Commit f30b86c7 authored by 花桃白音's avatar 花桃白音

joker puzzlegame

parent cacc7e66
No preview for this file type
......@@ -152,7 +152,7 @@
this.button8.Name = "button8";
this.button8.Size = new System.Drawing.Size(75, 23);
this.button8.TabIndex = 11;
this.button8.Text = "校验卡片";
this.button8.Text = "拼图小游戏";
this.button8.UseVisualStyleBackColor = true;
this.button8.Click += new System.EventHandler(this.button8_Click);
//
......
......@@ -324,29 +324,8 @@ namespace cardvisa
}
private void button8_Click(object sender, EventArgs e)
{
Bitmap bmp = new Bitmap(1000, 256);
Graphics g = Graphics.FromImage(bmp);
long index = 0;
int picked = 0;
List<int> sets = new List<int>();
List<string> picksets = new List<string>();
for (var i = 0; i < cdbh.cardlist.Count; i++)
{
while (cdbh.cardlist[i] > index)
{
sets.Add(picked);
picked = 0;
index += 100000;
}
picked++;
}
Pen p = new Pen(Color.Black);
for (var j = 1; j < sets.Count; j++)
{
g.DrawLine(p, new Point(j*1, 256 - sets[j - 1]),new Point((j+1)*1, 256 - sets[j]));
}
picViewer.SetImage(bmp);
picked = 0;
PuzzleGame pzg = new PuzzleGame();
pzg.ShowDialog();
}
public void refreshlist()
{
......
namespace cardvisa
{
partial class PuzzleGame
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(800, 450);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
this.pictureBox1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseDown);
//
// PuzzleGame
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBox1);
this.Name = "PuzzleGame";
this.Text = "PuzzleGame";
this.Load += new System.EventHandler(this.PuzzleGame_Load);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBox1;
}
}
\ No newline at end of file
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace cardvisa
{
public partial class PuzzleGame : Form
{
Graphics gf;
bool picked = false;
int pickx = 0;
int picky = 0;
public PuzzleGame()
{
InitializeComponent();
}
private void PuzzleGame_Load(object sender, EventArgs e)
{
pictureBox1.Image = Image.FromFile(Application.StartupPath + "//res//002.jpg");
gf = Graphics.FromImage(pictureBox1.Image);
int imgwd = 2976;//30,5*600*scale
int imght = 4175;//42,7*600*scale
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
drawblock();
//判断窗体长宽比
int px = e.X;
int py = e.Y;
if (pictureBox1.Height > pictureBox1.Width)
{
int picrcht = pictureBox1.Width * 4175 / 2976;
int rcy = e.Y - (pictureBox1.Height - picrcht) / 2;
px = e.X * 2976 / pictureBox1.Width;
py = rcy * 4175 / picrcht;
}
else
{
int picrcwd = pictureBox1.Height * 2976 / 4175;
int rcx = e.X - (pictureBox1.Width - picrcwd) / 2;
px = rcx * 2976 / picrcwd;
py = e.Y * 4175 / pictureBox1.Height;
}
px = (px - px % 600) / 600;
py = (py - py % 600) / 600;
if (picked)
{
Bitmap temp = new Bitmap(600,600);
Graphics gftp = Graphics.FromImage(temp);
gftp.DrawImage(pictureBox1.Image, 0, 0, new Rectangle(pickx * 600, picky * 600, 600, 600), GraphicsUnit.Pixel);
gf.DrawImage(pictureBox1.Image, pickx * 600, picky * 600, new Rectangle(px * 600, py * 600, 600, 600), GraphicsUnit.Pixel);
gf.DrawImage(temp, px * 600, py * 600, new Rectangle(0, 0, 600, 600), GraphicsUnit.Pixel);
picked = false;
}
else
{
pickx = px;
picky = py;
picked = true;
}
pictureBox1.Refresh();
}
public void drawblock()
{
Pen pc = new Pen(Color.Black,5);
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 7; j++)
{
gf.DrawRectangle(pc, (0 + i) * 600, (0 + j) * 600, 600, 600);
}
}
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
......@@ -137,6 +137,12 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PuzzleGame.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PuzzleGame.Designer.cs">
<DependentUpon>PuzzleGame.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
......@@ -153,6 +159,9 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="PuzzleGame.resx">
<DependentUpon>PuzzleGame.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
......
e069cfd0605ddd08cfec87f917ab3cd2e82acc13
11d8a6c81bf023b013372db283fc0eabd2d9dd57
......@@ -53,3 +53,4 @@ C:\Users\Administrator\source\repos\cardvisa\cardvisa\bin\Debug\cardvisa.exe
C:\Users\Administrator\source\repos\cardvisa\cardvisa\bin\Debug\cardvisa.pdb
E:\project\visa\cardvisa\cardvisa\obj\Debug\cardvisa.PicViewer.resources
C:\Users\Administrator\source\repos\cardvisa\cardvisa\obj\Debug\cardvisa.PicViewer.resources
E:\project\visa\cardvisa\cardvisa\obj\Debug\cardvisa.PuzzleGame.resources
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