Commit 02a06669 authored by fallenstardust's avatar fallenstardust

fix 魊影之胧

parent d2f6520e
......@@ -21,6 +21,7 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
......@@ -66,14 +67,16 @@ function s.spfilter1(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(6) and c:IsRace(RACE_FISH) and e:GetHandler():IsAbleToRemove()
end
function s.rmfilter(c,tp,e)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsSummonPlayer(1-tp)
and c:IsAbleToRemove() and (not e or c:IsCanBeEffectTarget(e))
return c:IsLocation(LOCATION_MZONE) and c:IsControler(1-tp) and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local g=eg:Filter(s.rmfilter,nil,tp,e)
if chkc then return g:IsContains(chkc) and e:GetHandler():IsAbleToRemove() end
if chk==0 then return e:IsCostChecked() and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chk==0 then return e:IsCostChecked() and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=0
and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=g:Clone()
......@@ -91,7 +94,7 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local ex1,tg1=Duel.GetOperationInfo(0,CATEGORY_REMOVE)
local ex2,tg2=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON)
if tg1:GetFirst():IsRelateToEffect(e) and Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Remove(tg1,POS_FACEUP,REASON_EFFECT)
Duel.Remove(tg1,POS_FACEUP,REASON_EFFECT)
end
if tg2:GetFirst():IsRelateToEffect(e) and tg2:GetFirst():IsRace(RACE_FISH) then
Duel.SpecialSummon(tg2,0,tp,tp,false,false,POS_FACEUP)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment