你目前有<span class="lime">$skillpoint</span>点技能点供自由分配，升级时可以获取新的技能点。<br>
想升级哪一项技能？ <br>
<TABLE border="0" cellSpacing=0 cellPadding=0 height=100% width=100%>
<tr>
<TD class=b1 width="40"><span>名称</span></TD>
<TD class=b1><span>描述</span></TD>
<TD class=b1 width="40"><span>消耗技能点</span></TD>
<TD class=b1 width="40"><span>操作</span></TD>
</tr>

<input type="hidden" name="mode" value="sp_skpts">
<input type="hidden" id="command" name="command" value="menu">

<!--{if $club != 17}-->
<tr>
<td class=b1><span>生命</span></td>
<td class=b3><span>
<!--{if $club == 13}-->
生命上限<span class="yellow">+6</span>
<!--{else}-->
生命上限<span class="yellow">+3</span>
<!--{/if}-->
</span></td>
<td class=b3><span class="lime">1</span></td>
<td class=b3>
<!--{if $skillpoint >= 1}-->
<input type="button" onclick="$('command').value='clubbasic1';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>

<tr>
<td class=b1><span>攻防</span></td>
<td class=b3><span>
<!--{if $club == 14}-->
基础攻击<span class="yellow">+9</span><br>基础防御<span class="yellow">+12</span>
<!--{else}-->
基础攻击<span class="yellow">+4</span><br>基础防御<span class="yellow">+6</span>
<!--{/if}-->
</span></td>
<td class=b3><span class="lime">1</span></td>
<td class=b3>
<!--{if $skillpoint >= 1}-->
<input type="button" onclick="$('command').value='clubbasic2';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<tr>
<td class=b1><span>治疗</span></td>
<td class=b3><span>
包扎全身所有伤口；<br>
解除全部异常状态；
</span></td>
<td class=b3><span class="lime">1</span></td>
<td class=b3>
<!--{if $skillpoint >= 1}-->
<input type="button" onclick="$('command').value='clubbasic3';postCmd('gamecmd','command.php');this.disabled=true;" value="治疗">
<!--{else}-->
<input type="button" disabled="true" value="治疗">
<!--{/if}-->
</td>
</tr>

<!--{loop $p12 $key $value}-->

<!--{if $skarr['learn'.$key] == 1}-->
<tr>
<td class=b1><span>格挡</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你装备殴系武器时，你的防御值将额外增加武器面板数值*<span class="yellow">$skarr['sk'.$key]['curdef']%</span>，但最高不超过2000点(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你装备殴系武器时，你的防御值将额外增加武器面板数值*<span class="yellow">$skarr['sk'.$key]['newdef']%</span>(当前为$skarr['sk'.$key]['curdef']%)，但最高不超过2000点
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill1';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 2}-->
<tr>
<td class=b1><span>暴击</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用殴系武器时，你的攻击力将获得<span class="yellow">$skarr['sk'.$key]['curatt']%</span>的加成，你将有<span class="yellow">$skarr['sk'.$key]['curpro']%</span>的概率在计算伤害时令对方防御值减少<span class="yellow">$skarr['sk'.$key]['curdec']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用殴系武器时，你的攻击力将获得<span class="yellow">$skarr['sk'.$key]['newatt']%</span>的加成(当前为$skarr['sk'.$key]['curatt']%)，你将有<span class="yellow">$skarr['sk'.$key]['newpro']%</span>的概率(当前为$skarr['sk'.$key]['curpro']%)在计算伤害时令对方防御值减少<span class="yellow">$skarr['sk'.$key]['newdec']%</span>(当前为$skarr['sk'.$key]['curdec']%)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill2';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 3}-->
<tr>
<td class=b1><span>精准</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用斩系武器时，你的命中率和连击命中系数都将获得<span class="yellow">$skarr['sk'.$key]['curacc']%</span>的加成(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用斩系武器时，你的命中率和连击命中系数都将获得<span class="yellow">$skarr['sk'.$key]['newacc']%</span>的加成(当前为$skarr['sk'.$key]['curacc']%)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill3';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 4}-->
<tr>
<td class=b1><span>保养</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用斩系武器时，你的攻击/耐久损耗率将降低<span class="yellow">$skarr['sk'.$key]['curpro']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用斩系武器时，你的攻击/耐久损耗率将降低<span class="yellow">$skarr['sk'.$key]['newpro']%</span>(当前为$skarr['sk'.$key]['curpro']%)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill4';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 7}-->
<tr>
<td class=b1><span>臂力</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用投系武器时，你的反击率将提升<span class="yellow">$skarr['sk'.$key]['curpro']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用投系武器时，你的反击率将提升<span class="yellow">$skarr['sk'.$key]['newpro']%</span>(当前为$skarr['sk'.$key]['curpro']%)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill7';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 8}-->
<tr>
<td class=b1><span>潜能</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用投系武器时，你的攻击力将获得<span class="yellow">$skarr['sk'.$key]['curatt']%</span>的加成，武器浮动将增加<span class="yellow">$skarr['sk'.$key]['curfluc']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用投系武器时，你的攻击力将获得<span class="yellow">$skarr['sk'.$key]['newatt']%</span>的加成(当前为<span class="yellow">$skarr['sk'.$key]['curatt']%</span>)，武器浮动将增加<span class="yellow">$skarr['sk'.$key]['newfluc']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curfluc']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill8';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 5}-->
<tr>
<td class=b1><span>静息</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用射系武器时，你的命中率和连击命中系数都将获得<span class="yellow">$skarr['sk'.$key]['curacc']%</span>的加成(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用射系武器时，你的命中率和连击命中系数都将获得<span class="yellow">$skarr['sk'.$key]['newacc']%</span>的加成(当前为$skarr['sk'.$key]['curacc']%)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill5';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 6}-->
<tr>
<td class=b1><span>重击</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
当你使用射系武器时，你将有额外<span class="yellow">$skarr['sk'.$key]['curpro']%</span>的概率损耗敌人防具的耐久，并且将有<span class="yellow">$skarr['sk'.$key]['cureff']倍</span>的损耗效果。你的攻击将有<span class="yellow">$skarr['sk'.$key]['curpro2']%</span>的概率造成<span class="yellow">$skarr['sk'.$key]['curdmg']%</span>额外的伤害。(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
当你使用射系武器时，你将有额外<span class="yellow">$skarr['sk'.$key]['newpro']%</span>的概率损耗敌人防具的耐久(当前为<span class="yellow">$skarr['sk'.$key]['curpro']%</span>)，并且将有额外<span class="yellow">$skarr['sk'.$key]['neweff']倍</span>的损耗效果(当前为<span class="yellow">$skarr['sk'.$key]['cureff']倍</span>)。你的攻击将有<span class="yellow">$skarr['sk'.$key]['newpro2']%</span>的概率(当前为<span class="yellow">$skarr['sk'.$key]['curpro2']%</span>)造成<span class="yellow">$skarr['sk'.$key]['newdmg']%</span>额外的伤害(当前为<span class="yellow">$skarr['sk'.$key]['curdmg']%</span>)。
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill6';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 9}-->
<tr>
<td class=b1><span>隐蔽</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你的隐蔽率将提升<span class="yellow">$skarr['sk'.$key]['curhid']%</span>，你的先攻率将提升<span class="yellow">$skarr['sk'.$key]['curact']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你的隐蔽率将提升<span class="yellow">$skarr['sk'.$key]['newhid']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curhid']%</span>)，你的先攻率将提升<span class="yellow">$skarr['sk'.$key]['newact']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curact']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill9';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 10}-->
<tr>
<td class=b1><span>冷静</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你的陷阱回避率将增加<span class="yellow">$skarr['sk'.$key]['curmis']%</span>，拆除并再利用陷阱的几率将增加<span class="yellow">$skarr['sk'.$key]['curpic']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你的陷阱回避率将增加<span class="yellow">$skarr['sk'.$key]['newmis']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curmis']%</span>)，拆除并再利用陷阱的几率将增加<span class="yellow">$skarr['sk'.$key]['newpic']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curpic']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill10';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 11}-->
<tr>
<td class=b1><span>敏捷</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你的隐蔽率将提升<span class="yellow">$skarr['sk'.$key]['curhid']%</span>，你的先攻率将提升<span class="yellow">$skarr['sk'.$key]['curact']%</span>，你的反击率将提升<span class="yellow">$skarr['sk'.$key]['curcnt']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你的隐蔽率将提升<span class="yellow">$skarr['sk'.$key]['newhid']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curhid']%</span>)，你的先攻率将提升<span class="yellow">$skarr['sk'.$key]['newact']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curact']%</span>)，你的反击率将提升<span class="yellow">$skarr['sk'.$key]['newcnt']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curcnt']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill11';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 12}-->
<tr>
<td class=b1><span>闪避</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
战斗中，敌人的命中率将降低<span class="yellow">$skarr['sk'.$key]['curmis']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
战斗中，敌人的命中率将降低<span class="yellow">$skarr['sk'.$key]['newmis']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curmis']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill12';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 13}-->
<tr>
<td class=b1><span>灵力</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你使用灵力兵器时，主动攻击的体力消耗将减少<span class="yellow">$skarr['sk'.$key]['curles']%</span>，敌人对你的反击率将降低<span class="yellow">$skarr['sk'.$key]['curcnt']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你使用灵力兵器时，主动攻击的体力消耗将减少<span class="yellow">$skarr['sk'.$key]['newles']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curles']%</span>)，敌人对你的反击率将降低<span class="yellow">$skarr['sk'.$key]['newcnt']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['curcnt']%</span>)
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill13';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 14}-->
<tr>
<td class=b1><span>晶莹</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你施加的最终伤害将下降<span class="yellow">$skarr['sk'.$key]['wdmgdown']%</span>，你受到的最终伤害将下降<span class="yellow">$skarr['sk'.$key]['dmgdown']%</span>，你的『业』增长率是原始状态的<span class="yellow">$skarr['sk'.$key]['rpdec']%</span>(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你施加的最终伤害将下降<span class="yellow">$skarr['sk'.$key]['newwdmgdown']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['wdmgdown']%</span>)；你受到的最终伤害将下降<span class="yellow">$skarr['sk'.$key]['newdmgdown']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['dmgdown']%</span>)；
你的『业』增长率将下降为原始状态的<span class="yellow">$skarr['sk'.$key]['newrpdec']%</span>(当前为<span class="yellow">$skarr['sk'.$key]['rpdec']%</span>)。
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill14';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->

