ui_back_ground_2d.layer)
//{
// mChild.transform.SetParent(Program.ui_main_2d.transform, true);
// mChild.transform.SetParent(Program.I().ui_main_2d.transform, true);
// var trans = mChild.GetComponentsInChildren<Transform>();
// foreach (var item in trans)
// {
// item.gameObject.layer = Program.ui_main_2d.layer;
// item.gameObject.layer = Program.I().ui_main_2d.layer;
// }
//}
if (gameObject.layer == Program.ui_main_3d.layer)
if (gameObject.layer == Program.I().ui_main_3d.layer)
{
mChild.transform.SetParent(Program.ui_main_3d.transform, true);
mChild.transform.SetParent(Program.I().ui_main_3d.transform, true);
}
if (gameObject.layer == Program.ui_windows_2d.layer)
if (gameObject.layer == Program.I().ui_windows_2d.layer)
{
mChild.transform.SetParent(Program.ui_windows_2d.transform, true);
mChild.transform.SetParent(Program.I().ui_windows_2d.transform, true);
}
if (gameObject.layer == Program.ui_main_2d.layer)
if (gameObject.layer == Program.I().ui_main_2d.layer)
{
mChild.transform.SetParent(Program.ui_main_2d.transform, true);
mChild.transform.SetParent(Program.I().ui_main_2d.transform, true);
}
}
}
......@@ -1131,7 +1131,7 @@ public class UIPopupList : UIWidgetContainer
{
var a = go.transform.parent.localPosition;
if (go.layer != Program.ui_main_2d.layer&& go.layer != Program.ui_windows_2d.layer)
if (go.layer != Program.I().ui_main_2d.layer&& go.layer != Program.I().ui_windows_2d.layer)
{
a.y -= delta * 100f;
a.z -= delta * 100f * 1.732f;
......@@ -1140,7 +1140,7 @@ public class UIPopupList : UIWidgetContainer
{
float whole = items.Count * 20;
float l=delta *100f;
if (go.layer == Program.ui_windows_2d.layer)
if (go.layer == Program.I().ui_windows_2d.layer)
{
l = delta * 50f;
}
......
......@@ -28,7 +28,7 @@ Transform:
m_GameObject: {fileID: 115194}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.005509642, y: 0.005509642, z: 0.005509642}
m_LocalScale: {x: 0.0026041667, y: 0.0026041667, z: 0.0026041667}
m_Children:
- {fileID: 471862}
m_Father: {fileID: 0}
......
......@@ -8,7 +8,7 @@ public class BackGroundPic : Servant
public override void initialize()
{
backGround = create(Program.I().mod_simple_ngui_background_texture, Vector3.zero, Vector3.zero, false,
Program.ui_back_ground_2d);
Program.I().ui_back_ground_2d);
var file = new FileStream("texture/common/desk.jpg", FileMode.Open, FileAccess.Read);
file.Seek(0, SeekOrigin.Begin);
var data = new byte[file.Length];
......@@ -24,8 +24,7 @@ public class BackGroundPic : Servant
public override void applyShowArrangement()
{
var root = Program.ui_back_ground_2d.GetComponent<UIRoot>();
var s = (float) root.activeHeight / Screen.height;
var s = (float) Utils.UIHeight() / Screen.height;
var tex = backGround.GetComponent<UITexture>().mainTexture;
var ss = tex.height / (float) tex.width;
var width = (int) (Screen.width * s);
......
......@@ -47,7 +47,7 @@ public class Book : WindowServant2D
base.preFrameFunction();
if (isShowed)
{
gameObject.transform.position = Program.camera_main_2d.ScreenToWorldPoint(
gameObject.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(
new Vector3(Program.I().cardDescription.width / 2,
(Screen.height - Program.I().cardDescription.cHeight) / 2, 0));
texts.back.width = (int) Program.I().cardDescription.width;
......
......@@ -48,10 +48,10 @@ public class CardDescription : Servant
gameObject = create
(
Program.I().new_ui_cardDescription,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(-256, Screen.height / 2, 600)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(-256, 0, 600)),
new Vector3(0, 0, 0),
true,
Program.ui_back_ground_2d
Program.I().ui_back_ground_2d
);
picLoader = gameObject.AddComponent<cardPicLoader>();
picLoader.code = 0;
......@@ -124,9 +124,10 @@ public class CardDescription : Servant
{
if (gameObject != null)
{
underSprite.height = Screen.height + 4;
underSprite.height = Utils.UIHeight() + 4;
iTween.MoveTo(gameObject,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(-underSprite.width - 20, Screen.height / 2, 0)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(-underSprite.width - 20,
(float) Utils.UIHeight() / 2, 0)),
1.2f);
setTitle("");
resizer.gameObject.GetComponent<BoxCollider>().enabled = false;
......@@ -137,8 +138,9 @@ public class CardDescription : Servant
{
if (gameObject != null)
{
underSprite.height = Screen.height + 4;
iTween.MoveTo(gameObject, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(-2, Screen.height / 2, 0)),
underSprite.height = Utils.UIHeight() + 4;
iTween.MoveTo(gameObject,
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(-2, (float) Utils.UIHeight() / 2, 0)),
1.2f);
resizer.gameObject.GetComponent<BoxCollider>().enabled = true;
}
......@@ -150,10 +152,10 @@ public class CardDescription : Servant
{
var ca = int.Parse(Config.Get("CA", "230"));
var cb = int.Parse(Config.Get("CB", "270"));
if (cb > Screen.height)
if (cb > Utils.UIHeight())
{
// some dumb ass repack the program and set the pic size so large that small screen users can't realize there is card description under it.
cb = Screen.height / 2;
cb = Utils.UIHeight() / 2;
ca = (int) (cb * 0.68) + 50;
}
......
......@@ -13,7 +13,7 @@ public class TextMaster
position,
new Vector3(60, 0, 0),
true,
Program.ui_main_3d,
Program.I().ui_main_3d,
false
);
UIHelper.clearITWeen(gameObject);
......@@ -23,10 +23,10 @@ public class TextMaster
{
gameObject = Program.I().ocgcore.create_s(
Program.I().mod_simple_ngui_text,
Program.camera_main_2d.ScreenToWorldPoint(position),
Program.I().camera_main_2d.ScreenToWorldPoint(position),
new Vector3(0, 0, 0),
true,
Program.ui_main_2d
Program.I().ui_main_2d
);
}
......
......@@ -828,8 +828,8 @@ public static class UIHelper
internal static Vector3 getCamGoodPosition(Vector3 v, float l)
{
var screenposition = Program.camera_game_main.WorldToScreenPoint(v);
return Program.camera_game_main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y,
var screenposition = Program.I().main_camera.WorldToScreenPoint(v);
return Program.I().main_camera.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y,
screenposition.z + l));
}
......@@ -955,9 +955,9 @@ public static class UIHelper
internal static float getScreenDistance(GameObject a, GameObject b)
{
var sa = Program.camera_game_main.WorldToScreenPoint(a.transform.position);
var sa = Program.I().main_camera.WorldToScreenPoint(a.transform.position);
sa.z = 0;
var sb = Program.camera_game_main.WorldToScreenPoint(b.transform.position);
var sb = Program.I().main_camera.WorldToScreenPoint(b.transform.position);
sb.z = 0;
return Vector3.Distance(sa, sb);
}
......
......@@ -28,8 +28,8 @@ public class gameButton : OCGobject
{
if (gameObject == null)
{
gameObject = create(Program.I().new_ui_superButton, Program.camera_main_2d.ScreenToWorldPoint(v),
Vector3.zero, false, Program.ui_main_2d);
gameObject = create(Program.I().new_ui_superButton, Program.I().camera_main_2d.ScreenToWorldPoint(v),
Vector3.zero, false, Program.I().ui_main_2d);
gameObjectEvent = UIHelper.getRealEventGameObject(gameObject);
UIHelper.registEvent(gameObject, clicked);
gameObject.GetComponent<iconSetForButton>().setTexture(type);
......@@ -40,7 +40,7 @@ public class gameButton : OCGobject
0.2f);
}
gameObject.transform.position = Program.camera_main_2d.ScreenToWorldPoint(v);
gameObject.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(v);
}
private void clicked()
......
......@@ -273,10 +273,10 @@ public class gameCard : OCGobject
{
var screenposition = Vector3.zero;
if (cardDecorations[i].up_of_card)
screenposition = Program.camera_game_main.WorldToScreenPoint(gameObject_face.transform.position +
screenposition = Program.I().main_camera.WorldToScreenPoint(gameObject_face.transform.position +
new Vector3(0, 1.2f, 1.2f * 1.732f));
else
screenposition = Program.camera_game_main.WorldToScreenPoint(gameObject_face.transform.position);
screenposition = Program.I().main_camera.WorldToScreenPoint(gameObject_face.transform.position);
var worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y,
screenposition.z - cardDecorations[i].relative_position));
cardDecorations[i].game_object.transform.eulerAngles = cardDecorations[i].rotation;
......@@ -291,7 +291,7 @@ public class gameCard : OCGobject
if (obj_number != null)
{
var screenposition =
Program.camera_game_main.WorldToScreenPoint(gameObject_face.transform.position +
Program.I().main_camera.WorldToScreenPoint(gameObject_face.transform.position +
new Vector3(0, 1f * 2.4f, 1.732f * 2.4f));
var worldposition =
Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 5));
......@@ -548,7 +548,7 @@ public class gameCard : OCGobject
// {
// deltaTimeCloseUp = faT;
// }
// Vector3 screenposition = Program.camera_game_main.WorldToScreenPoint(accurate_position);
// Vector3 screenposition = Program.I().main_camera.WorldToScreenPoint(accurate_position);
// Vector3 worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 10));
// gameObject.transform.position = new Vector3
// (
......@@ -564,7 +564,7 @@ public class gameCard : OCGobject
private void ES_excited_handler_close_up_handler()
{
var screenposition = Program.camera_game_main.WorldToScreenPoint(accurate_position);
var screenposition = Program.I().main_camera.WorldToScreenPoint(accurate_position);
var worldposition =
Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 10));
gameObject.transform.position += (worldposition - gameObject.transform.position) * 35f * Program.deltaTime;
......@@ -580,7 +580,7 @@ public class gameCard : OCGobject
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -2f);
else
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -1.5f);
vector_of_begin = Program.camera_game_main.WorldToScreenPoint(vector_of_begin);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin - i * new Vector3(0, 65f * 0.7f * Screen.height / 700f) -
new Vector3(0, 20f * 0.7f * Screen.height / 700f));
......@@ -590,7 +590,7 @@ public class gameCard : OCGobject
if (condition == gameCardCondition.floating_clickable)
{
var vector_of_begin = gameObject_face.transform.position + new Vector3(0, 1, 1.732f);
vector_of_begin = Program.camera_game_main.WorldToScreenPoint(vector_of_begin);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 700f) +
new Vector3(0, 35f * 0.7f * Screen.height / 700f));
......@@ -606,7 +606,7 @@ public class gameCard : OCGobject
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 2);
else
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 1.5f);
vector_of_begin = Program.camera_game_main.WorldToScreenPoint(vector_of_begin);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 700f) +
new Vector3(0, 35f * 0.7f * Screen.height / 700f));
......@@ -617,7 +617,7 @@ public class gameCard : OCGobject
var vector_of_begin = Vector3.zero;
var l = 0.5f * game_object_verticle_drawing.transform.localScale.y * (h - 0.5f);
vector_of_begin = game_object_verticle_drawing.transform.position + new Vector3(0, l, l * 1.732f);
vector_of_begin = Program.camera_game_main.WorldToScreenPoint(vector_of_begin);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 700f) +
new Vector3(0, 35f * 0.7f * Screen.height / 700f));
......@@ -655,7 +655,7 @@ public class gameCard : OCGobject
ES_excited_unsafe_should_not_be_changed_dont_touch_this = true;
showMeLeft(true);
var overlayed_cards = Program.I().ocgcore.GCS_cardGetOverlayElements(this);
var screen = Program.camera_game_main.WorldToScreenPoint(gameObject.transform.position);
var screen = Program.I().main_camera.WorldToScreenPoint(gameObject.transform.position);
screen.z = 0;
var k = Screen.height / 700f;
for (var x = 0; x < overlayed_cards.Count; x++)
......@@ -1049,7 +1049,7 @@ public class gameCard : OCGobject
if (game_object_monster_cloude != null)
if (game_object_monster_cloude_ParticleSystem != null)
{
var screenposition = Program.camera_game_main.WorldToScreenPoint(gameObject.transform.position);
var screenposition = Program.I().main_camera.WorldToScreenPoint(gameObject.transform.position);
game_object_monster_cloude.transform.position =
Camera.main.ScreenToWorldPoint(
new Vector3(screenposition.x, screenposition.y, screenposition.z + 3));
......@@ -1277,33 +1277,33 @@ public class gameCard : OCGobject
Vector3 screen_number_pos;
screen_number_pos = 2 * gameObject_face.transform.position - cardHint.gameObject.transform.position;
screen_number_pos =
Program.camera_game_main.WorldToScreenPoint(screen_number_pos + new Vector3(-0.25f, 0, -0.7f));
