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DataEditorX
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nanahira
DataEditorX
Commits
d97f836d
Commit
d97f836d
authored
Jun 14, 2020
by
JoyJ
Browse files
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Plain Diff
effect creator UI (incomplete)
parent
857ccd03
Pipeline
#131
passed with stage
in 51 seconds
Changes
5
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
906 additions
and
35 deletions
+906
-35
DataEditorX/CodeEditForm.Designer.cs
DataEditorX/CodeEditForm.Designer.cs
+0
-1
DataEditorX/Common/CheckUpdate.cs
DataEditorX/Common/CheckUpdate.cs
+1
-1
DataEditorX/EffectCreatorForm.Designer.cs
DataEditorX/EffectCreatorForm.Designer.cs
+686
-24
DataEditorX/EffectCreatorForm.cs
DataEditorX/EffectCreatorForm.cs
+189
-7
DataEditorX/data/effect_creator_settings.txt
DataEditorX/data/effect_creator_settings.txt
+30
-2
No files found.
DataEditorX/CodeEditForm.Designer.cs
View file @
d97f836d
...
...
@@ -212,7 +212,6 @@ private void InitializeComponent()
this
.
effectCreatorToolStripMenuItem
.
ShortcutKeys
=
System
.
Windows
.
Forms
.
Keys
.
F3
;
this
.
effectCreatorToolStripMenuItem
.
Size
=
new
System
.
Drawing
.
Size
(
180
,
22
);
this
.
effectCreatorToolStripMenuItem
.
Text
=
"Effect Creator"
;
this
.
effectCreatorToolStripMenuItem
.
Visible
=
false
;
this
.
effectCreatorToolStripMenuItem
.
Click
+=
new
System
.
EventHandler
(
this
.
effectCreatorToolStripMenuItem_Click
);
//
// tb_input
...
...
DataEditorX/Common/CheckUpdate.cs
View file @
d97f836d
DataEditorX/EffectCreatorForm.Designer.cs
View file @
d97f836d
...
...
@@ -28,81 +28,696 @@ protected override void Dispose(bool disposing)
/// </summary>
private
void
InitializeComponent
()
{
this
.
t
extBox1
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
t
xtOutput
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
listEffectCode
=
new
System
.
Windows
.
Forms
.
CheckedListBox
();
this
.
gbSpecialOptions
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
checkRegisterToPlayer
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkEnableReviveLimit
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
gbEffectType
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
radioEffectTypeField
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeSingle
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
groupBox1
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
txtSearchEffectCode
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
gbEffectType2
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
radio_EffectTypeNone
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeTarget
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeGrant
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeXMaterial
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeContinuous
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeQuick_F
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeQuick_O
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeTrigger_F
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeTrigger_O
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeIgnition
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeFlip
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeActivate
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
radioEffectTypeEquip
=
new
System
.
Windows
.
Forms
.
RadioButton
();
this
.
相关函数
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
checkBox5
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox4
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox3
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox2
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
groupBox3
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
checkBox6
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox7
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox8
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkBox9
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
groupBox4
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
checkHintTiming
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkReset
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkCountLimit
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
groupBox5
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
txtSearchEffectCategory
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
listEffectCategory
=
new
System
.
Windows
.
Forms
.
CheckedListBox
();
this
.
label1
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
numCardCode
=
new
System
.
Windows
.
Forms
.
NumericUpDown
();
this
.
numDescription
=
new
System
.
Windows
.
Forms
.
NumericUpDown
();
this
.
label2
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
numEffectNum
=
new
System
.
Windows
.
Forms
.
NumericUpDown
();
this
.
label3
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
btnStart
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
groupBox6
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
txtSearchProperty
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
listEffectProperty
=
new
System
.
Windows
.
Forms
.
CheckedListBox
();
this
.
btnAddIndent
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
gbSpecialOptions
.
SuspendLayout
();
this
.
gbEffectType
.
SuspendLayout
();
this
.
groupBox1
.
SuspendLayout
();
this
.
gbEffectType2
.
SuspendLayout
();
this
.
相关函数
.
SuspendLayout
();
this
.
groupBox3
.
SuspendLayout
();
this
.
groupBox4
.
SuspendLayout
();
this
.
groupBox5
.
SuspendLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numCardCode
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numDescription
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numEffectNum
)).
BeginInit
();
this
.
groupBox6
.
SuspendLayout
();
this
.
SuspendLayout
();
//
// t
extBox1
// t
xtOutput
//
this
.
t
extBox1
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((((
System
.
Windows
.
Forms
.
AnchorStyles
.
Top
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
)
this
.
t
xtOutput
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((((
System
.
Windows
.
Forms
.
AnchorStyles
.
Top
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
)
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Left
)
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
t
extBox1
.
Location
=
new
System
.
Drawing
.
Point
(
721
,
12
);
this
.
t
extBox1
.
Multiline
=
true
;
this
.
t
extBox1
.
Name
=
"textBox1
"
;
this
.
t
extBox1
.
Size
=
new
System
.
Drawing
.
Size
(
293
,
441
);
this
.
t
extBox1
.
TabIndex
=
0
;
this
.
t
xtOutput
.
Location
=
new
System
.
Drawing
.
Point
(
721
,
238
);
this
.
t
xtOutput
.
Multiline
=
true
;
this
.
t
xtOutput
.
Name
=
"txtOutput
"
;
this
.
t
xtOutput
.
Size
=
new
System
.
Drawing
.
Size
(
280
,
260
);
this
.
t
xtOutput
.
TabIndex
=
0
;
//
// listEffectCode
//
this
.
listEffectCode
.
CheckOnClick
=
true
;
this
.
listEffectCode
.
FormattingEnabled
=
true
;
this
.
listEffectCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
listEffectCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
52
);
this
.
listEffectCode
.
Name
=
"listEffectCode"
;
this
.
listEffectCode
.
Size
=
new
System
.
Drawing
.
Size
(
2
51
,
132
);
this
.
listEffectCode
.
Size
=
new
System
.
Drawing
.
Size
(
2
68
,
116
);
this
.
listEffectCode
.
TabIndex
=
1
;
this
.
listEffectCode
.
ItemCheck
+=
new
System
.
Windows
.
Forms
.
ItemCheckEventHandler
(
this
.
listEffectCode_ItemCheck
);
//
// gbSpecialOptions
//
this
.
gbSpecialOptions
.
Controls
.
Add
(
this
.
checkRegisterToPlayer
);
this
.
gbSpecialOptions
.
Controls
.
Add
(
this
.
checkEnableReviveLimit
);
this
.
gbSpecialOptions
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
12
);
this
.
gbSpecialOptions
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
56
);
this
.
gbSpecialOptions
.
Name
=
"gbSpecialOptions"
;
this
.
gbSpecialOptions
.
Size
=
new
System
.
Drawing
.
Size
(
1
48
,
54
);
this
.
gbSpecialOptions
.
Size
=
new
System
.
Drawing
.
Size
(
1
50
,
68
);
this
.
gbSpecialOptions
.
