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nanahira
windbot
Commits
3e009cfc
Commit
3e009cfc
authored
Feb 29, 2024
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'auto' of github.com:jwyxym/windbot
parents
91288ccf
30073258
Pipeline
#25616
passed with stages
in 49 seconds
Changes
1
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1
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Showing
1 changed file
with
557 additions
and
192 deletions
+557
-192
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+557
-192
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
3e009cfc
...
@@ -11,11 +11,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -11,11 +11,11 @@ namespace WindBot.Game.AI.Decks
[
Deck
(
"AutoChess"
,
"AI_Test"
,
"Test"
)]
[
Deck
(
"AutoChess"
,
"AI_Test"
,
"Test"
)]
public
class
AutoChessExecutor
:
DefaultExecutor
public
class
AutoChessExecutor
:
DefaultExecutor
{
{
public
AutoChessExecutor
(
GameAI
ai
,
Duel
duel
)
public
AutoChessExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
SPSummonFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
PendulumActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
PendulumActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipEffectActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipEffectActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipActivateFunction
);
...
@@ -94,9 +94,58 @@ namespace WindBot.Game.AI.Decks
...
@@ -94,9 +94,58 @@ namespace WindBot.Game.AI.Decks
{
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
,
HintMsg
.
Destroy
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
,
HintMsg
.
Destroy
};
};
//非常愚蠢的穷举函数
private
bool
p_summoning
=
false
;
private
bool
BlackmailAttackerSunmmon
(
ClientCard
card
)
//黑手!(其实是碰瓷)
/*
函数目录 Function Catalogue
卡片过滤函数
碰瓷怪检测
BlackmailAttackerSunmmon(ClientCard card)
BlackmailAttackerSunmmon2(int cardId)
BlackmailAttacker(ClientCard card, ClientField player)
不可通招怪兽检测
DontSummon(ClientCard card)
反转怪兽检测
FilpMonster(ClientCard card)
装备检测
EquipForEnemy(ClientCard card)
卡片选择检测
EnemyCardTarget(ClientCard card, bool chkc, CardLocation loc, CardType[] type, CardPosition[] pos)
得到某个位置的卡片的函数(从神数不神那借来的)
GetZoneCards(CardLocation loc, ClientField player)
系统提示检测
HintFunction(int hint, int last, int[] except)
卡片发动过滤函数
灵摆刻度设置
PendulumActivateFunction()
装备卡的发动
EquipActivateFunction()
装备卡的效果的发动
EquipEffectActivateFunction()
其他
ActivateFunction()
怪兽相关函数
改变表示形式
MonsterRepos()
通常召唤
MonsterSummon()
盖放
MonsterSet()
特殊召唤
SPSummonFunction()
OnSelect函数重写
选择卡片
OnSelectCard(IList<ClientCard> _cards, int min, int max, int hint, bool cancelable)
选择效果的选项
OnSelectOption(IList<int> options)
选择特殊召唤时的表示形式
OnSelectPosition(int cardId, IList<CardPosition> positions)
选择攻击对象
OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
*/
private
bool
BlackmailAttackerSunmmon
(
ClientCard
card
)
{
{
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
foreach
(
int
cardname
in
cardsname
)
...
@@ -126,7 +175,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -126,7 +175,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
BlackmailAttacker
(
ClientCard
card
,
ClientField
player
)
//让你知道什么是黑手!
private
bool
BlackmailAttacker
(
ClientCard
card
,
ClientField
player
)
{
{
if
(!
card
.
IsDisabled
())
if
(!
card
.
IsDisabled
())
{
{
...
@@ -154,7 +203,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -154,7 +203,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
DontSummon
(
ClientCard
card
)
//别通召这些
private
bool
DontSummon
(
ClientCard
card
)
{
{
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
87102774
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
87102774
...
@@ -174,7 +223,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -174,7 +223,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
FilpMonster
(
ClientCard
card
)
//反转
private
bool
FilpMonster
(
ClientCard
card
)
{
{
if
(
card
.
HasType
(
CardType
.
Flip
))
return
true
;
if
(
card
.
HasType
(
CardType
.
Flip
))
return
true
;
int
[]
cardsname
=
new
[]
{
20073910
,
89707961
,
41753322
,
86346363
,
75421661
,
87483942
,
40659562
,
41039846
,
72370114
,
92693205
,
22134079
,
16509093
,
96352326
,
923596
,
47111934
,
81306586
,
26016357
,
52323207
,
64804316
,
75209824
,
71071546
,
92736188
,
16279989
,
97584500
,
72913666
,
71415349
,
51196805
,
85463083
,
41872150
,
75109441
,
3510565
,
15383415
,
2326738
,
80885284
,
84472026
,
93294869
,
27491571
,
54490275
,
36239585
,
2694423
,
81278754
,
24101897
,
46925518
,
99641328
,
61318483
,
54512827
,
81907872
,
98707192
int
[]
cardsname
=
new
[]
{
20073910
,
89707961
,
41753322
,
86346363
,
75421661
,
87483942
,
40659562
,
41039846
,
72370114
,
92693205
,
22134079
,
16509093
,
96352326
,
923596
,
47111934
,
81306586
,
26016357
,
52323207
,
64804316
,
75209824
,
71071546
,
92736188
,
16279989
,
97584500
,
72913666
,
71415349
,
51196805
,
85463083
,
41872150
,
75109441
,
3510565
,
15383415
,
2326738
,
80885284
,
84472026
,
93294869
,
27491571
,
54490275
,
36239585
,
2694423
,
81278754
,
24101897
,
46925518
,
99641328
,
61318483
,
54512827
,
81907872
,
98707192
...
@@ -187,7 +236,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -187,7 +236,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
EquipForEnemy
(
ClientCard
card
)
//装备给对手
private
bool
EquipForEnemy
(
ClientCard
card
)
{
{
int
[]
cardsname
=
new
[]
{
33453260
,
79912449
,
32919136
,
45986603
,
45247637
,
44092304
,
46967601
,
94303232
,
56948373
,
69954399
,
83584898
,
62472614
,
75560629
,
23842445
,
24668830
,
98867329
,
50152549
,
62472614
int
[]
cardsname
=
new
[]
{
33453260
,
79912449
,
32919136
,
45986603
,
45247637
,
44092304
,
46967601
,
94303232
,
56948373
,
69954399
,
83584898
,
62472614
,
75560629
,
23842445
,
24668830
,
98867329
,
50152549
,
62472614
};
};
...
@@ -199,7 +248,225 @@ namespace WindBot.Game.AI.Decks
...
@@ -199,7 +248,225 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
//从神数不神那借来的非常有亲切感的函数 Duel.GetMatchingGroup(不是)
private
bool
EnemyCardTarget
(
ClientCard
card
,
bool
chkc
,
CardLocation
loc
,
CardType
[]
type
,
CardPosition
[]
pos
)
{
int
a
=
0
;
int
b
=
0
;
int
[]
cardsname
;
foreach
(
CardType
ty
in
type
)
{
if
(
ty
==
CardType
.
Spell
)
a
++;
if
(
ty
==
CardType
.
Trap
)
a
=
a
+
2
;
if
(
ty
==
CardType
.
Spell
||
ty
==
CardType
.
Trap
||
ty
==
CardType
.
Monster
)
a
=
a
+
3
;
}
foreach
(
CardPosition
po
in
pos
)
{
if
(
po
==
CardPosition
.
FaceUp
)
b
++;
if
(
po
==
CardPosition
.
FaceDown
)
b
=
b
+
2
;
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
&&
(
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
if
(
chkc
)
{
if
(
a
==
1
&&
b
==
1
)
{
if
(
card
.
Id
==
76137614
)
return
true
;
}
else
if
(
a
==
2
&&
b
==
1
)
{
if
(
card
.
Id
==
5640330
&&
ActivateDescription
==
Util
.
GetStringId
(
5640330
,
1
))
return
true
;
}
else
if
(
a
==
3
&&
b
==
1
)
{
cardsname
=
new
[]
{
10071151
,
14883228
,
43785278
,
44852429
,
69452756
,
76137614
,
80019195
,
80275707
,
84565800
,
85800949
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5133471
&&
ActivateDescription
==
Util
.
GetStringId
(
5133471
,
1
))
||
(
card
.
Id
==
17241941
&&
ActivateDescription
==
Util
.
GetStringId
(
17241941
,
2
)))
return
true
;
}
else
if
(
a
==
3
&&
b
==
2
)
{
cardsname
=
new
[]
{
25955749
,
18489208
,
20351153
,
40736921
,
61831093
,
76515293
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5133471
&&
ActivateDescription
==
Util
.
GetStringId
(
5133471
,
0
))
||
(
card
.
Id
==
64398890
&&
ActivateDescription
==
Util
.
GetStringId
(
64398890
,
0
))
||
(
card
.
Id
==
73213494
&&
ActivateDescription
==
Util
.
GetStringId
(
73213494
,
1
))
)
return
true
;
}
else
if
(
a
==
3
&&
b
==
3
)
{
cardsname
=
new
[]
{
5318639
,
51232472
,
6983839
,
8267140
,
22923081
,
29223325
,
71413901
,
76471944
,
89172051
,
43898403
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
41470137
&&
ActivateDescription
==
Util
.
GetStringId
(
41470137
,
0
))
||
(
card
.
Id
==
98558751
&&
ActivateDescription
==
Util
.
GetStringId
(
98558751
,
0
))
||
(
card
.
Id
==
49456901
&&
ActivateDescription
==
Util
.
GetStringId
(
49456901
,
0
))
||
(
card
.
Id
==
53618197
&&
ActivateDescription
==
Util
.
GetStringId
(
53618197
,
0
))
||
(
card
.
Id
==
71100270
&&
ActivateDescription
==
Util
.
GetStringId
(
71100270
,
0
))
||
(
card
.
Id
==
85252081
&&
ActivateDescription
==
Util
.
GetStringId
(
85252081
,
0
))
||
(
card
.
Id
==
89423971
&&
ActivateDescription
==
Util
.
GetStringId
(
89423971
,
0
))
||
(
card
.
Id
==
19025379
&&
ActivateDescription
==
Util
.
GetStringId
(
19025379
,
1
))
||
(
card
.
Id
==
64182380
&&
ActivateDescription
==
Util
.
GetStringId
(
64182380
,
1
))
||
(
card
.
Id
==
75425320
&&
ActivateDescription
==
Util
.
GetStringId
(
75425320
,
2
))
||
(
card
.
Id
==
10117149
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
15710054
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
37991342
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
94454495
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
35035481
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
75782277
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
51531505
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
97692972
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
18444733
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFaceup
())
||
(
card
.
Id
==
49430782
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
77723643
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
83656563
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
60362066
&&
card
.
Location
!=
CardLocation
.
Grave
)
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
1
)
{
cardsname
=
new
[]
{
744887
,
20403123
,
20745268
,
23204029
,
38694052
,
38904695
,
43892408
,
48905153
,
89883517
,
93379652
,
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5795980
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
9940036
&&
ActivateDescription
==
Util
.
GetStringId
(
9940036
,
2
))
||
(
card
.
Id
==
13364097
&&
ActivateDescription
==
Util
.
GetStringId
(
13364097
,
0
))
||
(
card
.
Id
==
50078320
&&
ActivateDescription
==
Util
.
GetStringId
(
50078320
,
0
))
||
(
card
.
Id
==
50907446
&&
ActivateDescription
==
Util
.
GetStringId
(
50907446
,
0
))
||
(
card
.
Id
==
65398390
&&
ActivateDescription
==
Util
.
GetStringId
(
65398390
,
0
))
||
(
card
.
Id
==
29601381
&&
ActivateDescription
==
Util
.
GetStringId
(
29601381
,
1
))
||
(
card
.
Id
==
48461764
&&
ActivateDescription
==
Util
.
GetStringId
(
48461764
,
1
))
||
(
card
.
Id
==
94073244
&&
ActivateDescription
==
Util
.
GetStringId
(
94073244
,
1
))
||
(
card
.
Id
==
13317419
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFaceup
())
||
(
card
.
Id
==
37491810
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFaceup
())
||
(
card
.
Id
==
38761908
&&
card
.
Location
==
CardLocation
.
SpellZone
)
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
2
)
{
cardsname
=
new
[]
{
60229110
,
93554166
,
99940363
,
15545291
,
58475908
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
20281581
&&
ActivateDescription
==
Util
.
GetStringId
(
20281581
,
1
))
||
(
card
.
Id
==
31467949
&&
ActivateDescription
==
Util
.
GetStringId
(
31467949
,
1
))
||
(
card
.
Id
==
32912040
&&
ActivateDescription
==
Util
.
GetStringId
(
32912040
,
0
))
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
3
)
{
cardsname
=
new
[]
{
744887
,
4178474
,
5168381
,
9765723
,
13298352
,
18318842
,
19943114
,
22850702
,
28016193
,
28112535
,
28423537
,
28711704
,
29477860
,
29479265
,
32785578
,
33846209
,
33964637
,
35252119
,
35330871
,
38265153
,
38342335
,
43215738
,
43912676
,
44553392
,
47264717
,
48626373
,
55794644
,
56804361
,
65192027
,
65892310
,
68182934
,
69764158
,
71279983
,
72959823
,
73964868
,
76552147
,
77449773
,
83102080
,
84125619
,
84453939
,
89211486
,
97317530
,
14154221
,
17494901
,
31677606
,
66789970
,
72044448
,
78156759
,
84290642
,
85893201
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
(
card
.
Id
==
1561110
&&
ActivateDescription
==
Util
.
GetStringId
(
1561110
,
0
)
||
(
card
.
Id
==
4779823
&&
ActivateDescription
==
Util
.
GetStringId
(
4779823
,
0
))
||
(
card
.
Id
==
23626223
&&
ActivateDescription
==
Util
.
GetStringId
(
23626223
,
0
))
||
(
card
.
Id
==
26692769
&&
ActivateDescription
==
Util
.
GetStringId
(
26692769
,
0
))
||
(
card
.
Id
==
32617464
&&
ActivateDescription
==
Util
.
GetStringId
(
32617464
,
0
))
||
(
card
.
Id
==
32939238
&&
ActivateDescription
==
Util
.
GetStringId
(
32939238
,
0
))
||
(
card
.
Id
==
36609518
&&
ActivateDescription
==
Util
.
GetStringId
(
36609518
,
0
))
||
(
card
.
Id
==
38267552
&&
ActivateDescription
==
Util
.
GetStringId
(
38267552
,
0
))
||
(
card
.
Id
==
50056656
&&
ActivateDescription
==
Util
.
GetStringId
(
50056656
,
0
))
||
(
card
.
Id
==
79194594
&&
ActivateDescription
==
Util
.
GetStringId
(
79194594
,
0
))
||
(
card
.
Id
==
84815190
&&
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
||
(
card
.
Id
==
90835938
&&
ActivateDescription
==
Util
.
GetStringId
(
90835938
,
0
))
||
(
card
.
Id
==
98462037
&&
ActivateDescription
==
Util
.
GetStringId
(
98462037
,
0
))
||
(
card
.
Id
==
43227
&&
ActivateDescription
==
Util
.
GetStringId
(
43227
,
1
))
||
(
card
.
Id
==
2530830
&&
ActivateDescription
==
Util
.
GetStringId
(
2530830
,
1
))
||
(
card
.
Id
==
6764709
&&
ActivateDescription
==
Util
.
GetStringId
(
6764709
,
1
))
||
(
card
.
Id
==
12444060
&&
ActivateDescription
==
Util
.
GetStringId
(
12444060
,
1
))
||
(
card
.
Id
==
10406322
&&
ActivateDescription
==
Util
.
GetStringId
(
10406322
,
1
))
||
(
card
.
Id
==
13482262
&&
ActivateDescription
==
Util
.
GetStringId
(
13482262
,
1
))
||
(
card
.
Id
==
20563387
&&
ActivateDescription
==
Util
.
GetStringId
(
20563387
,
1
))
||
(
card
.
Id
==
21113684
&&
ActivateDescription
==
Util
.
GetStringId
(
21113684
,
1
))
||
(
card
.
Id
==
22110647
&&
ActivateDescription
==
Util
.
GetStringId
(
22110647
,
1
))
||
(
card
.
Id
==
22908820
&&
ActivateDescription
==
Util
.
GetStringId
(
22908820
,
1
))
||
(
card
.
Id
==
28373620
&&
ActivateDescription
==
Util
.
GetStringId
(
28373620
,
1
))
||
(
card
.
Id
==
34481518
&&
ActivateDescription
==
Util
.
GetStringId
(
34481518
,
1
))
||
(
card
.
Id
==
40732515
&&
ActivateDescription
==
Util
.
GetStringId
(
40732515
,
1
))
||
(
card
.
Id
==
46294982
&&
ActivateDescription
==
Util
.
GetStringId
(
46294982
,
1
))
||
(
card
.
Id
==
61307542
&&
ActivateDescription
==
Util
.
GetStringId
(
61307542
,
1
))
||
(
card
.
Id
==
63101468
&&
ActivateDescription
==
Util
.
GetStringId
(
63101468
,
1
))
||
(
card
.
Id
==
73667937
&&
ActivateDescription
==
Util
.
GetStringId
(
73667937
,
1
))
||
(
card
.
Id
==
81055000
&&
ActivateDescription
==
Util
.
GetStringId
(
81055000
,
1
))
||
(
card
.
Id
==
83533296
&&
ActivateDescription
==
Util
.
GetStringId
(
83533296
,
1
))
||
(
card
.
Id
==
87188910
&&
ActivateDescription
==
Util
.
GetStringId
(
87188910
,
1
))
||
(
card
.
Id
==
90579153
&&
ActivateDescription
==
Util
.
GetStringId
(
90579153
,
1
))
||
(
card
.
Id
==
95207988
&&
ActivateDescription
==
Util
.
GetStringId
(
95207988
,
1
))
||
(
card
.
Id
==
5973663
&&
ActivateDescription
==
Util
.
GetStringId
(
5973663
,
1
))
||
(
card
.
Id
==
11132674
&&
ActivateDescription
==
Util
.
GetStringId
(
11132674
,
2
))
||
(
card
.
Id
==
28798938
&&
ActivateDescription
==
Util
.
GetStringId
(
28798938
,
2
))
||
(
card
.
Id
==
30989084
&&
ActivateDescription
==
Util
.
GetStringId
(
30989084
,
2
))
||
(
card
.
Id
==
37495766
&&
ActivateDescription
==
Util
.
GetStringId
(
37495766
,
2
))
||
(
card
.
Id
==
91336701
&&
ActivateDescription
==
Util
.
GetStringId
(
91336701
,
2
))
||
(
card
.
Id
==
73734821
&&
ActivateDescription
==
Util
.
GetStringId
(
73734821
,
3
))
||
(
card
.
Id
==
13073850
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
15130912
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
35187185
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
47021196
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
47963370
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
56638325
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
66698383
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
74122412
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
86585274
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
36148308
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
54807656
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
57736667
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
60176682
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
69207766
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
71817640
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
71832012
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
77103950
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
87091930
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
88667504
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
35834119
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
44536921
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
80532587
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
95440946
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
53804307
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
28865322
&&
card
.
Location
!=
CardLocation
.
Hand
)
)
return
true
;
}
}
}
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
...
@@ -212,107 +479,20 @@ namespace WindBot.Game.AI.Decks
...
@@ -212,107 +479,20 @@ namespace WindBot.Game.AI.Decks
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
return
res
;
return
res
;
}
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForDeck
.
Contains
(
hint
))
{
IList
<
ClientCard
>
deckCards
=
cards
.
Where
(
card
=>
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
// select deck's card first
while
(
deckCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
deckCards
[
Program
.
Rand
.
Next
(
deckCards
.
Count
)];
selected
.
Add
(
card
);
deckCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForSelf
.
Contains
(
hint
))
private
bool
HintFunction
(
int
hint
,
int
last
,
int
[]
except
)
{
{
IList
<
ClientCard
>
botCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
0
).
ToList
();
for
(
int
i
=
500
;
i
<=
500
+
last
;
i
++)
// select bot's card first
while
(
botCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
botCards
[
Program
.
Rand
.
Next
(
botCards
.
Count
)];
selected
.
Add
(
card
);
botCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaterial
.
Contains
(
hint
))
{
IList
<
ClientCard
>
materials
=
cards
.
OrderBy
(
card
=>
card
.
Attack
).
ToList
();
// select low attack first
while
(
materials
.
Count
>
0
&&
selected
.
Count
<
min
)
{
ClientCard
card
=
materials
[
0
];
selected
.
Add
(
card
);
materials
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
// select random cards
while
(
selected
.
Count
<
min
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
hint
==
HintMsg
.
SpSummon
&&
max
==
1
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
int
ex
in
except
)
{
{
if
(
card
.
IsCode
(
60461804
)
)
if
(
i
==
ex
)
return
new
List
<
ClientCard
>(
new
[]
{
card
})
;
i
++
;
}
}
if
(
hint
==
i
)
return
true
;
}
}
return
false
;
return
selected
;
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
{
return
Program
.
Rand
.
Next
(
options
.
Count
);
}
}
private
bool
PendulumActivateFunction
()
private
bool
PendulumActivateFunction
()
...
@@ -423,32 +603,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -423,32 +603,17 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
32939238
)
if
(
Card
.
Id
==
32939238
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
return
cards
.
Count
()
>
0
;
{
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
if
(
Card
.
Id
==
57736667
||
Card
.
Id
==
36148308
)
if
(
Card
.
Id
==
57736667
||
Card
.
Id
==
36148308
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
return
cards
.
Count
()
>
0
;
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
}
if
(
Card
.
Id
==
99013397
||
Card
.
Id
==
70423794
||
Card
.
Id
==
22147147
)
if
(
Card
.
Id
==
99013397
||
Card
.
Id
==
70423794
||
Card
.
Id
==
22147147
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))).
ToList
();
if
(
cards
.
Count
()
>
0
)
return
cards
.
Count
()
>
0
;
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
}
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
...
@@ -457,22 +622,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -457,22 +622,12 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
64867422
)
if
(
Card
.
Id
==
64867422
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
return
cards
.
Count
()
>
0
;
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
}
if
(
Card
.
Id
==
66947913
)
if
(
Card
.
Id
==
66947913
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
return
cards
.
Count
()
>
0
;
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
}
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
...
@@ -483,8 +638,23 @@ namespace WindBot.Game.AI.Decks
...
@@ -483,8 +638,23 @@ namespace WindBot.Game.AI.Decks
private
bool
ActivateFunction
()
private
bool
ActivateFunction
()
{
{
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
Card
.
HasType
(
CardType
.
Equip
)
||
(
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
))
if
(
Card
.
HasType
(
CardType
.
Equip
)
||
(
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
))
return
false
;
return
false
;
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
},
new
[]
{
CardPosition
.
FaceUp
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
());
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
},
new
[]
{
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))
&&
card
.
IsFacedown
()
&&
!
card
.
IsShouldNotBeTarget
());
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
},
new
[]
{
CardPosition
.
FaceUp
,
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))
&&
!
card
.
IsShouldNotBeTarget
());
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]
{
CardPosition
.
FaceUp
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
());
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]
{
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
IsFacedown
()
&&
!
card
.
IsShouldNotBeTarget
());
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]
{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]
{
CardPosition
.
FaceUp
,
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
());
//优化单卡是怎么想的啊喂(#`O′)
//优化单卡是怎么想的啊喂(#`O′)
if
(
Card
.
Id
==
60461804
)
if
(
Card
.
Id
==
60461804
)
{
{
...
@@ -507,10 +677,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -507,10 +677,10 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
{
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
);
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
);
cards
=
cards
.
Where
(
tcard
=>
tcard
!=
null
&&
!
tcard
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
cards
.
Where
(
tcard
=>
tcard
!=
null
&&
!
tcard
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
<=
0
)
return
false
;
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
//
AI.SelectCard(cards);
return
true
;
return
true
;
}
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
...
@@ -521,6 +691,254 @@ namespace WindBot.Game.AI.Decks
...
@@ -521,6 +691,254 @@ namespace WindBot.Game.AI.Decks
}
}
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
private
bool
MonsterRepos
()
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
))
&&
Card
.
IsFacedown
())
{
return
true
;
}
else
if
(
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
if
(
BlackmailAttacker
(
Card
,
Bot
))
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
true
;
}
else
if
(
Card
.
Defense
>
Card
.
Attack
)
return
DefaultMonsterRepos
();
else
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
==
0
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
>
0
&&
Card
.
Attack
<
1500
;
else
return
Bot
.
LifePoints
>
1500
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
>
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
==
0
||
Card
.
Attack
>=
1500
;
}
return
false
;
}
return
false
;
}
private
bool
MonsterSummon
()
{
if
(
DontSummon
(
Card
))
return
false
;
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultMonsterSummon
();
else
if
(
FilpMonster
(
Card
))
return
false
;
else
if
(
Card
.
Level
>
4
||
Bot
.
LifePoints
>
1500
)
return
DefaultMonsterSummon
();
else
if
(
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
>
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
==
0
||
Card
.
Attack
>=
1500
)
return
DefaultMonsterSummon
();
return
false
;
}
private
bool
MonsterSet
()
{
if
(
FilpMonster
(
Card
))
return
DefaultMonsterSummon
();
if
(
Card
.
HasSetcode
(
0x40
))
return
false
;
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
Bot
.
LifePoints
<=
4000
));
}
private
bool
SPSummonFunction
()
{
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
((
Card
==
l
||
Card
==
r
)
&&
l
!=
null
&&
r
!=
null
)
{
int
lowscales
=
0
;
int
highscales
=
0
;
if
(
l
.
LScale
>
r
.
RScale
)
{
lowscales
=
r
.
RScale
;
highscales
=
l
.
LScale
;
}
else
{
lowscales
=
l
.
LScale
;
highscales
=
r
.
RScale
;
}
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
Hand
,
Bot
).
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)
&&
card
.
Level
>
lowscales
&&
card
.
Level
<
highscales
).
ToList
();
p_summoning
=
true
;
return
cards
.
Count
()
>
0
;
}
return
true
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
p_summoning
||
((
Card
==
Util
.
GetPZone
(
0
,
0
)
||
Card
==
Util
.
GetPZone
(
0
,
1
))
&&
hint
==
HintMsg
.
SpSummon
)
&&
Card
.
HasType
(
CardType
.
Pendulum
))
{
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)).
ToList
();
p_summoning
=
false
;
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Hand
))
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
card
.
HasSetcode
(
0x40
)).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x40
)).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
((
HintFunction
(
hint
,
13
,
new
[]{
501
,
506
,
508
,
509
})
||
hint
==
573
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Onfield
))
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
((
hint
==
503
||
hint
==
507
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
cards
.
Count
(
card
=>
card
!=
null
&&
(
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
))
==
cards
.
Count
())
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForDeck
.
Contains
(
hint
))
{
IList
<
ClientCard
>
deckCards
=
cards
.
Where
(
card
=>
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
// select deck's card first
while
(
deckCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
deckCards
[
Program
.
Rand
.
Next
(
deckCards
.
Count
)];
selected
.
Add
(
card
);
deckCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForSelf
.
Contains
(
hint
))
{
IList
<
ClientCard
>
botCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
0
).
ToList
();
// select bot's card first
while
(
botCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
botCards
[
Program
.
Rand
.
Next
(
botCards
.
Count
)];
selected
.
Add
(
card
);
botCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaterial
.
Contains
(
hint
))
{
IList
<
ClientCard
>
materials
=
cards
.
OrderBy
(
card
=>
card
.
Attack
).
ToList
();
// select low attack first
while
(
materials
.
Count
>
0
&&
selected
.
Count
<
min
)
{
ClientCard
card
=
materials
[
0
];
selected
.
Add
(
card
);
materials
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
// select random cards
while
(
selected
.
Count
<
min
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
hint
==
HintMsg
.
SpSummon
&&
max
==
1
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
IsCode
(
60461804
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
return
selected
;
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
{
return
Program
.
Rand
.
Next
(
options
.
Count
);
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
{
...
@@ -610,58 +1028,5 @@ namespace WindBot.Game.AI.Decks
...
@@ -610,58 +1028,5 @@ namespace WindBot.Game.AI.Decks
return
null
;
return
null
;
}
}
private
bool
MonsterRepos
()
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
))
&&
Card
.
IsFacedown
())
{
return
true
;
}
else
if
(
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
if
(
BlackmailAttacker
(
Card
,
Bot
))
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
true
;
}
else
if
(
Card
.
Defense
>
Card
.
Attack
)
return
DefaultMonsterRepos
();
else
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
==
0
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
>
0
&&
Card
.
Attack
<
1500
;
else
return
Bot
.
LifePoints
>
1500
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
>
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
==
0
||
Card
.
Attack
>=
1500
;
}
return
false
;
}
return
false
;
}
private
bool
MonsterSummon
()
{
if
(
DontSummon
(
Card
))
return
false
;
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultMonsterSummon
();
else
if
(
FilpMonster
(
Card
))
return
false
;
else
if
(
Card
.
Level
>
4
||
Bot
.
LifePoints
>
1500
)
return
DefaultMonsterSummon
();
else
if
(
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
>
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
==
0
||
Card
.
Attack
>=
1500
)
return
DefaultMonsterSummon
();
return
false
;
}
private
bool
MonsterSet
()
{
if
(
FilpMonster
(
Card
))
return
DefaultMonsterSummon
();
if
(
Card
.
HasSetcode
(
0x40
))
return
false
;
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
Bot
.
LifePoints
<=
4000
));
}
}
}
}
}
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