Commit 76ebdf0b authored by Nemo Ma's avatar Nemo Ma Committed by GitHub

Merge pull request #89 from hikawiier/waaagh

rev combat phase 3.?
parents f5697fc5 99ac700f
......@@ -570,7 +570,7 @@ if($hp > 0){
getcorpse($command);
} elseif($mode == 'team') {
include_once GAME_ROOT.'./include/game/team.func.php';
if ($command=="teammake") teammake($nteamID,$nteamPass);
if ($command=="teammake") teammake($nteamID,$nteamPass,(int)$ticon);
if ($command=="teamjoin") teamjoin($nteamID,$nteamPass);
if ($command=="teamquit") teamquit($nteamID,$nteamPass);
} elseif($mode == 'shop') {
......
......@@ -13,7 +13,7 @@ $club_skillslist = Array
5 => Array('s_hp','s_ad','f_heal','c5_sneak','c5_caution','c5_review','c5_focus','c5_higheg','c5_double'), #'拆弹专家',
6 => Array('s_hp','s_ad','f_heal','c6_godluck','c6_godsend','c6_godbless','c6_godpow','c6_godeyes','c6_justice'), #'宛如疾风',
7 => Array('s_hp','s_ad','f_heal','c7_radar','c7_shield','c7_electric','c7_field','c7_overload','c7_emp'), #'锡安成员',
8 => Array('s_hp','s_ad','f_heal','c8_assassin','c8_infect','c8_infilt','c8_misty','c8_catalyst','c8_cooker'), #'黑衣组织',
8 => Array('s_hp','s_ad','f_heal','c8_expert','c8_infilt','c8_catalyst','c8_deadheal','c8_assassin'), #'黑衣组织',
9 => Array('s_hp','s_ad','f_heal','c9_spirit','c9_lb','c9_iceheart','c9_charge','c9_heartfire'), #'超能力者',
10 => Array('s_hp','s_ad','f_heal'), #'高速成长',
11 => Array('s_hp','s_ad','f_heal'), #'富家子弟',
......@@ -57,6 +57,7 @@ $cskills_tags = Array
'limit' => '<span tooltip="每局游戏内可发动次数有限" class="gold">【限次技】</span>',
//'buff' => '<span tooltip="隐藏标签:代表这是一个临时性状态" class="gold">【状态】</span>',
//'unlock_battle_hidden' => '<span tooltip="隐藏标签:未解锁时不会在战斗界面显示" class="gold">【隐藏】</span>',
//'player' => '<span tooltip="隐藏标签:只有玩家会有此技能" class="gold">【玩家】</span>',
);
# 技能登记:
......@@ -102,6 +103,7 @@ $cskills = Array
's_hp' => Array
(
'name' => '生命',
'tags' => Array('player'),
'desc' => '每消耗<span class="lime">[:cost:]</span>技能点,生命上限<span class="yellow">+[:hp:]</span>点',
'cost' => 1,
'input' => '升级',
......@@ -116,6 +118,7 @@ $cskills = Array
's_ad' => Array
(
'name' => '攻防',
'tags' => Array('player'),
'desc' => '每消耗<span class="lime">[:cost:]</span>技能点,基础攻击<span class="yellow">+[:att:]</span>点,基础防御<span class="yellow">+[:def:]</span>点',
'cost' => 1,
'input' => '升级',
......@@ -130,6 +133,7 @@ $cskills = Array
'f_heal' => Array
(
'name' => '自愈',
'tags' => Array('player'),
'desc' => '消耗<span class="lime">[:cost:]</span>技能点,解除全部受伤与异常状态,并完全恢复生命与体力',
'cost' => 1,
'input' => '治疗',
......@@ -1284,6 +1288,135 @@ $cskills = Array
'lvl' => '[:lvl:] >= 21',
),
),
'c8_expert' => Array
(
'name' => '特攻',
'tags' => Array('passive'),
'desc' => '你造成的最终属性伤害提高<span class="yellow">[:exdmgr:]%</span>',
'maxlvl' => 4,
'cost' => Array(6,6,6,6,-1),
'input' => '升级',
'log' => '<span class="yellow">技能「特攻」升级成功。</span><br>',
'status' => Array('skillpara|c8_expert-lvl'),
'effect' => Array(
0 => Array('skillpara|c8_expert-lvl' => '+=::1',),
),
'svars' => Array('lvl' => 0),
'vars' => Array(
'exdmgr' => Array(10,20,30,40,50),
),
),
'c8_infilt' => Array
(
'name' => '渗透',
'tags' => Array('passive'),
'desc' => '当你处于<span class="purple">中毒</span>状态时,攻击额外附加<span class="yellow">[:exext:]</span>次毒属性攻击,<br>
且有<span class="yellow">[:infr:]%</span>概率使敌人陷入<span class="purple">中毒</span>状态,并使敌人背包内的补给<span class="purple">带毒</span>',
'maxlvl' => 6,
'cost' => Array(2,3,4,5,6,9,-1),
'input' => '升级',
'log' => '<span class="yellow">技能「渗透」升级成功。</span><br>',
'status' => Array('skillpara|c8_infilt-lvl'),
'effect' => Array(
0 => Array('skillpara|c8_infilt-lvl' => '+=::1',),
),
'svars' => Array('lvl' => 0),
'vars' => Array(
'exext' => Array(1,1,1,2,2,2,3),
'infr' => Array(0,10,20,30,40,50,60),
),
'lockdesc' => Array(
'inf' => '自身处于<span class="purple">中毒</span>状态时才可触发',
),
'unlock' => Array(
'inf' => "strpos([:inf:],'p')!==false",
),
),
'c8_catalyst' => Array
(
'name' => '催化',
'tags' => Array('battle'),
'desc' => '消耗<span class="yellow">[:ragecost:]</span>点怒气,<br>
本次攻击每造成1次毒属性伤害,最终属性伤害<span class="yellow">+[:exdmgr:]%</span>',
'bdesc' => '本次攻击每造成1次<span class="purple">毒</span>属性伤害,最终属性伤害<span class="yellow">+[:exdmgr:]%</span>;消耗<span class="red">[:ragecost:]</span>怒气',
'vars' => Array(
'ragecost' => 50,
'exdmgr' => 25,
),
'lockdesc' => Array(
'lvl' => '7级时解锁',
),
'unlock' => Array(
'lvl' => '[:lvl:] >= 7',
),
),
'c8_deadheal' => Array
(
'name' => '死疗',
'tags' => Array('passive'),
'desc' => '不再受到<span class="purple">毒性</span>伤害,并将原本伤害的<span class="yellow">[:exdmgr:]%</span>转化为治疗效果',
'vars' => Array(
'exdmgr' => 75,
),
'lockdesc' => Array(
'lvl' => '12级时解锁',
),
'unlock' => Array(
'lvl' => '[:lvl:] >= 12',
),
),
'c8_assassin' => Array
(
'name' => '暗杀',
'tags' => Array('active','limit'),
'desc' => '本局已发动<span class="redseed"> [^skillpara|c8_assassin-active_t^]/[:maxactive_t:] </span>次<br>
发动后获得以下增益:隐蔽率<span class="yellow">+[:hidegain:]%</span>,先制率<span class="yellow">+[:actgain:]%</span>,持续<span class="yellow">60</span>秒;<br>
增益持续时间内发动攻击会解除增益,但使此次攻击<span class="yellow">必中</span>,<br>
且敌人防御、抹消、制御类属性失效(贯穿)率<span class="yellow">+[:pdefbkr:]%</span>',
'input' => '发动',
'log' => '<span class="lime">技能「暗杀」发动成功。</span><br>',
'status' => Array('skillpara|c8_assassin-active','skillpara|c8_assassin-active_t'),
'effect' => Array(
0 => Array(
'skillpara|c8_assassin-active' => '=::1',
'skillpara|c8_assassin-active_t' => '+=::1',
),
),
'events' => Array('getskill_buff_assassin','active_news'),
'link' => Array('buff_assassin'),
'vars' => Array(
'maxactive_t' => 2,
),
'svars' => Array('active' => 0, 'active_t' => 0,),
'pvars' => Array('skillpara|c8_assassin-active_t'),
'lockdesc' => Array(
'skillpara|c8_assassin-active_t' => '次数耗尽,已无法发动该技能',
'lvl' => '21级时解锁',
'skillpara|c8_assassin-active' => '技能发动中!',
),
'unlock' => Array(
'skillpara|c8_assassin-active_t' => '[:skillpara|c8_assassin-active_t:] < 2',
'lvl' => '[:lvl:] >= 21',
'skillpara|c8_assassin-active' => 'empty([:skillpara|c8_assassin-active:])',
),
),
'buff_assassin' => Array
(
'name' => '[状态]暗杀',
'tags' => Array('buff'),
'desc' => '<span class="lime">「暗杀」生效中!<br>
增益效果剩余时间:<span class="yellow">[^lasttimes^]</span> 秒</span>',
'vars' => Array(
'hidegain' => 90,
'actgain' => 100,
'pdefbkr' => 25,
),
'slast' => Array(
'lasttimes' => 60,
),
'pvars' => Array('lasttimes'),
'lostevents' => Array('unactive_c8_assassin'),
),
'tl_cstick' => Array
(
'name' => '抡尸',
......
......@@ -431,7 +431,7 @@ CREATE TABLE `acbra2_winners` (
`teamID` char(15) NOT NULL DEFAULT '',
`teamPass` char(15) NOT NULL DEFAULT '',
`teamMate` text NOT NULL default '',
`teamIcon` char(15) smallint unsigned NOT NULL default '0',
`teamIcon` smallint unsigned NOT NULL default '0',
wep char(30) NOT NULL default '',
wepk char(40) not null default '',
wepe int(10) unsigned NOT NULL DEFAULT '0',
......
......@@ -57,6 +57,7 @@ CREATE TABLE bra_players (
`wf` smallint unsigned not null default '0',
`teamID` char(40) not null default '',
`teamPass` char(40) not null default '',
`teamIcon` smallint unsigned NOT NULL default '0',
getitem text NOT NULL default '',
itembag text NOT NULL default '',
itmnum smallint unsigned NOT NULL default '0',
......
......@@ -133,7 +133,7 @@ if($command == 'kill' || $command == 'live' || $command == 'del') {
$clbpara = Array();
$tmp_clbpara = json_decode(htmlspecialchars_decode($str_clbpara),1);
foreach($tmp_clbpara as $key=>$res) $clbpara[$key] = $res;
$clbpara = json_encode($clbpara);
$clbpara = json_encode($clbpara,JSON_UNESCAPED_UNICODE);
}
$effect_flag = 0;
$ndata = update_db_player_structure();
......
......@@ -136,7 +136,7 @@ if($command == 'kill' || $command == 'live' || $command == 'del') {
$clbpara = Array();
$tmp_clbpara = json_decode(htmlspecialchars_decode($str_clbpara),1);
foreach($tmp_clbpara as $key=>$res) $clbpara[$key] = $res;
$clbpara = json_encode($clbpara);
$clbpara = json_encode($clbpara,JSON_UNESCAPED_UNICODE);
}
$effect_flag = 0;
$ndata = update_db_player_structure();
......
......@@ -316,9 +316,11 @@ function init_battle_rev($pa,$pd,$ismeet=0)
function init_bgm($force_update=0)
{
global $pls,$command,$clbpara,$gamecfg,$bgmname;
global $command,$gamecfg,$bgmname;
global $default_volume,$event_bgm,$pls_bgm,$parea_bgm,$regular_bgm,$bgmbook,$bgmlist;
//include config('audio',$gamecfg);
global $pdata;
extract($pdata,EXTR_REFS);
$clbpara = get_clbpara($clbpara);
# 初始化
......@@ -392,13 +394,13 @@ function init_bgm($force_update=0)
if(!empty($bgmlink) && !empty($bgmtype))
{
$bgmplayer = <<<EOT
<audio id="gamebgm" autoplay controls=1">
<audio id="gamebgm" autoplay controls=1" onplay="$('gamebgm').volume=$('nowbgmvolume').innerHTML;">
<source id="gbgm" src="$bgmlink" type="$bgmtype">
</audio>
<div id="bgmlist">$json_bgmarr</div>
<div id="nowbgm">0</div>
<div id="nowbgmvolume">$volume_r</div>
<script>
$('gamebgm').volume = $volume_r;
gamebgm.addEventListener('ended', function () {
changeBGM();
}, false);
......
......@@ -1444,6 +1444,29 @@ function reload_single_set_item(&$pa,$eqp,$enm,$active=0)
return;
}
//在背包内寻找道具进行编辑
function check_item_edit_event(&$pa,$event)
{
$flag = 0;
for($i=0;$i<=6;$i++)
{
if(!empty($pa['itms'.$i]))
{
# 「渗透」效果判定
if($event == 'c8_infilt')
{
if(strpos($pa['itmk'.$i],'H')===0)
{
$pa['itmk'.$i] = str_replace("H",'P',$pa['itmk'.$i]);
$flag = 1;
}
}
}
}
return $flag;
}
//武器损耗&消耗计算:force_imp:强制扣除武器效果;check_sk:是否在武器毁坏时重新检查属性数组$pa['ex_keys']
function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
{
......
......@@ -983,6 +983,8 @@
$obbs = 1 - $specialrate['B'];
# 「天义」效果判定:
if(isset($pa['skill_c6_justice'])) $obbs *= get_skillvars('c6_justice','pdefbkr');
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
//检查抹消属性是否生效
if($dice > $obbs)
{
......@@ -1011,6 +1013,8 @@
$obbs = 10;
# 「天义」效果判定:
if(isset($pa['skill_c6_justice'])) $obbs *= get_skillvars('c6_justice','pdefbkr');
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
//检查防御属性是否生效
if($dice > $obbs)
{
......@@ -1030,6 +1034,8 @@
$obbs = 10;
# 「天义」效果判定:
if(isset($pa['skill_c6_justice'])) $obbs *= get_skillvars('c6_justice','pdefbkr');
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if($dice > $obbs)
{
$pd['phy_def_flag'] = $def_kind[$pa['wep_kind']];
......@@ -1044,7 +1050,11 @@
if(in_array('n',$pa['ex_keys']))
{
$dice = diceroll(99);
if($dice < $specialrate['n'])
# 未贯穿率
$obbs = 1 - $specialrate['n'];
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if($dice > $obbs)
{
if(!empty($pd['phy_def_flag']))
{
......@@ -1245,6 +1255,20 @@
}
# 「磁暴」效果判定:
if(isset($pa['bskill_c7_electric']) && (empty($ex_keys) || !in_array('e',$ex_keys))) $ex_keys[] = 'e';
# 「渗透」效果判定:
if(isset($pa['skill_c8_infilt']))
{
$sk_lvl = get_skilllvl('c8_infilt',$pa);
$sk_keys = get_skillvars('c8_infilt','exext',$sk_lvl);
if(!empty($sk_keys))
{
do{
$ex_keys[] = 'p';
$sk_keys--;
}while($sk_keys);
$log .= "<span class='purple'>致命毒雾从{$pa['nm']}身遭蔓延开来……</span><br>";
}
}
return $ex_keys;
}
......@@ -1257,8 +1281,12 @@
if(in_array('b',$pd['ex_keys']))
{
$dice = diceroll(99);
# 失效率
$obbs = 1 - $specialrate['b'];
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
//检查抹消属性是否生效
if($dice < $specialrate['b'])
if($dice > $obbs)
{
#「脉冲」效果判定:
if(isset($pa['bskill_c7_emp']) || isset($pd['bskill_c7_emp']))
......@@ -1281,7 +1309,11 @@
if(!isset($pd['ex_def_flag']) && in_array('a',$pd['ex_keys']))
{
$dice = diceroll(99);
if($dice < 90)
# 失效率
$obbs = 10;
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if($dice > $obbs)
{
$pd['ex_def_flag'] = 1;
}
......@@ -1298,8 +1330,11 @@
{
if(in_array($ex_def_kind[$ex],$pd['ex_keys']))
{
$dice = diceroll(99);
if($dice < 90) $pd['ex_def_flag'][] = $ex; //单项防御生效,加入队列
# 失效率
$obbs = 10;
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if($dice > $obbs) $pd['ex_def_flag'][] = $ex; //单项防御生效,加入队列
else $invaild_ex[]= $ex; //单项防御未生效,记录一下,之后统一输出提示文本
}
}
......@@ -1320,7 +1355,11 @@
if(in_array('y',$pa['ex_keys']))
{
$dice = diceroll(99);
if ($dice < $specialrate['y'])
# 未破格率
$obbs = 1 - $specialrate['y'];
# 「暗杀」效果判定:
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if ($dice > $obbs)
{
if(!empty($pd['ex_def_flag']))
{
......@@ -1453,6 +1492,15 @@
$log.="<span class='yellow'>「高能」使{$pa['nm']}造成的爆炸伤害不受影响!</span><br>";
return $ex_dmg;
}
# 「死疗」效果判定(不会受其他技能加成):
if(isset($pd['skill_c8_deadheal']) && $ex == 'p')
{
$sk_p = get_skillvars('c8_deadheal','exdmgr');
$ex_dmg = min($pd['mhp']-$pd['hp'],ceil($ex_dmg*($sk_p/100)));
$pd['hp'] += $ex_dmg;
$log .= "<span class='purple'>{$pd['nm']}从毒雾中汲取养分,恢复了<span class='lime'>{$ex_dmg}</span>点生命!</span><br>";
return 0;
}
//计算社团技能对单个属性伤害的系数补正
$ex_dmg *= get_clbskill_ex_base_dmg_r($pa,$pd,$active,$ex);
//计算社团技能对单个属性伤害的补正
......@@ -1470,6 +1518,11 @@
$ex_dmg = round($ex_dmg*0.5);
$pa['ex_dmgdef_log'] = 1;
}
# 「催化」效果计数:
if(isset($pa['bskill_c8_catalyst']) && $ex == 'p')
{
$pa['bskill_c8_catalyst'] ++;
}
return $ex_dmg;
}
......@@ -1478,7 +1531,7 @@
{
global $log;
$ex_dmg_p = Array();
#「咆哮」判定:
# 「咆哮」判定:
if(isset($pa['bskill_c4_roar']))
{
//获取倍率
......@@ -1488,6 +1541,29 @@
//输出log
$log.="<span class='yellow'>「咆哮」使{$pa['nm']}造成的属性伤害提高了{$sk_p}%!</span><br>";
}
# 「特攻」判定:
if(isset($pa['skill_c8_expert']))
{
$sk_lvl = get_skilllvl('c8_expert',$pa);
$sk_p = get_skillvars('c8_expert','exdmgr',$sk_lvl);
if(!empty($sk_p))
{
$p = 1 + ($sk_p / 100);
$ex_dmg_p[]= $p;
}
}
# 「催化」判定:
if(isset($pa['bskill_c8_catalyst']))
{
$sk_nums = $pa['bskill_c8_catalyst']-1;
if(!empty($sk_nums))
{
$sk_p = get_skillvars('c8_catalyst','exdmgr')*$sk_nums;
$p = 1 + ($sk_p / 100);
$ex_dmg_p[]= $p;
$log.="<span class='yellow'>「催化」使{$pa['nm']}造成的属性伤害提高了{$sk_p}%!</span><br>";
}
}
return $ex_dmg_p;
}
......@@ -1622,7 +1698,13 @@
if(in_array('h',$pd['ex_keys']) && $fin_dmg>=1950)
{
$dice = diceroll(99);
if ($dice < 90)
// 失效率
$obbs = 10;
# 「暗杀」效果判定
if(isset($pa['skill_buff_assassin'])) $obbs += get_skillvars('buff_assassin','pdefbkr');
if ($dice > $obbs)
{
//贯穿与破格同时生效时 穿透伤害制御
if(isset($pa['ex_pierce_flag']) && isset($pa['pierce_flag']))
......@@ -1754,6 +1836,7 @@
}
}
# 「磁暴」效果判定
if(isset($pa['bskill_c7_electric']))
{
if(strpos($pd['inf'],'e')!==false)
......@@ -1782,6 +1865,7 @@
}
}
# 「脉冲」效果判定
if(isset($pa['bskill_c7_emp']) && $pa['bskill_c7_emp'] > 1)
{
if(strpos($pd['inf'],'e')!==false)
......@@ -1801,6 +1885,26 @@
}
}
# 「渗透」效果判定
if(isset($pa['skill_c8_infilt']))
{
$sk_lvl = get_skilllvl('c8_infilt',$pa);
$infr = get_skillvars('c8_infilt','infr',$sk_lvl);
$dice = diceroll(99);
if($dice < $infr)
{
$flag = get_inf_rev($pd,'p');
include_once GAME_ROOT.'./include/game/itemmain.func.php';
check_item_edit_event($pd,'c8_infilt');
if($flag) $log .= "<span class='yellow'>「渗透」使{$pd['nm']}{$exdmginf['p']}了!</span><br>";
else $log .= "<span class='yellow'>{$pd['nm']}没有受到「渗透」影响……大概吧?</span><br>";
}
else
{
$log .= "<span class='yellow'>{$pd['nm']}没有受到「渗透」影响!</span><br>";
}
}
# 将pa造成的伤害记录在pd的成就里
if(!$pd['type'] && $pa['final_damage'] >= 1000000) $pd['clbpara']['achvars']['takedmg'] = $pa['final_damage'];
......
......@@ -127,6 +127,13 @@
$log .= "<span class='lime'>感知到危险,闪烁着淡蓝幽光的护盾自动出现在{$pa['nm']}身旁!<br></span>";
}
}
# 「暗杀」特殊判定:输出一段破隐log,并丢失buff技能
elseif($sk == 'buff_assassin')
{
$pa['skill_buff_assassin'] = 1;
$pa['skilllog'] .= "<span class='yellow'>{$pa['nm']}从阴影中现出身形,打了{$pd['nm']}一个措手不及!</span><br>";
lostclubskill('buff_assassin',$pa['clbpara']);
}
# 其他非特判技能,默认给一个触发标记
else
{
......@@ -160,6 +167,12 @@
$sk_r = get_skilllvl('c6_godsend','hidegain',$pd['clbpara']);
if(!empty($sk_r)) $r += $sk_r;
}
# pd处于「暗杀」状态下的效果判定:
if(!check_skill_unlock('buff_assassin',$pd))
{
$sk_r = get_skillvars('buff_assassin','hidegain');
$r += $sk_r;
}
return $r;
}
......@@ -203,6 +216,12 @@
$sk_r = get_skillpara('c6_godsend','actgain',$pa['clbpara']);
if(!empty($sk_r)) $r += $sk_r;
}
# pa处于「暗杀」状态下的效果判定:
if(!check_skill_unlock('buff_assassin',$pa))
{
$sk_r = get_skillvars('buff_assassin','actgain');
$r += $sk_r;
}
return $r;
}
......@@ -242,8 +261,8 @@
function get_clbskill_hitrate(&$pa,&$pd,$active,$hitrate)
{
# 加成:
#「潜能」效果判定:
if(isset($pa['bskill_c3_potential']))
#「潜能」、「暗杀」必中效果判定:
if(isset($pa['bskill_c3_potential']) || isset($pa['skill_buff_assassin']))
{
//原来必中是这个意思……
return 10000;
......
