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MyCard
windbot
Commits
b5cabb3d
Commit
b5cabb3d
authored
Jun 30, 2017
by
mercury233
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Plain Diff
fix Zoodiac deck
parent
86066c75
Changes
1
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1 changed file
with
31 additions
and
4 deletions
+31
-4
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+31
-4
No files found.
Game/AI/Decks/ZoodiacExecutor.cs
View file @
b5cabb3d
...
@@ -49,6 +49,7 @@ namespace MycardBot.Game.AI.Decks
...
@@ -49,6 +49,7 @@ namespace MycardBot.Game.AI.Decks
bool
已特殊召唤虎炮
=
false
;
bool
已特殊召唤虎炮
=
false
;
bool
已特殊召唤狗环
=
false
;
bool
已特殊召唤狗环
=
false
;
bool
已特殊召唤牛犄
=
false
;
bool
已特殊召唤牛犄
=
false
;
int
蛇笞发动次数
=
0
;
public
ZoodiacExecutor
(
GameAI
ai
,
Duel
duel
)
public
ZoodiacExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
...
@@ -129,6 +130,7 @@ namespace MycardBot.Game.AI.Decks
...
@@ -129,6 +130,7 @@ namespace MycardBot.Game.AI.Decks
已特殊召唤虎炮
=
false
;
已特殊召唤虎炮
=
false
;
已特殊召唤狗环
=
false
;
已特殊召唤狗环
=
false
;
已特殊召唤牛犄
=
false
;
已特殊召唤牛犄
=
false
;
蛇笞发动次数
=
0
;
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
@@ -519,12 +521,37 @@ namespace MycardBot.Game.AI.Decks
...
@@ -519,12 +521,37 @@ namespace MycardBot.Game.AI.Decks
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
return
false
;
return
false
;
if
(
Card
.
IsDisabled
())
if
(
Card
.
IsDisabled
()
||
蛇笞发动次数
>=
3
)
return
false
;
return
false
;
ClientCard
target
=
null
;
List
<
ClientCard
>
monsters
=
Duel
.
Fields
[
0
].
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsFaceup
()
&&
monster
.
Id
==
(
int
)
CardId
.
十二兽龙枪
&&
!
monster
.
HasXyzMaterial
())
{
target
=
monster
;
break
;
}
}
/*if (target == null)
{
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz && monster.Id != (int)CardId.大薰风骑士翠玉 && !monster.HasXyzMaterial())
{
target = monster;
break;
}
}
}*/
if
(
target
==
null
)
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
(
int
)
CardId
.
十二兽龙枪
(
int
)
CardId
.
十二兽龙枪
});
});
}
蛇笞发动次数
++;
return
true
;
return
true
;
}
}
...
...
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