Commit feb8f653 authored by Nemo Ma's avatar Nemo Ma Committed by GitHub

Merge pull request #90 from hikawiier/waaagh

rev combat phase 3.?+1
parents 76ebdf0b 9c70fd53
......@@ -69,6 +69,7 @@ while($id)
if ($flag == 0) {
unset($gamevars['botid'][array_search($botid, $gamevars['botid'])]);
save_gameinfo();
save_combatinfo();
if (empty($gamevars['botid'])) break;
}
echo "\nBOT:{$id} 行动完成\n";
......
......@@ -640,21 +640,20 @@ if($hp > 0){
$mode = 'command';
} elseif ($mode == 'revskpts') {
$sk = substr($command,9);
if(isset($cskills[$sk]))
{
if(strpos($command,'upgskill_')!==false)
{
if(isset($cskills[$sk])) {
if(strpos($command,'upgskill_')!==false) {
if(isset($cskills[$sk]['num_input'])){
$nums = isset(${$command.'_nums'}) ? (int)${$command.'_nums'} : 1;
upgclbskills($sk,$nums);
}elseif(isset($upgpara) && isset($cskills[$sk]['choice']) && in_array($upgpara,$cskills[$sk]['choice'])){
upgclbskills($sk,1,$upgpara);
}else{
upgclbskills($sk);
}
}
elseif(strpos($command,'actskill_')!==false)
{
} elseif(strpos($command,'swtskill_')!==false) {
if(isset($upgpara) && isset($cskills[$sk]['choice']) && in_array($upgpara,$cskills[$sk]['choice'])) {
switchclbskills($sk,$upgpara);
}
} elseif(strpos($command,'actskill_')!==false) {
# 其他特殊技能按钮
include_once GAME_ROOT.'./include/game/revclubskills_extra.func.php';
if($sk == 'c1_veteran') skill_c1_veteran_act($c1_veteran_choice);
......
......@@ -1317,7 +1317,7 @@ $anpcinfo = array
1 => array
(
'name' => '蓝凝',
'club' => 18,
'club' => 10,
'mhp' => 9999998,
'msp' => 1600,
'att' => 199900,
......
......@@ -15,7 +15,7 @@ $club_skillslist = Array
7 => Array('s_hp','s_ad','f_heal','c7_radar','c7_shield','c7_electric','c7_field','c7_overload','c7_emp'), #'锡安成员',
8 => Array('s_hp','s_ad','f_heal','c8_expert','c8_infilt','c8_catalyst','c8_deadheal','c8_assassin'), #'黑衣组织',
9 => Array('s_hp','s_ad','f_heal','c9_spirit','c9_lb','c9_iceheart','c9_charge','c9_heartfire'), #'超能力者',
10 => Array('s_hp','s_ad','f_heal'), #'高速成长',
10 => Array('s_hp','s_ad','f_heal','c10_inspire','c10_insight','c10_decons'), #'天赋异禀', //高速成长与天赋异禀合并为天赋异禀
11 => Array('s_hp','s_ad','f_heal'), #'富家子弟',
12 => Array('s_hp','s_ad','f_heal'), #'全能骑士',
13 => Array('s_hp','s_ad','f_heal'), #'根性兄贵',
......@@ -23,7 +23,7 @@ $club_skillslist = Array
15 => Array('f_heal'), #'<span class="L5">L5状态</span>',
16 => Array('s_hp','s_ad','f_heal'), #'全能骑士',
17 => Array('f_heal'), #'走路萌物',
18 => Array('s_hp','s_ad','f_heal'), #'天赋异禀',
//18 => Array('s_hp','s_ad','f_heal'), #'天赋异禀',
19 => Array('s_hp','s_ad','f_heal'), #'晶莹剔透',
20 => Array('s_hp','s_ad','f_heal'), #'元素大师', #商店购买社团卡
21 => Array('s_hp','s_ad','f_heal'), #'灵子梦魇', #暂定名,商店购买社团卡
......@@ -251,7 +251,7 @@ $cskills = Array
# 这是一个使用固定模板的技能 在这里进行编辑不会有任何效果……等等,还是有点效果的……编辑下面提供的内容是会有效果的
'name' => '百战',
'tags' => Array('passive'),
'log' => "切换了「百战」的防御类型。",
'clog' => "切换了「百战」的防御类型。",
'choice' => Array('P','K','C','G','F','D','I','U','q','W','E'), //可选择的单系防御类型
'svars' => Array(
'choice' => '', //初始默认选择的单项防御
......@@ -829,7 +829,7 @@ $cskills = Array
'name' => '专注',
'tags' => Array('passive'),
'desc' => "你可随意于下列三个状态间切换:",
'log' => "切换了「专注」的状态。",
'clog' => "切换了「专注」的状态。",
'choice' => Array(0,1,2), //无效果/重视遇敌/重视探物
'svars' => Array(
'choice' => 0,
......@@ -1417,6 +1417,70 @@ $cskills = Array
'pvars' => Array('lasttimes'),
'lostevents' => Array('unactive_c8_assassin'),
),
'c10_inspire' => Array
(
'name' => '灵感',
'tags' => Array('active'),
'desc' => "选定一个称号,升级本技能时将<span class='yellow'>随机</span>获得一个选定称号的<span class='yellow'>技能</span><br>
(可能会重复获得)<br>",
'maxlvl' => 8,
'cost' => Array(4,5,7,9,11,14,17,20,-1),
'input' => '思考',
'log' => '……<br>',
'choice' => Array(1,2,3,4,5,6,7,8,9), //无效果/重视遇敌/重视探物
'clog' => '<span class="yellow">切换了选定称号。</span><br>',
'events' => Array('inspire'),
'status' => Array('skillpara|c10_inspire-lvl'),
'effect' => Array(
0 => Array('skillpara|c10_inspire-lvl' => '+=::1',),
),
'svars' => Array(
'lvl' => 0,
'choice' => 1,
),
),
'c10_insight' => Array
(
'name' => '洞察',
'tags' => Array('passive'),
'desc' => '敌人所用武器熟练度低于你的<span class="gold" tooltip2="你当前所持武器熟练度+(其他系别熟练度×0.25)">战斗熟练度</span>时,<br>
你对其命中率<span class="yellow">+[:accgain:]%</span>;先制率<span class="yellow">+[:actgain:]%</span><br>
敌人对你的命中率<span class="yellow">-[:accloss:]%</span>;连击命中率<span class="yellow">-[:rbloss:]%</span>',
'maxlvl' => 4,
'cost' => Array(2,3,4,6,-1),
'input' => '升级',
'log' => '<span class="yellow">「洞察」升级成功。</span><br>',
'status' => Array('skillpara|c10_insight-lvl'),
'effect' => Array(
0 => Array('skillpara|c10_insight-lvl' => '+=::1',),
),
'svars' => Array('lvl' => 0),
'vars' => Array(
'accgain' => Array(5,7,10,17,30),
'actgain' => Array(3,5,8,12,17),
'accloss' => Array(3,6,11,15,17),
'rbloss' => Array(4,7,14,18,22),
),
),
'c10_decons' => Array
(
'name' => '解构',
'tags' => Array('battle'),
'desc' => '消耗<span class="yellow">[:ragecost:]</span>点怒气,本次攻击物理伤害<span class="yellow">+[:phydmgr:]%</span><br>
击杀敌人时,额外获得<span class="lime">敌人等级-(0.15×<span tooltip2="等同于你当前等级">[^lvl^])</span></span>点经验',
'bdesc' => '物理伤害<span class="yellow">+[:phydmgr:]%</span>,击杀时额外获得<span class="lime">敌人等级-(0.15×<span tooltip2="等同于你当前等级">[^lvl^]</span>)</span>点经验;消耗<span class="red">[:ragecost:]</span>怒气',
'vars' => Array(
'ragecost' => 18,
'phydmgr' => 20,
),
'pvars' => Array('lvl'),
'lockdesc' => Array(
'lvl' => '3级时解锁',
),
'unlock' => Array(
'lvl' => '[:lvl:] >= 3',
),
),
'tl_cstick' => Array
(
'name' => '抡尸',
......