<!--{if $skarr['learn'.$key] == 15}-->
<tr>
<td class=b1><span>剔透</span></td>
<td class=b3><span>
<!--{if $skarr['sk'.$key]['nextlv'] == -1}-->
你有一定概率在主动攻击的时候造成额外伤害（反击时无效），这一额外伤害值等于对方『业』与你『业』的差值，且不会受到任何因素的削弱，但这一伤害的发动概率会随着你的『业』的增加而下降。这一概率最高为<span class="yellow">$skarr['sk'.$key]['rpdmgr']%</span>。(<span class="yellow">已到达最高级</span>)
<!--{else}-->
(<span class="yellow">从{$skarr['sk'.$key]['lv']}级到{$skarr['sk'.$key]['nextlv']}级</span>)<br>
你有一定概率在主动攻击的时候造成额外伤害（反击时无效），这一额外伤害值等于对方『业』与你『业』的差值，且不会受到任何因素的削弱，但这一伤害的发动概率会随着你的『业』的增加而下降。这一概率的最高值将上升为<span class="yellow">$skarr['sk'.$key]['newrpdmgr']%</span>。(当前为<span class="yellow">$skarr['sk'.$key]['rpdmgr']%</span>)；
<!--{/if}-->
</span></td>
<td class=b3>
<!--{if $skarr['sk'.$key]['nextlv'] != -1}-->
<span class="lime">$skarr['sk'.$key]['cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['sk'.$key]['cost'] && $skarr['sk'.$key]['nextlv'] != -1)}-->
<input type="button" onclick="$('command').value='clubskill15';postCmd('gamecmd','command.php');this.disabled=true;" value="升级">
<!--{else}-->
<input type="button" disabled="true" value="升级">
<!--{/if}-->
</td>
</tr>
<!--{/if}-->
<!--{/loop}-->

</table>
<br>

<!--{if $club == 18 && $skarr['learn']>0}-->
你还能学习<span class="yellow">$skarr['learn']</span>个新技能。请查看帮助以获取各个技能更详细的说明。<br>
想要研发什么技能？ <br>

