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nanahira
windbot
Commits
47f5ca86
Commit
47f5ca86
authored
Aug 27, 2018
by
mercury233
Committed by
GitHub
Aug 27, 2018
Browse files
Options
Browse Files
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Plain Diff
refactor DefaultExecutor (#92)
parent
07a0649a
Changes
4
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
184 additions
and
253 deletions
+184
-253
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+5
-0
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+1
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+166
-241
Game/ClientField.cs
Game/ClientField.cs
+12
-12
No files found.
Game/AI/AIFunctions.cs
View file @
47f5ca86
...
...
@@ -280,6 +280,11 @@ namespace WindBot.Game.AI
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
id
);
}
public
bool
ChainContainsCard
(
int
[]
ids
)
{
return
Duel
.
CurrentChain
.
Any
(
card
=>
ids
.
Contains
(
card
.
Id
));
}
public
int
ChainCountPlayer
(
int
player
)
{
return
Duel
.
CurrentChain
.
Count
(
card
=>
card
.
Controller
==
player
);
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
47f5ca86
...
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public
override
void
OnNewTurn
()
{
ClownUsed
=
false
;
base
.
OnNewTurn
();
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
...
Game/AI/DefaultExecutor.cs
View file @
47f5ca86
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
...
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
...
...
@@ -39,7 +45,7 @@ namespace WindBot.Game.AI
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
VampireFr
ä
ulein
=
6039967
;
public
const
int
VampireFr
ae
ulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
...
...
@@ -55,17 +61,23 @@ namespace WindBot.Game.AI
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
int
HonestEffectCount
=
0
;
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
...
...
@@ -80,10 +92,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
for
each
(
ClientCard
defender
in
defenders
)
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
...
...
@@ -118,10 +128,11 @@ namespace WindBot.Game.AI
if
(
defender
.
IsMonsterDangerous
())
{
bool
canignoreit
=
false
;
if
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
canignoreit
=
true
;
if
(!
canignoreit
)
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
defender
.
IsDefense
()
||
attacker
.
Id
==
_CardId
.
ElShaddollConstruct
&&
defender
.
IsSpecialSummoned
||
attacker
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
}
...
...
@@ -133,18 +144,24 @@ namespace WindBot.Game.AI
}
}
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
attacker
.
Level
>=
5
)
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
defender
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
Id
==
_CardId
.
VampireFr
ä
ulein
&&
!
defender
.
IsDisabled
()
)
if
(
defender
.
Id
==
_CardId
.
VampireFraeulein
)
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
LifePoints
>
2000
)
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
...
...
@@ -166,15 +183,8 @@ namespace WindBot.Game.AI
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
())
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Synchro
))
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
return
false
;
}
}
return
true
;
}
...
...
@@ -211,14 +221,20 @@ namespace WindBot.Game.AI
return
false
;
}
public
override
void
OnNewTurn
()
{
HonestEffectCount
=
0
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
)
{
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
...
...
@@ -228,14 +244,10 @@ namespace WindBot.Game.AI
if
(
selected
==
null
)
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
Duel
.
Player
==
1
&&
!
card
.
HasType
(
CardType
.
Continuous
))
continue
;
selected
=
card
;
if
(
Duel
.
Player
==
0
&&
card
.
IsFacedown
())
break
;
}
if
(
Duel
.
Player
==
0
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
));
}
if
(
selected
==
null
)
...
...
@@ -272,14 +284,7 @@ namespace WindBot.Game.AI
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
}
if
(
selected
==
null
)
...
...
@@ -296,7 +301,7 @@ namespace WindBot.Game.AI
{
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
AI
.
SelectCard
(
monster
);
...
...
@@ -311,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -319,7 +324,7 @@ namespace WindBot.Game.AI
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
{
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
{
AI
.
SelectCard
(
monster
);
...
...
@@ -336,16 +341,7 @@ namespace WindBot.Game.AI
{
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
return
false
;
ClientCard
selected
=
null
;
int
BestAtk
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
Attack
>
BestAtk
)
{
BestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
ClientCard
selected
=
Bot
.
Graveyard
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
AI
.
SelectCard
(
selected
);
return
true
;
}
...
...
@@ -361,17 +357,15 @@ namespace WindBot.Game.AI
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
UltimateConductorTytanno
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
InvokedPurgatrio
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ChaosAncientGearGiant
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
UltimateAncientGearGolem
,
true
))
return
false
;
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
if
(
Enemy
.
HasInMonstersZone
(
new
[]
{
if
(
m
.
IsAttack
())
total_atk
+=
m
.
Attack
;
}
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
_CardId
.
UltimateConductorTytanno
,
_CardId
.
InvokedPurgatrio
,
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
...
...
@@ -387,9 +381,12 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MacroCosmos
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
UpstartGoblin
)
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
ignoreList
.
Contains
(
AI
.
Utils
.
GetLastChainCard
().
Id
))
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
...
...
@@ -424,32 +421,23 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
{
int
[]
targetList
=
{
_CardId
.
MaxxC
,
_CardId
.
LockBird
,
_CardId
.
GhostOgreAndSnowRabbit
,
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
};
if
(
Duel
.
LastChainPlayer
==
1
)
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MaxxC
)
foreach
(
int
id
in
targetList
)
{
AI
.
SelectCard
(
_CardId
.
MaxxC
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
LockBird
)
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
id
)
{
AI
.
SelectCard
(
_CardId
.
LockBir
d
);
AI
.
SelectCard
(
i
d
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostOgreAndSnowRabbit
)
{
AI
.
SelectCard
(
_CardId
.
GhostOgreAndSnowRabbit
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
AshBlossom
)
{
AI
.
SelectCard
(
_CardId
.
AshBlossom
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostBelle
)
{
AI
.
SelectCard
(
_CardId
.
GhostBelle
);
return
UniqueFaceupSpell
();
}
}
return
false
;
...
...
@@ -458,6 +446,19 @@ namespace WindBot.Game.AI
/// Default InfiniteImpermanence effect
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
return
DefaultBreakthroughSkill
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
...
...
@@ -465,68 +466,34 @@ namespace WindBot.Game.AI
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
{
target
=
check
;
break
;
}
}
if
(
target
!=
null
&&
!
target
.
IsDisabled
())
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
if
(
Enemy
.
BattlingMonster
.
IsDisabled
())
return
false
;
if
(
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
UniqueFaceupSpell
();
}
return
false
;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
foreach
(
ClientCard
target
in
Enemy
.
GetMonsters
())
{
if
(
target
.
IsMonsterShouldBeDisabledBeforeItUseEffect
())
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
}
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
==
null
)
return
false
;
if
(
LastChainCard
.
Controller
!=
1
||
LastChainCard
.
Location
!=
CardLocation
.
MonsterZone
||
LastChainCard
.
IsDisabled
()
||
LastChainCard
.
IsShouldNotBeTarget
()
||
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
return
false
;
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
/// <summary>
...
...
@@ -658,19 +625,21 @@ namespace WindBot.Game.AI
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)*
2
>(
4000
-
Card
.
Attack
))
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
false
;
}
...
...
@@ -679,17 +648,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
if
(
check
.
Id
==
_CardId
.
ImperialOrder
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
))
return
true
;
return
false
;
return
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
);
}
/// <summary>
...
...
@@ -705,9 +664,7 @@ namespace WindBot.Game.AI
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
))
return
true
;
return
false
;
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
}
/// <summary>
...
...
@@ -716,9 +673,22 @@ namespace WindBot.Game.AI
protected
bool
DefaultOnBecomeTarget
()
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EvilswarmExcitonKnight
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
HarpiesFeatherDuster
,
true
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DarkMagicAttack
,
true
))
return
true
;
int
[]
destroyAllList
=
{
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
AI
.
Utils
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
/// <summary>
...
...
@@ -745,12 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupSpell
()
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -758,12 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupMonster
()
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -771,11 +731,8 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultDontChainMyself
()
{
foreach
(
CardExecutor
exec
in
Executors
)
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
}
return
Duel
.
LastChainPlayer
!=
0
;
}
...
...
@@ -784,13 +741,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultChickenGame
()
{
int
count
=
0
;
foreach
(
CardExecutor
exec
in
Executors
)
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
}
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
return
false
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
...
...
@@ -804,22 +757,8 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
return
target
!=
null
;
}
/// <summary>
...
...
@@ -931,6 +870,9 @@ namespace WindBot.Game.AI
});
return
true
;
}
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
...
...
@@ -952,7 +894,10 @@ namespace WindBot.Game.AI
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
return
DefaultDarkHole
();
return
true
;
}
return
false
;
}
/// <summary>
...
...
@@ -1034,19 +979,8 @@ namespace WindBot.Game.AI
if
(
selfCount
<
oppoCount
)
return
true
;
int
selfAttack
=
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
selfAttack
+=
monster
.
GetDefensePower
();
}
int
oppoAttack
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
oppoAttack
+=
monster
.
GetDefensePower
();
}
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
return
selfAttack
<
oppoAttack
;
}
...
...
@@ -1109,23 +1043,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
int
selfCount
=
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
selfCount
++;
}
int
oppoCount
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
oppoCount
++;
}
return
(
oppoCount
>
0
&&
selfCount
<=
oppoCount
)
||
oppoCount
>=
3
;
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
return
selfCount
<=
oppoCount
||
oppoCount
>=
3
;
}
/// <summary>
...
...
@@ -1139,9 +1059,14 @@ namespace WindBot.Game.AI
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
else
return
AI
.
Utils
.
IsTurn1OrMain2
();
}
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
HonestEffectCount
<=
5
)
{
HonestEffectCount
++;
return
true
;
}
return
false
;
}
}
}
Game/ClientField.cs
View file @
47f5ca86
...
...
@@ -198,24 +198,24 @@ namespace WindBot.Game
return
GetMonsters
().
Any
(
card
=>
card
.
IsDefense
());
}
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
...
...
@@ -323,14 +323,14 @@ namespace WindBot.Game
return
cards
.
Where
(
card
=>
card
!=
null
).
ToList
();
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()));
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
())
);
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
cards
.
Any
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()));
return
cards
.
Any
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
())
);
}
}
}
\ No newline at end of file
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