Program.I().main_camera.WorldToScreenPoint(screen_number_pos + new Vector3(-0.25f, 0, -0.7f));
screen_number_pos.z -= 2f;
verticle_number.transform.position = Program.camera_game_main.ScreenToWorldPoint(screen_number_pos);
verticle_number.transform.position = Program.I().main_camera.ScreenToWorldPoint(screen_number_pos);
if (game_object_verticle_Star != null)
{
screen_number_pos = 2 * gameObject_face.transform.position - cardHint.gameObject.transform.position;
screen_number_pos =
Program.camera_game_main.WorldToScreenPoint(screen_number_pos + new Vector3(-1.5f, 0, -0.7f));
Program.I().main_camera.WorldToScreenPoint(screen_number_pos + new Vector3(-1.5f, 0, -0.7f));
screen_number_pos.z -= 2f;
game_object_verticle_Star.transform.position =
Program.camera_game_main.ScreenToWorldPoint(screen_number_pos);
Program.I().main_camera.ScreenToWorldPoint(screen_number_pos);
}
}
else
{
Vector3 screen_number_pos;
screen_number_pos = Program.camera_game_main.WorldToScreenPoint(cardHint.gameObject.transform.position +
screen_number_pos = Program.I().main_camera.WorldToScreenPoint(cardHint.gameObject.transform.position +
new Vector3(-0.61f, 0.65f, 0.65f * 1.732f));
screen_number_pos.z -= 2f;
verticle_number.transform.position = Program.camera_game_main.ScreenToWorldPoint(screen_number_pos);
verticle_number.transform.position = Program.I().main_camera.ScreenToWorldPoint(screen_number_pos);
if (game_object_verticle_Star != null)
{
screen_number_pos = Program.camera_game_main.WorldToScreenPoint(
screen_number_pos = Program.I().main_camera.WorldToScreenPoint(
cardHint.gameObject.transform.position + new Vector3(-1.86f, 0.65f, 0.65f * 1.732f));
screen_number_pos.z -= 2f;
game_object_verticle_Star.transform.position =
Program.camera_game_main.ScreenToWorldPoint(screen_number_pos);
Program.I().main_camera.ScreenToWorldPoint(screen_number_pos);
}
}
......@@ -1810,7 +1810,7 @@ public class gameCard : OCGobject
private FlashingController insFlashONE(string color)
{
FlashingController flash = null;
Program.camera_game_main.GetComponent<HighlightingEffect>().enabled = true;
Program.I().main_camera.GetComponent<HighlightingEffect>().enabled = true;
flash = Program.I().create(Program.I().mod_ocgcore_card_figure_line).GetComponent<FlashingController>();
flash.transform.SetParent(gameObject_face.transform, false);
flash.transform.localPosition = Vector3.zero;
......@@ -1824,7 +1824,7 @@ public class gameCard : OCGobject
public void flash_line_on()
{
Program.camera_game_main.GetComponent<HighlightingEffect>().enabled = true;
Program.I().main_camera.GetComponent<HighlightingEffect>().enabled = true;
if (MouseFlash == null)
{
MouseFlash = create(Program.I().mod_ocgcore_card_figure_line).GetComponent<FlashingController>();
......@@ -1849,7 +1849,7 @@ public class gameCard : OCGobject
public void p_line_on()
{
Program.camera_game_main.GetComponent<HighlightingEffect>().enabled = true;
Program.I().main_camera.GetComponent<HighlightingEffect>().enabled = true;
if (p_line != null) destroy(p_line);
p_line = create(Program.I().mod_ocgcore_card_figure_line);
p_line.transform.SetParent(gameObject_face.transform, false);
......@@ -2057,7 +2057,7 @@ public class gameCard : OCGobject
refreshFunctions.Remove(SOH_act);
var shower =
create(Program.I().Pro1_superCardShowerA, Program.I().ocgcore.centre(true), Vector3.zero, false,
Program.ui_main_2d).GetComponent<YGO1superShower>();
Program.I().ui_main_2d).GetComponent<YGO1superShower>();
shower.card.mainTexture = tex;
shower.closeup.mainTexture = texc;
shower.closeup.height = (int) (500f / k);
......@@ -2075,7 +2075,7 @@ public class gameCard : OCGobject
refreshFunctions.Remove(SOH_nAct);
var shower =
create(Program.I().Pro1_CardShower, Program.I().ocgcore.centre(), Vector3.zero, false,
Program.ui_main_2d).GetComponent<pro1CardShower>();
Program.I().ui_main_2d).GetComponent<pro1CardShower>();
shower.card.mainTexture = tex;
shower.mask.mainTexture = GameTextureManager.Mask;
shower.disable.mainTexture = GameTextureManager.negated;
......@@ -2099,7 +2099,7 @@ public class gameCard : OCGobject
refreshFunctions.Remove(SOH_sum);
var shower =
create(Program.I().Pro1_superCardShower, Program.I().ocgcore.centre(true), Vector3.zero, false,
Program.ui_main_2d).GetComponent<YGO1superShower>();
Program.I().ui_main_2d).GetComponent<YGO1superShower>();
shower.card.mainTexture = tex;
shower.closeup.mainTexture = texc;
shower.closeup.height = (int) (500f / k);
......@@ -2117,7 +2117,7 @@ public class gameCard : OCGobject
refreshFunctions.Remove(SOH_nSum);
var shower =
create(Program.I().Pro1_CardShower, Program.I().ocgcore.centre(), Vector3.zero, false,
Program.ui_main_2d).GetComponent<pro1CardShower>();
Program.I().ui_main_2d).GetComponent<pro1CardShower>();
shower.card.mainTexture = tex;
shower.mask.mainTexture = GameTextureManager.Mask;
shower.disable.mainTexture = GameTextureManager.negated;
......@@ -2141,7 +2141,7 @@ public class gameCard : OCGobject
refreshFunctions.Remove(SOH_dis);
var shower =
create(Program.I().Pro1_CardShower, Program.I().ocgcore.centre(), Vector3.zero, false,
Program.ui_main_2d).GetComponent<pro1CardShower>();
Program.I().ui_main_2d).GetComponent<pro1CardShower>();
shower.card.mainTexture = tex;
shower.mask.mainTexture = GameTextureManager.Mask;
shower.disable.mainTexture = GameTextureManager.negated;
......@@ -2296,7 +2296,7 @@ public class gameCard : OCGobject
if (ballChain != null)
{
del_all_decoration_by_string("chaining");
var pos = UIHelper.get_close(gameObject.transform.position, Program.camera_game_main, 5);
var pos = UIHelper.get_close(gameObject.transform.position, Program.I().main_camera, 5);
if (Program.I().setting.setting.Vchain.value)
Object.Destroy(Object.Instantiate(Program.I().mod_ocgcore_cs_end, pos, Quaternion.identity), 5f);
if (ballChain != null) destroy(ballChain);
......
