Commit 151a06be authored by fallenstardust's avatar fallenstardust

twak scripts

parent 2a3acee5
--精灵兽使 蕾拉
--code by lightup37
function c100211122.initial_effect(c)
--add ns
c:SetSPSummonOnce(100211122)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c100211122.sumcost)
e1:SetTarget(c100211122.sumtg)
e1:SetOperation(c100211122.sumop)
e1:SetCountLimit(1,100211122)
--精霊獣使い レラ
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--normal summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.sumcost)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_ONFIELD+LOCATION_GRAVE)
e2:SetCountLimit(1,100211122+100)
e2:SetTarget(c100211122.reptg)
e2:SetValue(c100211122.repval)
e2:SetOperation(c100211122.repop)
e2:SetRange(LOCATION_GRAVE+LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,id+o*2)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--when be remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_REMOVE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,100211122+200)
e3:SetTarget(c100211122.sstg)
e3:SetOperation(c100211122.ssop)
c:RegisterEffect(e3)
end
function c100211122.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function c100211122.sumfilter(c)
function s.filter(c)
return c:IsSetCard(0xb5) and c:IsSummonable(true,nil)
end
function c100211122.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c = e:GetHandler()
return Duel.IsExistingMatchingCard(c100211122.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c100211122.sumop(e,tp,eg,ep,ev,re,r,rp)
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,c100211122.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
function c100211122.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xb5)
and c:IsOnField() and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and c:IsSetCard(0xb5) and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function c100211122.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c100211122.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c100211122.repval(e,c)
return c100211122.repfilter(c,e:GetHandlerPlayer())
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,c,tp) and c:IsAbleToRemove()
and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function c100211122.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function c100211122.ssfilter(c,e,tp)
return c:IsSetCard(0xb5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
end
function c100211122.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c100211122.ssfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100211122.ssop(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100211122.ssfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
......
--地縛融合
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--search
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -19,24 +19,24 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetCondition(s.condition1)
e2:SetCondition(s.condition1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
--to spsummon 0x21
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
and Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)end
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
......@@ -44,7 +44,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
......@@ -61,9 +61,9 @@ function s.splimit(e,c)
end
--fusion
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local ph=Duel.GetCurrentPhase()
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
or ph==PHASE_MAIN1 or ph==PHASE_MAIN2
or ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
......
--破坏龙 甘多拉G
--破壊竜ガンドラG
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--Special Summon
--atk gain
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.sscon)
e1:SetTarget(s.sstg)
e1:SetOperation(s.ssop)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.value)
c:RegisterEffect(e1)
--atk
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--rm and special summon
--destroy + special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
......@@ -35,62 +33,56 @@ function s.initial_effect(c)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_REMOVED,LOCATION_REMOVED)*300
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(101204051)
return c:IsCode(101204051) and c:IsFaceup()
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_REMOVED,LOCATION_REMOVED)*300
function s.spfilter(c,e,tp)
return aux.IsCodeListed(c,101204051) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.rmcheck(c,e,tp)
return c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.spcheck,tp,LOCATION_DECK,0,1,nil,e,tp)
end
function s.spcheck(c,e,tp)
return aux.IsCodeListed(c,101204051) and c:IsLevelBelow(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmcheck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler(),e,tp) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
if g:GetCount()==0 then return end
local num=Duel.Destroy(g,REASON_EFFECT,LOCATION_REMOVED)
local sg=Duel.GetMatchingGroup(s.spcheck,tp,LOCATION_DECK,0,nil,e,tp)
if num>0 and sg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=sg:Select(tp,1,1,nil):GetFirst()
Duel.BreakEffect()
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
local ct=Duel.Destroy(sg,REASON_EFFECT,LOCATION_REMOVED)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(num)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
tc:RegisterEffect(e1)
tc:CompleteProcedure()
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--沉默剑士·零
--サイレント・ソードマン・ゼロ
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--level up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--atk
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -21,24 +20,20 @@ function s.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
c:RegisterEffect(e2)
--negate
--negate & level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1,id)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.negcon)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
function s.value(e,c)
local val=c:GetLevel()-c:GetOriginalLevel()
return val>0 and val*500 or 0
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
......@@ -49,27 +44,32 @@ function s.lvop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
function s.value(e,c)
return math.max(0,c:GetLevel()-c:GetOriginalLevel())*500
end
function s.tfilter(c,tp)
return c:IsLocation(LOCATION_ONFIELD) and (c:IsCode(101204051) or aux.IsCodeListed(c,101204051))
return c:IsLocation(LOCATION_ONFIELD) and (aux.IsCodeListed(c,101204051) or c:IsCode(101204051))
and c:IsControler(tp) and c:IsFaceup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsLevelAbove(1) end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
......
--三色零件
--code by lightup37
function c101204004.initial_effect(c)
aux.AddCodeList(c,101204051)
--search
--トリコロール・ガジェット
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101204004,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101204004)
e1:SetTarget(c101204004.thtg)
e1:SetOperation(c101204004.thop)
e1:SetCountLimit(1,id)
e1:SetTarget(s.srtg)
e1:SetOperation(s.srop)
c:RegisterEffect(e1)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--break
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101204004,2))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(c101204004.stcon)
e2:SetTarget(c101204004.sttg)
e2:SetOperation(c101204004.stop)
e2:SetCountLimit(1,101204004+100)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--set from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id+o)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
end
function c101204004.thfilter(c)
return ( ( aux.IsCodeListed(c,101204051) and ( c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP) ) ) or (c:IsCode(101204051)) ) and c:IsAbleToHand()
function s.srfilter(c)
return c:IsCode(101204051) or (aux.IsCodeListed(c,101204051) and c:IsType(TYPE_SPELL+TYPE_TRAP)) and c:IsAbleToHand()
end
function c101204004.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(c101204004.thfilter,tp,LOCATION_DECK,0,1,nil)
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101204004.thop(e,tp,eg,ep,ev,re,r,rp)
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101204004.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101204004.stfilter(c)
return c:IsCode(101204071) and c:IsSSetable()
end
function c101204004.stcon(e,tp,eg,ep,ev,re,r,rp)
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function c101204004.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101204004.stfilter,tp,LOCATION_DECK,0,1,nil) end
function s.setfilter(c)
return c:IsCode(101204071) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c101204004.stop(e,tp,eg,ep,ev,re,r,rp)
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c101204004.stfilter,tp,LOCATION_DECK,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
Duel.SSet(tp,g)
end
end
\ No newline at end of file
--绵绵棉花糖
--マシマシュマロ
--script by REIKAI
--マシマシュマロン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--Special Summon
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(s.sscon)
e1:SetTarget(s.sstg)
e1:SetOperation(s.ssop)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.indescon)
e1:SetValue(1)
c:RegisterEffect(e1)
--battle indestructable
--atk limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.sscon2)
e2:SetValue(1)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetCondition(s.indescon)
e2:SetValue(s.atlimit)
c:RegisterEffect(e2)
--atk limit
--self spsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(s.sscon2)
e3:SetValue(s.tgtg)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
......@@ -42,51 +39,51 @@ function s.initial_effect(c)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
e4:SetCondition(s.spcon2)
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
end
function s.cfilter(c)
function s.indesfilter(c)
return c:IsFaceup() and c:IsCode(101204051)
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.GetTurnPlayer()~=tp
function s.indescon(e)
return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.sscon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
function s.atlimit(e,c)
return c~=e:GetHandler()
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.indesfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetMZoneCount(tp)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.tgtg(e,c)
return c~=e:GetHandler()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
function s.spfilter2(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_HAND+LOCATION_GRAVE) or c:IsFaceup())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
......
