Commit adaf3342 authored by nanahira's avatar nanahira

Merge branch 'patch-deck-category' of github.com:mercury233/ygopro into deckmg

parents 14c879d7 9806dea0
......@@ -59,6 +59,68 @@ static bool check_set_code(const CardDataC& data, int set_code) {
return res;
}
inline bool havePopupWindow() {
return mainGame->wQuery->isVisible() || mainGame->wCategories->isVisible() || mainGame->wLinkMarks->isVisible() || mainGame->wDeckManage->isVisible() || mainGame->wDMQuery->isVisible();
}
inline void refreshDeckList() {
irr::gui::IGUIListBox* lstCategories = mainGame->lstCategories;
irr::gui::IGUIListBox* lstDecks = mainGame->lstDecks;
wchar_t catepath[256];
deckManager.GetCategoryPath(catepath, lstCategories->getSelected(), lstCategories->getListItem(lstCategories->getSelected()));
lstDecks->clear();
FileSystem::TraversalDir(catepath, [lstDecks](const wchar_t* name, bool isdir) {
if(!isdir && wcsrchr(name, '.') && !mywcsncasecmp(wcsrchr(name, '.'), L".ydk", 4)) {
size_t len = wcslen(name);
wchar_t deckname[256];
wcsncpy(deckname, name, len - 4);
deckname[len - 4] = 0;
lstDecks->addItem(deckname);
}
});
}
inline void refreshReadonly(int catesel) {
mainGame->deckBuilder.readonly = catesel < 2;
mainGame->btnSaveDeck->setEnabled(!mainGame->deckBuilder.readonly);
mainGame->btnDeleteDeck->setEnabled(!mainGame->deckBuilder.readonly);
mainGame->btnRenameCategory->setEnabled(catesel > 3);
mainGame->btnDeleteCategory->setEnabled(catesel > 3);
mainGame->btnNewDeck->setEnabled(!mainGame->deckBuilder.readonly);
mainGame->btnRenameDeck->setEnabled(!mainGame->deckBuilder.readonly);
mainGame->btnDMDeleteDeck->setEnabled(!mainGame->deckBuilder.readonly);
mainGame->btnMoveDeck->setEnabled(!mainGame->deckBuilder.readonly);
}
inline void changeCategory(int catesel) {
refreshReadonly(catesel);
mainGame->RefreshDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
mainGame->cbDBDecks->setSelected(0);
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
mainGame->deckBuilder.is_modified = false;
mainGame->deckBuilder.prev_category = catesel;
mainGame->deckBuilder.prev_deck = 0;
}
inline void showDeckManage() {
mainGame->RefreshCategoryDeck(mainGame->cbDBCategory, mainGame->cbDBDecks, false);
mainGame->cbDBCategory->setSelected(mainGame->deckBuilder.prev_category);
mainGame->RefreshDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
mainGame->cbDBDecks->setSelected(mainGame->deckBuilder.prev_deck);
irr::gui::IGUIListBox* lstCategories = mainGame->lstCategories;
lstCategories->clear();
lstCategories->addItem(dataManager.GetSysString(1450));
lstCategories->addItem(dataManager.GetSysString(1451));
lstCategories->addItem(dataManager.GetSysString(1452));
lstCategories->addItem(dataManager.GetSysString(1453));
FileSystem::TraversalDir(L"./deck", [lstCategories](const wchar_t* name, bool isdir) {
if(isdir) {
lstCategories->addItem(name);
}
});
lstCategories->setSelected(mainGame->deckBuilder.prev_category);
refreshReadonly(mainGame->deckBuilder.prev_category);
refreshDeckList();
mainGame->lstDecks->setSelected(mainGame->deckBuilder.prev_deck);
mainGame->PopupElement(mainGame->wDeckManage);
}
void DeckBuilder::Initialize() {
mainGame->is_building = true;
mainGame->is_siding = false;
......@@ -75,7 +137,7 @@ void DeckBuilder::Initialize() {
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
filterList = deckManager._lfList[0].content;
mainGame->cbDBLFList->setSelected(0);
mainGame->cbLFList->setSelected(0);
ClearSearch();
mouse_pos.set(0, 0);
hovered_code = 0;
......@@ -85,6 +147,10 @@ void DeckBuilder::Initialize() {
is_draging = false;
is_starting_dragging = false;
prev_deck = mainGame->cbDBDecks->getSelected();
prev_category = mainGame->cbDBCategory->getSelected();
readonly = prev_category < 2;
mainGame->btnSaveDeck->setEnabled(!readonly);
mainGame->btnDeleteDeck->setEnabled(!readonly);
prev_operation = 0;
prev_sel = -1;
is_modified = false;
......@@ -106,9 +172,12 @@ void DeckBuilder::Terminate() {
mainGame->ClearTextures();
mainGame->showingcode = 0;
mainGame->scrFilter->setVisible(false);
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0)
BufferIO::CopyWStr(mainGame->cbDBDecks->getItem(sel), mainGame->gameConf.lastdeck, 64);
int catesel = mainGame->cbDBCategory->getSelected();
if(catesel >= 0)
BufferIO::CopyWStr(mainGame->cbDBCategory->getItem(catesel), mainGame->gameConf.lastcategory, 64);
int decksel = mainGame->cbDBDecks->getSelected();
if(decksel >= 0)
BufferIO::CopyWStr(mainGame->cbDBDecks->getItem(decksel), mainGame->gameConf.lastdeck, 64);
if(exit_on_return)
mainGame->device->closeDevice();
}
......@@ -118,13 +187,25 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
s32 id = event.GUIEvent.Caller->getID();
if(mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK)
break;
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO)
break;
if(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK)
if(((mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK) ||
(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) ||
(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK) ||
(mainGame->wDMQuery->isVisible() && id != BUTTON_DM_OK && id != BUTTON_DM_CANCEL) ||
(mainGame->wDeckManage->isVisible() && !(id >= WINDOW_DECK_MANAGE && id <= COMBOBOX_LFLIST)))
&& event.GUIEvent.EventType != irr::gui::EGET_LISTBOX_CHANGED
&& event.GUIEvent.EventType != irr::gui::EGET_COMBO_BOX_CHANGED) {
if(mainGame->wDMQuery->isVisible())
mainGame->wDMQuery->getParent()->bringToFront(mainGame->wDMQuery);
break;
}
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_ELEMENT_CLOSED: {
if(id == WINDOW_DECK_MANAGE) {
mainGame->HideElement(mainGame->wDeckManage);
return true;
break;
}
}
case irr::gui::EGET_BUTTON_CLICKED: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
switch(id) {
......@@ -148,7 +229,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
case BUTTON_SAVE_DECK: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0 && deckManager.SaveDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
if(sel == -1)
break;
wchar_t filepath[256];
deckManager.GetDeckFile(filepath, mainGame->cbDBCategory, mainGame->cbDBDecks);
if(deckManager.SaveDeck(deckManager.current_deck, filepath)) {
mainGame->stACMessage->setText(dataManager.GetSysString(1335));
mainGame->PopupElement(mainGame->wACMessage, 20);
is_modified = false;
......@@ -172,7 +257,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->cbDBDecks->addItem(dname);
mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->getItemCount() - 1);
}
if(deckManager.SaveDeck(deckManager.current_deck, dname)) {
wchar_t catepath[256];
deckManager.GetCategoryPath(catepath, mainGame->cbDBCategory->getSelected(), mainGame->cbDBCategory->getText());
wchar_t filepath[256];
myswprintf(filepath, L"%ls/%ls.ydk", catepath, dname);
if(deckManager.SaveDeck(deckManager.current_deck, filepath)) {
mainGame->stACMessage->setText(dataManager.GetSysString(1335));
mainGame->PopupElement(mainGame->wACMessage, 20);
is_modified = false;
......@@ -235,7 +324,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_LEAVE_GAME: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
if(is_modified && !readonly && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
