Commit 8da90d94 authored by zengsxing's avatar zengsxing

fix VJMP

parent cee13020
--分裂的涡虫
--分裂するプラナリア
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
......
--雷电邻居
--OToNaRiサンダー
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
......
--巨型章玉米
--ジャイアント·タコーン
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
......@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk change
......@@ -59,14 +59,14 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(atk)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(atk)
tc:RegisterEffect(e2)
end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment