--S：Pリトルナイト
--S:P Little Night
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,2)
	--banish 1 card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCondition(s.srmcon)
	e1:SetTarget(s.srmtg)
	e1:SetOperation(s.srmop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_MATERIAL_CHECK)
	e2:SetLabelObject(e1)
	e2:SetValue(s.mchk)
	c:RegisterEffect(e2)
	--banish 2 cards
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.drmcon)
	e3:SetTarget(s.drmtg)
	e3:SetOperation(s.drmop)
	c:RegisterEffect(e3)
end
function s.srmcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonType(SUMMON_TYPE_LINK) and e:GetLabel()==1
end
function s.srmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_ONFIELD) and chkc:IsAbleToRemove() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.srmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.mchk(e,c)
	if c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) then
		e:GetLabelObject():SetLabel(1)
	else e:GetLabelObject():SetLabel(0) end
end
function s.drmcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.cfilter1(c,tp)
	return c:IsFaceup() and c:IsAbleToRemove()
		and Duel.IsExistingTarget(s.cfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.cfilter2(c)
	return c:IsFaceup() and c:IsAbleToRemove()
end
function s.drmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.cfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g2=Duel.SelectTarget(tp,s.cfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g)
	g:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.drmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetsRelateToChain()
	if #g~=2 or Duel.Remove(g,0,REASON_EFFECT+REASON_TEMPORARY)==0
			or not g:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then return end
	local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
	for tc in aux.Next(og) do
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
	end
	og:KeepAlive()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetLabelObject(og)
	e1:SetCountLimit(1)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	Duel.RegisterEffect(e1,tp)
end
function s.retfilter(c)
	return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetLabelObject():IsExists(s.retfilter,1,nil) then
		e:GetLabelObject():DeleteGroup()
		e:Reset()
		return false
	end
	return true
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject():Filter(s.retfilter,nil)
	for tc in aux.Next(g) do
		Duel.ReturnToField(tc)
	end
end