TabIndex
=
2
;
this
.
gbSpecialOptions
.
TabStop
=
false
;
this
.
gbSpecialOptions
.
Text
=
"特殊选项"
;
//
// checkRegisterToPlayer
//
this
.
checkRegisterToPlayer
.
AutoSize
=
true
;
this
.
checkRegisterToPlayer
.
Location
=
new
System
.
Drawing
.
Point
(
7
,
43
);
this
.
checkRegisterToPlayer
.
Name
=
"checkRegisterToPlayer"
;
this
.
checkRegisterToPlayer
.
Size
=
new
System
.
Drawing
.
Size
(
132
,
16
);
this
.
checkRegisterToPlayer
.
TabIndex
=
1
;
this
.
checkRegisterToPlayer
.
Text
=
"注册给玩家而非卡片"
;
this
.
checkRegisterToPlayer
.
UseVisualStyleBackColor
=
true
;
//
// checkEnableReviveLimit
//
this
.
checkEnableReviveLimit
.
AutoSize
=
true
;
this
.
checkEnableReviveLimit
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkEnableReviveLimit
.
Location
=
new
System
.
Drawing
.
Point
(
7
,
21
);
this
.
checkEnableReviveLimit
.
Name
=
"checkEnableReviveLimit"
;
this
.
checkEnableReviveLimit
.
Size
=
new
System
.
Drawing
.
Size
(
96
,
16
);
this
.
checkEnableReviveLimit
.
Size
=
new
System
.
Drawing
.
Size
(
132
,
16
);
this
.
checkEnableReviveLimit
.
TabIndex
=
0
;
this
.
checkEnableReviveLimit
.
Text
=
"
开启召唤限制
"
;
this
.
checkEnableReviveLimit
.
Text
=
"
这张卡不能通常召唤
"
;
this
.
checkEnableReviveLimit
.
UseVisualStyleBackColor
=
true
;
//
// gbEffectType
//
this
.
gbEffectType
.
Controls
.
Add
(
this
.
listEffectCode
);
this
.
gbEffectType
.
Location
=
new
System
.
Drawing
.
Point
(
166
,
12
);
this
.
gbEffectType
.
Controls
.
Add
(
this
.
radioEffectTypeField
);
this
.
gbEffectType
.
Controls
.
Add
(
this
.
radioEffectTypeSingle
);
this
.
gbEffectType
.
Location
=
new
System
.
Drawing
.
Point
(
164
,
56
);
this
.
gbEffectType
.
Name
=
"gbEffectType"
;
this
.
gbEffectType
.
Size
=
new
System
.
Drawing
.
Size
(
26
3
,
173
);
this
.
gbEffectType
.
Size
=
new
System
.
Drawing
.
Size
(
26
1
,
68
);
this
.
gbEffectType
.
TabIndex
=
3
;
this
.
gbEffectType
.
TabStop
=
false
;
this
.
gbEffectType
.
Text
=
"效果种类"
;
this
.
gbEffectType
.
Text
=
"作用范围"
;
//
// radioEffectTypeField
//
this
.
radioEffectTypeField
.
AutoSize
=
true
;
this
.
radioEffectTypeField
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
43
);
this
.
radioEffectTypeField
.
Name
=
"radioEffectTypeField"
;
this
.
radioEffectTypeField
.
Size
=
new
System
.
Drawing
.
Size
(
251
,
16
);
this
.
radioEffectTypeField
.
TabIndex
=
1
;
this
.
radioEffectTypeField
.
Text
=
"对其他卡也有效,或任何卡发生事件都触发"
;
this
.
radioEffectTypeField
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeSingle
//
this
.
radioEffectTypeSingle
.
AutoSize
=
true
;
this
.
radioEffectTypeSingle
.
Checked
=
true
;
this
.
radioEffectTypeSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
21
);
this
.
radioEffectTypeSingle
.
Name
=
"radioEffectTypeSingle"
;
this
.
radioEffectTypeSingle
.
Size
=
new
System
.
Drawing
.
Size
(
251
,
16
);
this
.
radioEffectTypeSingle
.
TabIndex
=
0
;
this
.
radioEffectTypeSingle
.
TabStop
=
true
;
this
.
radioEffectTypeSingle
.
Text
=
"只对自己有效,或只有自身状态变化时触发"
;
this
.
radioEffectTypeSingle
.
UseVisualStyleBackColor
=
true
;
//
// groupBox1
//
this
.
groupBox1
.
Controls
.
Add
(
this
.
txtSearchEffectCode
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
listEffectCode
);
this
.
groupBox1
.
Location
=
new
System
.
Drawing
.
Point
(
435
,
12
);
this
.
groupBox1
.
Name
=
"groupBox1"
;
this
.
groupBox1
.
Size
=
new
System
.
Drawing
.
Size
(
280
,
174
);
this
.
groupBox1
.
TabIndex
=
4
;
this
.
groupBox1
.
TabStop
=
false
;
this
.
groupBox1
.
Text
=
"效果类型或触发时机"
;
//
// txtSearchEffectCode
//
this
.
txtSearchEffectCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCode
.
Name
=
"txtSearchEffectCode"
;
this
.
txtSearchEffectCode
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchEffectCode
.
TabIndex
=
2
;
this
.
txtSearchEffectCode
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCode_TextChanged
);
//
// gbEffectType2
//
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radio_EffectTypeNone
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeTarget
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeGrant
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeXMaterial
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeContinuous
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeQuick_F
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeQuick_O
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeTrigger_F
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeTrigger_O
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeIgnition
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeFlip
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeActivate
);
this
.
gbEffectType2
.
Controls
.
Add
(
this
.
radioEffectTypeEquip
);
this
.
gbEffectType2
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
130
);
this
.
gbEffectType2
.
Name
=
"gbEffectType2"
;
this
.
gbEffectType2
.
Size
=
new
System
.
Drawing
.
Size
(
413
,
157
);
this
.
gbEffectType2
.
TabIndex
=
4
;
this
.
gbEffectType2
.
TabStop
=
false
;
this
.
gbEffectType2
.
Text
=
"效果分类"
;
//
// radio_EffectTypeNone
//
this
.
radio_EffectTypeNone
.
AutoSize
=
true
;
this
.
radio_EffectTypeNone
.
Checked
=
true
;
this
.
radio_EffectTypeNone
.
Location
=
new
System
.
Drawing
.
Point
(
336
,
76
);
this
.
radio_EffectTypeNone
.
Name
=
"radio_EffectTypeNone"
;
this
.
radio_EffectTypeNone
.
Size
=
new
System
.
Drawing
.
Size
(
71
,
16
);
this
.
radio_EffectTypeNone
.
TabIndex
=
12
;
this
.
radio_EffectTypeNone
.
TabStop
=
true
;
this
.
radio_EffectTypeNone
.
Text
=
"永续效果"
;
this
.
radio_EffectTypeNone
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeTarget
//
this
.
radioEffectTypeTarget
.
AutoSize
=
true
;
this
.
radioEffectTypeTarget
.
