Commit f93bcbf4 authored by satsuki8's avatar satsuki8

添加了club20的部分配置,并修复了快速投料特定情况不显示随机公式的问题

parent ad5ee77b
...@@ -123,6 +123,7 @@ ...@@ -123,6 +123,7 @@
'R' => 11, //馄饨伤害 'R' => 11, //馄饨伤害
'N' => 68, //冲击 'N' => 68, //冲击
'n' => 89, //贯穿 'n' => 89, //贯穿
'y' => 90, //破格
'r' => 144, //连击 'r' => 144, //连击
//属性攻击: //属性攻击:
'u' => 52, //火焰 'u' => 52, //火焰
...@@ -287,6 +288,8 @@ ...@@ -287,6 +288,8 @@
( (
Array('stuff'=>Array('u','x','z'),'result'=>'f','obbs'=>33), Array('stuff'=>Array('u','x','z'),'result'=>'f','obbs'=>33),
Array('stuff'=>Array('i','x','z'),'result'=>'k','obbs'=>33), Array('stuff'=>Array('i','x','z'),'result'=>'k','obbs'=>33),
//伤害制御:5个奇迹……现在的机制的话,大概是0.67*0.67*0.01的概率
Array('stuff'=>Array('x','x','x','x','x'),'result'=>'h','obbs'=>1),
); );
# 随机的次要特征组合配方 注意:指定属性(sk_*)一定要放到最前面 # 随机的次要特征组合配方 注意:指定属性(sk_*)一定要放到最前面
$random_submix_list = Array $random_submix_list = Array
...@@ -352,6 +355,8 @@ ...@@ -352,6 +355,8 @@
'DA' => Array('盾','掌','手套','朋友','匣子','鱼鳞','力场盾','鱼竿','手表','手环','镣铐','命数','战甲A'), 'DA' => Array('盾','掌','手套','朋友','匣子','鱼鳞','力场盾','鱼竿','手表','手环','镣铐','命数','战甲A'),
'DF' => Array('鞋','靴','爪','加护','轨迹','脚步','飞毯','马靴','草鞋','触手','尾巴','滑板','战甲F'), 'DF' => Array('鞋','靴','爪','加护','轨迹','脚步','飞毯','马靴','草鞋','触手','尾巴','滑板','战甲F'),
'H' => Array('秘药','罐头','糊糊','杏仁豆腐','烤鱼面包','章鱼须','乌鸡肉','生海带','幸运饼干','长芽土豆','眼泪','趣味'),//补给 'H' => Array('秘药','罐头','糊糊','杏仁豆腐','烤鱼面包','章鱼须','乌鸡肉','生海带','幸运饼干','长芽土豆','眼泪','趣味'),//补给
'V' => Array('指南','卷轴','手册','秘籍','乐谱','知识','共鸣','秘术','法典','广告','指引','教导'),//技能书
'M' => Array('羽毛','结晶','精华','甘露','魂','眼','心','血','魔核','宝珠','力量','勇气'),//强化药物
'0' => Array('怪东西','???','竟然是它','■■■','数据削除'),//BUG词尾:没有找到类别的情况下会变成这个 '0' => Array('怪东西','???','竟然是它','■■■','数据削除'),//BUG词尾:没有找到类别的情况下会变成这个
); );
...@@ -361,9 +366,13 @@ ...@@ -361,9 +366,13 @@
$itmk_to_itmsk_tags = Array $itmk_to_itmsk_tags = Array
( (
//攻击面特征 //攻击面特征
'W' => Array('u','e','i','w','p','d','r','f','k','R','S','o','n','N'), 'W' => Array('u','e','i','w','p','d','r','f','k','R','S','o','n','N','y'),
//可以直接由元素得到的攻击面特征
'W_0' => Array('u','e','i','w','p','d','S'),
//防御面特征 //防御面特征
'D' => Array('P','K','C','G','D','F','U','E','I','W','q','M','a','A','B','b'), 'D' => Array('P','K','C','G','D','F','U','E','I','W','q','M','a','A','B','b'),
//可以直接由元素得到的防御面特征
'D_0' => Array('P','K','C','G','D','F','U','E','I','W','q','M'),
//杂项特征 //杂项特征
'misc' => Array('z','x','c','h','H','l','g','Z'), 'misc' => Array('z','x','c','h','H','l','g','Z'),
); );
......
...@@ -741,7 +741,7 @@ ...@@ -741,7 +741,7 @@
# 前缀以“tags_”表示的,代表要选用带有对应标签的属性 # 前缀以“tags_”表示的,代表要选用带有对应标签的属性
elseif(strpos($snum,'tags_')===0) elseif(strpos($snum,'tags_')===0)
{ {
$snum = $itmk_to_itmsk_tags[str_replace('tags_','',$snum)]; $snum = $itmk_to_itmsk_tags[(str_replace('tags_','',$snum)).'_0'];
shuffle($snum); shuffle($snum);
$skey = $snum[0]; $skey = $snum[0];
} }
......
...@@ -164,7 +164,7 @@ ...@@ -164,7 +164,7 @@
break; break;
} }
} }
if($flag_complete == 0) break; if($flag_complete == 0) continue;
$emix_arr = json_encode($list['stuff']); $emix_arr = json_encode($list['stuff']);
$quickmix .= '<input type="button" value="投入" onclick="AddMixElements(' . $emix_arr .');"> '; $quickmix .= '<input type="button" value="投入" onclick="AddMixElements(' . $emix_arr .');"> ';
$quickmix .= "<span class=''>".parse_itemmix_resultshow($rand_emix_fixlist[$key]['result'])."</span><br>"; $quickmix .= "<span class=''>".parse_itemmix_resultshow($rand_emix_fixlist[$key]['result'])."</span><br>";
......
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