......@@ -9,7 +9,7 @@
# 升级指定技能会触发的事件,返回0时代表无法升级技能
function upgclbskills_events($event,$sk,&$data=NULL)
{
global $log,$cskills,$clbpara,$name;
global $log,$cskills,$clbpara,$name,$now;
# 事件:激活技能
if($event == 'active_news')
{
......
......@@ -176,10 +176,19 @@ function move($moveto = 99,&$data=NULL) {
if($inf){
foreach ($inf_move_hp as $inf_ky => $o_dmg) {
if(strpos($inf,$inf_ky)!==false){
$damage = round($mhp * $o_dmg) + rand(0,15);
if(strpos($inf,$inf_ky)!==false)
{
$damage = round($mhp * $o_dmg) + rand(0,10);
# 「死疗」效果判定: TODO:之后要把异常状态扣血效果单独做一个函数
if($inf_ky == 'p' && !check_skill_unlock('c8_deadheal',$data))
{
$sk_p = get_skillvars('c8_deadheal','exdmgr');
$damage = min($mhp-$hp,ceil($damage*($sk_p/100)));
$damage *= -1;
}
$hp -= $damage;
$log .= "{$infwords[$inf_ky]}减少了<span class=\"red\">$damage</span>点生命!<br>";
if($damage > 0) $log .= "{$infwords[$inf_ky]}减少了<span class=\"red\">$damage</span>点生命!<br>";
elseif($damage < 0) $log .= "{$infwords[$inf_ky]}恢复了<span class=\"lime\">".abs($damage)."</span>点生命!<br>";
if($hp <= 0 ){
include_once GAME_ROOT.'./include/state.func.php';
death($inf_ky.'move','',0,'',$data);
......@@ -345,10 +354,19 @@ function search(&$data=NULL){
$log .= "消耗<span class=\"yellow\">{$schsp}</span>点体力,你搜索着周围的一切。。。<br>";
if($inf){
foreach ($inf_search_hp as $inf_ky => $o_dmg) {
if(strpos($inf,$inf_ky)!==false){
if(strpos($inf,$inf_ky)!==false)
{
$damage = round($mhp * $o_dmg) + rand(0,10);
# 「死疗」效果判定: TODO:之后要把异常状态扣血效果单独做一个函数
if($inf_ky == 'p' && !check_skill_unlock('c8_deadheal',$data))
{
$sk_p = get_skillvars('c8_deadheal','exdmgr');
$damage = min($mhp-$hp,ceil($damage*($sk_p/100)));
$damage *= -1;
}
$hp -= $damage;
$log .= "{$infwords[$inf_ky]}减少了<span class=\"red\">$damage</span>点生命!<br>";
if($damage > 0) $log .= "{$infwords[$inf_ky]}减少了<span class=\"red\">$damage</span>点生命!<br>";
elseif($damage < 0) $log .= "{$infwords[$inf_ky]}恢复了<span class=\"lime\">".abs($damage)."</span>点生命!<br>";
if($hp <= 0 ){
include_once GAME_ROOT.'./include/state.func.php';
death($inf_ky.'move','',0,'',$data);
......
......@@ -24,8 +24,12 @@ function teamcheck() {
return;
}
function teammake($tID,$tPass) {
global $log,$mode,$teamID,$teamPass,$db,$tablepre,$noitm,$sp,$team_sp,$now,$name,$gamestate,$nick,$clbpara;
function teammake($tID,$tPass,$tIcon) {
global $log,$mode,$teamID,$teamPass,$teamIcon,$db,$tablepre,$noitm,$sp,$team_sp,$now,$name,$gamestate,$nick,$clbpara;
//队伍头像范围
$max_tIcon = 12;
if($gamestate >= 40) {
$log .= '连斗时不能组建队伍。<br>';
$mode = 'command';
......@@ -58,7 +62,6 @@ function teammake($tID,$tPass) {
} elseif($sp <= $team_sp) {
$log .= '体力不足,不能创建队伍。至少需要<span class="yellow">'.$team_sp.'</span>点体力。<br>';
} else {
//创建队伍时,队伍计数+1
if(empty($clbpara['achvars']['team'])) $clbpara['achvars']['team'] = 1;
......@@ -66,8 +69,11 @@ function teammake($tID,$tPass) {
if($db->num_rows($result)){
$log .= '队伍<span class="yellow">'.$tID.'</span>已经存在,请更换队伍名。<br>';
} else {
// 创建队伍时输入了不合法头像参数,随机挑一个头像
if(!in_array($tIcon,range(0,$max_tIcon))) $tIcon = rand(0,$max_tIcon);
$teamID = $tID;
$teamPass = $tPass;
$teamIcon = $tIcon;
$sp -= $team_sp;
$log .= '你创建了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teammake',$teamID,get_title_desc($nick).' '.$name);
......@@ -82,7 +88,7 @@ function teammake($tID,$tPass) {
}
function teamjoin($tID,$tPass) {
global $log,$mode,$teamID,$teamPass,$db,$tablepre,$noitm,$sp,$team_sp,$teamj_sp,$now,$name,$teamlimit,$gamestate,$clbpara;
global $log,$mode,$teamID,$teamPass,$teamIcon,$db,$tablepre,$noitm,$sp,$team_sp,$teamj_sp,$now,$name,$teamlimit,$gamestate,$clbpara;
if($gamestate >= 40) {
$log .= '连斗时不能加入队伍。<br>';
$mode = 'command';
......@@ -118,16 +124,17 @@ function teamjoin($tID,$tPass) {
//加入队伍时,队伍计数+1
if(empty($clbpara['achvars']['team'])) $clbpara['achvars']['team'] = 1;
$result = $db->query("SELECT teamPass FROM {$tablepre}players WHERE teamID='$tID'");
$result = $db->query("SELECT teamPass,teamIcon FROM {$tablepre}players WHERE teamID='$tID'");
if(!$db->num_rows($result)){
$log .= '队伍<span class="yellow">'.$tID.'</span>不存在,请先创建队伍。<br>';
} elseif($db->num_rows($result) >= $teamlimit) {
$log .= '队伍<span class="yellow">'.$tID.'</span>人数已满,请更换队伍。<br>';
} else {
$password = $db->result($result,0);
if($tPass == $password) {
$teaminfo = $db->fetch_array($result);
if($tPass == $teaminfo['teamPass']) {
$teamID = $tID;
$teamPass = $tPass;
$teamIcon = $teaminfo['teamIcon'];
$sp -= $teamj_sp;
$log .= '你加入了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teamjoin',$teamID,get_title_desc($nick).' '.$name);
......
......@@ -144,6 +144,10 @@ function dniconMover(){
dninum = $('dnicon').selectedIndex;
$('dniconImg').innerHTML = '<img src="img/' + dngd + '_' + dninum + '.gif" alt="' + dninum + '">';
}
function IconMover(idiv,islct,ipre){
inum = $(islct).selectedIndex;
$(idiv).innerHTML = '<img src="img/' + ipre + '_' + inum + '.gif" alt="' + inum + '">';
}
function showNotice(sNotice) {
$('notice').innerText = sNotice;
......
......@@ -540,7 +540,7 @@ function gameover($time = 0, $mode = '', $winname = '') {
$pdata['hdmg'] = $hdamage;
$pdata['hdp'] = $hplayer;
$pdata['teamMate'] = !empty($team_mates) && count($team_mates)>1 ? implode("+",$team_mates) : '';
$pdata['teamIcon'] = !empty($team_mates) ? 1 : 0;
//$pdata['teamIcon'] = !empty($team_mates) ? 1 : 0;
$db->query("INSERT INTO {$tablepre}winners (gid,nick,name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,ss,mss,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,killnum2,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,teamMate,teamIcon,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,motto,wmode,vnum,gtime,gstime,getime,hdmg,hdp,hkill,hkp,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('".$gamenum."','".$pdata['nick']."','".$pdata['name']."','".$pdata['pass']."','".$pdata['type']."','".$pdata['endtime']."','".$pdata['gd']."','".$pdata['sNo']."','".$pdata['icon']."','".$pdata['club']."','".$pdata['hp']."','".$pdata['mhp']."','".$pdata['sp']."','".$pdata['msp']."','".$pdata['ss']."','".$pdata['mss']."','".$pdata['att']."','".$pdata['def']."','".$pdata['pls']."','".$pdata['lvl']."','".$pdata['exp']."','".$pdata['money']."','".$pdata['bid']."','".$pdata['inf']."','".$pdata['rage']."','".$pdata['pose']."','".$pdata['tactic']."','".$pdata['killnum']."','".$pdata['killnum2']."','".$pdata['state']."','".$pdata['wp']."','".$pdata['wk']."','".$pdata['wg']."','".$pdata['wc']."','".$pdata['wd']."','".$pdata['wf']."','".$pdata['teamID']."','".$pdata['teamPass']."','".$pdata['teamMate']."','".$pdata['teamIcon']."','".$pdata['wep']."','".$pdata['wepk']."','".$pdata['wepe']."','".$pdata['weps']."','".$pdata['arb']."','".$pdata['arbk']."','".$pdata['arbe']."','".$pdata['arbs']."','".$pdata['arh']."','".$pdata['arhk']."','".$pdata['arhe']."','".$pdata['arhs']."','".$pdata['ara']."','".$pdata['arak']."','".$pdata['arae']."','".$pdata['aras']."','".$pdata['arf']."','".$pdata['arfk']."','".$pdata['arfe']."','".$pdata['arfs']."','".$pdata['art']."','".$pdata['artk']."','".$pdata['arte']."','".$pdata['arts']."','".$pdata['itm0']."','".$pdata['itmk0']."','".$pdata['itme0']."','".$pdata['itms0']."','".$pdata['itm1']."','".$pdata['itmk1']."','".$pdata['itme1']."','".$pdata['itms1']."','".$pdata['itm2']."','".$pdata['itmk2']."','".$pdata['itme2']."','".$pdata['itms2']."','".$pdata['itm3']."','".$pdata['itmk3']."','".$pdata['itme3']."','".$pdata['itms3']."','".$pdata['itm4']."','".$pdata['itmk4']."','".$pdata['itme4']."','".$pdata['itms4']."','".$pdata['itm5']."','".$pdata['itmk5']."','".$pdata['itme5']."','".$pdata['itms5']."','".$pdata['itm6']."','".$pdata['itmk6']."','".$pdata['itme6']."','".$pdata['itms6']."','".$pdata['motto']."','".$pdata['wmode']."','".$pdata['vnum']."','".$pdata['gtime']."','".$pdata['gstime']."','".$pdata['getime']."','".$pdata['hdmg']."','".$pdata['hdp']."','".$pdata['hkill']."','".$pdata['hkp']."','".$pdata['wepsk']."','".$pdata['arbsk']."','".$pdata['arhsk']."','".$pdata['arask']."','".$pdata['arfsk']."','".$pdata['artsk']."','".$pdata['itmsk0']."','".$pdata['itmsk1']."','".$pdata['itmsk2']."','".$pdata['itmsk3']."','".$pdata['itmsk4']."','".$pdata['itmsk5']."','".$pdata['itmsk6']."')");
}
......@@ -807,7 +807,7 @@ function evonpc($type,$name){
}
unset($npc['clubskill']);unset($npc['clubskillpara']);
# todo:整理下这堆烂摊子
$npc['clbpara'] = json_encode($npc['clbpara']);
$npc['clbpara'] = json_encode($npc['clbpara'],JSON_UNESCAPED_UNICODE);
//$npc = player_format_with_db_structure($npc);
foreach($npc as $key => $val){
$qry .= "$key = '{$val}',";
......