Location
=
new
System
.
Drawing
.
Point
(
7
,
130
);
this
.
radioEffectTypeTarget
.
Name
=
"radioEffectTypeTarget"
;
this
.
radioEffectTypeTarget
.
Size
=
new
System
.
Drawing
.
Size
(
167
,
16
);
this
.
radioEffectTypeTarget
.
TabIndex
=
11
;
this
.
radioEffectTypeTarget
.
Text
=
"持续取对象的卡获得的效果"
;
this
.
radioEffectTypeTarget
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeGrant
//
this
.
radioEffectTypeGrant
.
AutoSize
=
true
;
this
.
radioEffectTypeGrant
.
Location
=
new
System
.
Drawing
.
Point
(
184
,
130
);
this
.
radioEffectTypeGrant
.
Name
=
"radioEffectTypeGrant"
;
this
.
radioEffectTypeGrant
.
Size
=
new
System
.
Drawing
.
Size
(
155
,
16
);
this
.
radioEffectTypeGrant
.
TabIndex
=
10
;
this
.
radioEffectTypeGrant
.
Text
=
"让其他卡获得效果的效果"
;
this
.
radioEffectTypeGrant
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeXMaterial
//
this
.
radioEffectTypeXMaterial
.
AutoSize
=
true
;
this
.
radioEffectTypeXMaterial
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
108
);
this
.
radioEffectTypeXMaterial
.
Name
=
"radioEffectTypeXMaterial"
;
this
.
radioEffectTypeXMaterial
.
Size
=
new
System
.
Drawing
.
Size
(
233
,
16
);
this
.
radioEffectTypeXMaterial
.
TabIndex
=
9
;
this
.
radioEffectTypeXMaterial
.
Text
=
"作为素材使用的场合,XYZ怪兽获得效果"
;
this
.
radioEffectTypeXMaterial
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeContinuous
//
this
.
radioEffectTypeContinuous
.
AutoSize
=
true
;
this
.
radioEffectTypeContinuous
.
Location
=
new
System
.
Drawing
.
Point
(
143
,
42
);
this
.
radioEffectTypeContinuous
.
Name
=
"radioEffectTypeContinuous"
;
this
.
radioEffectTypeContinuous
.
Size
=
new
System
.
Drawing
.
Size
(
155
,
16
);
this
.
radioEffectTypeContinuous
.
TabIndex
=
8
;
this
.
radioEffectTypeContinuous
.
Text
=
"不入连锁的事件触发效果"
;
this
.
radioEffectTypeContinuous
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeQuick_F
//
this
.
radioEffectTypeQuick_F
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
radioEffectTypeQuick_F
.
Name
=
"radioEffectTypeQuick_F"
;
this
.
radioEffectTypeQuick_F
.
Size
=
new
System
.
Drawing
.
Size
(
149
,
16
);
this
.
radioEffectTypeQuick_F
.
TabIndex
=
7
;
this
.
radioEffectTypeQuick_F
.
Text
=
"诱发即时必发效果(2速)"
;
this
.
radioEffectTypeQuick_F
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeQuick_O
//
this
.
radioEffectTypeQuick_O
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_O
.
Location
=
new
System
.
Drawing
.
Point
(
158
,
86
);
this
.
radioEffectTypeQuick_O
.
Name
=
"radioEffectTypeQuick_O"
;
this
.
radioEffectTypeQuick_O
.
Size
=
new
System
.
Drawing
.
Size
(
149
,
16
);
this
.
radioEffectTypeQuick_O
.
TabIndex
=
6
;
this
.
radioEffectTypeQuick_O
.
Text
=
"诱发即时选发效果(2速)"
;
this
.
radioEffectTypeQuick_O
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeTrigger_F
//
this
.
radioEffectTypeTrigger_F
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
radioEffectTypeTrigger_F
.
Name
=
"radioEffectTypeTrigger_F"
;
this
.
radioEffectTypeTrigger_F
.
Size
=
new
System
.
Drawing
.
Size
(
125
,
16
);
this
.
radioEffectTypeTrigger_F
.
TabIndex
=
5
;
this
.
radioEffectTypeTrigger_F
.
Text
=
"诱发必发效果(1速)"
;
this
.
radioEffectTypeTrigger_F
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeTrigger_O
//
this
.
radioEffectTypeTrigger_O
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_O
.
Location
=
new
System
.
Drawing
.
Point
(
137
,
64
);
this
.
radioEffectTypeTrigger_O
.
Name
=
"radioEffectTypeTrigger_O"
;
this
.
radioEffectTypeTrigger_O
.
Size
=
new
System
.
Drawing
.
Size
(
125
,
16
);
this
.
radioEffectTypeTrigger_O
.
TabIndex
=
4
;
this
.
radioEffectTypeTrigger_O
.
Text
=
"诱发选发效果(1速)"
;
this
.
radioEffectTypeTrigger_O
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeIgnition
//
this
.
radioEffectTypeIgnition
.
AutoSize
=
true
;
this
.
radioEffectTypeIgnition
.
Location
=
new
System
.
Drawing
.
Point
(
336
,
54
);
this
.
radioEffectTypeIgnition
.
Name
=
"radioEffectTypeIgnition"
;
this
.
radioEffectTypeIgnition
.
Size
=
new
System
.
Drawing
.
Size
(
71
,
16
);
this
.
radioEffectTypeIgnition
.
TabIndex
=
3
;
this
.
radioEffectTypeIgnition
.
Text
=
"起动效果"
;
this
.
radioEffectTypeIgnition
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeFlip
//
this
.
radioEffectTypeFlip
.
AutoSize
=
true
;
this
.
radioEffectTypeFlip
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
radioEffectTypeFlip
.
Name
=
"radioEffectTypeFlip"
;
this
.
radioEffectTypeFlip
.
Size
=
new
System
.
Drawing
.
Size
(
131
,
16
);
this
.
radioEffectTypeFlip
.
TabIndex
=
2
;
this
.
radioEffectTypeFlip
.
Text
=
"反转怪兽的反转效果"
;
this
.
radioEffectTypeFlip
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeActivate
//
this
.
radioEffectTypeActivate
.
AutoSize
=
true
;
this
.
radioEffectTypeActivate
.
Location
=
new
System
.
Drawing
.
Point
(
167
,
20
);
this
.
radioEffectTypeActivate
.
Name
=
"radioEffectTypeActivate"
;
this
.
radioEffectTypeActivate
.
Size
=
new
System
.
Drawing
.
Size
(
215
,
16
);
this
.
radioEffectTypeActivate
.
TabIndex
=
1
;
this
.
radioEffectTypeActivate
.
Text
=
"魔法陷阱卡从手卡往场上放置并发动"
;
this
.
radioEffectTypeActivate
.
UseVisualStyleBackColor
=
true
;
//
// radioEffectTypeEquip
//
this
.
radioEffectTypeEquip
.
AutoSize
=
true
;
this
.
radioEffectTypeEquip
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
radioEffectTypeEquip
.
