Commit 4ea8037f authored by 赤子奈落's avatar 赤子奈落

UI Update V4

parent 7b7c0134
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......@@ -6,6 +6,13 @@ public class panelKIller : MonoBehaviour
private UIPanel pan;
UIWidget mainWindow;
private void Start()
{
if(name.StartsWith("trans_room"))
mainWindow = UIHelper.getByName<UIWidget>(gameObject, "mainWindow");
}
// Update is called once per frame
private void Update()
{
......@@ -22,6 +29,8 @@ public class panelKIller : MonoBehaviour
if (pan.alpha != to) pan.alpha = to;
}
}
if (mainWindow != null)
mainWindow.width = Utils.UIWidth() + 4;
}
public void ini()
......
......@@ -13,7 +13,7 @@ public class lazyPlayer : MonoBehaviour
public UIButton kickAsButton;
public UISprite prepAsTexture;
public UI2DSprite prepAsTexture;
public UILabel UILabel_name;
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......@@ -47,133 +47,11 @@ public class CardAnimation : MonoBehaviour
cc.FadeIn(0.25f);
}
}
int showUnlitCardFrames = 80;
int summonFrames1 = 108;
int summonFrames2 = 182;
int cutinFrames = 96;
int landingFrames = 50;//50帧动画 10帧落地 在movetime的后50帧播放
public void CardLanding(int level, float extraDelay = 0f)
public void PlayDelayActivateQuad(float delayTime)
{
if (LoadSFX.spType == "RITUAL")
{
showUnlitCardFrames = 0;
summonFrames1 = 282;
summonFrames2 = 353;
}
if (LoadSFX.spType == "LINK")
{
showUnlitCardFrames = 0;
summonFrames1 = 217;
summonFrames2 = 288;
if(level > 1)
{
summonFrames1 += 30;
summonFrames2 += 30;
}
if (level > 2)
{
summonFrames1 += 30;
summonFrames2 += 30;
}
}
if (LoadSFX.spType == "SYNCHRO")
{
showUnlitCardFrames = 0;
summonFrames1 = 245;
summonFrames2 = 300;
}
if (LoadSFX.spType == "XYZ")
{
showUnlitCardFrames = 0;
summonFrames1 = 220;
summonFrames2 = 300;
}
StopAllCoroutines();
if (bigLanding && cutin && summon)
{
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames1 + cutinFrames - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames1 + cutinFrames) / 60f + landTime + extraDelay));
}
else if (bigLanding && cutin)
{
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + (cutinFrames - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + cutinFrames / 60f + landTime + extraDelay));
}
else if (bigLanding && summon)
{
StartCoroutine(DelayCardLandingAnimation((showUnlitCardFrames + summonFrames2 - landingFrames)/60f + landTime + extraDelay));
StartCoroutine(DelayActivateQuad((showUnlitCardFrames + summonFrames2) / 60f + landTime + extraDelay));
}
else if (bigLanding)
{
StartCoroutine(DelayCardLandingAnimation(VoiceHandler.voiceTime + landTime - landingFrames/ 60f + extraDelay));
StartCoroutine(DelayActivateQuad(VoiceHandler.voiceTime + landTime + extraDelay));
}
bigLanding = false;
cutin = false;
summon = false;
}
IEnumerator DelayCardLandingAnimation(float time)
{
yield return new WaitForSeconds(time);
if (position == (int)CardPosition.FaceUpAttack) transform.Find("card").GetComponent<Animation>().Play("card_land_atk");
else transform.Find("card").GetComponent<Animation>().Play("card_land_def");
}
public void RefreshCardLanding(bool hascutin, int level)
{
if (LoadSFX.spType == "RITUAL")
{
showUnlitCardFrames = 0;
summonFrames1 = 282;
summonFrames2 = 353;
}
if (LoadSFX.spType == "LINK")
{
showUnlitCardFrames = 0;
summonFrames1 = 217;
summonFrames2 = 288;
if (level > 1)
{
summonFrames1 += 30;
summonFrames2 += 30;
}
if (level > 2)
{
summonFrames1 += 30;
summonFrames2 += 30;
}
}
if (LoadSFX.spType == "SYNCHRO")
{
showUnlitCardFrames = 0;
summonFrames1 = 245;
summonFrames2 = 300;
}
if (LoadSFX.spType == "XYZ")
{
showUnlitCardFrames = 0;
summonFrames1 = 220;
summonFrames2 = 300;
}
StopAllCoroutines();
if (transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOut(0f);
}
if (hascutin)
{
StartCoroutine(DelayCardLandingAnimation((cutinFrames - landingFrames)/ 60f + landTime));
StartCoroutine(DelayActivateQuad(cutinFrames / 60f + landTime));
}
else
{
StartCoroutine(DelayCardLandingAnimation((summonFrames2 - summonFrames1 - landingFrames) / 60f + landTime));
StartCoroutine(DelayActivateQuad((summonFrames2 - summonFrames1) / 60f + landTime));
}
StartCoroutine(DelayActivateQuad(delayTime));
}
public void PlayDelayedAnimation(string name, float time)
{
StartCoroutine(DelayedAnimation(name, time));
......@@ -181,7 +59,6 @@ public class CardAnimation : MonoBehaviour
IEnumerator DelayedAnimation(string name, float time)
{
//card.ES_lock(1);
yield return new WaitForSeconds(time);
if (name == "negate")
PlayNegateAnimation();
......
......@@ -119,6 +119,11 @@ public class CardSelectionHandler : MonoBehaviour
cardsOnSelection.Clear();
for(int i = 0; i < cards.Count; i++)
{
if(i >= 1)
{
if (cards[i] == cards[i - 1])
return;
}
bool theFirst = false;
bool theLast = false;
if(i == 0)
......@@ -163,7 +168,7 @@ public class CardSelectionHandler : MonoBehaviour
else
base_cardSelect.width = 950;
if (core.currentMessage == GameMessage.SelectUnselect)
if (core.currentMessage == GameMessage.SelectUnselect || core.currentMessage == GameMessage.SelectSum)
foreach (var card in core.cardsSelected)
foreach (var cardOnSelection_ in cardsOnSelection)
if (card == cardOnSelection_.card)
......@@ -230,7 +235,6 @@ public class CardSelectionHandler : MonoBehaviour
core.sendReturn(binaryMaster.get());
break;
case GameMessage.SelectChain:
Debug.Log("mark1");
gameCard cardOnSortChain = null;
foreach (var btn in cardsOnSelection)
if (btn.selected)
......@@ -290,8 +294,7 @@ public class CardSelectionHandler : MonoBehaviour
if (btn.type == superButtonType)
{
btn.clicked();
HideWithoutAction();
return;
break;
}
break;
case GameMessage.SelectEffectYn:
......@@ -299,14 +302,21 @@ public class CardSelectionHandler : MonoBehaviour
binaryMaster.writer.Write(1);
core.sendReturn(binaryMaster.get());
break;
case GameMessage.SelectSum:
foreach (var card in cardsOnSelection)
if (card.selected && !card.alreadySelected)
core.cardsSelected.Add(card.card);
core.realizeCardsForSelect();
break;
default:
foreach (var card in cardsOnSelection)
if (card.selected && !card.alreadySelected)
core.cardsSelected.Add(card.card);
Program.I().ocgcore.sendSelectedCards();
core.sendSelectedCards();
break;
}
HideWithoutAction();
if(core.currentMessage != GameMessage.SelectSum)
HideWithoutAction();
}
public void Refresh(CardOnSelection card)
......@@ -314,40 +324,41 @@ public class CardSelectionHandler : MonoBehaviour
bool sendable = false;
switch (core.currentMessage)
{
case GameMessage.SelectSum:
if (selected == ES_max)
sendable = true;
var selectedLevel = 0;
for (var x = 0; x < core.cardsMustBeSelected.Count; x++)
selectedLevel += core.cardsMustBeSelected[x].levelForSelect_1;
for (var x = 0; x < core.cardsSelected.Count; x++) selectedLevel += core.cardsSelected[x].levelForSelect_1;
if (core.ES_overFlow)
{
if (selectedLevel >= core.ES_level)
sendable = true;
}
else
{
if (selectedLevel == core.ES_level) sendable = true;
}
selectedLevel = 0;
for (var x = 0; x < core.cardsMustBeSelected.Count; x++)
selectedLevel += core.cardsMustBeSelected[x].levelForSelect_2;
for (var x = 0; x < core.cardsSelected.Count; x++) selectedLevel += core.cardsSelected[x].levelForSelect_2;
if (core.ES_overFlow)
{
if (selectedLevel >= core.ES_level)
sendable = true;
}
else
{
if (selectedLevel == core.ES_level)
sendable = true;
}
if (core.cardsSelectable.Count == 0)
sendable = true;
break;
//case GameMessage.SelectSum:
// if (selected == ES_max)
// sendable = true;
// var selectedLevel = 0;
// for (var x = 0; x < core.cardsMustBeSelected.Count; x++)
// selectedLevel += core.cardsMustBeSelected[x].levelForSelect_1;
// for (var x = 0; x < core.cardsSelected.Count; x++)
// selectedLevel += core.cardsSelected[x].levelForSelect_1;
// if (core.ES_overFlow)
// {
// if (selectedLevel >= core.ES_level)
// sendable = true;
// }
// else
// {
// if (selectedLevel == core.ES_level) sendable = true;
// }
// selectedLevel = 0;
// for (var x = 0; x < core.cardsMustBeSelected.Count; x++)
// selectedLevel += core.cardsMustBeSelected[x].levelForSelect_2;
// for (var x = 0; x < core.cardsSelected.Count; x++) selectedLevel += core.cardsSelected[x].levelForSelect_2;
// if (core.ES_overFlow)
// {
// if (selectedLevel >= core.ES_level)
// sendable = true;
// }
// else
// {
// if (selectedLevel == core.ES_level)
// sendable = true;
// }
// if (core.cardsSelectable.Count == 0)
// sendable = true;
// break;
case GameMessage.SelectCard:
if (selected >= ES_min)
sendable = true;
......@@ -360,6 +371,7 @@ public class CardSelectionHandler : MonoBehaviour
if (all >= ES_min)
sendable = true;
break;
case GameMessage.SelectSum:
case GameMessage.SelectUnselect:
if (selected >= alreadySelected + 1)
sendable = true;
......@@ -391,7 +403,9 @@ public class CardSelectionHandler : MonoBehaviour
}
Debug.LogFormat("{3}, selected: {0}, ES_min: {1}, ES_max: {2}", selected, ES_min, ES_max, core.currentMessage);
//Debug.LogFormat("{3}, selected: {0}, ES_min: {1}, ES_max: {2}", selected, ES_min, ES_max, core.currentMessage);
if (core.currentMessage != GameMessage.SortCard)
{
......@@ -422,7 +436,7 @@ public class CardSelectionHandler : MonoBehaviour
cardOnSelection.RefreshSelectableState(false, true, false);
}
if (core.currentMessage == GameMessage.SelectUnselect)
if (core.currentMessage == GameMessage.SelectUnselect || core.currentMessage == GameMessage.SelectSum)
if (selected >= alreadySelected + 1)
foreach (var cardOnSelection in cardsOnSelection)
if (!cardOnSelection.selected)
......
......@@ -91,11 +91,17 @@ public class GetSettingValue : MonoBehaviour
{
field1 = field_1.value;
LoadAssets.CreateField1(field_1.value);
if (Program.I().ocgcore.gameField != null)
foreach (var btn in Program.I().ocgcore.gameField.gameHiddenButtons)
btn.GetGraveMaterial();
}
void Field2Change()
{
field2 = field_2.value;
LoadAssets.CreateField2(field_2.value);
if (Program.I().ocgcore.gameField != null)
foreach (var btn in Program.I().ocgcore.gameField.gameHiddenButtons)
btn.GetGraveMaterial();
}
void AvatarStand1Change()
{
......
......@@ -42,6 +42,7 @@ public class LoadAssets : MonoBehaviour
CreateField1(GetSettingValue.field1);
CreateField2(GetSettingValue.field2);
CreatePhaseButton();
//Debug.Log(Program.I().ocgcore.condition);
if (Program.I().ocgcore.condition == Ocgcore.Condition.duel || Program.I().ocgcore.condition == Ocgcore.Condition.watch)
{
CreateTimer();
......
......@@ -122,7 +122,7 @@ public class LoadSFX : MonoBehaviour
{
decoration = ABLoader.LoadABFolder(sfx, "Fx");
decoration.transform.position = new Vector3(pos.x, pos.y - 0.1f, pos.z);
if(position == (int)CardPosition.FaceUpDefence)
if((position & (uint)CardPosition.Defence) > 0)
decoration.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
decoration.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
Destroy(decoration, 10f);
......@@ -633,12 +633,12 @@ public class LoadSFX : MonoBehaviour
summon.SetActive(true);
Destroy(summon.transform.parent.gameObject, 6f);
}
public void MaterialShow(float time, bool hasCutin, float landingTime, gameCard gameCard)
public void MaterialShow(float time, bool hasCutin, float time_move, gameCard gameCard)
{
StartCoroutine(DelayMaterialShow(time, hasCutin, landingTime, gameCard));
StartCoroutine(DelayMaterialShow(time, hasCutin, time_move, gameCard));
}
IEnumerator DelayMaterialShow(float time, bool hasCutin, float landingTime, gameCard gameCard)
IEnumerator DelayMaterialShow(float time, bool hasCutin, float time_move, gameCard gameCard)
{
string type = spType;
......@@ -780,7 +780,7 @@ public class LoadSFX : MonoBehaviour
//启动SE
var tsc = GameObject.Find("SE_Timeline").GetComponent<TimelineSEControl>();
tsc.enabled = true;
tsc.Play(ms, hasCutin, type, count, landingTime, gameCard);
tsc.Play(ms, hasCutin, type, count, time_move, gameCard);
}
GameObject SummonLink1()
......
......@@ -31,11 +31,15 @@ public class TimelineSEControl : MonoBehaviour
static int summonFrames2 = 182;
static int cutinFrames = 96;
static bool cutin;
static bool type;
static float landTime;
static string type;
static float time_move;
static float time_land;
static int level;
public void Play(GameObject showCard, bool hasCutin, string type, int materialConut, float landingTime, gameCard card)
gameCard card;
public void Play(GameObject showCard, bool hasCutin, string type, int materialConut, float time_move, gameCard card)
{
this.card = card;
TimelineSEControl.type = type;
director = GetComponent<PlayableDirector>();
if (type == "RITUAL")
{
......@@ -125,7 +129,8 @@ public class TimelineSEControl : MonoBehaviour
summoncard = card.gameObject;
showunlitcard = showCard;
cutin = hasCutin;
landTime = landingTime;
TimelineSEControl.time_move = time_move;
TimelineSEControl.time_land = 10 / 60f;
level = card.get_data().Level;
}
void Update()
......@@ -135,7 +140,17 @@ public class TimelineSEControl : MonoBehaviour
CutinLoader cl = GameObject.Find("Program").GetComponent<CutinLoader>();
cl.LoadCutin();
CardAnimation ca = summoncard.GetComponent<CardAnimation>();
ca.RefreshCardLanding(cutin, level);
ca.StopAllCoroutines();
if (cutin)
{
ca.PlayDelayedAnimation("card_rise", cutinFrames / 60f);
ca.PlayDelayedAnimation("card_land", cutinFrames / 60f + time_move);
}
else
{
ca.PlayDelayedAnimation("card_rise", (summonFrames2 - summonFrames1) / 60f);
ca.PlayDelayedAnimation("card_land", (summonFrames2 - summonFrames1) / 60f + time_move);
}
iTween[] iTweens = summoncard.GetComponents<iTween>();
iTween.Pause(summoncard);
foreach (iTween t in iTweens)
......@@ -149,9 +164,9 @@ public class TimelineSEControl : MonoBehaviour
}
if (cutin)
Ocgcore.MessageBeginTime = Program.TimePassed() + (int)((cutinFrames / 60f + landTime - Ocgcore.landDelay) * 1000);
Ocgcore.MessageBeginTime = Program.TimePassed() + (int)((cutinFrames / 60f + time_move + time_land - Ocgcore.landDelay) * 1000);
else
Ocgcore.MessageBeginTime = Program.TimePassed() + (int)(((summonFrames2 - summonFrames1) / 60f + landTime - Ocgcore.landDelay) * 1000);
Ocgcore.MessageBeginTime = Program.TimePassed() + (int)(((summonFrames2 - summonFrames1) / 60f + time_move + time_land - Ocgcore.landDelay) * 1000);
director.time = (showUnlitCardFrames + summonFrames1) / 60f;
BlackBehaviour.FadeOut(0.2f);
......@@ -163,7 +178,7 @@ public class TimelineSEControl : MonoBehaviour
sa.GetComponent<PlayableDirector>().Play();
Destroy(sa.transform.parent.gameObject, (summonFrames2 - summonFrames1) / 60f);
this.enabled = false;
//this.enabled = false;
}
if (director.time > (showUnlitCardFrames + summonFrames1) / 60f)
......@@ -171,7 +186,42 @@ public class TimelineSEControl : MonoBehaviour
CutinLoader cl = GameObject.Find("Program").GetComponent<CutinLoader>();
cl.LoadCutin();
BlackBehaviour.FadeOut(0.2f);
this.enabled = false;
}
}
if(type == "RITUAL")
if (director.time > (director.duration - 1f))
{
Debug.Log("mark1");
card.gameObject.transform.position = new Vector3(0, 65f, -26.142f);
card.gameObject.transform.eulerAngles = new Vector3(-20f, 0f, 0f);
this.enabled = false;
}
if (type == "FUSION")
if (director.time > (director.duration - 1.5f))
{
card.gameObject.transform.position = new Vector3(0, 65f, -26.142f);
card.gameObject.transform.eulerAngles = new Vector3(-20f, 0f, 0f);
this.enabled = false;
}
if (type == "SYNCHRO")
if (director.time > (director.duration - 1.5f))
{
card.gameObject.transform.position = new Vector3(0, 65f, -26.142f);
card.gameObject.transform.eulerAngles = new Vector3(-20f, 0f, 0f);
this.enabled = false;
}
if (type == "XYZ")
if (director.time > (director.duration - 1.5f))
{
card.gameObject.transform.position = new Vector3(0, 65f, -26.142f);
card.gameObject.transform.eulerAngles = new Vector3(-20f, 0f, 0f);
this.enabled = false;
}
if (type == "LINK")
if (director.time > (director.duration - 1.5f))
{
card.gameObject.transform.position = new Vector3(0, 65f, -26.142f);
card.gameObject.transform.eulerAngles = new Vector3(-20f, 0f, 0f);
this.enabled = false;
}
}
}
......@@ -11,7 +11,7 @@ public class TestLoad : MonoBehaviour
{
void Start()
{
var a1 = ABLoader.LoadABFolder("grave");
var a1 = ABLoader.LoadAB("ui/ProfileFrame/ProfileFrame1031001");
}
}
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......@@ -29,7 +29,7 @@ public class Menu : WindowServantSP
UIHelper.registEvent(gameObject, "ai_", onClickAI);
UIHelper.registEvent(gameObject, "exit_", onClickExit);
//MDPRO2 update
UIHelper.getByName<UILabel>(gameObject, "version_").text = "1.7.6";
UIHelper.getByName<UILabel>(gameObject, "version_").text = "1.7.7";
Program.I().StartCoroutine(checkUpdate());
}
......
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Assets/modernUI/texture/faceMask.png

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Assets/modernUI/texture/faceMask.png

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Assets/modernUI/texture/faceMask.png
Assets/modernUI/texture/faceMask.png
Assets/modernUI/texture/faceMask.png
Assets/modernUI/texture/faceMask.png
  • 2-up
  • Swipe
  • Onion skin
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