......@@ -271,6 +360,373 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
InstantSearch();
break;
}
case BUTTON_MANAGE_DECK: {
if(is_modified && !readonly && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
showDeckManage();
break;
}
case BUTTON_NEW_CATEGORY: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1469));
mainGame->ebDMName->setVisible(true);
mainGame->ebDMName->setText(L"");
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_RENAME_CATEGORY: {
if(mainGame->lstCategories->getSelected() < 4)
break;
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1469));
mainGame->ebDMName->setVisible(true);
mainGame->ebDMName->setText(L"");
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_DELETE_CATEGORY: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1470));
mainGame->stDMMessage2->setVisible(true);
mainGame->stDMMessage2->setText(mainGame->lstCategories->getListItem(mainGame->lstCategories->getSelected()));
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_NEW_DECK: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1471));
mainGame->ebDMName->setVisible(true);
mainGame->ebDMName->setText(L"");
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_RENAME_DECK: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1471));
mainGame->ebDMName->setVisible(true);
mainGame->ebDMName->setText(L"");
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_DELETE_DECK_DM: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1337));
mainGame->stDMMessage2->setVisible(true);
mainGame->stDMMessage2->setText(mainGame->lstDecks->getListItem(mainGame->lstDecks->getSelected()));
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_MOVE_DECK: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1472));
mainGame->cbDMCategory->setVisible(true);
mainGame->cbDMCategory->clear();
int catesel = mainGame->lstCategories->getSelected();
if(catesel != 2)
mainGame->cbDMCategory->addItem(dataManager.GetSysString(1452));
for(int i = 4;i < mainGame->lstCategories->getItemCount();i++) {
if(i != catesel)
mainGame->cbDMCategory->addItem(mainGame->lstCategories->getListItem(i));
}
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_COPY_DECK: {
mainGame->gMutex.Lock();
mainGame->stDMMessage->setText(dataManager.GetSysString(1473));
mainGame->cbDMCategory->setVisible(true);
mainGame->cbDMCategory->clear();
int catesel = mainGame->lstCategories->getSelected();
if(catesel != 2)
mainGame->cbDMCategory->addItem(dataManager.GetSysString(1452));
for(int i = 4;i < mainGame->lstCategories->getItemCount();i++) {
if(i != catesel)
mainGame->cbDMCategory->addItem(mainGame->lstCategories->getListItem(i));
}
mainGame->PopupElement(mainGame->wDMQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
case BUTTON_DM_OK: {
switch(prev_operation) {
case BUTTON_NEW_CATEGORY: {
int catesel = 0;
const wchar_t* catename = mainGame->ebDMName->getText();
if(deckManager.CreateCategory(catename)) {
mainGame->cbDBCategory->addItem(catename);
mainGame->lstCategories->addItem(catename);
catesel = mainGame->lstCategories->getItemCount() - 1;
}
else {
for(int i = 3;i < mainGame->lstCategories->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstCategories->getListItem(i), catename, 256)) {
catesel = i;
mainGame->stACMessage->setText(dataManager.GetSysString(1474));
mainGame->PopupElement(mainGame->wACMessage, 20);
break;
}
}
}
if(catesel > 0) {
mainGame->lstCategories->setSelected(catesel);
refreshDeckList();
mainGame->lstDecks->setSelected(0);
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
}
break;
}
case BUTTON_RENAME_CATEGORY: {
int catesel = mainGame->lstCategories->getSelected();
const wchar_t* oldcatename = mainGame->lstCategories->getListItem(catesel);
const wchar_t* newcatename = mainGame->ebDMName->getText();
if(deckManager.RenameCategory(oldcatename, newcatename)) {
mainGame->cbDBCategory->removeItem(catesel);
mainGame->cbDBCategory->addItem(newcatename);
mainGame->lstCategories->removeItem(catesel);
mainGame->lstCategories->addItem(newcatename);
catesel = mainGame->lstCategories->getItemCount() - 1;
} else {
catesel = 0;
for(int i = 3;i < mainGame->lstCategories->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstCategories->getListItem(i), newcatename, 256)) {
catesel = i;
mainGame->stACMessage->setText(dataManager.GetSysString(1474));
mainGame->PopupElement(mainGame->wACMessage, 20);
break;
}
}
}
if(catesel > 0) {
mainGame->lstCategories->setSelected(catesel);
refreshDeckList();
mainGame->lstDecks->setSelected(0);
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
}
break;
}
case BUTTON_DELETE_CATEGORY: {
int catesel = mainGame->lstCategories->getSelected();
const wchar_t* catename = mainGame->lstCategories->getListItem(catesel);
if(deckManager.DeleteCategory(catename)) {
mainGame->cbDBCategory->removeItem(catesel);
mainGame->lstCategories->removeItem(catesel);
catesel = 2;
mainGame->lstCategories->setSelected(catesel);
refreshDeckList();
mainGame->lstDecks->setSelected(0);
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
} else {
mainGame->stACMessage->setText(dataManager.GetSysString(1476));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
case BUTTON_NEW_DECK: {
const wchar_t* deckname = mainGame->ebDMName->getText();
wchar_t catepath[256];
deckManager.GetCategoryPath(catepath, mainGame->cbDBCategory->getSelected(), mainGame->cbDBCategory->getText());
wchar_t filepath[256];
myswprintf(filepath, L"%ls/%ls.ydk", catepath, deckname);
bool res = false;
if(!FileSystem::IsFileExists(filepath)) {
deckManager.current_deck.main.clear();
deckManager.current_deck.extra.clear();
deckManager.current_deck.side.clear();
res = deckManager.SaveDeck(deckManager.current_deck, filepath);
refreshDeckList();
changeCategory(mainGame->lstCategories->getSelected());
}
for(int i = 0;i < mainGame->lstDecks->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstDecks->getListItem(i), deckname, 256)) {
deckManager.LoadDeck(filepath);
prev_deck = i;
mainGame->cbDBDecks->setSelected(prev_deck);
mainGame->lstDecks->setSelected(prev_deck);
if(!res) {
mainGame->stACMessage->setText(dataManager.GetSysString(1475));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
}
break;
}
case BUTTON_RENAME_DECK: {
int catesel = mainGame->lstCategories->getSelected();
int decksel = mainGame->lstDecks->getSelected();
const wchar_t* catename = mainGame->lstCategories->getListItem(catesel);
wchar_t oldfilepath[256];
deckManager.GetDeckFile(oldfilepath, mainGame->cbDBCategory, mainGame->cbDBDecks);
const wchar_t* newdeckname = mainGame->ebDMName->getText();
wchar_t newfilepath[256];
if(catesel == 2) {
myswprintf(newfilepath, L"./deck/%ls.ydk", newdeckname);
} else {
myswprintf(newfilepath, L"./deck/%ls/%ls.ydk", catename, newdeckname);
}
bool res = false;
if(!FileSystem::IsFileExists(newfilepath)) {
res = FileSystem::Rename(oldfilepath, newfilepath);
}
refreshDeckList();
changeCategory(catesel);
for(int i = 0;i < mainGame->lstDecks->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstDecks->getListItem(i), newdeckname, 256)) {
deckManager.LoadDeck(newfilepath);
prev_deck = i;
mainGame->cbDBDecks->setSelected(prev_deck);
mainGame->lstDecks->setSelected(prev_deck);
if(!res) {