<TABLE border="0" cellSpacing=0 cellPadding=0 height=100% width=100%>
<tr>
<TD class=b1 width="80"><span>来源</span></TD>
<TD class=b1 width="40"><span>名称</span></TD>
<TD class=b1 width="40"><span>消耗</span></TD>
<TD class=b1 width="40"><span>操作</span></TD>
<TD class=b1 width="40"><span>名称</span></TD>
<TD class=b1 width="40"><span>消耗</span></TD>
<TD class=b1 width="40"><span>操作</span></TD>
</tr>

<tr>
<td class=b3><span>铁拳无敌</span></td>
<td class=b1><span>格挡</span></td>

<td class=b3>
<!--{if $skarr['rs1'] != 1}-->
<span class="lime">$skarr['rs1cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs1cost'] && $skarr['rs1'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs1';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>暴击</span></td>
<td class=b3>
<!--{if $skarr['rs2'] != 1}-->
<span class="lime">$skarr['rs2cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs2cost'] && $skarr['rs2'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs2';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>见敌必斩</span></td>
<td class=b1><span>精准</span></td>

<td class=b3>
<!--{if $skarr['rs3'] != 1}-->
<span class="lime">$skarr['rs3cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs3cost'] && $skarr['rs3'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs3';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>保养</span></td>
<td class=b3>
<!--{if $skarr['rs4'] != 1}-->
<span class="lime">$skarr['rs4cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs4cost'] && $skarr['rs4'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs4';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>狙击鹰眼</span></td>
<td class=b1><span>静息</span></td>

<td class=b3>
<!--{if $skarr['rs5'] != 1}-->
<span class="lime">$skarr['rs5cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs5cost'] && $skarr['rs5'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs5';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>重击</span></td>
<td class=b3>
<!--{if $skarr['rs6'] != 1}-->
<span class="lime">$skarr['rs6cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs6cost'] && $skarr['rs6'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs6';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>灌篮高手</span></td>
<td class=b1><span>臂力</span></td>

<td class=b3>
<!--{if $skarr['rs7'] != 1}-->
<span class="lime">$skarr['rs7cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs7cost'] && $skarr['rs7'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs7';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>潜能</span></td>
<td class=b3>
<!--{if $skarr['rs8'] != 1}-->
<span class="lime">$skarr['rs8cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs8cost'] && $skarr['rs8'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs8';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>拆弹专家</span></td>
<td class=b1><span>隐蔽</span></td>

<td class=b3>
<!--{if $skarr['rs9'] != 1}-->
<span class="lime">$skarr['rs9cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs9cost'] && $skarr['rs9'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs9';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>冷静</span></td>
<td class=b3>
<!--{if $skarr['rs10'] != 1}-->
<span class="lime">$skarr['rs10cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs10cost'] && $skarr['rs10'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs10';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>宛如疾风</span></td>
<td class=b1><span>敏捷</span></td>
<td class=b3>
<!--{if $skarr['rs11'] != 1}-->
<span class="lime">$skarr['rs11cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs11cost'] && $skarr['rs11'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs11';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

<td class=b1><span>闪避</span></td>

<td class=b3>
<!--{if $skarr['rs12'] != 1}-->
<span class="lime">$skarr['rs12cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs12cost'] && $skarr['rs12'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs12';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>

<tr>
<td class=b3><span>超能力者</span></td>
<td class=b1><span>灵力</span></td>

<td class=b3>
<!--{if $skarr['rs13'] != 1}-->
<span class="lime">$skarr['rs13cost']</span>
<!--{else}-->
$nosta
<!--{/if}-->
</td>
<td class=b3>
<!--{if ($skillpoint >= $skarr['rs13cost'] && $skarr['rs13'] != 1)}-->
<input type="button" onclick="$('command').value='learnrs13';postCmd('gamecmd','command.php');this.disabled=true;" value="研发">
<!--{else}-->
<input type="button" disabled="true" value="研发">
<!--{/if}-->
</td>

</tr>
</table>
<br>
<!--{/if}-->
<input type="button" class="cmdbutton" onclick="postCmd('gamecmd','command.php');this.disabled=true;" value="返回">

