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Nemo Ma
no81cards
Commits
ccddf2ad
Commit
ccddf2ad
authored
Mar 15, 2023
by
Nemo Ma
Browse files
Options
Browse Files
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fix
parent
be2229fe
Changes
10
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10 changed files
with
17 additions
and
23 deletions
+17
-23
expansions/script/c11451551.lua
expansions/script/c11451551.lua
+2
-3
expansions/script/c11451552.lua
expansions/script/c11451552.lua
+1
-1
expansions/script/c11451553.lua
expansions/script/c11451553.lua
+2
-3
expansions/script/c11451554.lua
expansions/script/c11451554.lua
+2
-3
expansions/script/c11451555.lua
expansions/script/c11451555.lua
+3
-4
expansions/script/c11451556.lua
expansions/script/c11451556.lua
+1
-1
expansions/script/c11451557.lua
expansions/script/c11451557.lua
+1
-1
expansions/script/c11451558.lua
expansions/script/c11451558.lua
+1
-1
expansions/script/c11451559.lua
expansions/script/c11451559.lua
+2
-3
expansions/script/c11451560.lua
expansions/script/c11451560.lua
+2
-3
No files found.
expansions/script/c11451551.lua
View file @
ccddf2ad
--诡雷战队 通讯员
--21.04.14
local
m
=
11451551
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -35,7 +34,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451552.lua
View file @
ccddf2ad
...
...
@@ -33,7 +33,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451553.lua
View file @
ccddf2ad
--诡雷战队 工程师
--21.04.22
local
m
=
11451553
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -35,7 +34,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451554.lua
View file @
ccddf2ad
--诡雷战队 掷弹手
--21.04.22
local
m
=
11451554
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -32,7 +31,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451555.lua
View file @
ccddf2ad
--诡雷战队 突击队
--21.04.22
local
m
=
11451555
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -35,7 +34,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
@@ -104,7 +103,7 @@ function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tab
=
{
e
:
GetLabel
()}
Duel
.
Damage
(
tp
,
tab
[
2
]
*
400
,
REASON_EFFECT
)
if
Duel
.
Damage
(
tp
,
tab
[
2
]
*
400
,
REASON_EFFECT
)
<=
0
then
return
end
local
dg
=
Group
.
CreateGroup
()
for
i
=
0
,
4
do
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
2
))
...
...
expansions/script/c11451556.lua
View file @
ccddf2ad
...
...
@@ -146,7 +146,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451557.lua
View file @
ccddf2ad
...
...
@@ -147,7 +147,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451558.lua
View file @
ccddf2ad
...
...
@@ -146,7 +146,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451559.lua
View file @
ccddf2ad
--诡雷战队X -撕裂者-
--21.04.24
local
m
=
11451559
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--fusion summon
c
:
EnableReviveLimit
()
...
...
@@ -54,7 +53,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
expansions/script/c11451560.lua
View file @
ccddf2ad
--诡雷战队K -局外者-
--21.04.24
local
m
=
11451560
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
--link summon
c
:
EnableReviveLimit
()
...
...
@@ -49,7 +48,7 @@ function cm.eqlimit(e,c)
return
e
:
GetOwner
()
==
c
end
function
cm
.
equipfd
(
c
,
tp
,
tc
)
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
end
if
tc
:
IsPosition
(
POS_FACEUP
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
return
true
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
false
end
--Add Equip limit
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
0
)
...
...
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