Commit 77d657a3 authored by Chunchi Che's avatar Chunchi Che

fix menu

parent 6f7de7c1
......@@ -50,13 +50,13 @@ const initialPhaseBind: [
[PhaseType.DRAW, "抽卡阶段", -1, true, true],
[PhaseType.STANDBY, "准备阶段", -1, true, true],
[PhaseType.MAIN1, "主要阶段 1", -1, true, true],
[PhaseType.BATTLE, "战斗阶段", 6, true, true],
[PhaseType.BATTLE, "战斗阶段", 6, true, false],
[PhaseType.BATTLE_START, "战斗开始", 3, false, true],
[PhaseType.BATTLE_STEP, "战斗步骤", 3, false, true],
[PhaseType.DAMAGE, "伤害步骤", 3, false, true],
[PhaseType.DAMAGE_GAL, "伤害步骤(伤害计算)", 3, false, true],
[PhaseType.MAIN2, "主要阶段 2", 2, true, true],
[PhaseType.END, "结束阶段", 7, true, true],
[PhaseType.MAIN2, "主要阶段 2", 2, true, false],
[PhaseType.END, "结束阶段", 7, true, false],
[PhaseType.UNKNOWN, "未知阶段", -1, false, true],
];
......@@ -82,14 +82,16 @@ export const Menu = () => {
setPhaseBind((prev) => {
const newItems = [...prev];
// FIXME: 由于不断有玩家反馈说进不了战阶和主2,修改几次实现都解决不了问题,
// 因此这里不进行限制。当存在无法进入战阶的自肃时,由后端(srvpro)判断
for (const item of newItems) {
const [phase, , , ,] = item;
if (phase === PhaseType.BATTLE) {
item[4] = !enableBp;
// item[4] = !enableBp;
} else if (phase === PhaseType.MAIN2) {
item[4] = !enableM2;
// item[4] = !enableM2;
} else if (phase === PhaseType.END) {
item[4] = !enableEp;
// item[4] = !enableEp;
item[2] = endResponse;
}
}
......
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