......@@ -267,8 +267,9 @@
<td><input size="20" type="text" name="mss" value="{$pc['mss']}" maxlength="20"></td>
<td>RP</td>
<td><input size="20" type="text" name="rp" value="{$pc['rp']}" maxlength="20"></td>
<td></td>
<td></td>
<!-- 仅供DEBUG用 不可编辑 -->
<td><!--{if $mygroup>=9}-->IP<!--{/if}--></td>
<td><!--{if $mygroup>=9}-->{$pc['ip']}<!--{/if}--></td>
</tr>
<tr>
<td>社团参数A</td>
......
......@@ -7,6 +7,7 @@
<td class="b1"><span>当前金钱数</span></td>
<td class="b1"><span>APM</span></td>
<!--{if $gamestate < 40 }--><td class="b1"><span>队伍名</span></td><!--{/if}-->
<!--{if $gamestate < 40 }--><td class="b1"><span>队伍头像</span></td><!--{/if}-->
<td width="300" class="b1"><span>口头禅</span></td>
<td class="b1"><span>胜率</span></td>
<!--{if $gamblingon }--><td class="b1"><span>支持者数</span></td>
......@@ -23,6 +24,7 @@
<td class="b3"><span>$alive['money']</span></td>
<td class="b3"><span>$alive['apm']</span></td>
<!--{if $gamestate < 40 }--><td class="b3"><span><!--{if $alive['teamID']}-->$alive['teamID']<!--{else}--><!--{/if}--></span></td><!--{/if}-->
<!--{if $gamestate < 40 }--><td class="b3"><span><!--{if $alive['teamID']}--><img src="img/t_{$alive['teamIcon']}.gif" alt="0" style="max-height: 80px;"><!--{else}--><!--{/if}--></span></td><!--{/if}-->
<td class="b3"><span>$alive['motto']</span></td>
<td class="b3"><span>$alive['winrate']</span></td>
<!--{if $gamblingon }--><td class="b3"><span>$alive['gbnum']</span></td>
......
......@@ -58,8 +58,14 @@
<!--{/if}-->
<td></td>
<td></td>
<td></td>
<td></td>
<!--{if !empty($tdata['clbpara']['skill'])}-->
<td class="b2" height=20px>
<span>战斗技能</span>
</td>
<td class="b3">
<span><input type="button" class="cmdbutton" value="点击查看NPC技能" onclick="showModalDialog($('enemy_skillpage'));"></span>
</td>
<!--{/if}-->
</tr>
</table>
</td>
......@@ -116,3 +122,37 @@
</td>
</tr>
</TABLE>
<!--{if !empty($tdata['clbpara']['skill'])}-->
<dialog id="enemy_skillpage" style="width: 568px; max-width: 90%;max-height: 80%;">
<p style="margin-left:0px; margin-top:0px; margin-right:0px; margin-bottom:0px;">
以下是<span class="yellow">{$typeinfo[$tdata['type']]} $tdata['name']</span>的的技能列表。
请注意描述文字中的<span class="yellow">“你”</span>指代的是这个NPC。
<br><br>
<table class="skilltable" style="width:559px">
<tr>
<td class="b1" width="40">
<span>名称</span>
</td>
<td class="b1">
<span>技能详情</span>
</td>
</tr>
<!--{eval $uidata = $tdata; $no_skill_input = 1;}-->
<!--{loop $uidata['clbpara']['skill'] $sknm}-->
<!--{if !get_skilltags($sknm,'player')}-->
<!--{eval $skdata = init_clubskillsdata($sknm,$uidata);}-->
<!--{if is_array($skdata)}-->
<!--{eval include template($skdata[0]);}-->
<!--{elseif !empty($skdata)}-->
<!--{eval $skid = $skdata;include template('skill_temp');}-->
<!--{/if}-->
<!--{/if}-->
<!--{/loop}-->
</table>
<br>提示:点击技能界面外任意位置或按ESC键即可关闭窗口<br>
</p>
<img class="dialog-background" src="img/profile.gif" onclick="closeDialog($('enemy_skillpage'));this.disabled=true;">
</dialog>
<!--{/if}-->
\ No newline at end of file
......@@ -1776,8 +1776,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
</span>
</td>
<td class="b3">
<span>待实装</span>
<!--<span><input type="button" class="cmdbutton" value="点击查看称号技能" onclick="showModalDialog($('skillhelp-c8'));"></span>-->
<span><input type="button" class="cmdbutton" value="点击查看称号技能" onclick="showModalDialog($('skillhelp-c8'));"></span>
</td>
</tr>
<tr>
......
......@@ -17,20 +17,22 @@
选择任一单体减半防御属性,你视为具有它。<br>
当前选择是:<span class="yellow"><!--{if !empty($nchoice)}-->$itemspkinfo[$nchoice]<!--{else}--><!--{/if}--></span>
&nbsp;
变更选择为:
<select name="upgpara" id="upgpara" onchange="$('mode').value='revskpts';$('command').value='upgskill_c1_veteran';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if empty($nchoice)}-->
<option value="" selected><br />
<!--{/if}-->
<!--{loop $cskills['c1_veteran']['choice'] $key}-->
<!--{if $key != $nchoice}-->
<option value="$key">$itemspkinfo[$key]<br />
<!--{else}-->
<option value="$key" selected>$itemspkinfo[$key]<br />
<!--{if empty($no_skill_input)}-->
变更选择为:
<select name="upgpara" id="upgpara" onchange="$('mode').value='revskpts';$('command').value='upgskill_c1_veteran';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if empty($nchoice)}-->
<option value="" selected><br />
<!--{/if}-->
<!--{/loop}-->
</select>
&nbsp;
<!--{loop $cskills['c1_veteran']['choice'] $key}-->
<!--{if $key != $nchoice}-->
<option value="$key">$itemspkinfo[$key]<br />
<!--{else}-->
<option value="$key" selected>$itemspkinfo[$key]<br />
<!--{/if}-->
<!--{/loop}-->
</select>
&nbsp;
<!--{/if}-->
可随时改变
<br>
</span>
......
......@@ -19,7 +19,7 @@
</span>
</td>
<td class="skilldesc_right b3">
<!--{if !empty($unlock_c4_roar_flag) && $unlock_c4_roar_flag == 'skillpara|c4_roar-active'}-->
<!--{if !empty($unlock_c4_roar_flag) && $unlock_c4_roar_flag == 'skillpara|c4_roar-active' && empty($no_skill_input)}-->
<input type="button" style="width:47px;margin-right:25px;float:right;" value="解锁">
<!--{/if}-->
</td>
......@@ -36,7 +36,7 @@
$unlock_desc
</span>
</td>
<!--{if !empty($unlock_c4_roar_flag) && $unlock_c4_roar_flag == 'skillpara|c4_roar-active'}-->
<!--{if !empty($unlock_c4_roar_flag) && $unlock_c4_roar_flag == 'skillpara|c4_roar-active' && empty($no_skill_input)}-->
<td class="skilldesc_right">
<input type="button" style="width:47px;margin-right:25px;float:right;" value="解锁" onclick="$('mode').value='revskpts';$('command').value='actskill_c4_roar';postCmd('gamecmd','command.php');this.disabled=true;">
</td>
......
......@@ -19,7 +19,7 @@
</span>
</td>
<td class="skilldesc_right b3">
<!--{if !empty($unlock_c4_sniper_flag) && $unlock_c4_sniper_flag == 'skillpara|c4_sniper-active'}-->
<!--{if !empty($unlock_c4_sniper_flag) && $unlock_c4_sniper_flag == 'skillpara|c4_sniper-active' && empty($no_skill_input)}-->
<input type="button" style="width:47px;margin-right:25px;float:right;" value="解锁">
<!--{/if}-->
</td>
......@@ -36,7 +36,7 @@
$unlock_desc
</span>
</td>
<!--{if !empty($unlock_c4_sniper_flag) && $unlock_c4_sniper_flag == 'skillpara|c4_sniper-active'}-->
<!--{if !empty($unlock_c4_sniper_flag) && $unlock_c4_sniper_flag == 'skillpara|c4_sniper-active' && empty($no_skill_input)}-->
<td class="skilldesc_right">
<input type="button" style="width:47px;margin-right:25px;float:right;" value="解锁" onclick="$('mode').value='revskpts';$('command').value='actskill_c4_sniper';postCmd('gamecmd','command.php');this.disabled=true;">
</td>
......
......@@ -24,17 +24,17 @@
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==1}--><span ><!--{/if}-->(1) 遇敌率提高15% <!--{if $nchoice==1}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==1}--><span class="lime">[当前选择]</span><!--{else}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='1';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==1}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='1';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==0}--><span ><!--{/if}-->(2) 无效果 <!--{if $nchoice==0}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==0}--><span class="lime">[当前选择]</span><!--{else}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='0';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==0}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='0';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==2}--><span ><!--{/if}-->(3) 物品发现率提高15% <!--{if $nchoice==2}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==2}--><span class="lime">[当前选择]</span><!--{else}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='2';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==2}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='2';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
</table>
</span>
......
......@@ -23,11 +23,13 @@
</span>
</td>
<td class="skilldesc_right b3">
<!--{if !empty($cskill['num_input']) && empty($max_lvl_flag)}-->
<input type="number" name="upgskill_{$skid}_nums" style="width:40px" value="1">
<!--{/if}-->
<!--{if !empty($cskill['input']) && empty($max_lvl_flag)}-->
<input type="button" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';postCmd('gamecmd','command.php');this.disabled=true;" value="{$cskill['input']}">
<!--{if empty($no_skill_input)}-->
<!--{if !empty($cskill['num_input']) && empty($max_lvl_flag)}-->
<input type="number" name="upgskill_{$skid}_nums" style="width:40px" value="1">
<!--{/if}-->
<!--{if !empty($cskill['input']) && empty($max_lvl_flag)}-->
<input type="button" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';postCmd('gamecmd','command.php');this.disabled=true;" value="{$cskill['input']}">
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
......
<input type="hidden" name="mode" value="team">
<input type="hidden" name="command" value="$teamcmd">
<!--{if $teamcmd == 'teammake'}-->
<div>队伍头像 :
<select id="ticon" name="ticon" onchange="IconMover('ticonImg','ticon','t')">
<!--{loop range(0,12) $icon}-->
<option value="$icon">$icon</option>
<!--{/loop}-->
</select>
</div>
<div id="ticonImg" class="iconimg" >
<img src="img/t_0.gif" alt="0">
</div>
<!--{/if}-->
<div>队伍名称 : <input size="15" type="text" name="nteamID" maxlength="30"></div>
<div>15个字以内。<div>
<div>队伍密码 : <input size="15" type="text" name="nteamPass" maxlength="30"></div>
......
......@@ -132,9 +132,7 @@ if($mode == 'enter') {
}
$itmk[3] = 'HB'; $itme[3] = 70; $itms[3] = 15;
//$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1;
$dice = rand(4,8);
if($dice == 8) $dice = 9;
$dice_name = $clubinfo[$dice];
$dice = rand(4,9); $dice_name = $clubinfo[$dice];
$itm[5] = '「'.$dice_name.' 社团卡」'; $itmk[5] = 'ZB'; $itme[5] = $dice; $itms[5] = 1;
if ($wingames <=1){
......
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