mainGame->stACMessage->setText(dataManager.GetSysString(1475));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
}
break;
}
case BUTTON_DELETE_DECK_DM: {
int decksel = mainGame->lstDecks->getSelected();
wchar_t filepath[256];
deckManager.GetDeckFile(filepath, mainGame->cbDBCategory, mainGame->cbDBDecks);
if(deckManager.DeleteDeck(filepath)) {
mainGame->lstDecks->removeItem(decksel);
mainGame->cbDBDecks->removeItem(decksel);
decksel--;
if(decksel == -1) {
decksel = mainGame->lstDecks->getItemCount() - 1;
}
if(decksel != -1) {
mainGame->lstDecks->setSelected(decksel);
mainGame->cbDBDecks->setSelected(decksel);
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
}
prev_deck = decksel;
} else {
mainGame->stACMessage->setText(dataManager.GetSysString(1476));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
case BUTTON_MOVE_DECK: {
int oldcatesel = mainGame->lstCategories->getSelected();
int newcatesel = mainGame->cbDMCategory->getSelected();
int decksel = mainGame->lstDecks->getSelected();
const wchar_t* newcatename = mainGame->cbDMCategory->getText();
const wchar_t* olddeckname = mainGame->lstDecks->getListItem(decksel);
wchar_t deckname[256];
BufferIO::CopyWStr(olddeckname, deckname, 256);
wchar_t oldfilepath[256];
deckManager.GetDeckFile(oldfilepath, mainGame->cbDBCategory, mainGame->cbDBDecks);
wchar_t newfilepath[256];
if(oldcatesel != 2 && newcatesel == 0) {
myswprintf(newfilepath, L"./deck/%ls.ydk", deckname);
} else {
myswprintf(newfilepath, L"./deck/%ls/%ls.ydk", newcatename, deckname);
}
bool res = false;
if(!FileSystem::IsFileExists(newfilepath)) {
res = FileSystem::Rename(oldfilepath, newfilepath);
}
mainGame->lstCategories->setSelected(newcatename);
int catesel = mainGame->lstCategories->getSelected();
refreshDeckList();
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
for(int i = 0;i < mainGame->lstDecks->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstDecks->getListItem(i), deckname, 256)) {
deckManager.LoadDeck(newfilepath);
prev_deck = i;
mainGame->cbDBDecks->setSelected(prev_deck);
mainGame->lstDecks->setSelected(prev_deck);
if(!res) {
mainGame->stACMessage->setText(dataManager.GetSysString(1475));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
}
break;
}
case BUTTON_COPY_DECK: {
int oldcatesel = mainGame->lstCategories->getSelected();
int newcatesel = mainGame->cbDMCategory->getSelected();
int decksel = mainGame->lstDecks->getSelected();
const wchar_t* newcatename = mainGame->cbDMCategory->getText();
const wchar_t* olddeckname = mainGame->lstDecks->getListItem(decksel);
wchar_t deckname[256];
BufferIO::CopyWStr(olddeckname, deckname, 256);
wchar_t newfilepath[256];
if(oldcatesel != 2 && newcatesel == 0) {
myswprintf(newfilepath, L"./deck/%ls.ydk", deckname);
} else {
myswprintf(newfilepath, L"./deck/%ls/%ls.ydk", newcatename, deckname);
}
bool res = false;
if(!FileSystem::IsFileExists(newfilepath)) {
res = deckManager.SaveDeck(deckManager.current_deck, newfilepath);
}
mainGame->lstCategories->setSelected(newcatename);
int catesel = mainGame->lstCategories->getSelected();
refreshDeckList();
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
for(int i = 0;i < mainGame->lstDecks->getItemCount();i++) {
if(!mywcsncasecmp(mainGame->lstDecks->getListItem(i), deckname, 256)) {
deckManager.LoadDeck(newfilepath);
prev_deck = i;
mainGame->cbDBDecks->setSelected(prev_deck);
mainGame->lstDecks->setSelected(prev_deck);
if(!res) {
mainGame->stACMessage->setText(dataManager.GetSysString(1475));
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
}
break;
}
default:
break;
}
prev_operation = 0;
mainGame->HideElement(mainGame->wDMQuery);
mainGame->stDMMessage2->setVisible(false);
mainGame->ebDMName->setVisible(false);
mainGame->cbDMCategory->setVisible(false);
break;
}
case BUTTON_DM_CANCEL: {
mainGame->HideElement(mainGame->wDMQuery);
mainGame->stDMMessage2->setVisible(false);
mainGame->ebDMName->setVisible(false);
mainGame->cbDMCategory->setVisible(false);
break;
}
case BUTTON_SIDE_OK: {
if(deckManager.current_deck.main.size() != pre_mainc || deckManager.current_deck.extra.size() != pre_extrac
|| deckManager.current_deck.side.size() != pre_sidec) {
......@@ -293,7 +749,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_SIDE_RELOAD: {
deckManager.LoadDeck(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()));
deckManager.LoadDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
break;
}
case BUTTON_MSG_OK: {
......@@ -311,14 +767,17 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager.current_deck.side.clear();
} else if(prev_operation == BUTTON_DELETE_DECK) {
int sel = prev_sel;
if(deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
mainGame->cbDBDecks->setSelected(sel);
wchar_t filepath[256];
deckManager.GetDeckFile(filepath, mainGame->cbDBCategory, mainGame->cbDBDecks);
if(deckManager.DeleteDeck(filepath)) {
mainGame->cbDBDecks->removeItem(sel);
int count = mainGame->cbDBDecks->getItemCount();
if(sel >= count)
sel = count - 1;
mainGame->cbDBDecks->setSelected(sel);
if(sel != -1)
deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
mainGame->stACMessage->setText(dataManager.GetSysString(1338));
mainGame->PopupElement(mainGame->wACMessage, 20);
prev_deck = sel;
......@@ -327,18 +786,26 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_sel = -1;
} else if(prev_operation == BUTTON_LEAVE_GAME) {
Terminate();
} else if(prev_operation == COMBOBOX_DBCATEGORY) {
int catesel = mainGame->cbDBCategory->getSelected();
changeCategory(catesel);
} else if(prev_operation == COMBOBOX_DBDECKS) {
int sel = mainGame->cbDBDecks->getSelected();
deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
prev_deck = sel;
int decksel = mainGame->cbDBDecks->getSelected();
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
prev_deck = decksel;
is_modified = false;
} else if(prev_operation == BUTTON_MANAGE_DECK) {
showDeckManage();
}
prev_operation = 0;
break;
}
case BUTTON_NO: {
mainGame->HideElement(mainGame->wQuery);
if (prev_operation == COMBOBOX_DBDECKS) {
if(prev_operation == COMBOBOX_DBCATEGORY) {
mainGame->cbDBCategory->setSelected(prev_category);
}
else if(prev_operation == COMBOBOX_DBDECKS) {
mainGame->cbDBDecks->setSelected(prev_deck);
}
prev_operation = 0;
......@@ -403,12 +870,39 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_DBLFLIST: {
filterList = deckManager._lfList[mainGame->cbDBLFList->getSelected()].content;
case COMBOBOX_LFLIST: {
filterList = deckManager._lfList[mainGame->cbLFList->getSelected()].content;
break;
}
case COMBOBOX_DBCATEGORY: {
if(havePopupWindow()) {
mainGame->cbDBCategory->setSelected(prev_category);
break;
}
int catesel = mainGame->cbDBCategory->getSelected();
if(catesel == 3) {
catesel = 2;
mainGame->cbDBCategory->setSelected(2);
if(prev_category == 2)
break;
}
if(is_modified && !readonly && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
break;
}
changeCategory(catesel);
break;
}
case COMBOBOX_DBDECKS: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
if(havePopupWindow()) {
mainGame->cbDBDecks->setSelected(prev_deck);
break;
}
if(is_modified && !readonly && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery);
......@@ -416,10 +910,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_operation = id;
break;
}
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0)
deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
prev_deck = sel;
int decksel = mainGame->cbDBDecks->getSelected();
if(decksel >= 0) {
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
}
prev_deck = decksel;
is_modified = false;
break;
}
......@@ -539,6 +1034,46 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
InstantSearch();
}
}
case irr::gui::EGET_LISTBOX_CHANGED: {
switch(id) {
case LISTBOX_CATEGORIES: {
if(mainGame->wDMQuery->isVisible()) {
mainGame->lstCategories->setSelected(prev_category);
break;
}
int catesel = mainGame->lstCategories->getSelected();
if(catesel == 3) {
catesel = 2;
mainGame->lstCategories->setSelected(catesel);
if(prev_category == catesel)
break;
}
refreshDeckList();
mainGame->lstDecks->setSelected(0);
mainGame->cbDBCategory->setSelected(catesel);
changeCategory(catesel);
break;
}
case LISTBOX_DECKS: {
if(mainGame->wDMQuery->isVisible()) {
mainGame->lstDecks->setSelected(prev_deck);
break;
}
int decksel = mainGame->lstDecks->getSelected();
mainGame->cbDBDecks->setSelected(decksel);
if(decksel == -1)
break;
wchar_t filepath[256];
wchar_t catepath[256];
deckManager.GetCategoryPath(catepath, mainGame->lstCategories->getSelected(), mainGame->lstCategories->getListItem(mainGame->lstCategories->getSelected()));
myswprintf(filepath, L"%ls/%ls.ydk", catepath, mainGame->lstDecks->getListItem(decksel));
deckManager.LoadDeck(filepath);
prev_deck = decksel;
break;
}
}
break;
}
default: break;
}
break;
......@@ -549,7 +1084,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
if(root->getElementFromPoint(mouse_pos) != root)
break;
if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
if(havePopupWindow())
break;
if(hovered_pos == 0 || hovered_seq == -1)
break;
......@@ -613,7 +1148,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
break;
}
if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
if(havePopupWindow())
break;
if(!is_draging) {
if(hovered_pos == 0 || hovered_seq == -1)
......@@ -653,7 +1188,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case irr::EMIE_MMOUSE_LEFT_UP: {
if (mainGame->is_siding)
break;
if (mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
if (havePopupWindow())
break;
if (hovered_pos == 0 || hovered_seq == -1)
break;
......
......@@ -60,10 +60,12 @@ public:
size_t pre_extrac;
size_t pre_sidec;
code_pointer draging_pointer;
int prev_category;
int prev_deck;
s32 prev_operation;
int prev_sel;
bool is_modified;
bool readonly;
std::unordered_map<int, int>* filterList;
std::vector<code_pointer> results;
......
......@@ -192,6 +192,37 @@ bool DeckManager::LoadSide(Deck& deck, int* dbuf, int mainc, int sidec) {
deck = ndeck;
return true;
}
void DeckManager::GetCategoryPath(wchar_t* ret, int index, const wchar_t* text) {
wchar_t catepath[256];
switch(index) {
case 0:
myswprintf(catepath, L"./pack");
break;
case 1:
myswprintf(catepath, mainGame->gameConf.bot_deck_path);
break;
case -1:
case 2:
case 3:
myswprintf(catepath, L"./deck");
break;
default:
myswprintf(catepath, L"./deck/%ls", text);
}
BufferIO::CopyWStr(catepath, ret, 256);
}
void DeckManager::GetDeckFile(wchar_t* ret, irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck) {
wchar_t filepath[256];
wchar_t catepath[256];
GetCategoryPath(catepath, cbCategory->getSelected(), cbCategory->getText());
myswprintf(filepath, L"%ls/%ls.ydk", catepath, cbDeck->getItem(cbDeck->getSelected()));
BufferIO::CopyWStr(filepath, ret, 256);
}
bool DeckManager::LoadDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck) {
wchar_t filepath[256];
GetDeckFile(filepath, cbCategory, cbDeck);
return LoadDeck(filepath);
}
FILE* DeckManager::OpenDeckFile(const wchar_t* file, const char* mode) {
#ifdef WIN32
FILE* fp = _wfopen(file, (wchar_t*)mode);
......@@ -204,11 +235,11 @@ FILE* DeckManager::OpenDeckFile(const wchar_t* file, const char* mode) {
}
bool DeckManager::LoadDeck(const wchar_t* file) {
int sp = 0, ct = 0, mainc = 0, sidec = 0, code;
wchar_t localfile[64];
myswprintf(localfile, L"./deck/%ls.ydk", file);
FILE* fp = OpenDeckFile(localfile, "r");
FILE* fp = OpenDeckFile(file, "r");
if(!fp) {
fp = OpenDeckFile(file, "r");
wchar_t localfile[64];
myswprintf(localfile, L"./deck/%ls.ydk", file);
fp = OpenDeckFile(localfile, "r");
}
if(!fp)
return false;
......@@ -234,11 +265,9 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
LoadDeck(current_deck, cardlist, mainc, sidec);
return true;
}
bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
bool DeckManager::SaveDeck(Deck& deck, const wchar_t* file) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
wchar_t file[64];
myswprintf(file, L"./deck/%ls.ydk", name);
FILE* fp = OpenDeckFile(file, "w");
if(!fp)
return false;
......@@ -254,9 +283,7 @@ bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
fclose(fp);
return true;
}
bool DeckManager::DeleteDeck(Deck& deck, const wchar_t* name) {
wchar_t file[64];
myswprintf(file, L"./deck/%ls.ydk", name);
bool DeckManager::DeleteDeck(const wchar_t* file) {
#ifdef WIN32
BOOL result = DeleteFileW(file);
return !!result;
......@@ -301,4 +328,31 @@ int DeckManager::SaveDeckToCode(Deck& deck, char* code) {
Base64::Encode(deckbuf, len, code, encoded_len);
return encoded_len;
}
bool DeckManager::CreateCategory(const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
if(name[0] == 0)
return false;
wchar_t localname[256];
myswprintf(localname, L"./deck/%ls", name);
return FileSystem::MakeDir(localname);
}
bool DeckManager::RenameCategory(const wchar_t* oldname, const wchar_t* newname) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
if(newname[0] == 0)
return false;
wchar_t oldlocalname[256];
wchar_t newlocalname[256];
myswprintf(oldlocalname, L"./deck/%ls", oldname);
myswprintf(newlocalname, L"./deck/%ls", newname);
return FileSystem::Rename(oldlocalname, newlocalname);
}
bool DeckManager::DeleteCategory(const wchar_t* name) {
wchar_t localname[256];
myswprintf(localname, L"./deck/%ls", name);
if(!FileSystem::IsDirExists(localname))
return false;
return FileSystem::DeleteDir(localname);
}
}
......@@ -41,14 +41,20 @@ public:
int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
int LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec);
bool LoadSide(Deck& deck, int* dbuf, int mainc, int sidec);
void GetCategoryPath(wchar_t* ret, int index, const wchar_t* text);
void GetDeckFile(wchar_t* ret, irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
bool LoadDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
FILE* OpenDeckFile(const wchar_t * file, const char * mode);
bool LoadDeck(const wchar_t* file);
bool SaveDeck(Deck& deck, const wchar_t* name);
bool DeleteDeck(Deck& deck, const wchar_t* name);
bool SaveDeck(Deck& deck, const wchar_t* file);
bool DeleteDeck(const wchar_t* file);
wchar_t DeckFormatBuffer[128];
int TypeCount(std::vector<code_pointer> list, unsigned int ctype);
bool LoadDeckFromCode(Deck& deck, const char *code, int len);
int SaveDeckToCode(Deck &deck, char *code);
bool CreateCategory(const wchar_t* name);
bool RenameCategory(const wchar_t* oldname, const wchar_t* newname);
bool DeleteCategory(const wchar_t* name);
};
extern DeckManager deckManager;
......
......@@ -325,6 +325,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", msgbuf);
mainGame->cbCategorySelect->setEnabled(true);
mainGame->cbDeckSelect->setEnabled(true);
mainGame->gMutex.Unlock();
break;
......@@ -552,7 +553,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->stHostPrepDuelist[3]->setText(L"");
mainGame->stHostPrepOB->setText(L"");
mainGame->SetStaticText(mainGame->stHostPrepRule, 180, mainGame->guiFont, str.c_str());
mainGame->RefreshDeck(mainGame->cbDeckSelect);
mainGame->RefreshCategoryDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
mainGame->cbCategorySelect->setEnabled(true);
mainGame->cbDeckSelect->setEnabled(true);
if(mainGame->wCreateHost->isVisible())
mainGame->HideElement(mainGame->wCreateHost);
......
......@@ -220,10 +220,12 @@ bool Game::Initialize() {
}
btnHostPrepOB = env->addButton(rect<s32>(10, 180, 110, 205), wHostPrepare, BUTTON_HP_OBSERVER, dataManager.GetSysString(1252));
myswprintf(dataManager.strBuffer, L"%ls%d", dataManager.GetSysString(1253), 0);
stHostPrepOB = env->addStaticText(dataManager.strBuffer, rect<s32>(10, 210, 270, 230), false, false, wHostPrepare);
stHostPrepOB = env->addStaticText(dataManager.strBuffer, rect<s32>(10, 285, 270, 305), false, false, wHostPrepare);
stHostPrepRule = env->addStaticText(L"", rect<s32>(280, 30, 460, 230), false, true, wHostPrepare);
env->addStaticText(dataManager.GetSysString(1254), rect<s32>(10, 235, 110, 255), false, false, wHostPrepare);
cbDeckSelect = env->addComboBox(rect<s32>(120, 230, 270, 255), wHostPrepare);
env->addStaticText(dataManager.GetSysString(1254), rect<s32>(10, 210, 110, 230), false, false, wHostPrepare);
cbCategorySelect = env->addComboBox(rect<s32>(10, 230, 138, 255), wHostPrepare, COMBOBOX_HP_CATEGORY);
cbCategorySelect->setMaxSelectionRows(10);
cbDeckSelect = env->addComboBox(rect<s32>(142, 230, 340, 255), wHostPrepare);
cbDeckSelect->setMaxSelectionRows(10);
btnHostPrepReady = env->addButton(rect<s32>(170, 180, 270, 205), wHostPrepare, BUTTON_HP_READY, dataManager.GetSysString(1218));
btnHostPrepNotReady = env->addButton(rect<s32>(170, 180, 270, 205), wHostPrepare, BUTTON_HP_NOTREADY, dataManager.GetSysString(1219));
......@@ -536,14 +538,56 @@ bool Game::Initialize() {
//deck edit
wDeckEdit = env->addStaticText(L"", rect<s32>(309, 5, 605, 130), true, false, 0, -1, true);
wDeckEdit->setVisible(false);
stBanlist = env->addStaticText(dataManager.GetSysString(1300), rect<s32>(10, 9, 100, 29), false, false, wDeckEdit);
cbDBLFList = env->addComboBox(rect<s32>(80, 5, 220, 30), wDeckEdit, COMBOBOX_DBLFLIST);
cbDBLFList->setMaxSelectionRows(10);
btnManageDeck = env->addButton(rect<s32>(225, 5, 290, 30), wDeckEdit, BUTTON_MANAGE_DECK, dataManager.GetSysString(1328));
//deck manage
wDeckManage = env->addWindow(rect<s32>(310, 135, 800, 465), false, dataManager.GetSysString(1460), 0, WINDOW_DECK_MANAGE);
wDeckManage->setVisible(false);
lstCategories = env->addListBox(rect<s32>(10, 30, 140, 320), wDeckManage, LISTBOX_CATEGORIES, true);
lstDecks = env->addListBox(rect<s32>(150, 30, 340, 320), wDeckManage, LISTBOX_DECKS, true);
posY = 30;
btnNewCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_CATEGORY, dataManager.GetSysString(1461));
posY += 30;
btnRenameCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_CATEGORY, dataManager.GetSysString(1462));
posY += 30;
btnDeleteCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_CATEGORY, dataManager.GetSysString(1463));
posY += 30;
btnNewDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_DECK, dataManager.GetSysString(1464));
posY += 30;
btnRenameDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_DECK, dataManager.GetSysString(1465));
posY += 30;
btnDMDeleteDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_DECK_DM, dataManager.GetSysString(1466));
posY += 30;
btnMoveDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_MOVE_DECK, dataManager.GetSysString(1467));
posY += 30;
btnCopyDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_COPY_DECK, dataManager.GetSysString(1468));
posY += 55;
cbLFList = env->addComboBox(rect<s32>(350, posY, 480, posY + 25), wDeckManage, COMBOBOX_LFLIST);
cbLFList->setMaxSelectionRows(10);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbLFList->addItem(deckManager._lfList[i].listName);
//deck manage query
wDMQuery = env->addWindow(rect<s32>(400, 200, 710, 320), false, dataManager.GetSysString(1460));
wDMQuery->getCloseButton()->setVisible(false);
wDMQuery->setVisible(false);
stDMMessage = env->addStaticText(L"", rect<s32>(20, 25, 290, 45), false, false, wDMQuery);
stDMMessage2 = env->addStaticText(L"", rect<s32>(20, 50, 290, 70), false, false, wDMQuery, -1, true);
stDMMessage2->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
ebDMName = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wDMQuery, -1);
ebDMName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
cbDMCategory = env->addComboBox(rect<s32>(20, 50, 290, 70), wDMQuery, -1);
stDMMessage2->setVisible(false);
ebDMName->setVisible(false);
cbDMCategory->setVisible(false);
cbDMCategory->setMaxSelectionRows(10);
btnDMOK = env->addButton(rect<s32>(70, 80, 140, 105), wDMQuery, BUTTON_DM_OK, dataManager.GetSysString(1211));
btnDMCancel = env->addButton(rect<s32>(170, 80, 240, 105), wDMQuery, BUTTON_DM_CANCEL, dataManager.GetSysString(1212));
stDBCategory = env->addStaticText(dataManager.GetSysString(1300), rect<s32>(10, 9, 100, 29), false, false, wDeckEdit);
cbDBCategory = env->addComboBox(rect<s32>(80, 5, 220, 30), wDeckEdit, COMBOBOX_DBCATEGORY);
cbDBCategory->setMaxSelectionRows(15);
stDeck = env->addStaticText(dataManager.GetSysString(1301), rect<s32>(10, 39, 100, 59), false, false, wDeckEdit);
cbDBDecks = env->addComboBox(rect<s32>(80, 35, 220, 60), wDeckEdit, COMBOBOX_DBDECKS);
cbDBDecks->setMaxSelectionRows(15);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbDBLFList->addItem(deckManager._lfList[i].listName);
btnSaveDeck = env->addButton(rect<s32>(225, 35, 290, 60), wDeckEdit, BUTTON_SAVE_DECK, dataManager.GetSysString(1302));
ebDeckname = env->addEditBox(L"", rect<s32>(80, 65, 220, 90), true, wDeckEdit, -1);
ebDeckname->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
......@@ -1035,9 +1079,44 @@ void Game::LoadExpansions() {
}
}
}
void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
void Game::RefreshCategoryDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck, bool selectlastused) {
cbCategory->clear();
cbCategory->addItem(dataManager.GetSysString(1450));
cbCategory->addItem(dataManager.GetSysString(1451));
cbCategory->addItem(dataManager.GetSysString(1452));
cbCategory->addItem(dataManager.GetSysString(1453));
FileSystem::TraversalDir(L"./deck", [cbCategory](const wchar_t* name, bool isdir) {
if(isdir) {
cbCategory->addItem(name);
}
});
cbCategory->setSelected(2);
if(selectlastused) {
for(size_t i = 0; i < cbCategory->getItemCount(); ++i) {
if(!wcscmp(cbCategory->getItem(i), gameConf.lastcategory)) {
cbCategory->setSelected(i);
break;
}
}
}
RefreshDeck(cbCategory, cbDeck);
if(selectlastused) {
for(size_t i = 0; i < cbDeck->getItemCount(); ++i) {
if(!wcscmp(cbDeck->getItem(i), gameConf.lastdeck)) {
cbDeck->setSelected(i);
break;
}
}
}
}
void Game::RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck) {
wchar_t catepath[256];
deckManager.GetCategoryPath(catepath, cbCategory->getSelected(), cbCategory->getText());
RefreshDeck(catepath, cbDeck);
}
void Game::RefreshDeck(const wchar_t* deckpath, irr::gui::IGUIComboBox* cbDeck) {
cbDeck->clear();
FileSystem::TraversalDir(L"./deck", [cbDeck](const wchar_t* name, bool isdir) {
FileSystem::TraversalDir(deckpath, [cbDeck](const wchar_t* name, bool isdir) {
if(!isdir && wcsrchr(name, '.') && !mywcsncasecmp(wcsrchr(name, '.'), L".ydk", 4)) {
size_t len = wcslen(name);
wchar_t deckname[256];
......@@ -1046,12 +1125,6 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
cbDeck->addItem(deckname);
}
});
for(size_t i = 0; i < cbDeck->getItemCount(); ++i) {
if(!wcscmp(cbDeck->getItem(i), gameConf.lastdeck)) {
cbDeck->setSelected(i);
break;
}
}
}
void Game::RefreshReplay() {
lstReplayList->clear();
......@@ -1140,6 +1213,8 @@ void Game::LoadConfig() {
gameConf.textfontsize = 12;
gameConf.nickname[0] = 0;
gameConf.gamename[0] = 0;
gameConf.bot_deck_path[0] = 0;
gameConf.lastcategory[0] = 0;
gameConf.lastdeck[0] = 0;
gameConf.numfont[0] = 0;
gameConf.textfont[0] = 0;
......@@ -1287,6 +1362,12 @@ void Game::LoadConfig() {
} else if (!strcmp(strbuf, "gamename")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.gamename, 20);
} else if (!strcmp(strbuf, "bot_deck_path")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.bot_deck_path, 64);
} else if (!strcmp(strbuf, "lastcategory")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastcategory, 64);
} else if (!strcmp(strbuf, "lastdeck")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64);
......@@ -1407,6 +1488,12 @@ void Game::LoadConfig() {
} else if (!strcmp(strbuf, "gamename")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.gamename, 20);
} else if (!strcmp(strbuf, "bot_deck_path")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.bot_deck_path, 64);
} else if (!strcmp(strbuf, "lastcategory")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastcategory, 64);
} else if (!strcmp(strbuf, "lastdeck")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64);
......@@ -1493,6 +1580,8 @@ void Game::SaveConfig() {
fprintf(fp, "nickname = %s\n", linebuf);
BufferIO::EncodeUTF8(gameConf.gamename, linebuf);
fprintf(fp, "gamename = %s\n", linebuf);
BufferIO::EncodeUTF8(gameConf.lastcategory, linebuf);
fprintf(fp, "lastcategory = %s\n", linebuf);
BufferIO::EncodeUTF8(gameConf.lastdeck, linebuf);
fprintf(fp, "lastdeck = %s\n", linebuf);
BufferIO::EncodeUTF8(gameConf.textfont, linebuf);
......@@ -1526,6 +1615,8 @@ void Game::SaveConfig() {
fprintf(fp, "ignore_deck_changes = %d\n", (chkIgnoreDeckChanges->isChecked() ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
BufferIO::EncodeUTF8(gameConf.bot_deck_path, linebuf);
fprintf(fp, "bot_deck_path = %s\n", linebuf);
fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation);
fprintf(fp, "auto_save_replay = %d\n", (chkAutoSaveReplay->isChecked() ? 1 : 0));
fprintf(fp, "prefer_expansion_script = %d\n", gameConf.prefer_expansion_script);
......@@ -1871,7 +1962,6 @@ void Game::OnResize() {
wMainMenu->setRelativePosition(ResizeWin(370, 200, 650, 415));
wDeckEdit->setRelativePosition(Resize(309, 5, 605, 130));
cbDBLFList->setRelativePosition(Resize(80, 5, 220, 30));
cbDBDecks->setRelativePosition(Resize(80, 35, 220, 60));
btnClearDeck->setRelativePosition(Resize(115, 99, 165, 120));
btnSortDeck->setRelativePosition(Resize(60, 99, 110, 120));
......@@ -1879,6 +1969,9 @@ void Game::OnResize() {
btnSaveDeck->setRelativePosition(Resize(225, 35, 290, 60));
btnSaveDeckAs->setRelativePosition(Resize(225, 65, 290, 90));
ebDeckname->setRelativePosition(Resize(80, 65, 220, 90));
cbDBCategory->setRelativePosition(Resize(80, 5, 220, 30));
btnManageDeck->setRelativePosition(Resize(225, 5, 290, 30));
wDeckManage->setRelativePosition(ResizeWin(310, 135, 800, 465));
wSort->setRelativePosition(Resize(930, 132, 1020, 156));
cbSortType->setRelativePosition(Resize(10, 2, 85, 22));
......@@ -1908,7 +2001,7 @@ void Game::OnResize() {
btncatepos.LowerRightCorner.Y - btncatepos.getHeight() / 2 + 245));
wLinkMarks->setRelativePosition(ResizeWin(700, 30, 820, 150));
stBanlist->setRelativePosition(Resize(10, 9, 100, 29));
stDBCategory->setRelativePosition(Resize(10, 9, 100, 29));
stDeck->setRelativePosition(Resize(10, 39, 100, 59));
stCategory->setRelativePosition(Resize(10, 2 + 25 / 6, 70, 22 + 25 / 6));
stLimit->setRelativePosition(Resize(205, 2 + 25 / 6, 280, 22 + 25 / 6));
......@@ -1947,6 +2040,7 @@ void Game::OnResize() {
wANRace->setRelativePosition(ResizeWin(480, 200, 850, 410));
wReplaySave->setRelativePosition(ResizeWin(510, 200, 820, 320));
wDeckCode->setRelativePosition(ResizeWin(510, 200, 820, 320));
wDMQuery->setRelativePosition(ResizeWin(400, 200, 710, 320));
stHintMsg->setRelativePosition(ResizeWin(660 - 160 * xScale, 60, 660 + 160 * xScale, 90));
......
......@@ -22,11 +22,13 @@ struct Config {
wchar_t lastport[10];
wchar_t nickname[20];
wchar_t gamename[20];
wchar_t lastcategory[64];
wchar_t lastdeck[64];
wchar_t textfont[256];
wchar_t numfont[256];
wchar_t roompass[20];
wchar_t locale[64];
wchar_t bot_deck_path[64];
//settings
int chkMAutoPos;
int chkSTAutoPos;
......@@ -130,7 +132,9 @@ public:
void InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
void SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos = 0);
void LoadExpansions();
void RefreshDeck(irr::gui::IGUIComboBox* cbDeck);
void RefreshCategoryDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck, bool selectlastused = true);
void RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
void RefreshDeck(const wchar_t* deckpath, irr::gui::IGUIComboBox* cbDeck);
void RefreshReplay();
void RefreshSingleplay();
void RefreshBot();
......@@ -365,6 +369,7 @@ public:
irr::gui::IGUIStaticText* stHostPrepDuelist[4];
irr::gui::IGUICheckBox* chkHostPrepReady[4];
irr::gui::IGUIButton* btnHostPrepKick[4];
irr::gui::IGUIComboBox* cbCategorySelect;
irr::gui::IGUIComboBox* cbDeckSelect;
irr::gui::IGUIStaticText* stHostPrepRule;
irr::gui::IGUIStaticText* stHostPrepOB;
......@@ -488,8 +493,9 @@ public:
irr::gui::IGUIButton* btnEP;
//deck edit
irr::gui::IGUIStaticText* wDeckEdit;
irr::gui::IGUIComboBox* cbDBLFList;
irr::gui::IGUIComboBox* cbDBCategory;
irr::gui::IGUIComboBox* cbDBDecks;
irr::gui::IGUIButton* btnManageDeck;
irr::gui::IGUIButton* btnClearDeck;
irr::gui::IGUIButton* btnSortDeck;
irr::gui::IGUIButton* btnShuffleDeck;
......@@ -501,7 +507,6 @@ public:
irr::gui::IGUIButton* btnSideSort;
irr::gui::IGUIButton* btnSideReload;
irr::gui::IGUIEditBox* ebDeckname;
irr::gui::IGUIButton* btnRenameDeck;
irr::gui::IGUIButton* btnDeckCode;
//deck rename
irr::gui::IGUIWindow* wRenameDeck;
......@@ -514,7 +519,7 @@ public:
irr::gui::IGUIButton* btnDeckCodeYes;
irr::gui::IGUIButton* btnDeckCodeNo;
//
irr::gui::IGUIStaticText* stBanlist;
irr::gui::IGUIStaticText* stDBCategory;
irr::gui::IGUIStaticText* stDeck;
irr::gui::IGUIStaticText* stCategory;
irr::gui::IGUIStaticText* stLimit;
......@@ -525,6 +530,26 @@ public:
irr::gui::IGUIStaticText* stStar;
irr::gui::IGUIStaticText* stSearch;
irr::gui::IGUIStaticText* stScale;
//deck manage
irr::gui::IGUIWindow* wDeckManage;
irr::gui::IGUIListBox* lstCategories;
irr::gui::IGUIListBox* lstDecks;
irr::gui::IGUIButton* btnNewCategory;
irr::gui::IGUIButton* btnRenameCategory;
irr::gui::IGUIButton* btnDeleteCategory;
irr::gui::IGUIButton* btnNewDeck;
irr::gui::IGUIButton* btnRenameDeck;
irr::gui::IGUIButton* btnDMDeleteDeck;
irr::gui::IGUIButton* btnMoveDeck;
irr::gui::IGUIButton* btnCopyDeck;
irr::gui::IGUIWindow* wDMQuery;
irr::gui::IGUIStaticText* stDMMessage;
irr::gui::IGUIStaticText* stDMMessage2;
irr::gui::IGUIEditBox* ebDMName;
irr::gui::IGUIComboBox* cbDMCategory;
irr::gui::IGUIButton* btnDMOK;
irr::gui::IGUIButton* btnDMCancel;
irr::gui::IGUIComboBox* cbLFList;
//filter
irr::gui::IGUIStaticText* wFilter;
irr::gui::IGUIScrollBar* scrFilter;
......@@ -622,6 +647,7 @@ extern Game* mainGame;
#define CHECKBOX_HP_READY 125
#define BUTTON_HP_READY 126
#define BUTTON_HP_NOTREADY 127
#define COMBOBOX_HP_CATEGORY 128
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
......@@ -711,7 +737,9 @@ extern Game* mainGame;
#define BUTTON_SURRENDER_YES 297
#define BUTTON_SURRENDER_NO 298
#define COMBOBOX_DBLFLIST 301
#define BUTTON_MANAGE_DECK 300
#define COMBOBOX_DBCATEGORY 301
#define COMBOBOX_DBDECKS 302
#define BUTTON_CLEAR_DECK 303
#define BUTTON_SAVE_DECK 304
......@@ -735,6 +763,22 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 322
#define BUTTON_MARKERS_OK 323
#define COMBOBOX_SORTTYPE 324
#define WINDOW_DECK_MANAGE 330
#define BUTTON_NEW_CATEGORY 331
#define BUTTON_RENAME_CATEGORY 332
#define BUTTON_DELETE_CATEGORY 333
#define BUTTON_NEW_DECK 334
#define BUTTON_RENAME_DECK 335
#define BUTTON_DELETE_DECK_DM 336
#define BUTTON_MOVE_DECK 337
#define BUTTON_COPY_DECK 338
#define LISTBOX_CATEGORIES 339
#define LISTBOX_DECKS 340
#define BUTTON_DM_OK 341
#define BUTTON_DM_CANCEL 342
#define COMBOBOX_LFLIST 349
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362
......@@ -752,10 +796,6 @@ extern Game* mainGame;
#define CHECKBOX_REGEX 374
#define COMBOBOX_LOCALE 375
#define BUTTON_RENAME_DECK 386
#define BUTTON_RENAME_DECK_SAVE 387
#define BUTTON_RENAME_DECK_CANCEL 388
#define BUTTON_DECK_CODE 389
#define BUTTON_DECK_CODE_SAVE 390
#define BUTTON_DECK_CODE_CANCEL 391
......
......@@ -115,6 +115,7 @@ int main(int argc, char* argv[]) {
} else if(!wcscmp(wargv[i], L"-d")) { // Deck
++i;
if(i + 1 < wargc) { // select deck
ygo::mainGame->gameConf.lastcategory[0] = 0;
wcscpy(ygo::mainGame->gameConf.lastdeck, wargv[i]);
continue;
} else { // open deck
......
......@@ -12,6 +12,8 @@
namespace ygo {
void UpdateDeck() {
BufferIO::CopyWStr(mainGame->cbCategorySelect->getItem(mainGame->cbCategorySelect->getSelected()),
mainGame->gameConf.lastcategory, 64);
BufferIO::CopyWStr(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()),
mainGame->gameConf.lastdeck, 64);
char deckbuf[1024];
......@@ -141,6 +143,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_HP_DUELIST: {
mainGame->cbCategorySelect->setEnabled(true);
mainGame->cbDeckSelect->setEnabled(true);
DuelClient::SendPacketToServer(CTOS_HS_TODUELIST);
break;
......@@ -162,17 +165,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_HP_READY: {
if(mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadDeck(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()))) {
if(mainGame->cbCategorySelect->getSelected() == -1 || mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect)) {
break;
}
UpdateDeck();
DuelClient::SendPacketToServer(CTOS_HS_READY);
mainGame->cbCategorySelect->setEnabled(false);
mainGame->cbDeckSelect->setEnabled(false);
break;
}
case BUTTON_HP_NOTREADY: {
DuelClient::SendPacketToServer(CTOS_HS_NOTREADY);
mainGame->cbCategorySelect->setEnabled(true);
mainGame->cbDeckSelect->setEnabled(true);
break;
}
......@@ -374,7 +379,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_DECK_EDIT: {
mainGame->RefreshDeck(mainGame->cbDBDecks);
mainGame->RefreshCategoryDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
if(open_file && deckManager.LoadDeck(open_file_name)) {
#ifdef WIN32
wchar_t *dash = wcsrchr(open_file_name, L'\\');
......@@ -397,8 +402,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
open_file = false;
} else if(mainGame->cbDBDecks->getSelected() != -1) {
deckManager.LoadDeck(mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()));
} else if(mainGame->cbDBCategory->getSelected() != -1 && mainGame->cbDBDecks->getSelected() != -1) {
deckManager.LoadDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
mainGame->ebDeckname->setText(L"");
}
mainGame->HideElement(mainGame->wMainMenu);
......@@ -557,6 +562,23 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
break;
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_HP_CATEGORY: {
int catesel = mainGame->cbCategorySelect->getSelected();
if(catesel == 3) {
catesel = 2;
mainGame->cbCategorySelect->setSelected(2);
}
if(catesel >= 0) {
mainGame->RefreshDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
mainGame->cbDeckSelect->setSelected(0);
}
break;
}
}
break;
}
case irr::gui::EGET_CHECKBOX_CHANGED: {
switch(id) {
case CHECKBOX_HP_READY: {
......@@ -564,16 +586,18 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
mainGame->env->setFocus(mainGame->wHostPrepare);
if(static_cast<irr::gui::IGUICheckBox*>(caller)->isChecked()) {
if(mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadDeck(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()))) {
if(mainGame->cbCategorySelect->getSelected() == -1 || mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect)) {
static_cast<irr::gui::IGUICheckBox*>(caller)->setChecked(false);
break;
}
UpdateDeck();
DuelClient::SendPacketToServer(CTOS_HS_READY);
mainGame->cbCategorySelect->setEnabled(false);
mainGame->cbDeckSelect->setEnabled(false);
} else {
DuelClient::SendPacketToServer(CTOS_HS_NOTREADY);
mainGame->cbCategorySelect->setEnabled(true);
mainGame->cbDeckSelect->setEnabled(true);
}
break;
......
......@@ -50,6 +50,31 @@ public:
return MakeDir(wdir);
}
static bool Rename(const wchar_t* woldname, const wchar_t* wnewname) {
return MoveFileW(woldname, wnewname);
}
static bool Rename(const char* oldname, const char* newname) {
wchar_t woldname[1024];
wchar_t wnewname[1024];
BufferIO::DecodeUTF8(oldname, woldname);
BufferIO::DecodeUTF8(newname, wnewname);
return Rename(woldname, wnewname);
}
static bool DeleteDir(const wchar_t* wdir) {
wchar_t pdir[256];
BufferIO::CopyWStr(wdir, pdir, 256);
pdir[wcslen(wdir) + 1] = 0;
SHFILEOPSTRUCTW lpFileOp;
lpFileOp.hwnd = NULL;
lpFileOp.wFunc = FO_DELETE;
lpFileOp.pFrom = pdir;
lpFileOp.pTo = 0;
lpFileOp.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT;
return SHFileOperationW(&lpFileOp) == 0;
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
wchar_t findstr[1024];
wcscpy(findstr, wpath);
......@@ -59,7 +84,8 @@ public:
if(fh == INVALID_HANDLE_VALUE)
return;
do {
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
if(mywcsncasecmp(fdataw.cFileName, L".", 1) && mywcsncasecmp(fdataw.cFileName, L"..", 2))
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
......
......@@ -340,7 +340,7 @@
!system 1297 切洗手卡
!system 1298 辅助功能
!system 1299 加快动画效果
!system 1300 禁限卡表
!system 1300 卡组分类
!system 1301 卡组列表:
!system 1302 保存
!system 1303 另存
......@@ -367,6 +367,7 @@
!system 1325 关键字:
!system 1326 效果
!system 1327 搜索
!system 1328 管理
!system 1329 系列:
!system 1330 主卡组:
!system 1331 额外卡组:
......@@ -447,6 +448,27 @@
!system 1419 副卡组数量应不超过15张,当前卡组数量为%d张。
!system 1420 有额外卡组卡片存在于主卡组,可能是额外卡组数量超过15张。
!system 1421 宣言的卡不符合条件,或无法被主机识别。
!system 1450 卡包展示
!system 1451 人机卡组
!system 1452 未分类卡组
!system 1453 --------
!system 1460 卡组管理
!system 1461 新建分类
!system 1462 重命名分类
!system 1463 删除分类
!system 1464 新建卡组
!system 1465 重命名卡组
!system 1466 删除卡组
!system 1467 移动到分类
!system 1468 复制到分类
!system 1469 请输入分类名:
!system 1470 确实要删除此分类和分类下全部卡组吗?
!system 1471 请输入卡组名:
!system 1472 请选择要移动到的分类:
!system 1473 请选择要复制到的分类:
!system 1474 已存在同名分类
!system 1475 已存在同名卡组
!system 1476 删除失败
!system 1500 决斗结束。
!system 1501 录像结束。
!system 1502 连接已断开。
......
......@@ -32,8 +32,9 @@ auto_search_limit = 2
search_multiple_keywords = 1
search_regex = 0
ignore_deck_changes = 0
default_ot = 1
default_ot = ./windbot/decks
enable_bot_mode = 1
bot_deck_path =
quick_animation = 1
auto_save_replay = 1
window_maximized = 0
......
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