Name
=
"radioEffectTypeEquip"
;
this
.
radioEffectTypeEquip
.
Size
=
new
System
.
Drawing
.
Size
(
155
,
16
);
this
.
radioEffectTypeEquip
.
TabIndex
=
0
;
this
.
radioEffectTypeEquip
.
Text
=
"装备给其他卡时产生效果"
;
this
.
radioEffectTypeEquip
.
UseVisualStyleBackColor
=
true
;
//
// 相关函数
//
this
.
相关函数
.
Controls
.
Add
(
this
.
checkBox5
);
this
.
相关函数
.
Controls
.
Add
(
this
.
checkBox4
);
this
.
相关函数
.
Controls
.
Add
(
this
.
checkBox3
);
this
.
相关函数
.
Controls
.
Add
(
this
.
checkBox2
);
this
.
相关函数
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
387
);
this
.
相关函数
.
Name
=
"相关函数"
;
this
.
相关函数
.
Size
=
new
System
.
Drawing
.
Size
(
413
,
111
);
this
.
相关函数
.
TabIndex
=
5
;
this
.
相关函数
.
TabStop
=
false
;
this
.
相关函数
.
Text
=
"效果处理相关2"
;
//
// checkBox5
//
this
.
checkBox5
.
AutoSize
=
true
;
this
.
checkBox5
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkBox5
.
Name
=
"checkBox5"
;
this
.
checkBox5
.
Size
=
new
System
.
Drawing
.
Size
(
186
,
16
);
this
.
checkBox5
.
TabIndex
=
3
;
this
.
checkBox5
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkBox5
.
UseVisualStyleBackColor
=
true
;
//
// checkBox4
//
this
.
checkBox4
.
AutoSize
=
true
;
this
.
checkBox4
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkBox4
.
Name
=
"checkBox4"
;
this
.
checkBox4
.
Size
=
new
System
.
Drawing
.
Size
(
216
,
16
);
this
.
checkBox4
.
TabIndex
=
2
;
this
.
checkBox4
.
Text
=
"有Cost(发动条件,被复制后不检查)"
;
this
.
checkBox4
.
UseVisualStyleBackColor
=
true
;
//
// checkBox3
//
this
.
checkBox3
.
AutoSize
=
true
;
this
.
checkBox3
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkBox3
.
Name
=
"checkBox3"
;
this
.
checkBox3
.
Size
=
new
System
.
Drawing
.
Size
(
240
,
16
);
this
.
checkBox3
.
TabIndex
=
1
;
this
.
checkBox3
.
Text
=
"有Target(防止空发,被复制后也要检查)"
;
this
.
checkBox3
.
UseVisualStyleBackColor
=
true
;
//
// checkBox2
//
this
.
checkBox2
.
AutoSize
=
true
;
this
.
checkBox2
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkBox2
.
Name
=
"checkBox2"
;
this
.
checkBox2
.
Size
=
new
System
.
Drawing
.
Size
(
246
,
16
);
this
.
checkBox2
.
TabIndex
=
0
;
this
.
checkBox2
.
Text
=
"有Condition(发动前提,被复制后不检查)"
;
this
.
checkBox2
.
UseVisualStyleBackColor
=
true
;
//
// groupBox3
//
this
.
groupBox3
.
Controls
.
Add
(
this
.
checkBox6
);
this
.
groupBox3
.
Controls
.
Add
(
this
.
checkBox7
);
this
.
groupBox3
.
Controls
.
Add
(
this
.
checkBox8
);
this
.
groupBox3
.
Controls
.
Add
(
this
.
checkBox9
);
this
.
groupBox3
.
Location
=
new
System
.
Drawing
.
Point
(
435
,
387
);
this
.
groupBox3
.
Name
=
"groupBox3"
;
this
.
groupBox3
.
Size
=
new
System
.
Drawing
.
Size
(
280
,
111
);
this
.
groupBox3
.
TabIndex
=
6
;
this
.
groupBox3
.
TabStop
=
false
;
this
.
groupBox3
.
Text
=
"效果处理相关3"
;
//
// checkBox6
//
this
.
checkBox6
.
AutoSize
=
true
;
this
.
checkBox6
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkBox6
.
Name
=
"checkBox6"
;
this
.
checkBox6
.
Size
=
new
System
.
Drawing
.
Size
(
186
,
16
);
this
.
checkBox6
.
TabIndex
=
3
;
this
.
checkBox6
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkBox6
.
UseVisualStyleBackColor
=
true
;
//
// checkBox7
//
this
.
checkBox7
.
AutoSize
=
true
;
this
.
checkBox7
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkBox7
.
Name
=
"checkBox7"
;
this
.
checkBox7
.
Size
=
new
System
.
Drawing
.
Size
(
162
,
16
);
this
.
checkBox7
.
TabIndex
=
2
;
this
.
checkBox7
.
Text
=
"有TargetRange(影响范围)"
;
this
.
checkBox7
.
UseVisualStyleBackColor
=
true
;
//
// checkBox8
//
this
.
checkBox8
.
AutoSize
=
true
;
this
.
checkBox8
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkBox8
.
Name
=
"checkBox8"
;
this
.
checkBox8
.
Size
=
new
System
.
Drawing
.
Size
(
240
,
16
);
this
.
checkBox8
.
TabIndex
=
1
;
this
.
checkBox8
.
Text
=
"有Target(防止空发,被复制后也要检查)"
;
this
.
checkBox8
.
UseVisualStyleBackColor
=
true
;
//
// checkBox9
//
this
.
checkBox9
.
AutoSize
=
true
;
this
.
checkBox9
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkBox9
.
Name
=
"checkBox9"
;
this
.
checkBox9
.
Size
=
new
System
.
Drawing
.
Size
(
198
,
16
);
this
.
checkBox9
.
TabIndex
=
0
;
this
.
checkBox9
.
Text
=
"有Range(位于某些位置才能发动)"
;
this
.
checkBox9
.
UseVisualStyleBackColor
=
true
;
//
// groupBox4
//
this
.
groupBox4
.
Controls
.
Add
(
this
.
checkHintTiming
);
this
.
groupBox4
.
Controls
.
Add
(
this
.
checkReset
);
this
.
groupBox4
.
Controls
.
Add
(
this
.
checkCountLimit
);
this
.
groupBox4
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
293
);
this
.
groupBox4
.
Name
=
"groupBox4"
;
this
.
groupBox4
.
Size
=
new
System
.
Drawing
.
Size
(
413
,
88
);
this
.
groupBox4
.
TabIndex
=
7
;
this
.
groupBox4
.
TabStop
=
false
;
this
.
groupBox4
.
Text
=
"效果处理相关1"
;
//
// checkHintTiming
//
this
.
checkHintTiming
.
AutoSize
=
true
;
this
.
checkHintTiming
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
64
);
this
.
checkHintTiming
.
Name
=
"checkHintTiming"
;
this
.
checkHintTiming
.
Size
=
new
System
.
Drawing
.
Size
(
276
,
16
);
this
.
checkHintTiming
.