......@@ -83,7 +83,7 @@ public class GameField : OCGobject
public GameField()
{
gameObject = create(Program.I().new_ocgcore_field, getGoodPosition(), Vector3.zero, false,
Program.ui_container_3d, false);
Program.I().ui_container_3d, false);
UIHelper.getByName(gameObject, "obj_0").transform.localScale = Vector3.zero;
UIHelper.getByName(gameObject, "obj_1").transform.localScale = Vector3.zero;
Phase = gameObject.GetComponentInChildren<phaser>();
......@@ -138,7 +138,7 @@ public class GameField : OCGobject
label = create(Program.I().mod_simple_ngui_text, new Vector3(0, 0, -14.5f), new Vector3(60, 0, 0), false,
Program.ui_container_3d, false).GetComponent<UILabel>();
Program.I().ui_container_3d, false).GetComponent<UILabel>();
label.fontSize = 40;
label.overflowMethod = UILabel.Overflow.ShrinkContent;
label.alignment = NGUIText.Alignment.Left;
......@@ -573,7 +573,7 @@ public class GameField : OCGobject
if (Ocgcore.inSkiping) return;
if (only) destroy(big_string);
big_string = create(Program.I().New_phase, Program.I().ocgcore.centre(), Vector3.zero, false,
Program.ui_main_2d, true,
Program.I().ui_main_2d, true,
new Vector3(Screen.height / 1000f * Program.fieldSize, Screen.height / 1000f * Program.fieldSize,
Screen.height / 1000f * Program.fieldSize));
big_string.GetComponentInChildren<UITexture>().mainTexture = tex;
......@@ -705,13 +705,13 @@ public class GameField : OCGobject
if (player == 0)
{
screen_p = new Vector3(Program.I().ocgcore.getScreenCenter(), 100f, 5);
position = Program.camera_game_main.ScreenToWorldPoint(new Vector3(Program.I().ocgcore.getScreenCenter(),
position = Program.I().main_camera.ScreenToWorldPoint(new Vector3(Program.I().ocgcore.getScreenCenter(),
100f, 5));
}
else
{
screen_p = new Vector3(Program.I().ocgcore.getScreenCenter(), Screen.height - 100f, 5);
position = Program.camera_game_main.ScreenToWorldPoint(new Vector3(Program.I().ocgcore.getScreenCenter(),
position = Program.I().main_camera.ScreenToWorldPoint(new Vector3(Program.I().ocgcore.getScreenCenter(),
Screen.height - 100f, 5));
}
......@@ -754,7 +754,7 @@ public class GameField : OCGobject
if (player == 0)
{
Program.I().ocgcore.Sleep((int) (60 * (float) amount / 2500f));
iTween.ShakePosition(Program.camera_game_main.gameObject, iTween.Hash(
iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(
"x", amount / 1500f,
"y", amount / 1500f,
"z", amount / 1500f,
......@@ -796,7 +796,7 @@ public class GameField : OCGobject
// text_mesh.alignment = TMPro.TextAlignmentOptions.Center;
// Vector3 screenP = Program.camera_game_main.WorldToScreenPoint(Vector3.zero);
// Vector3 screenP = Program.I().main_camera.WorldToScreenPoint(Vector3.zero);
// screenP.z = 18f;
// int bun = Screen.height / 3;
// if (screenP.y > Screen.height / 2 + bun)
......@@ -807,7 +807,7 @@ public class GameField : OCGobject
// {
// screenP.y = Screen.height / 2 - bun;
// }
// big_string.transform.position = Program.camera_game_main.ScreenToWorldPoint(screenP);
// big_string.transform.position = Program.I().main_camera.ScreenToWorldPoint(screenP);
// big_string.AddComponent<animation_screen_lock2>();
// big_string.transform.localScale = Vector3.zero;
......
......@@ -165,7 +165,7 @@ public class gameHiddenButton : OCGobject
Program.I().book.lab =
create(Program.I().New_decker, Vector3.zero, Vector3.zero, false, Program.ui_main_2d)
create(Program.I().New_decker, Vector3.zero, Vector3.zero, false, Program.I().ui_main_2d)
.GetComponent<UILabel>();
Program.I().book.realize();
......@@ -174,7 +174,7 @@ public class gameHiddenButton : OCGobject
screenPosition.x -= 90;
screenPosition.y += Program.I().book.lab.height / 4;
screenPosition.z = 0;
var worldPositin = Program.camera_main_2d.ScreenToWorldPoint(screenPosition);
var worldPositin = Program.I().camera_main_2d.ScreenToWorldPoint(screenPosition);
Program.I().book.lab.transform.position = worldPositin;
return;
......@@ -192,7 +192,7 @@ public class gameHiddenButton : OCGobject
Program.I().book.labop =
create(Program.I().New_decker, Vector3.zero, Vector3.zero, false, Program.ui_main_2d)
create(Program.I().New_decker, Vector3.zero, Vector3.zero, false, Program.I().ui_main_2d)
.GetComponent<UILabel>();
Program.I().book.realize();
......@@ -201,7 +201,7 @@ public class gameHiddenButton : OCGobject
screenPosition.x -= 90;
screenPosition.y -= Program.I().book.labop.height / 4;
screenPosition.z = 0;
var worldPositin = Program.camera_main_2d.ScreenToWorldPoint(screenPosition);
var worldPositin = Program.I().camera_main_2d.ScreenToWorldPoint(screenPosition);
Program.I().book.labop.transform.position = worldPositin;
return;
......
......@@ -480,7 +480,7 @@ public class Ocgcore : ServantWithCardDescription
Vector3.zero,
Vector3.zero,
false,
Program.ui_back_ground_2d
Program.I().ui_back_ground_2d
).GetComponent<gameInfo>();
gameInfo.ini();
UIHelper.InterGameObject(gameInfo.gameObject);
......@@ -1666,7 +1666,7 @@ public class Ocgcore : ServantWithCardDescription
}
var handres = create(Program.I().new_ui_handShower, Vector3.zero, Vector3.zero, false,
Program.ui_main_2d);
Program.I().ui_main_2d);
destroy(handres, 10f);
Sleep(60);
break;
......@@ -2339,7 +2339,7 @@ public class Ocgcore : ServantWithCardDescription
EventDelegate.Execute(UIHelper.getByName<UIButton>(toolBar, "stop_").onClick);
RMSshow_clear();
var real = (Program.fieldSize - 1) * 0.9f + 1f;
var point = Program.camera_game_main.WorldToScreenPoint(new Vector3(0, 0, -5.65f * real));
var point = Program.I().main_camera.WorldToScreenPoint(new Vector3(0, 0, -5.65f * real));
point.z = 2;
if (Program.I().setting.setting.Vwin.value)
{
......@@ -2356,10 +2356,10 @@ public class Ocgcore : ServantWithCardDescription
winCaculator = create
(
Program.I().New_winCaculatorRecord,
Program.camera_main_2d.ScreenToWorldPoint(point),
Program.I().camera_main_2d.ScreenToWorldPoint(point),
new Vector3(0, 0, 0),
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
