--ヴィサス＝スタフロスト
--
--HanamomoHakune
function c101108008.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101108008,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,101108008)
	e1:SetTarget(c101108008.sptg)
	e1:SetOperation(c101108008.spop)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101108008,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCondition(aux.bdocon)
	e2:SetOperation(c101108008.atkop)
	c:RegisterEffect(e2)
end
function c101108008.tfilter(c,sc,tp)
	return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
		and not c:IsAttribute(sc:GetAttribute()) and not c:IsRace(sc:GetRace())
end
function c101108008.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c101108008.tfilter(chkc,c,tp) end
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(c101108008.tfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c101108008.tfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101108008.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		local c=e:GetHandler()
		if c:IsRelateToEffect(e) then
			Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function c101108008.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	local upatk=bc:GetBaseAttack()
	if bc:GetBaseAttack()<bc:GetBaseDefense() then upatk=bc:GetBaseDefense() end
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(upatk/2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