......@@ -1825,7 +1825,7 @@ $npcinfo = array
'name' => '虚子',
'gd' => 'f',
'icon' => 101,
'club' => 18,
'club' => 10,
'mhp' => 4932,
'att' => 5120,
'skill' => 1500,
......@@ -2249,7 +2249,7 @@ $npcinfo = array
'name' => '星莲船四面BOSS',
'gd' => 'm',
'icon' => 4,
'club' => 18,
'club' => 10,
'wep' => '205mm绯牡丹加农炮',
'wepk' => 'WJ',
'wepe' => 800,
......
......@@ -34,7 +34,8 @@ $clubinfo = Array(
7=>'锡安成员',
8=>'黑衣组织',
9=>'超能力者',
10=>'高速成长',
//10=>'高速成长', //天赋异禀与高速成长合并
10=>'天赋异禀',
11=>'富家子弟',
12=>'全能骑士',
13=>'根性兄贵',
......@@ -42,7 +43,7 @@ $clubinfo = Array(
15=>'<span class="L5">L5状态</span>',
16=>'全能骑士',
17=>'走路萌物',
18=>'天赋异禀',
//18=>'天赋异禀',
19=>'晶莹剔透',
20=>'元素大师', #商店购买社团卡
21=>'灵子梦魇', #暂定名,商店购买社团卡
......
......@@ -43,8 +43,10 @@ function getclub($who, &$c1, &$c2, &$c3)
if ($delt>30) if ($c1==1) $c2=2; else $c2=1;
$c3=calc(11131,6397,$curgid,$curuid,$curpid,$starttime,$validtime);
$clubid = array(6,7,8,99,10,11,13,14,16,18,19,7,99,13,14,18,6,19,13,14,18);
$c3%=21; $c3=$clubid[$c3];
//$clubid = array(6,7,8,99,10,11,13,14,16,18,19,7,99,13,14,18,6,19,13,14,18);
//$c3%=21; $c3=$clubid[$c3];
$clubid = array(6,7,8,99,10,11,13,14,16,19,7,99,13,14,18,6,19,13,14);
$c3%=19; $c3=$clubid[$c3];
if ($c1==$c3 || $c2==$c3) $c3=99;
if ($c1>$c2) swap($c1,$c2);
......
......@@ -98,9 +98,11 @@
global $skillinfo,$log;
if(empty($pa['wep_kind'])) get_wep_kind($pa);
# 获取真实熟练度 保存在$pa['wep_skill']内
if ($pa['club'] == 18)
# 天赋异禀在计算熟练时附加25%别系熟练
if ($pa['club'] == 10)
{
$wep_skill = round($pa[$skillinfo[$pa['wep_kind']]]*0.7+($pa['wp']+$pa['wk']+$pa['wc']+$pa['wg']+$pa['wd']+$pa['wf'])*0.3);
$wep_skill = round($pa[$skillinfo[$pa['wep_kind']]]+($pa['wp']+$pa['wk']+$pa['wc']+$pa['wg']+$pa['wd']+$pa['wf'])*0.25);
}
else
{
......@@ -534,9 +536,9 @@
if(in_array('R',$pa['ex_keys']))
{
$maxdmg = $pd['mhp'] > $pa['wepe'] ? $pa['wepe'] : $pd['mhp'];
$mindmg = max(-1*$pa['wepe'],-1*($pd['mhp'] - $pd['hp'] + 1));
$mindmg = max(1,($pd['mhp'] - $pd['hp'])/2);
do{
$damage = rand($mindmg,$maxdmg);
$damage = rand(-1*$mindmg,$maxdmg);
}while(empty($damage));
if($damage > 0)
{
......@@ -961,6 +963,14 @@
$dmg_p[]= $p;
$log.="<span class='yellow'>「穿杨」使{$pa['nm']}造成的物理伤害提高了{$sk_p}%!</span><br>";
}
#「解构」判定:
if(isset($pa['bskill_c10_decons']))
{
$sk_p = get_skillvars('c10_decons','phydmgr');
$p = 1 + ($sk_p / 100);
$dmg_p[]= $p;
$log.="<span class='yellow'>「解构」使{$pa['nm']}造成的物理伤害提高了{$sk_p}%!</span><br>";
}
return $dmg_p;
}
......
......@@ -134,6 +134,12 @@
$pa['skilllog'] .= "<span class='yellow'>{$pa['nm']}从阴影中现出身形,打了{$pd['nm']}一个措手不及!</span><br>";
lostclubskill('buff_assassin',$pa['clbpara']);
}
# 「洞察」特殊判定:熟练度高于对方时触发
elseif($sk == 'c10_insight' && $pa['wep_skill'] > $pd['wep_skill'])
{
$pa['skill_c10_insight'] = 1;
$pa['skilllog'] .= "<span class='yellow'>{$pa['nm']}凭借丰富的经验看穿了{$pd['nm']}的破绽!</span><br>";
}
# 其他非特判技能,默认给一个触发标记
else
{
......@@ -222,6 +228,13 @@
$sk_r = get_skillvars('buff_assassin','actgain');
$r += $sk_r;
}
# pa持有「洞察」时的效果判定:(只在主动发现敌人时应用)
if(!check_skill_unlock('c10_insight',$pa) && get_wep_skill($pa) > get_wep_skill($pd))
{
$sk_lvl = get_skilllvl('c10_insight',$pa);
$sk_r = get_skillvars('c10_insight','actgain',$sk_lvl);
$r += $sk_r;
}
return $r;
}
......@@ -303,6 +316,13 @@
$hitrate *= $sk_r;
}
}
#「洞察」效果判定:
if(isset($pa['skill_c10_insight']))
{
$sk_lvl = get_skilllvl('c10_insight',$pa);
$sk_r = 1 + (get_skillvars('c10_insight','accgain',$sk_lvl) / 100);
$hitrate *= $sk_r;
}
# 减益:
#「枭眼」效果判定:
......@@ -328,6 +348,13 @@
$hitrate *= $sk_r;
}
}
#「洞察」效果判定:
if(isset($pd['skill_c10_insight']))
{
$sk_lvl = get_skilllvl('c10_insight',$pd);
$sk_r = 1 - (get_skillvars('c10_insight','accloss',$sk_lvl) / 100);
$hitrate *= $sk_r;
}
return $hitrate;
}
......@@ -392,6 +419,13 @@
$hitrate *= $sk_r;
}
}
#「洞察」效果判定:
if(isset($pd['skill_c10_insight']))
{
$sk_lvl = get_skilllvl('c10_insight',$pd);
$sk_r = 1 - (get_skillvars('c10_insight','rbloss',$sk_lvl) / 100);
$hitrate *= $sk_r;
}
return $hitrate;
}
......
......@@ -97,14 +97,14 @@
}*/
# 升级指定技能 $sk:技能名;$nums:升级次数
function upgclbskills($sk,$nums=1,$choice=NULL)
function upgclbskills($sk,$nums=1)
{
global $log,$club,$clbpara,$skillpoint,$gamecfg,$now;
global $cskills,$pdata;
include_once GAME_ROOT.'./include/game/revclubskills_extra.func.php';
# 合法性检查
$flag = check_can_upgclbskills($sk,$nums,$choice);
$flag = check_can_upgclbskills($sk,$nums);
if(!$flag) return;
# 获取技能信息
......@@ -167,13 +167,60 @@
$clog = str_replace("[:{$snm}:]",$svars*$nums,$clog);
}
}
# 扣除技能点
if(!empty($cost)) $skillpoint -= $cost;
$log .= $clog;
# 存在复选框的技能,升级后重载技能页面
if(empty($cskill['no_reload_page']))
{
global $opendialog;
$opendialog = 'skillpage';
}
return;
}
# 切换指定技能选项
function switchclbskills($sk,$choice,&$data=NULL)
{
global $log,$cskills,$gamecfg,$now;
if(!isset($data))
{
global $pdata;
$data = &$pdata;
}
extract($data,EXTR_REFS);
include_once GAME_ROOT.'./include/game/revclubskills_extra.func.php';
# 合法性检查
if(isset($choice) && !isset($cskills[$sk]['choice']))
{
$log.="该技能无法变更状态。";
return;
}
$lock_flag = check_skill_unlock($sk,$data);
if($lock_flag)
{
$log .= parse_skilllockdesc($sk,$lock_flag);
return;
}
# 获取技能信息
$cskill = $cskills[$sk];
# 获取技能升级后文本
$clog = isset($cskill['clog']) ? $cskill['clog'] : '状态变更成功!<br>';
# 检查技能是否是要切换状态
if(isset($choice))
{
$clbpara['skillpara'][$sk]['choice'] = $choice;
if(in_array($choice,$cskills[$sk]['choice']))
{
$clbpara['skillpara'][$sk]['choice'] = $choice;
}
else
{
$log.="状态参数非法。";
return;
}
}
# 扣除技能点
if(!empty($cost)) $skillpoint -= $cost;
$log .= $clog;
# 存在复选框的技能,升级后重载技能页面
if(empty($cskill['no_reload_page']))
......@@ -185,7 +232,7 @@
}
# 升级技能时的合法性检查
function check_can_upgclbskills($sk,$nums,$choice=NULL)
function check_can_upgclbskills($sk,$nums)
{
global $log,$gamecfg;
global $pdata,$club,$clbpara,$skillpoint;
......@@ -206,11 +253,6 @@
$log.="该技能每次只能提升1级。";
return;
}
if(isset($choice) && !isset($cskills[$sk]['choice']))
{
$log.="该技能无法变更状态。";
return;
}
if(array_key_exists($sk,$cskills_wlist) && !in_array($club,$cskills_wlist[$sk]))
{
$log.="你不能升级此技能。<br>";
......
......@@ -9,7 +9,15 @@
# 升级指定技能会触发的事件,返回0时代表无法升级技能
function upgclbskills_events($event,$sk,&$data=NULL)
{
global $log,$cskills,$clbpara,$name,$now;
global $log,$cskills,$now,$club_skillslist;
if(!isset($data))
{
global $pdata;
$data = &$pdata;
}
extract($data,EXTR_REFS);
# 事件:激活技能
if($event == 'active_news')
{
......@@ -20,7 +28,6 @@
if($event == 'heal')
{
# 事件效果:回复满生命、体力,并清空所有异常状态
global $hp,$mhp,$sp,$msp,$inf;
$heal_flag = 0;
if(!empty($inf))
{
......@@ -44,19 +51,18 @@
# 事件:怒气充能
if($event == 'charge')
{
global $rage;
if($rage >= 255)
{
$log .= "你不需要使用这个技能!<br>";
return 0;
}
$rage = min(255,$rage + get_skillvars('c9_charge','rageadd'));
$rage = min(255,$rage + get_skillvars($sk,'rageadd'));
// 检查当前技能使用次数
$active_t = get_skillpara('c9_charge','active_t',$clbpara);
$active_t = get_skillpara($sk,'active_t',$clbpara);
// 第3次使用时开始冷却
if($active_t+1 > get_skillvars('c9_charge','freet'))
if($active_t+1 > get_skillvars($sk,'freet'))
{
$event = 'setstarttimes_c9_charge';
$event = 'setstarttimes_'.$sk.'_charge';
}
else
{
......@@ -70,6 +76,38 @@
newradar(2);
return 1;
}
# 事件:灵感
if($event == 'inspire')
{
# 事件效果:随机获取一个选定社团的技能……嗯……
$sk_c = get_skillpara($sk,'choice',$data['clbpara']);
$sk_list = $club_skillslist[$sk_c];
if(!empty($sk_list))
{
do{
$get_skill = $sk_list[array_rand($sk_list)];
}while(get_skilltags($get_skill,'player'));
// 检查是否为未学习技能
$gsk_name = $cskills[$get_skill]['name'];
$log .= "你灵光一现,忽然想到了技能<span class='lime'>「{$gsk_name}」</span>的用法!<br>";
if(!in_array($get_skill,$data['clbpara']['skill']))
{
getclubskill($get_skill,$data['clbpara']);
addnews($now,'inssk_'.$get_skill,$name,$sk);
}
else
{
$log .= "但是你已经学过<span class='lime'>「{$gsk_name}」</span>了……<br>";
addnews($now,'inssk_failed',$name,$sk);
}
return 1;
}
else
{
$log .= "所选称号无可学习技能,这可能是一个BUG,请联系管理员。<br>";
}
return 0;
}
# 事件:获取指定技能
if(strpos($event,'getskill_') === 0)
{
......
......@@ -143,8 +143,10 @@
# 初始化双方的真实攻击方式wep_kind,传入了攻击方式/主动技的情况下,在这里判断传入参数的合法性。
get_wep_kind($pd);
$pd['wep_range'] = get_wep_range($pd);
$pd['wep_skill'] = get_wep_skill($pd);
get_wep_kind($pa,$wep_kind,$pd['wep_range']);
$pa['wep_range'] = get_wep_range($pa);
$pa['wep_skill'] = get_wep_skill($pa);
# 传入pa为玩家、pd为NPC,且存在鏖战/追击标志时,判断战斗流程类型(标准/追击/鏖战/协战)
if(!$pa['type'] && $pd['type'] && (strpos($pa['action'],'dfight')!==false || strpos($pa['action'],'chase')!==false))
......@@ -711,7 +713,7 @@
if(!empty($pa['wep_imp_times'])) weapon_loss($pa,$pa['wep_imp_times']);
//发出声音
addnoise ( $pa['wep_kind'], $pa['wepsk'], $now, $pa['pls'], $pa['pid'], $pd['pid'], $pa['wep_kind'] );
//增加熟练度
//增加熟练度 //天赋异禀攻击时额外+1熟练度
$pa[$skillinfo[$pa['wep_kind']]] += $pa['club'] == 10 ? 2 : 1;
//print_r($pa);
return $damage;
......@@ -1097,6 +1099,12 @@
#「反思」技能效果
if(isset($pa['skill_c5_review'])) $expup = 1;
}
if(isset($pa['bskill_c10_decons']) && $pa['final_damage'] > $pd['hp'])
{
$sk_up = ceil($pd['lvl'] - ($pa['lvl']*0.15));
$log.='<span class="yellow">「解构」使'.$pa['nm'].'获得了额外'.$sk_up.'点经验!</span><br>';
$expup += $sk_up;
}
if(!empty($expup)) $pa['exp'] += $expup;
//$log .= "$isplayer 的经验值增加 $expup 点<br>";
......
......@@ -329,6 +329,15 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$bsk = substr($news,6);
$bname = $cskills[$bsk]['name'];
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}通过翻阅{$b}学会了技能<span class=\"lime\">「{$bname}」</span>!</span><br>\n";
} elseif(strpos($news,'inssk_')===0) {
$bsk = substr($news,6);
$skname = $cskills[$b]['name'];
if($bsk == 'failed'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}发动了「{$skname}」!但是什么也没学会……</span><br>\n";
}else {
$bname = $cskills[$bsk]['name'];
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}通过「{$skname}」学会了技能<span class=\"lime\">「{$bname}」</span>!</span><br>\n";
}
} else {
$newsinfo .= "<li>$time,$news,$a,$b,$c,$d<br>\n";
}
......
......@@ -1792,7 +1792,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
</span>
</td>
<td class="b3">
<span>待实装</span>
<span><input type="button" class="cmdbutton" value="点击查看称号技能" onclick="showModalDialog($('skillhelp-c10'));"></span>
</td>
</tr>
<tr>
......
<!--{eval $skid = 'c10_inspire'; $cskill = $cskills[$skid];}-->
<!--{if isset($cskill['maxlvl'])}-->
<!--{eval $now_clvl = get_skilllvl($skid,$uidata); $max_lvl_flag = $now_clvl >= $cskill['maxlvl'] ? 1 : 0;}-->
<!--{/if}-->
<tr>
<td class="b1" width="40">
<span>{$cskill['name']}</span>
</td>
<td>
<!--{eval $unlock_skid_flag = check_skill_unlock('c10_inspire',$uidata);}-->
<!--{eval $para = get_clbpara($uidata['clbpara']); $nchoice = $para['skillpara']['c10_inspire']['choice'];}-->
<!--{if $unlock_skid_flag}-->
<div style="position:relative; height:100%; width:100%;" onmouseover="skill_unacquired_mouseover.call(this,event)" onmouseout="skill_unacquired_mouseout.call(this,event)">
<div class="skill_unacquired">
<!--{/if}-->
<table class="skilltable">
<tr>
<td class="skilldesc_left b3">
<span class="skilldesc">
<!--{eval $cdesc = parse_skilldesc($skid,$uidata);}-->
{$cdesc}
当前选择的称号是:<span class="yellow"><!--{if !empty($nchoice)}-->$clubinfo[$nchoice]<!--{else}--><!--{/if}--></span>
&nbsp;
<!--{if empty($no_skill_input)}-->
变更选择为:
<select name="upgpara" id="upgpara" onchange="$('mode').value='revskpts';$('command').value='swtskill_{$skid}';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if empty($nchoice)}-->
<option value="" selected><br />
<!--{/if}-->
<!--{loop $cskills[$skid]['choice'] $key}-->
<!--{if $key != $nchoice}-->
<option value="$key">$clubinfo[$key]<br />
<!--{else}-->
<option value="$key" selected>$clubinfo[$key]<br />
<!--{/if}-->
<!--{/loop}-->
</select>
&nbsp;
<!--{/if}-->
</span>
</td>
<td class="skilldesc_right b3">
<!--{if empty($no_skill_input)}-->
<!--{if !empty($cskill['input']) && empty($max_lvl_flag)}-->
<input type="button" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';postCmd('gamecmd','command.php');this.disabled=true;" value="{$cskill['input']}">
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
</table>
<!--{if $unlock_skid_flag}-->
<!--{eval $unlock_desc = parse_skilllockdesc($skid,$unlock_skid_flag);}-->
</div>
<div class="skill_unacquired_hint">
<table class="skilltable">
<tr>
<td valign="center" align="center">
<span class="yellow">
$unlock_desc
</span>
</td>
</tr>
</table>
</div>
</div>
<!--{/if}-->
</td>
</tr>
\ No newline at end of file
......@@ -19,7 +19,7 @@
&nbsp;
<!--{if empty($no_skill_input)}-->
变更选择为:
<select name="upgpara" id="upgpara" onchange="$('mode').value='revskpts';$('command').value='upgskill_c1_veteran';postCmd('gamecmd','command.php');this.disabled=true;">
<select name="upgpara" id="upgpara" onchange="$('mode').value='revskpts';$('command').value='swtskill_c1_veteran';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if empty($nchoice)}-->
<option value="" selected><br />
<!--{/if}-->
......
......@@ -24,17 +24,17 @@
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==1}--><span ><!--{/if}-->(1) 遇敌率提高15% <!--{if $nchoice==1}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==1}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='1';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==1}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='swtskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='1';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==0}--><span ><!--{/if}-->(2) 无效果 <!--{if $nchoice==0}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==0}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='0';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==0}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='swtskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='0';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
<tr><td>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<!--{if $nchoice==2}--><span ><!--{/if}-->(3) 物品发现率提高15% <!--{if $nchoice==2}--></span><!--{/if}-->
</td><td>
<!--{if $nchoice==2}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='upgskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='2';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
<!--{if $nchoice==2}--><span class="lime">[当前选择]</span><!--{elseif empty($no_skill_input)}--><input type="button" style="width:46px" onclick="$('mode').value='revskpts';$('command').value='swtskill_{$skid}';$('subcmd').name='upgpara';$('subcmd').value='2';postCmd('gamecmd','command.php');this.disabled=true;" value="选择"><!--{/if}-->
</td></tr>
</table>
</span>
......
......@@ -132,7 +132,7 @@ if($mode == 'enter') {
}
$itmk[3] = 'HB'; $itme[3] = 70; $itms[3] = 15;
//$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1;
$dice = rand(4,9); $dice_name = $clubinfo[$dice];
$dice = rand(4,10); $dice_name = $clubinfo[$dice];
$itm[5] = '「'.$dice_name.' 社团卡」'; $itmk[5] = 'ZB'; $itme[5] = $dice; $itms[5] = 1;
if ($wingames <=1){
......
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