TabIndex
=
3
;
this
.
checkHintTiming
.
Text
=
"某些额外时点要询问玩家是否发动(HintTiming)"
;
this
.
checkHintTiming
.
UseVisualStyleBackColor
=
true
;
//
// checkReset
//
this
.
checkReset
.
AutoSize
=
true
;
this
.
checkReset
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
42
);
this
.
checkReset
.
Name
=
"checkReset"
;
this
.
checkReset
.
Size
=
new
System
.
Drawing
.
Size
(
246
,
16
);
this
.
checkReset
.
TabIndex
=
2
;
this
.
checkReset
.
Text
=
"这个效果在满足某种条件后会消失(Reset)"
;
this
.
checkReset
.
UseVisualStyleBackColor
=
true
;
//
// checkCountLimit
//
this
.
checkCountLimit
.
AutoSize
=
true
;
this
.
checkCountLimit
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
20
);
this
.
checkCountLimit
.
Name
=
"checkCountLimit"
;
this
.
checkCountLimit
.
Size
=
new
System
.
Drawing
.
Size
(
198
,
16
);
this
.
checkCountLimit
.
TabIndex
=
1
;
this
.
checkCountLimit
.
Text
=
"每回合最多使用X次(CountLimit)"
;
this
.
checkCountLimit
.
UseVisualStyleBackColor
=
true
;
//
// groupBox5
//
this
.
groupBox5
.
Controls
.
Add
(
this
.
txtSearchEffectCategory
);
this
.
groupBox5
.
Controls
.
Add
(
this
.
listEffectCategory
);
this
.
groupBox5
.
Location
=
new
System
.
Drawing
.
Point
(
721
,
12
);
this
.
groupBox5
.
Name
=
"groupBox5"
;
this
.
groupBox5
.
Size
=
new
System
.
Drawing
.
Size
(
280
,
174
);
this
.
groupBox5
.
TabIndex
=
5
;
this
.
groupBox5
.
TabStop
=
false
;
this
.
groupBox5
.
Text
=
"效果分类"
;
//
// txtSearchEffectCategory
//
this
.
txtSearchEffectCategory
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCategory
.
Name
=
"txtSearchEffectCategory"
;
this
.
txtSearchEffectCategory
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchEffectCategory
.
TabIndex
=
2
;
this
.
txtSearchEffectCategory
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCategory_TextChanged
);
//
// listEffectCategory
//
this
.
listEffectCategory
.
CheckOnClick
=
true
;
this
.
listEffectCategory
.
FormattingEnabled
=
true
;
this
.
listEffectCategory
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
52
);
this
.
listEffectCategory
.
Name
=
"listEffectCategory"
;
this
.
listEffectCategory
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
116
);
this
.
listEffectCategory
.
TabIndex
=
1
;
//
// label1
//
this
.
label1
.
AutoSize
=
true
;
this
.
label1
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
14
);
this
.
label1
.
Name
=
"label1"
;
this
.
label1
.
Size
=
new
System
.
Drawing
.
Size
(
53
,
12
);
this
.
label1
.
TabIndex
=
9
;
this
.
label1
.
Text
=
"卡片代码"
;
//
// numCardCode
//
this
.
numCardCode
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
29
);
this
.
numCardCode
.
Maximum
=
new
decimal
(
new
int
[]
{
268435455
,
0
,
0
,
0
});
this
.
numCardCode
.
Minimum
=
new
decimal
(
new
int
[]
{
1000
,
0
,
0
,
0
});
this
.
numCardCode
.
Name
=
"numCardCode"
;
this
.
numCardCode
.
Size
=
new
System
.
Drawing
.
Size
(
98
,
21
);
this
.
numCardCode
.
TabIndex
=
10
;
this
.
numCardCode
.
Value
=
new
decimal
(
new
int
[]
{
1000
,
0
,
0
,
0
});
//
// numDescription
//
this
.
numDescription
.
Location
=
new
System
.
Drawing
.
Point
(
116
,
29
);
this
.
numDescription
.
Maximum
=
new
decimal
(
new
int
[]
{
16
,
0
,
0
,
0
});
this
.
numDescription
.
Minimum
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
-
2147483648
});
this
.
numDescription
.
Name
=
"numDescription"
;
this
.
numDescription
.
Size
=
new
System
.
Drawing
.
Size
(
70
,
21
);
this
.
numDescription
.
TabIndex
=
12
;
this
.
numDescription
.
Value
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
-
2147483648
});
//
// label2
//
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
113
,
12
);
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
77
,
12
);
this
.
label2
.
TabIndex
=
11
;
this
.
label2
.
Text
=
"描述(-1禁用)"
;
//
// numEffectNum
//
this
.
numEffectNum
.
Location
=
new
System
.
Drawing
.
Point
(
192
,
29
);
this
.
numEffectNum
.
Maximum
=
new
decimal
(
new
int
[]
{
1000
,
0
,
0
,
0
});
this
.
numEffectNum
.
Minimum
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
0
});
this
.
numEffectNum
.
Name
=
"numEffectNum"
;
this
.
numEffectNum
.
Size
=
new
System
.
Drawing
.
Size
(
63
,
21
);
this
.
numEffectNum
.
TabIndex
=
14
;
this
.
numEffectNum
.
Value
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
0
});
//
// label3
//
this
.
label3
.
AutoSize
=
true
;
this
.
label3
.
Location
=
new
System
.
Drawing
.
Point
(
190
,
12
);
this
.
label3
.
Name
=
"label3"
;
this
.
label3
.
Size
=
new
System
.
Drawing
.
Size
(
65
,
12
);
this
.
label3
.
TabIndex
=
13
;
this
.
label3
.
Text
=
"效果识别码"
;
//
// btnStart
//
this
.
btnStart
.
Location
=
new
System
.
Drawing
.
Point
(
721
,
196
);
this
.
btnStart
.
Name
=
"btnStart"
;
this
.
btnStart
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
36
);
this
.
btnStart
.
TabIndex
=
15
;
this
.
btnStart
.
Text
=
"生成效果"
;
this
.
btnStart
.
UseVisualStyleBackColor
=
true
;
this
.
btnStart
.
Click
+=
new
System
.
EventHandler
(
this
.
btnStart_Click
);
//
// groupBox6
//
this
.
groupBox6
.
Controls
.
Add
(
this
.
txtSearchProperty
);
this
.
groupBox6
.
Controls
.
Add
(
this
.
listEffectProperty
);
this
.
groupBox6
.
Location
=
new
System
.
Drawing
.
Point
(
435
,
199
);
this
.
groupBox6
.
Name
=
"groupBox6"
;
this
.
groupBox6
.
Size
=
new
System
.
Drawing
.
Size
(
280
,
182
);
this
.
groupBox6
.
TabIndex
=
5
;
this
.
groupBox6
.
TabStop
=
false
;
this
.
groupBox6
.
Text
=
"额外选项"
;
//
// txtSearchProperty
//
this
.
txtSearchProperty
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchProperty
.
Name
=
"txtSearchProperty"
;
this
.
txtSearchProperty
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchProperty
.
TabIndex
=
2
;
this
.
txtSearchProperty
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchProperty_TextChanged
);
//
// listProperty
//
this
.
listEffectProperty
.
CheckOnClick
=
true
;
this
.
listEffectProperty
.
FormattingEnabled
=
true
;
this
.
listEffectProperty
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
52
);
this
.
listEffectProperty
.
Name
=
"listProperty"
;
this
.
listEffectProperty
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
116
);
this
.
listEffectProperty
.
TabIndex
=
1
;
//
// btnAddIndent
//
this
.
btnAddIndent
.
Location
=
new
System
.
Drawing
.
Point
(
802
,
196
);
this
.
btnAddIndent
.
Name
=
"btnAddIndent"
;
this
.
btnAddIndent
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
36
);
this
.
btnAddIndent
.
TabIndex
=
16
;
this
.
btnAddIndent
.
Text
=
"增加缩进"
;
this
.
btnAddIndent
.
UseVisualStyleBackColor
=
true
;
//
// EffectCreatorForm
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
12F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1026
,
465
);
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1010
,
510
);
this
.
Controls
.
Add
(
this
.
btnAddIndent
);
this
.
Controls
.
Add
(
this
.
groupBox6
);
this
.
Controls
.
Add
(
this
.
btnStart
);
this
.
Controls
.
Add
(
this
.
numEffectNum
);
this
.
Controls
.
Add
(
this
.
label3
);
this
.
Controls
.
Add
(
this
.
numDescription
);
this
.
Controls
.
Add
(
this
.
label2
);
this
.
Controls
.
Add
(
this
.
numCardCode
);
this
.
Controls
.
Add
(
this
.
label1
);
this
.
Controls
.
Add
(
this
.
groupBox5
);
this
.
Controls
.
Add
(
this
.
groupBox4
);
this
.
Controls
.
Add
(
this
.
groupBox3
);
this
.
Controls
.
Add
(
this
.
相关函数
);
this
.
Controls
.
Add
(
this
.
gbEffectType2
);
this
.
Controls
.
Add
(
this
.
groupBox1
);
this
.
Controls
.
Add
(
this
.
gbEffectType
);
this
.
Controls
.
Add
(
this
.
gbSpecialOptions
);
this
.
Controls
.
Add
(
this
.
t
extBox1
);
this
.
Controls
.
Add
(
this
.
t
xtOutput
);
this
.
FormBorderStyle
=
System
.
Windows
.
Forms
.
FormBorderStyle
.
FixedToolWindow
;
this
.
Name
=
"EffectCreatorForm"
;
this
.
TabText
=
"Effect Creator"
;
this
.
Text
=
"
Effect Creator
"
;
this
.
StartPosition
=
System
.
Windows
.
Forms
.
FormStartPosition
.
CenterScreen
;
this
.
Text
=
"
效果生成器
"
;
this
.
TopMost
=
true
;
this
.
Load
+=
new
System
.
EventHandler
(
this
.
EffectCreatorForm_Load
);
this
.
gbSpecialOptions
.
ResumeLayout
(
false
);
this
.
gbSpecialOptions
.
PerformLayout
();
this
.
gbEffectType
.
ResumeLayout
(
false
);
this
.
gbEffectType
.
PerformLayout
();
this
.
groupBox1
.
ResumeLayout
(
false
);
this
.
groupBox1
.
PerformLayout
();
this
.
gbEffectType2
.
ResumeLayout
(
false
);
this
.
gbEffectType2
.
PerformLayout
();
this
.
相关函数
.
ResumeLayout
(
false
);
this
.
相关函数
.
PerformLayout
();
this
.
groupBox3
.
ResumeLayout
(
false
);
this
.
groupBox3
.
PerformLayout
();
this
.
groupBox4
.
ResumeLayout
(
false
);
this
.
groupBox4
.
PerformLayout
();
this
.
groupBox5
.
ResumeLayout
(
false
);
this
.
groupBox5
.
PerformLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numCardCode
)).
EndInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numDescription
)).
EndInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numEffectNum
)).
EndInit
();
this
.
groupBox6
.
ResumeLayout
(
false
);
this
.
groupBox6
.
PerformLayout
();
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
...
...
@@ -110,10 +725,57 @@ private void InitializeComponent()
#
endregion
private
System
.
Windows
.
Forms
.
TextBox
t
extBox1
;
private
System
.
Windows
.
Forms
.
TextBox
t
xtOutput
;
private
System
.
Windows
.
Forms
.
CheckedListBox
listEffectCode
;
private
System
.
Windows
.
Forms
.
GroupBox
gbSpecialOptions
;
private
System
.
Windows
.
Forms
.
CheckBox
checkEnableReviveLimit
;
private
System
.
Windows
.
Forms
.
GroupBox
gbEffectType
;
private
System
.
Windows
.
Forms
.
CheckBox
checkRegisterToPlayer
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeField
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeSingle
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox1
;
private
System
.
Windows
.
Forms
.
TextBox
txtSearchEffectCode
;
private
System
.
Windows
.
Forms
.
GroupBox
gbEffectType2
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeTarget
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeGrant
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeXMaterial
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeContinuous
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeQuick_F
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeQuick_O
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeTrigger_F
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeTrigger_O
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeIgnition
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeFlip
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeActivate
;
private
System
.
Windows
.
Forms
.
RadioButton
radioEffectTypeEquip
;
private
System
.
Windows
.
Forms
.
GroupBox
相关函数
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox5
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox4
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox3
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox2
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox3
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox6
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox7
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox8
;
private
System
.
Windows
.
Forms
.
CheckBox
checkBox9
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox4
;
private
System
.
Windows
.
Forms
.
CheckBox
checkReset
;
private
System
.
Windows
.
Forms
.
CheckBox
checkCountLimit
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox5
;
private
System
.
Windows
.
Forms
.
TextBox
txtSearchEffectCategory
;
private
System
.
Windows
.
Forms
.
CheckedListBox
listEffectCategory
;
private
System
.
Windows
.
Forms
.
CheckBox
checkHintTiming
;
private
System
.
Windows
.
Forms
.
Label
label1
;
private
System
.
Windows
.
Forms
.
NumericUpDown
numCardCode
;
private
System
.
Windows
.
Forms
.
NumericUpDown
numDescription
;
private
System
.
Windows
.
Forms
.
Label
label2
;
private
System
.
Windows
.
Forms
.
NumericUpDown
numEffectNum
;
private
System
.
Windows
.
Forms
.
Label
label3
;
private
System
.
Windows
.
Forms
.
Button
btnStart
;
private
System
.
Windows
.
Forms
.
RadioButton
radio_EffectTypeNone
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox6
;
private
System
.
Windows
.
Forms
.
TextBox
txtSearchProperty
;
private
System
.
Windows
.
Forms
.
CheckedListBox
listEffectProperty
;
private
System
.
Windows
.
Forms
.
Button
btnAddIndent
;
}
}
\ No newline at end of file
DataEditorX/EffectCreatorForm.cs
View file @
d97f836d
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
WeifenLuo.WinFormsUI.Docking
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
namespace
DataEditorX
{
public
partial
class
EffectCreatorForm
:
DockContent
public
partial
class
EffectCreatorForm
:
Form
{
public
EffectCreatorForm
()
{
...
...
@@ -17,6 +19,7 @@ class EffectCreatorItem
public
string
Key
;
public
string
Value
;
public
string
Hint
;
public
bool
IsSelected
;
public
EffectCreatorItem
(
string
key
,
string
value
)
{
...
...
@@ -34,7 +37,7 @@ public override string ToString()
return
Value
;
}
}
Dictionary
<
string
,
List
<
EffectCreatorItem
>>
itemDic
=
new
Dictionary
<
string
,
List
<
EffectCreatorItem
>>();
readonly
Dictionary
<
string
,
List
<
EffectCreatorItem
>>
itemDic
=
new
Dictionary
<
string
,
List
<
EffectCreatorItem
>>();
private
void
EffectCreatorForm_Load
(
object
sender
,
EventArgs
e
)
{
string
config
=
$"data
{
Path
.
DirectorySeparatorChar
}
effect_creator_settings.txt"
;
...
...
@@ -72,14 +75,193 @@ private void EffectCreatorForm_Load(object sender, EventArgs e)
itemDic
[
nowType
].
Add
(
new
EffectCreatorItem
(
split
[
0
],
split
[
1
],
split
[
2
]));
}
}
foreach
(
var
item
in
itemDic
[
"EFFECT_CODES"
])
sr
.
Close
();
fs
.
Close
();
listEffectCode
.
Items
.
AddRange
(
itemDic
[
"EFFECT_CODES"
].
ToArray
());
listEffectCode
.
Items
.
AddRange
(
itemDic
[
"EVENT_CODES"
].
ToArray
());
listEffectCategory
.
Items
.
AddRange
(
itemDic
[
"CATEGORY"
].
ToArray
());
listEffectProperty
.
Items
.
AddRange
(
itemDic
[
"EFFECT_PROPERTY"
].
ToArray
());
}
private
void
btnStart_Click
(
object
sender
,
EventArgs
e
)
{
StringBuilder
sb
=
new
StringBuilder
();
sb
.
Append
(
this
.
ProcessDescription
());
sb
.
Append
(
this
.
ProcessSpecialOptions
());
sb
.
Append
(
this
.
ProcessEffectType
());
sb
.
Append
(
this
.
ProcessEffectCategory
());
sb
.
Append
(
this
.
ProcessEffectProperty
());
sb
.
Append
(
this
.
ProcessEffectCode
());
txtOutput
.
Text
=
sb
.
ToString
();
}
private
string
ProcessEffectProperty
()
{
var
selected
=
(
from
EffectCreatorItem
item
in
listEffectProperty
.
Items
.
Cast
<
EffectCreatorItem
>()
where
item
.
IsSelected
select
item
).
ToArray
();
if
(
selected
.
Length
<
1
)
{
return
""
;
}
string
property
=
selected
[
0
].
Key
;
if
(
selected
.
Length
>
1
)
{
for
(
int
i
=
1
;
i
<
selected
.
Length
;
i
++)
{
property
+=
$"+
{
selected
[
i
].
Key
}
"
;
}
}
return
$"e
{
numEffectNum
.
Value
}
:SetCategory(
{
property
}
)"
;
}
private
string
ProcessEffectCategory
()
{
var
selected
=
(
from
EffectCreatorItem
item
in
listEffectCategory
.
Items
.
Cast
<
EffectCreatorItem
>()
where
item
.
IsSelected
select
item
).
ToArray
();
if
(
selected
.
Length
<
1
)
{
return
""
;
}
string
category
=
selected
[
0
].
Key
;
if
(
selected
.
Length
>
1
)
{
for
(
int
i
=
1
;
i
<
selected
.
Length
;
i
++)
{
category
+=
$"+
{
selected
[
i
].
Key
}
"
;
}
}
return
$"e
{
numEffectNum
.
Value
}
:SetCategory(
{
category
}
)"
;
}
private
string
ProcessEffectCode
()
{
var
selected
=
(
from
EffectCreatorItem
item
in
listEffectCode
.
Items
.
Cast
<
EffectCreatorItem
>()
where
item
.
IsSelected
select
item
).
ToArray
();
if
(
selected
.
Length
<
1
)
{
return
""
;
}
return
$"e
{
numEffectNum
.
Value
}
:SetCode(
{
selected
[
0
].
Key
}
)"
;
}
private
string
ProcessDescription
()
{
if
(
numDescription
.
Value
>=
0
)
{
return
$"e
{
numEffectNum
.
Value
}
:SetDescription(aux.Stringid(
{
numCardCode
.
Value
}
,
{
numDescription
.
Value
}
))"
;
}
return
""
;
}
private
string
ProcessEffectType
()
{
string
effectType
=
""
;
foreach
(
RadioButton
radio
in
gbEffectType
.
Controls
)
{
if
(
radio
.
Name
.
StartsWith
(
"radioEffectType"
))
{
this
.
AddEffectTypeByCheckRadio
(
radio
,
ref
effectType
);
}
}
foreach
(
RadioButton
radio
in
gbEffectType2
.
Controls
)
{
if
(
radio
.
Name
.
StartsWith
(
"radioEffectType"
))
{
this
.
AddEffectTypeByCheckRadio
(
radio
,
ref
effectType
);
}
}
return
$"e
{
numEffectNum
.
Value
}
:SetType(
{
effectType
}
)"
;
}
private
void
AddEffectTypeByCheckRadio
(
RadioButton
radio
,
ref
string
effectType
)
{
if
(
radio
.
Checked
)
{
if
(
effectType
!=
""
)
{
effectType
+=
"+"
;
}
effectType
+=
$"EFFECT_TYPE_
{
radio
.
Name
.
Substring
(
15
).
ToUpper
()}
"
;
}
}
private
string
ProcessSpecialOptions
()
{
StringBuilder
sb
=
new
StringBuilder
();
if
(
checkEnableReviveLimit
.
Checked
)
{
listEffectCode
.
Items
.
Add
(
item
);
sb
.
AppendLine
(
"c:EnableReviveLimit()"
);
}
foreach
(
var
item
in
itemDic
[
"EVENT_CODES"
]
)
if
(
checkRegisterToPlayer
.
Checked
)
{
listEffectCode
.
Items
.
Add
(
item
);
sb
.
AppendLine
(
$"local e
{
numEffectNum
.
Value
}
=Effect.CreateEffect(c)"
);
}
else
{
sb
.
AppendLine
(
$"local e
{
numEffectNum
.
Value
}
=Effect.GlobalEffect()"
);
}
return
sb
.
ToString
();
}
private
void
SearchListBoxWithTextBox
(
ref
CheckedListBox
clb
,
TextBox
tb
)
{
if
(
tb
.
Text
==
""
)
{
return
;
}
var
selected
=
(
from
EffectCreatorItem
item
in
clb
.
Items
.
Cast
<
EffectCreatorItem
>()
where
item
.
IsSelected
select
item
).
ToArray
();
var
searched
=
(
from
EffectCreatorItem
item
in
clb
.
Items
.
Cast
<
EffectCreatorItem
>()
where
item
.
Value
.
Contains
(
tb
.
Text
)
&&
!
selected
.
Contains
(
item
)
select
item
).
ToArray
();
var
notSearched
=
(
from
EffectCreatorItem
item
in
clb
.
Items
.
Cast
<
EffectCreatorItem
>()
where
!
searched
.
Contains
(
item
)
&&
!
selected
.
Contains
(
item
)
select
item
).
ToArray
();
searched
=
selected
.
Concat
(
searched
).
Concat
(
notSearched
).
ToArray
();
clb
.
Items
.
Clear
();
clb
.
Items
.
AddRange
(
searched
);
for
(
int
i
=
0
;
i
<
clb
.
Items
.
Count
;
i
++)
{
if
((
clb
.
Items
[
i
]
as
EffectCreatorItem
).
IsSelected
)
{
clb
.
SetItemChecked
(
i
,
true
);
}
}
}
private
void
txtSearchEffectCode_TextChanged
(
object
sender
,
EventArgs
e
)
{
this
.
SearchListBoxWithTextBox
(
ref
listEffectCode
,
txtSearchEffectCode
);
}
private
void
listEffectCode_ItemCheck
(
object
sender
,
ItemCheckEventArgs
e
)
{
if
(
e
.
NewValue
==
CheckState
.
Checked
)
{
for
(
int
i
=
0
;
i
<
((
CheckedListBox
)
sender
).
Items
.
Count
;
i
++)
{
if
(((
CheckedListBox
)
sender
).
GetItemChecked
(
i
)
&&
i
!=
e
.
Index
)
{
((
CheckedListBox
)
sender
).
SetItemChecked
(
i
,
false
);
(((
CheckedListBox
)
sender
).
Items
[
i
]
as
EffectCreatorItem
).
IsSelected
=
false
;
}
}
}
(
listEffectCode
.
Items
[
e
.
Index
]
as
EffectCreatorItem
).
IsSelected
=
e
.
NewValue
==
CheckState
.
Checked
;
}
private
void
txtSearchEffectCategory_TextChanged
(
object
sender
,
EventArgs
e
)
{
this
.
SearchListBoxWithTextBox
(
ref
listEffectCategory
,
txtSearchEffectCategory
);
}
private
void
txtSearchProperty_TextChanged
(
object
sender
,
EventArgs
e
)
{
this
.
SearchListBoxWithTextBox
(
ref
listEffectProperty
,
txtSearchProperty
);
}
}
}
DataEditorX/data/effect_creator_settings.txt
View file @
d97f836d
...
...
@@ -313,7 +313,35 @@ EVENT_PHASE 阶段结束时
EVENT_PHASE_START 阶段开始时
EVENT_ADD_COUNTER 增加指示物时
EVENT_REMOVE_COUNTER 去除指示物时 Card.RemoveCounter()必须手动触发此事件
EVENT_CUSTOM 自訂事件
EVENT_CUSTOM 自定义事件
!EFFECT_PROPERTY
EFFECT_FLAG_CARD_TARGET 此效果取对象
EFFECT_FLAG_IGNORE_RANGE 此效果影响任何区域的卡
EFFECT_FLAG_ABSOLUTE_TARGET 此效果的Target Range不会因为控制权的改变而改变
EFFECT_FLAG_IGNORE_IMMUNE 此效果无视效果免疫
EFFECT_FLAG_SET_AVAILABLE 此效果影响场上里侧的卡,或可在里侧状态发动
EFFECT_FLAG_CANNOT_INACTIVATE 此卡的发动不能被无效
EFFECT_FLAG_CANNOT_NEGATE 此效果的发动不能被无效
EFFECT_FLAG_CANNOT_DISABLE 此效果的效果不能被无效
EFFECT_FLAG_PLAYER_TARGET 此效果以玩家为对象
EFFECT_FLAG_BOTH_SIDE 此效果双方都能使用 如王宫的弹压
EFFECT_FLAG_COPY_INHERIT 此效果若被复制,则继承其Reset属性
EFFECT_FLAG_DAMAGE_STEP 此效果可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL 此效果可以在伤害计算时发动
EFFECT_FLAG_DELAY 此效果是“场合”效果(另开连锁)而非“时”效果
EFFECT_FLAG_SINGLE_RANGE 此效果只对持有效果的卡有效
EFFECT_FLAG_UNCOPYABLE 此效果不能复制
EFFECT_FLAG_OATH 此效果是对卡效果的誓约限制(发动无效不适用,效果无效也适用)
EFFECT_FLAG_SPSUM_PARAM 此效果将怪兽出场时需要遵守一定表示形式 用于EFFECT_SPSUMMON_PROC等正规召唤手续相关Code,在TargetRange设置
EFFECT_FLAG_REPEAT 此效果在场面变化后需要重新计算 只适用于永续效果
EFFECT_FLAG_NO_TURN_RESET 此效果的使用次数计数不随回合结束而重置 发条全家
EFFECT_FLAG_EVENT_PLAYER 此效果视为玩家进行的动作 影响效果处理的触发者是“效果持有者”还是“受影响的玩家/受影响的卡的持有者”
EFFECT_FLAG_OWNER_RELATE 此效果在效果持有者(Owner)失效后也失效
EFFECT_FLAG_CLIENT_HINT 此效果在触发时需要进行提示客户端 用于诸如全场代破的效果,让玩家知道效果适用
EFFECT_FLAG_CONTINUOUS_TARGET 此效果要与其他卡建立持续对象关系
EFFECT_FLAG_LIMIT_ZONE 此魔法·陷阱卡发动时只能在某些区域发动 如灵摆转移:要将卡转移到灵摆区,就不能在灵摆区发动
EFFECT_FLAG_IMMEDIATELY_APPLY 此效果在发动时而不是效果处理时就适用 基本上只用于永续效果。大概只能用于辅助其他事件?
EFFECT_FLAG2_COF 此通常魔法卡可以在主要阶段以外发动
!CATEGORY
CATEGORY_DESTROY 破坏效果
CATEGORY_RELEASE 解放效果
...
...
@@ -344,7 +372,7 @@ CATEGORY_DICE 骰子效果
CATEGORY_LEAVE_GRAVE 涉及墓地的效果
CATEGORY_LVCHANGE 改变等级效果
CATEGORY_NEGATE 使发动无效效果
CATEGORY_ANNOUNCE
發動
時宣言卡名的效果
CATEGORY_ANNOUNCE
发动
時宣言卡名的效果
CATEGORY_FUSION_SUMMON 融合召唤效果
CATEGORY_TOEXTRA 回额外卡组效果
!TIMING
...
...
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