).GetComponent<lazyWin>();
......@@ -2369,10 +2369,10 @@ public class Ocgcore : ServantWithCardDescription
winCaculator = create
(
Program.I().New_winCaculator,
Program.camera_main_2d.ScreenToWorldPoint(point),
Program.I().camera_main_2d.ScreenToWorldPoint(point),
new Vector3(0, 0, 0),
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
).GetComponent<lazyWin>();
......@@ -4343,7 +4343,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper.playSound("addcounter", 1);
//if (Program.YGOPro1 == false)
{
var pos = UIHelper.get_close(card.gameObject.transform.position, Program.camera_game_main,
var pos = UIHelper.get_close(card.gameObject.transform.position, Program.I().main_camera,
5);
Object.Destroy(Object.Instantiate(Program.I().mod_ocgcore_cs_end, pos, Quaternion.identity),
5f);
......@@ -4365,7 +4365,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper.playSound("removecounter", 1);
//if (Program.YGOPro1 == false)
{
var pos = UIHelper.get_close(card.gameObject.transform.position, Program.camera_game_main,
var pos = UIHelper.get_close(card.gameObject.transform.position, Program.I().main_camera,
5);
Object.Destroy(Object.Instantiate(Program.I().mod_ocgcore_cs_end, pos, Quaternion.identity),
5f);
......@@ -4483,7 +4483,7 @@ public class Ocgcore : ServantWithCardDescription
r.ReadByte();
UIHelper.playSound("explode", 0.4f);
var amount = (int) (Mathf.Clamp(attackCard.get_data().Attack, 0, 3500) * 0.8f);
iTween.ShakePosition(Program.camera_game_main.gameObject, iTween.Hash(
iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(
"x", amount / 1500f,
"y", amount / 1500f,
"z", amount / 1500f,
......@@ -4787,9 +4787,9 @@ public class Ocgcore : ServantWithCardDescription
{
if (waitObject == null)
waitObject = create_s(Program.I().new_ocgcore_wait,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(getScreenCenter(),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(getScreenCenter(),
Screen.height - 15f - 15f * (1.21f - Program.fieldSize) / 0.21f)), Vector3.zero, true,
Program.ui_main_2d);
Program.I().ui_main_2d);
}
private void removeAttackHandler()
......@@ -6848,9 +6848,9 @@ public class Ocgcore : ServantWithCardDescription
base.show();
Program.I().light.transform.eulerAngles = new Vector3(50, -50, 0);
Program.cameraPosition = new Vector3(0, 23, -18.5f - 3.2f * (Program.fieldSize - 1f) / 0.21f);
Program.camera_game_main.transform.position = Program.cameraPosition * 1.5f;
Program.I().main_camera.transform.position = Program.cameraPosition * 1.5f;
Program.cameraRotation = new Vector3(60, 0, 0);
Program.camera_game_main.transform.eulerAngles = Program.cameraRotation;
Program.I().main_camera.transform.eulerAngles = Program.cameraRotation;
Program.reMoveCam(getScreenCenter());
gameField = new GameField();
if (paused)
......@@ -7671,7 +7671,7 @@ public class Ocgcore : ServantWithCardDescription
if (texture != null)
{
RemoveUpdateAction_s(animation_show_card_code_handler);
//Vector3 position = Program.camera_game_main.ScreenToWorldPoint(new Vector3(getScreenCenter(), Screen.height / 2f, 10));
//Vector3 position = Program.I().main_camera.ScreenToWorldPoint(new Vector3(getScreenCenter(), Screen.height / 2f, 10));
//GameObject obj = create_s(Program.I().mod_simple_quad);
//obj.AddComponent<animation_screen_lock>().screen_point = new Vector3(getScreenCenter(), Screen.height / 2f, 6);
//obj.transform.eulerAngles = new Vector3(60, 0, 0);
......@@ -7681,7 +7681,7 @@ public class Ocgcore : ServantWithCardDescription
//destroy(obj, 1f);
var shower =
create(Program.I().Pro1_CardShower, Program.I().ocgcore.centre(), Vector3.zero, false,
Program.ui_main_2d).GetComponent<pro1CardShower>();
Program.I().ui_main_2d).GetComponent<pro1CardShower>();
shower.card.mainTexture = texture;
shower.mask.mainTexture = GameTextureManager.Mask;
shower.disable.mainTexture = GameTextureManager.negated;
......
......@@ -15,13 +15,24 @@ public class Program : MonoBehaviour
#region Resources
public Camera main_camera;
public facer face;
[Header("场景里的对象引用")] public Camera main_camera;
public Light light;
public AudioSource audio;
public GameObject ui_back_ground_2d;
public Camera camera_back_ground_2d;
public GameObject ui_windows_2d;
public Camera camera_windows_2d;
public GameObject ui_main_2d;
public Camera camera_main_2d;
public GameObject ui_container_3d;
public Camera camera_container_3d;
public GameObject ui_main_3d;
public Camera camera_main_3d;
[Header("Prefab")] public facer face;
public AudioClip zhankai;
public GameObject mod_ui_2d;
public GameObject mod_ui_3d;
public GameObject mod_winExplode;
public GameObject mod_loseExplode;
public GameObject mod_audio_effect;
......@@ -257,17 +268,6 @@ public class Program : MonoBehaviour
return transparency;
}
public static GameObject ui_back_ground_2d;
public static Camera camera_back_ground_2d;
public static GameObject ui_container_3d;
public static Camera camera_container_3d;
public static Camera camera_game_main;
public static GameObject ui_windows_2d;
public static Camera camera_windows_2d;
public static GameObject ui_main_2d;
public static Camera camera_main_2d;
public static GameObject ui_main_3d;
public static Camera camera_main_3d;
public static Vector3 cameraPosition = new Vector3(0, 23, -23);
public static Vector3 cameraRotation = new Vector3(60, 0, 0);
......@@ -549,102 +549,6 @@ public class Program : MonoBehaviour
if (i == 15) continue;
rayFilter |= (int) Math.Pow(2, i);
}
if (camera_game_main == null) camera_game_main = main_camera;
camera_game_main.transform.position = new Vector3(0, 23, -23);
camera_game_main.transform.eulerAngles = new Vector3(60, 0, 0);
camera_game_main.transform.localScale = new Vector3(1, 1, 1);
camera_game_main.rect = new Rect(0, 0, 1, 1);
camera_game_main.depth = 0;
camera_game_main.gameObject.layer = 0;
camera_game_main.clearFlags = CameraClearFlags.Depth;
if (ui_back_ground_2d == null)
{
ui_back_ground_2d = create(mod_ui_2d);
camera_back_ground_2d = ui_back_ground_2d.transform.Find("Camera").GetComponent<Camera>();
}
camera_back_ground_2d.depth = -2;
ui_back_ground_2d.layer = 8;
ui_back_ground_2d.transform.Find("Camera").gameObject.layer = 8;
camera_back_ground_2d.cullingMask = (int) Mathf.Pow(2, 8);
camera_back_ground_2d.clearFlags = CameraClearFlags.Depth;
if (ui_container_3d == null)
{
ui_container_3d = create(mod_ui_3d);
camera_container_3d = ui_container_3d.transform.Find("Camera").GetComponent<Camera>();
}
camera_container_3d.depth = -1;
ui_container_3d.layer = 9;
ui_container_3d.transform.Find("Camera").gameObject.layer = 9;
camera_container_3d.cullingMask = (int) Mathf.Pow(2, 9);
camera_container_3d.fieldOfView = 75;
camera_container_3d.rect = camera_game_main.rect;
camera_container_3d.transform.position = new Vector3(0, 23, -23);
camera_container_3d.transform.eulerAngles = new Vector3(60, 0, 0);
camera_container_3d.transform.localScale = new Vector3(1, 1, 1);
camera_container_3d.rect = new Rect(0, 0, 1, 1);
camera_container_3d.clearFlags = CameraClearFlags.Depth;
if (ui_main_2d == null)
{
ui_main_2d = create(mod_ui_2d);
camera_main_2d = ui_main_2d.transform.Find("Camera").GetComponent<Camera>();
}
camera_main_2d.depth = 3;
ui_main_2d.layer = 11;
ui_main_2d.transform.Find("Camera").gameObject.layer = 11;
camera_main_2d.cullingMask = (int) Mathf.Pow(2, 11);
camera_main_2d.clearFlags = CameraClearFlags.Depth;
if (ui_windows_2d == null)
{
ui_windows_2d = create(mod_ui_2d);
camera_windows_2d = ui_windows_2d.transform.Find("Camera").GetComponent<Camera>();
}
camera_windows_2d.depth = 2;
ui_windows_2d.layer = 19;
ui_windows_2d.transform.Find("Camera").gameObject.layer = 19;
camera_windows_2d.cullingMask = (int) Mathf.Pow(2, 19);
camera_windows_2d.clearFlags = CameraClearFlags.Depth;
if (ui_main_3d == null)
{
ui_main_3d = create(mod_ui_3d);
camera_main_3d = ui_main_3d.transform.Find("Camera").GetComponent<Camera>();
}
camera_main_3d.depth = 1;
ui_main_3d.layer = 10;
ui_main_3d.transform.Find("Camera").gameObject.layer = 10;
camera_main_3d.cullingMask = (int) Mathf.Pow(2, 10);
camera_main_3d.fieldOfView = 75;
camera_main_3d.rect = new Rect(0, 0, 1, 1);
camera_main_3d.transform.position = new Vector3(0, 23, -23);
camera_main_3d.transform.eulerAngles = new Vector3(60, 0, 0);
camera_main_3d.transform.localScale = new Vector3(1, 1, 1);
camera_main_3d.clearFlags = CameraClearFlags.Depth;
camera_main_3d.transform.localPosition = camera_game_main.transform.position;
camera_container_3d.transform.localPosition = camera_game_main.transform.position;
camera_main_3d.transform.localEulerAngles = camera_game_main.transform.localEulerAngles;
camera_container_3d.transform.localEulerAngles = camera_game_main.transform.localEulerAngles;
camera_main_3d.fieldOfView = camera_game_main.fieldOfView;
camera_container_3d.fieldOfView = camera_game_main.fieldOfView;
camera_main_3d.rect = camera_game_main.rect;
camera_container_3d.rect = camera_game_main.rect;
}
public static float deltaTime = 1f / 120f;
......@@ -653,25 +557,26 @@ public class Program : MonoBehaviour
{
deltaTime = Time.deltaTime;
if (deltaTime > 1f / 40f) deltaTime = 1f / 40f;
if (camera_game_main != null)
if (main_camera != null)
{
camera_game_main.transform.position +=
(cameraPosition - camera_game_main.transform.position) * deltaTime * 3.5f;
camera_container_3d.transform.localPosition = camera_game_main.transform.position;
main_camera.transform.position +=
(cameraPosition - main_camera.transform.position) * deltaTime * 3.5f;
camera_container_3d.transform.localPosition = main_camera.transform.position;
if (cameraFacing == false)
camera_game_main.transform.localEulerAngles +=
(cameraRotation - camera_game_main.transform.localEulerAngles) * deltaTime * 3.5f;
main_camera.transform.localEulerAngles +=
(cameraRotation - main_camera.transform.localEulerAngles) * deltaTime * 3.5f;
else
camera_game_main.transform.LookAt(Vector3.zero);
camera_container_3d.transform.localEulerAngles = camera_game_main.transform.localEulerAngles;
camera_container_3d.fieldOfView = camera_game_main.fieldOfView;
camera_container_3d.rect = camera_game_main.rect;
main_camera.transform.LookAt(Vector3.zero);
camera_container_3d.transform.localEulerAngles = main_camera.transform.localEulerAngles;
camera_container_3d.fieldOfView = main_camera.fieldOfView;
camera_container_3d.rect = main_camera.rect;
}
}
public void fixScreenProblems()
{
for (var i = 0; i < servants.Count; i++) servants[i].fixScreenProblem();
foreach (var t in servants)
t.fixScreenProblem();
}
public GameObject create(
......@@ -774,9 +679,9 @@ public class Program : MonoBehaviour
var all = Screen.width / 2f;
var it = xINscreen - Screen.width / 2f;
var val = it / all;
camera_game_main.rect = new Rect(val, 0, 1, 1);
camera_container_3d.rect = camera_game_main.rect;
camera_main_3d.rect = camera_game_main.rect;
I().main_camera.rect = new Rect(val, 0, 1, 1);
I().camera_container_3d.rect = I().main_camera.rect;
I().camera_main_3d.rect = I().main_camera.rect;
}
public static void ShiftUIenabled(GameObject ui, bool enabled)
......
......@@ -381,7 +381,7 @@ public class Room : WindowServantSP
int opResult = r.ReadByte();
Program.I().new_ui_handShower.GetComponent<handShower>().me = meResult - 1;
Program.I().new_ui_handShower.GetComponent<handShower>().op = opResult - 1;
handres = create(Program.I().new_ui_handShower, Vector3.zero, Vector3.zero, false, Program.ui_main_2d);
handres = create(Program.I().new_ui_handShower, Vector3.zero, Vector3.zero, false, Program.I().ui_main_2d);
destroy(handres, 10f);
animationTime = 1300;
}
......@@ -560,7 +560,7 @@ public class Room : WindowServantSP
if (Program.I().ocgcore.isShowed == false)
{
Program.camera_game_main.transform.position = new Vector3(0, 230, -230);
Program.I().main_camera.transform.position = new Vector3(0, 230, -230);
if (mode != 2)
{
if (selftype == 1)
......
......@@ -118,7 +118,7 @@ public class Servant
if (toolBar != null)
{
var vectorOfShowedBar_Screen = new Vector3(Screen.width - RightToScreen, buttomToScreen, 0);
iTween.MoveTo(toolBar, Program.camera_back_ground_2d.ScreenToWorldPoint(vectorOfShowedBar_Screen), 0.6f);
iTween.MoveTo(toolBar, Program.I().camera_back_ground_2d.ScreenToWorldPoint(vectorOfShowedBar_Screen), 0.6f);
toolBar.transform.localScale =
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f);
var items = toolBar.GetComponentsInChildren<toolShift>();
......@@ -131,7 +131,7 @@ public class Servant
if (toolBar != null)
{
var vectorOfHidedBar_Screen = new Vector3(Screen.width - RightToScreen, -100, 0);
iTween.MoveTo(toolBar, Program.camera_back_ground_2d.ScreenToWorldPoint(vectorOfHidedBar_Screen), 0.6f);
iTween.MoveTo(toolBar, Program.I().camera_back_ground_2d.ScreenToWorldPoint(vectorOfHidedBar_Screen), 0.6f);
toolBar.transform.localScale =
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f);
var items = toolBar.GetComponentsInChildren<toolShift>();
......@@ -255,10 +255,10 @@ public class Servant
toolBar = create
(
mod,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - RightToScreen, -100, 0)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - RightToScreen, -100, 0)),
new Vector3(0, 0, 0),
false,
Program.ui_main_2d
Program.I().ui_main_2d
);
UIHelper.InterGameObject(toolBar);
fixScreenProblem();
......@@ -287,7 +287,7 @@ public class Servant
{
if (Program.I().ocgcore.isShowed || Program.I().deckManager.isShowed)
{
var screenP = Program.camera_game_main.WorldToScreenPoint(Vector3.zero);
var screenP = Program.I().main_camera.WorldToScreenPoint(Vector3.zero);
screenP.z = 0;
if (fix)
{
......@@ -295,10 +295,10 @@ public class Servant
if (screenP.y < 350f) screenP.y = 350f;
}
return Program.camera_main_2d.ScreenToWorldPoint(screenP);
return Program.I().camera_main_2d.ScreenToWorldPoint(screenP);
}
return Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0));
return Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0));
}
private Vector3 MSentre()
......@@ -306,19 +306,19 @@ public class Servant
if (Program.I().ocgcore.isShowed)
{
var real = (Program.fieldSize - 1) * 0.9f + 1f;
var screenP = Program.camera_game_main.WorldToScreenPoint(new Vector3(0, 0, -5.65f * real));
var screenP = Program.I().main_camera.WorldToScreenPoint(new Vector3(0, 0, -5.65f * real));
screenP.z = 0;
return Program.camera_main_2d.ScreenToWorldPoint(screenP);
return Program.I().camera_main_2d.ScreenToWorldPoint(screenP);
}
if (Program.I().deckManager.isShowed)
{
var screenP = Program.camera_game_main.WorldToScreenPoint(Vector3.zero);
var screenP = Program.I().main_camera.WorldToScreenPoint(Vector3.zero);
screenP.z = 0;
return Program.camera_main_2d.ScreenToWorldPoint(screenP);
return Program.I().camera_main_2d.ScreenToWorldPoint(screenP);
}
return Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0));
return Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0));
}
private enum messageSystemType
......@@ -438,7 +438,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -458,7 +458,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -479,7 +479,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -510,7 +510,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -531,7 +531,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -553,7 +553,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -594,7 +594,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -633,7 +633,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -674,7 +674,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -695,7 +695,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......@@ -722,7 +722,7 @@ public class Servant
MSentre(),
Vector3.zero,
true,
Program.ui_main_2d,
Program.I().ui_main_2d,
true,
new Vector3(Screen.height / 700f, Screen.height / 700f, Screen.height / 700f)
);
......
......@@ -8,7 +8,7 @@ public class WindowServant2D : Servant
{
UIHelper.clearITWeen(gameObject);
iTween.MoveTo(gameObject,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 0)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 0)),
0.6f);
}
}
......@@ -19,20 +19,20 @@ public class WindowServant2D : Servant
{
UIHelper.clearITWeen(gameObject);
iTween.MoveTo(gameObject,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0)), 0.6f);
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0)), 0.6f);
}
}
public override void hide()
{
base.hide();
Program.ShiftUIenabled(Program.ui_main_3d, true);
Program.ShiftUIenabled(Program.I().ui_main_3d, true);
}
public override void show()
{
base.show();
Program.ShiftUIenabled(Program.ui_main_3d, false);
Program.ShiftUIenabled(Program.I().ui_main_3d, false);
}
public static GameObject createWindow(Servant servant, GameObject mod)
......@@ -40,10 +40,10 @@ public class WindowServant2D : Servant
var re = servant.create
(
mod,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
new Vector3(0, 0, 0),
false,
Program.ui_main_2d
Program.I().ui_main_2d
);
UIHelper.InterGameObject(re);
return re;
......
......@@ -7,13 +7,13 @@
// public override void hide()
// {
// base.hide();
// Program.shiftCameraPan(Program.camera_main_3d, false);
// Program.shiftCameraPan(Program.I().camera_main_3d, false);
// }
// public override void show()
// {
// base.show();
// Program.shiftCameraPan(Program.camera_main_3d, true);
// Program.shiftCameraPan(Program.I().camera_main_3d, true);
// }
// public override void applyHideArrangement()
......@@ -33,7 +33,7 @@
// private void killani()
// {
// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 1000));
// gameObject.transform.localPosition = Program.I().camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 1000));
// }
// public override void applyShowArrangement()
......@@ -48,7 +48,7 @@
// }
// panelKIller.set(true);
// Program.notGo(killani);
// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 500));
// gameObject.transform.localPosition = Program.I().camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 500));
// }
// }
......@@ -57,10 +57,10 @@
// GameObject re = servant.create
// (
// mod,
// Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
// Program.I().camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
// new Vector3(60, 0, 0),
// false,
// Program.ui_main_3d
// Program.I().ui_main_3d
// );
// UIHelper.InterGameObject(re);
// return re;
......
......@@ -86,7 +86,7 @@ public class WindowServantSP : Servant
Vector3.zero,
Vector3.zero,
false,
Program.ui_windows_2d
Program.I().ui_windows_2d
);
UIHelper.InterGameObject(gameObject);
var v = new Vector3();
......
......@@ -42,11 +42,11 @@ public class DeckManager : ServantWithCardDescription
public override void show()
{
base.show();
Program.camera_game_main.transform.position = new Vector3(0, 35, 0);
Program.camera_game_main.transform.localEulerAngles = new Vector3(90, 0, 0);
Program.I().main_camera.transform.position = new Vector3(0, 35, 0);
Program.I().main_camera.transform.localEulerAngles = new Vector3(90, 0, 0);
cameraAngle = 90;
Program.cameraFacing = true;
Program.cameraPosition = Program.camera_game_main.transform.position;
Program.cameraPosition = Program.I().main_camera.transform.position;
camrem();
Program.I().light.transform.eulerAngles = new Vector3(50, 0, 0);
gameObjectDesk = create_s(Program.I().new_mod_tableInDeckManager);
......@@ -747,18 +747,18 @@ public class DeckManager : ServantWithCardDescription
gameObjectSearch = create
(
Program.I().new_ui_search,
Program.camera_back_ground_2d.ScreenToWorldPoint(new Vector3(Screen.width + 600, Screen.height / 2, 600)),
Program.I().camera_back_ground_2d.ScreenToWorldPoint(new Vector3(Screen.width + 600, Screen.height / 2, 600)),
new Vector3(0, 0, 0),
false,
Program.ui_back_ground_2d
Program.I().ui_back_ground_2d
);
gameObjectDetailedSearch = create
(
Program.I().new_ui_searchDetailed,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)),
new Vector3(0, 0, 0),
false,
Program.ui_main_2d
Program.I().ui_main_2d
);
UIHelper.InterGameObject(gameObjectSearch);
UIHelper.InterGameObject(gameObjectDetailedSearch);
......@@ -822,7 +822,7 @@ public class DeckManager : ServantWithCardDescription
{
GameObject returnValue = null;
returnValue = create(Program.I().new_ui_cardOnSearchList, Vector3.zero, Vector3.zero, false,
Program.ui_back_ground_2d);
Program.I().ui_back_ground_2d);
UIHelper.getRealEventGameObject(returnValue).name = Args[0];
UIHelper.trySetLableText(returnValue, Args[2]);
var cardPicLoader_ = UIHelper.getRealEventGameObject(returnValue).AddComponent<cardPicLoader>();
......@@ -839,7 +839,7 @@ public class DeckManager : ServantWithCardDescription
base.applyHideArrangement();
Program.cameraFacing = false;
iTween.MoveTo(gameObjectSearch,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width + 600, Screen.height / 2, 600)), 1.2f);
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width + 600, Screen.height / 2, 600)), 1.2f);
refreshDetail();
}
......@@ -850,7 +850,7 @@ public class DeckManager : ServantWithCardDescription
var tex = UIHelper.getByName<UITexture>(gameObjectSearch, "under_");
tex.height = Screen.height;
iTween.MoveTo(gameObjectSearch,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - tex.width / 2, Screen.height / 2, 0)),
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - tex.width / 2, Screen.height / 2, 0)),
1.2f);
refreshDetail();
}
......@@ -866,7 +866,7 @@ public class DeckManager : ServantWithCardDescription
switch (condition)
{
case Condition.editDeck:
UIHelper.setParent(gameObjectSearch, Program.ui_back_ground_2d);
UIHelper.setParent(gameObjectSearch, Program.I().ui_back_ground_2d);
SetBar(Program.I().new_bar_editDeck, 0, 230);
UIPopupList_banlist = UIHelper.getByName<UIPopupList>(toolBar, "lfList_");
var banlistNames = BanlistManager.getAllName();
......@@ -882,7 +882,7 @@ public class DeckManager : ServantWithCardDescription
UIHelper.registEvent(toolBar, "copy_", onCopy);
break;
case Condition.changeSide:
UIHelper.setParent(gameObjectSearch, Program.ui_main_2d);
UIHelper.setParent(gameObjectSearch, Program.I().ui_main_2d);
SetBar(Program.I().new_bar_changeSide, 0, 230);
UIPopupList_banlist = null;
UIHelper.registEvent(toolBar, "rand_", rand);
......@@ -1069,7 +1069,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch.GetComponent<UITexture>().height = 700;
iTween.MoveTo(gameObjectDetailedSearch,
Program.camera_main_2d.ScreenToWorldPoint(
Program.I().camera_main_2d.ScreenToWorldPoint(
new Vector3(Screen.width - 230 - 115f * Screen.height / 700f, Screen.height * 0.5f, 0)),
0.6f);
reShowBar(0, 230 + 230 * Screen.height / 700f);
......@@ -1078,7 +1078,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch.GetComponent<UITexture>().height = 700;
iTween.MoveTo(gameObjectDetailedSearch,
Program.camera_main_2d.ScreenToWorldPoint(
Program.I().camera_main_2d.ScreenToWorldPoint(
new Vector3(Screen.width - 230 - 115f * Screen.height / 700f, Screen.height * 1.5f, 0)),
0.6f);
reShowBar(0, 230);
......@@ -1091,7 +1091,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch.GetComponent<UITexture>().height = Screen.height;
iTween.MoveTo(gameObjectDetailedSearch,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - 345f,
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - 345f,
Screen.height * 0.5f, 0)), 0.6f);
reShowBar(0, 460);
}
......@@ -1099,7 +1099,7 @@ public class DeckManager : ServantWithCardDescription
{
gameObjectDetailedSearch.GetComponent<UITexture>().height = Screen.height;
iTween.MoveTo(gameObjectDetailedSearch,
Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - 345f,
Program.I().camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width - 345f,
Screen.height * 1.5f, 0)), 0.6f);
reShowBar(0, 230);
}
......
......@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 8
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
......@@ -38,31 +38,31 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.43667546, g: 0.48427135, b: 0.5645225, a: 1}
m_IndirectSpecularColor: {r: 0.43667555, g: 0.48427176, b: 0.56452405, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &4
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 12
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 8
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_TextureWidth: 1024
m_TextureHeight: 1024
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
......@@ -77,10 +77,16 @@ LightmapSettings:
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 0
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
......@@ -88,8 +94,11 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_ShadowMaskMode: 2
m_LightingSettings: {fileID: 221277033}
--- !u!196 &5
NavMeshSettings:
serializedVersion: 2
......@@ -109,13 +118,85 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!20 &28483481 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 2064156, guid: 110e0a191727d5f4f8860ae0957652dd,
type: 3}
m_PrefabInstance: {fileID: 1360968357697421714}
m_PrefabAsset: {fileID: 0}
--- !u!850595691 &221277033
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Settings.lighting
serializedVersion: 3
m_GIWorkflowMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 0
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_TextureCompression: 1
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 1
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 1024
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentMIS: 0
m_PVRFilteringMode: 0
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
--- !u!1 &251477558
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 251477560}
- component: {fileID: 251477559}
......@@ -129,8 +210,9 @@ GameObject:
--- !u!82 &251477559
AudioSource:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 251477558}
m_Enabled: 1
serializedVersion: 4
......@@ -155,62 +237,78 @@ AudioSource:
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 2
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
- serializedVersion: 2
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 2
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 2
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 2
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!4 &251477560
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 251477558}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
......@@ -219,12 +317,19 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &266211071 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 2094976, guid: c5a2efa85dfe2e241aeb34c422f115e5,
type: 3}
m_PrefabInstance: {fileID: 1655039121}
m_PrefabAsset: {fileID: 0}
--- !u!1 &274446996
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 274446998}
- component: {fileID: 274446997}
......@@ -238,16 +343,19 @@ GameObject:
--- !u!108 &274446997
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 274446996}
m_Enabled: 1
serializedVersion: 8
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
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new_ui_cardOnSearchList: {fileID: 0}
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new_bar_watchDuel: {fileID: 0}
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remaster_replayManager: {fileID: 0}
remaster_puzzleManager: {fileID: 0}
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New_winCaculator: {fileID: 0}
New_winCaculatorRecord: {fileID: 0}
New_ocgcore_placeSelector: {fileID: 0}
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Pro1_superCardShowerA: {fileID: 166874, guid: ed7ee42be6f2d9742ab3af7f921085ad,
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New_chainKuang: {fileID: 123774, guid: 00f2b7eecbee10a4b8c086ed3d7dc683, type: 3}
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New_decker: {fileID: 156862, guid: 7b12ea4fd69f4184b97c15f847459773, type: 3}
New_winCaculator: {fileID: 150246, guid: 139670d91598eab40a849ab0d82b2d41, type: 3}
New_winCaculatorRecord: {fileID: 130352, guid: 23c629e0cb8735a4ea8ea3136526cc89,
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New_ocgcore_placeSelector: {fileID: 114714, guid: 86a90872c7957c84db384fd3d2961da2,
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mouseParticle: {fileID: 0}
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serializedVersion: 2
m_Modification:
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m_Modifications:
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......@@ -16,10 +16,10 @@ TagManager:
- UI
-
-
- layer_8
- layer_9
- layer_10
- layer_11
- ui_back_ground_2d
- ui_container_3d
- ui_main_3d
- ui_main_2d
- layer_12
- layer_13
- layer_14
......@@ -27,7 +27,7 @@ TagManager:
- card_data_manager
- mouse
- debug
- windows
- ui_windows_2d
-
-
-
......
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