--光之黄金柜
--code by lightup37
function c101204051.initial_effect(c)
--cannot be destroyed
--光の黄金櫃
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_SZONE)
e1:SetValue(c101204051.efilter)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,101204051)
e2:SetTarget(c101204051.thtg)
e2:SetOperation(c101204051.thop)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(s.indesval)
c:RegisterEffect(e2)
--tograve
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,101204051+100)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(c101204051.tgcon)
e3:SetCost(c101204051.tgcost)
e3:SetTarget(c101204051.tgtg)
e3:SetOperation(c101204051.tgop)
c:RegisterEffect(e3)
--Activate
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.srtg)
e3:SetOperation(s.srop)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_ACTIVATE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.gycon)
e4:SetCost(s.gycost)
e4:SetTarget(s.gytg)
e4:SetOperation(s.gyop)
c:RegisterEffect(e4)
end
function c101204051.efilter(e,re)
return re:IsActiveType(TYPE_EFFECT)
function s.indesval(e,re)
return re:IsActiveType(TYPE_MONSTER)
end
function c101204051.filter(c)
return (aux.IsCodeListed(c,101204051)) and (c:IsAbleToHand()) and (not c:IsCode(101204051))
function s.srfilter(c)
return aux.IsCodeListed(c,id) and c:IsAbleToHand() and not c:IsCode(id)
end
function c101204051.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101204051.filter,tp,LOCATION_DECK,0,1,nil) end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101204051.thop(e,tp,eg,ep,ev,re,r,rp)
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101204051.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
local g=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101204051.tgfilter(c)
return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsAbleToGrave() and c:IsOnField()
end
function c101204051.tgffilter(c,eg)
return c:IsPreviousLocation(LOCATION_GRAVE) and eg:IsContains(c) and c:IsAbleToGrave() and c:IsOnField()
function s.gyfilter(c,tp)
return c:IsSummonLocation(LOCATION_GRAVE) and c:IsSummonPlayer(1-tp) and c:IsAbleToGrave()
end
function c101204051.disfilter(c)
return c:IsDiscardable() and c:IsType(TYPE_SPELL)
function s.gycon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.gyfilter,1,nil,tp)
end
function c101204051.tgcon(e,tp,eg,ep,ev,re,r,rp)
return (rp == 1-tp) and eg:IsExists(c101204051.tgfilter,1,nil)
function s.disfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c101204051.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk == 0 then return Duel.IsExistingMatchingCard(c101204051.disfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c101204051.disfilter,1,1,REASON_COST+REASON_DISCARD)
function s.gycost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.disfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c101204051.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return c101204051.tgffilter(chkc,eg) end
if chk == 0 then return Duel.IsExistingMatchingCard(c101204051.tgffilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,eg) end
local g = Duel.SelectMatchingCard(tp,c101204051.tgffilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,eg)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.gyfilter,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.IsInGroup(chkc,g) end
if chk==0 then return Duel.IsExistingTarget(aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,g) end
local sg
if g:GetCount()==1 then
sg=g:Clone()
Duel.SetTargetCard(sg)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
sg=Duel.SelectTarget(tp,aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,sg,1,0,0)
end
function c101204051.tgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
--光の黄金櫃
--永续魔法
--这个卡名的②③的效果1回合各能使用1次。
--①:这张卡只要在魔法与陷阱区域存在,不会被怪兽的效果破坏。
--②:自己主要阶段才能发动。从卡组把,除「光の黄金櫃」外的,1张有「光の黄金櫃」的卡名记述的卡加入手卡。
--③:对方从墓地把怪兽特殊召唤的场合,从手卡丢弃1张魔法卡,以那之内的1只为对象才能发动。那只怪兽送去墓地。
\ No newline at end of file
end
\ No newline at end of file
......@@ -37,6 +37,7 @@ function s.lvop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(3)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local ct=Duel.GetCurrentChain()
if ct<2 then return end
......
--同伴的牵绊
--仲間の絆
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101204051)
--Activate
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -15,41 +13,43 @@ function s.initial_effect(c)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
function s.cfilter1(c)
return c:IsFaceup() and c:IsCode(101204051)
end
function s.cfilter2(c)
return c:IsFaceup() and aux.IsCodeListed(c,101204051)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcheck(c,e,tp)
return aux.IsCodeListed(c,101204051) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
function s.spfilter(c,e,tp)
return aux.IsCodeListed(c,101204051) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcheck,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<1 then return end
ft=math.min(2,ft)
local g=Duel.GetMatchingGroup(s.spcheck,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then
ft=1
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
if g:GetCount()>0 and ft>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local ct=math.min(ft,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ct)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=g:SelectSubGroup(tp,aux.dncheck,false,1,ft)
Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.splimit)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment