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JoyJ
dota2-ai
Commits
c1060786
Commit
c1060786
authored
Apr 22, 2023
by
JoyJ
Browse files
Options
Browse Files
Download
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Plain Diff
update buffs
parent
e0490373
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
65 additions
and
33 deletions
+65
-33
BotLib/hero_abaddon.lua
BotLib/hero_abaddon.lua
+1
-0
BotLib/hero_alchemist.lua
BotLib/hero_alchemist.lua
+8
-8
BotLib/hero_obsidian_destroyer.lua
BotLib/hero_obsidian_destroyer.lua
+3
-0
BotLib/hero_venomancer.lua
BotLib/hero_venomancer.lua
+9
-16
FunLib/aba_ability.lua
FunLib/aba_ability.lua
+9
-0
FunLib/aba_buff.lua
FunLib/aba_buff.lua
+2
-0
FunLib/aba_minion.lua
FunLib/aba_minion.lua
+1
-0
FunLib/jmz_func.lua
FunLib/jmz_func.lua
+30
-9
ability_item_usage_generic.lua
ability_item_usage_generic.lua
+1
-0
mode_team_roam_generic.lua
mode_team_roam_generic.lua
+1
-0
No files found.
BotLib/hero_abaddon.lua
View file @
c1060786
...
@@ -198,6 +198,7 @@ function X.ConsiderQ()
...
@@ -198,6 +198,7 @@ function X.ConsiderQ()
do
do
if
J
.
WillMagicKillTarget
(
bot
,
npcEnemy
,
nDamage
,
nCastPoint
+
1
.
0
)
if
J
.
WillMagicKillTarget
(
bot
,
npcEnemy
,
nDamage
,
nCastPoint
+
1
.
0
)
or
J
.
GetModifierTime
(
bot
,
'modifier_abaddon_borrowed_time'
)
>
nCastPoint
or
J
.
GetModifierTime
(
bot
,
'modifier_abaddon_borrowed_time'
)
>
nCastPoint
or
J
.
GetModifierTime
(
bot
,
'modifier_abaddon_borrowed_time_immolate'
)
>
nCastPoint
or
J
.
GetModifierTime
(
bot
,
'modifier_abaddon_aphotic_shield'
)
>
nCastPoint
then
or
J
.
GetModifierTime
(
bot
,
'modifier_abaddon_aphotic_shield'
)
>
nCastPoint
then
return
BOT_ACTION_DESIRE_HIGH
,
npcEnemy
,
"Q-对"
..
J
.
Chat
.
GetNormName
(
npcEnemy
)
..
"耗血"
return
BOT_ACTION_DESIRE_HIGH
,
npcEnemy
,
"Q-对"
..
J
.
Chat
.
GetNormName
(
npcEnemy
)
..
"耗血"
end
end
...
...
BotLib/hero_alchemist.lua
View file @
c1060786
...
@@ -18,7 +18,7 @@ local tTalentTreeList = {
...
@@ -18,7 +18,7 @@ local tTalentTreeList = {
}
}
local
tAllAbilityBuildList
=
{
local
tAllAbilityBuildList
=
{
{
3
,
1
,
1
,
3
,
1
,
6
,
3
,
1
,
2
,
3
,
6
,
2
,
2
,
2
,
6
},
{
1
,
2
,
1
,
3
,
1
,
6
,
1
,
2
,
2
,
2
,
6
,
3
,
3
,
3
,
6
},
}
}
local
nAbilityBuildList
=
J
.
Skill
.
GetRandomBuild
(
tAllAbilityBuildList
)
local
nAbilityBuildList
=
J
.
Skill
.
GetRandomBuild
(
tAllAbilityBuildList
)
...
@@ -527,9 +527,9 @@ function X.ConsiderD()
...
@@ -527,9 +527,9 @@ function X.ConsiderD()
return
BOT_ACTION_DESIRE_NONE
return
BOT_ACTION_DESIRE_NONE
end
end
local
nCastRange
=
ability
W
:
GetCastRange
()
+
aetherRange
local
nCastRange
=
ability
D
:
GetCastRange
()
+
aetherRange
local
nCastPoint
=
ability
W
:
GetCastPoint
()
local
nCastPoint
=
ability
D
:
GetCastPoint
()
local
nManaCost
=
ability
W
:
GetManaCost
()
local
nManaCost
=
ability
D
:
GetManaCost
()
local
nHealHealth
=
400
local
nHealHealth
=
400
local
hCastTarget
=
nil
local
hCastTarget
=
nil
local
sCastMotive
=
nil
local
sCastMotive
=
nil
...
@@ -546,7 +546,7 @@ function X.ConsiderD()
...
@@ -546,7 +546,7 @@ function X.ConsiderD()
--为加Buff
--为加Buff
if
npcAlly
:
GetAttackTarget
()
~=
nil
if
npcAlly
:
GetAttackTarget
()
~=
nil
and
npcAlly
:
GetAttackTarget
():
IsHero
()
and
npcAlly
:
GetAttackTarget
():
IsHero
()
and
npcAlly
:
GetMaxHealth
()
-
npcAlly
:
GetHealth
()
>=
nHealHealth
*
0
.
8
and
J
.
GetHP
(
npcAlly
)
>=
0
.
8
then
then
hCastTarget
=
npcAlly
hCastTarget
=
npcAlly
sCastMotive
=
'D-加Buff:'
..
J
.
Chat
.
GetNormName
(
hCastTarget
)
sCastMotive
=
'D-加Buff:'
..
J
.
Chat
.
GetNormName
(
hCastTarget
)
...
@@ -554,9 +554,9 @@ function X.ConsiderD()
...
@@ -554,9 +554,9 @@ function X.ConsiderD()
end
end
--为被减速队友解减速
--为被减速队友解减速
if
npcAlly
:
GetCurrentMovementSpeed
()
<
npcAlly
:
GetBaseMovementSpeed
(
)
then
if
J
.
ShouldDispelDebuff
(
npcAlly
)
then
hCastTarget
=
npcAlly
hCastTarget
=
npcAlly
sCastMotive
=
'D-解
减速
:'
..
J
.
Chat
.
GetNormName
(
hCastTarget
)
sCastMotive
=
'D-解
Debuff
:'
..
J
.
Chat
.
GetNormName
(
hCastTarget
)
return
BOT_ACTION_DESIRE_HIGH
,
hCastTarget
,
sCastMotive
return
BOT_ACTION_DESIRE_HIGH
,
hCastTarget
,
sCastMotive
end
end
...
@@ -572,7 +572,7 @@ function X.ConsiderD()
...
@@ -572,7 +572,7 @@ function X.ConsiderD()
end
end
--为准备打架的
力量/敏捷
队友辅助
--为准备打架的
非智力
队友辅助
if
J
.
IsGoingOnSomeone
(
npcAlly
)
if
J
.
IsGoingOnSomeone
(
npcAlly
)
and
npcAlly
:
GetPrimaryAttribute
()
~=
ATTRIBUTE_INTELLECT
and
npcAlly
:
GetPrimaryAttribute
()
~=
ATTRIBUTE_INTELLECT
then
then
...
...
BotLib/hero_obsidian_destroyer.lua
View file @
c1060786
...
@@ -336,6 +336,7 @@ function X.ConsiderW()
...
@@ -336,6 +336,7 @@ function X.ConsiderW()
do
do
if
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
if
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
and
(
and
(
npcAlly
:
HasModifier
(
'modifier_winter_wyvern_winters_curse'
)
npcAlly
:
HasModifier
(
'modifier_winter_wyvern_winters_curse'
)
...
@@ -351,6 +352,7 @@ function X.ConsiderW()
...
@@ -351,6 +352,7 @@ function X.ConsiderW()
and
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
and
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
and
npcAlly
:
WasRecentlyDamagedByAnyHero
(
2
.
0
)
and
npcAlly
:
WasRecentlyDamagedByAnyHero
(
2
.
0
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
then
then
return
BOT_ACTION_DESIRE_HIGH
,
npcAlly
,
'W-Protect:'
..
J
.
Chat
.
GetNormName
(
npcAlly
)
return
BOT_ACTION_DESIRE_HIGH
,
npcAlly
,
'W-Protect:'
..
J
.
Chat
.
GetNormName
(
npcAlly
)
...
@@ -362,6 +364,7 @@ function X.ConsiderW()
...
@@ -362,6 +364,7 @@ function X.ConsiderW()
and
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
and
J
.
CanCastOnNonMagicImmune
(
npcAlly
)
and
npcAlly
:
WasRecentlyDamagedByAnyHero
(
1
.
0
)
and
npcAlly
:
WasRecentlyDamagedByAnyHero
(
1
.
0
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
and
not
npcAlly
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
and
not
npcAlly
:
HasModifier
(
'modifier_obsidian_destroyer_astral_imprisonment_prison'
)
then
then
return
BOT_ACTION_DESIRE_HIGH
,
npcAlly
,
'W-Protect:'
..
J
.
Chat
.
GetNormName
(
npcAlly
)
return
BOT_ACTION_DESIRE_HIGH
,
npcAlly
,
'W-Protect:'
..
J
.
Chat
.
GetNormName
(
npcAlly
)
...
...
BotLib/hero_venomancer.lua
View file @
c1060786
...
@@ -312,23 +312,16 @@ function X.ConsiderQ()
...
@@ -312,23 +312,16 @@ function X.ConsiderQ()
return
BOT_ACTION_DESIRE_HIGH
,
nTargetLocation
,
'Q-击杀:'
..
J
.
Chat
.
GetNormName
(
npcEnemy
)
return
BOT_ACTION_DESIRE_HIGH
,
nTargetLocation
,
'Q-击杀:'
..
J
.
Chat
.
GetNormName
(
npcEnemy
)
end
end
end
end
local
nAoeLoc
=
J
.
FindAoeLocationForLinearSkill
({
range
=
nCastRange
,
radius
=
nRadius
,
castPoint
=
nCastPoint
,
least
=
2
,
projSpeed
=
abilityQ
:
GetSpecialValueInt
(
'speed'
),
})
--AOE
if
nAoeLoc
~=
nil
then
local
most
=
0
local
nAoeLoc
for
i
=
1
,
36
do
local
angle
=
10
*
i
local
hitEnemy
=
J
.
FilterGroup
(
nEnemyHeroesInRange
,
function
(
u
)
return
J
.
IsValidHero
(
u
)
and
not
u
:
IsMagicImmune
()
and
J
.
PointInRectangle
(
u
:
GetLocation
(),
bot
:
GetLocation
(),
angle
,
nCastRange
,
nRadius
)
end
)
if
#
hitEnemy
>
most
then
most
=#
hitEnemy
nAoeLoc
=
J
.
GetVectorFromVectorToAngleWithDistance
(
bot
:
GetLocation
(),
angle
,
nCastRange
-
100
)
end
end
if
nAoeLoc
~=
nil
and
most
>
1
then
nTargetLocation
=
nAoeLoc
nTargetLocation
=
nAoeLoc
return
BOT_ACTION_DESIRE_HIGH
,
nTargetLocation
,
'Q-AOE'
return
BOT_ACTION_DESIRE_HIGH
,
nTargetLocation
,
'Q-AOE'
end
end
...
...
FunLib/aba_ability.lua
View file @
c1060786
...
@@ -307,6 +307,7 @@ function X.CanCastAbilityAbaddonMistCoil( bot, nDamage )
...
@@ -307,6 +307,7 @@ function X.CanCastAbilityAbaddonMistCoil( bot, nDamage )
return
bot
:
GetHealth
()
-
(
nDamage
*
0
.
5
)
>
500
return
bot
:
GetHealth
()
-
(
nDamage
*
0
.
5
)
>
500
or
bot
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
or
bot
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
or
bot
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
end
end
...
@@ -697,6 +698,14 @@ function X.ConsiderGrimstrokeStrokeOfFate( bot )
...
@@ -697,6 +698,14 @@ function X.ConsiderGrimstrokeStrokeOfFate( bot )
end
end
local
nAoeLoc
=
J
.
FindAoeLocationForLinearSkill
({
range
=
nCastRange
,
radius
=
nRadius
,
castPoint
=
nCastPoint
,
least
=
2
,
projSpeed
=
ability
:
GetSpecialValueInt
(
'projectile_speed'
),
})
local
nAoeLoc
=
J
.
GetAoeEnemyHeroLocation
(
bot
,
nCastRange
,
nRadius
,
2
)
local
nAoeLoc
=
J
.
GetAoeEnemyHeroLocation
(
bot
,
nCastRange
,
nRadius
,
2
)
if
nAoeLoc
~=
nil
if
nAoeLoc
~=
nil
and
nSkillLV
>
1
and
nSkillLV
>
1
...
...
FunLib/aba_buff.lua
View file @
c1060786
...
@@ -35,6 +35,7 @@ Buff["enemy_is_undead"] = {
...
@@ -35,6 +35,7 @@ Buff["enemy_is_undead"] = {
"modifier_dazzle_shallow_grave"
,
"modifier_dazzle_shallow_grave"
,
"modifier_oracle_false_promise_timer"
,
"modifier_oracle_false_promise_timer"
,
"modifier_abaddon_borrowed_time"
,
"modifier_abaddon_borrowed_time"
,
"modifier_abaddon_borrowed_time_immolate"
,
"modifier_skeleton_king_reincarnation_scepter_active"
,
"modifier_skeleton_king_reincarnation_scepter_active"
,
}
}
...
@@ -225,6 +226,7 @@ Buff["dispellable_debuffs"] = {
...
@@ -225,6 +226,7 @@ Buff["dispellable_debuffs"] = {
"modifier_item_urn_damage"
,
"modifier_item_urn_damage"
,
"modifier_item_spirit_vessel_damage"
,
"modifier_item_spirit_vessel_damage"
,
"modifier_item_veil_of_discord_debuff"
,
"modifier_item_veil_of_discord_debuff"
,
"modifier_alchemist_corrosive_weaponry_debuff"
,
}
}
...
...
FunLib/aba_minion.lua
View file @
c1060786
...
@@ -376,6 +376,7 @@ function X.AttackingWardThink(minion)
...
@@ -376,6 +376,7 @@ function X.AttackingWardThink(minion)
--and minion:GetAnimActivity() ~= 1503
--and minion:GetAnimActivity() ~= 1503
then
then
minion
:
Action_AttackUnit
(
minion
.
target
,
true
);
minion
:
Action_AttackUnit
(
minion
.
target
,
true
);
minion
:
ActionQueue_Delay
(
minion
:
GetAttackPoint
()
+
0
.
05
)
return
return
end
end
end
end
...
...
FunLib/jmz_func.lua
View file @
c1060786
...
@@ -3608,7 +3608,7 @@ function J.GetDistanceFromPointToLine(x, y, x1, y1, x2, y2)
...
@@ -3608,7 +3608,7 @@ function J.GetDistanceFromPointToLine(x, y, x1, y1, x2, y2)
return
J
.
GetDistanceFromXYToXY
(
(
y
+
(
x2
-
x1
)
/
(
y2
-
y1
)
*
x
+
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
-
y2
)
/
(
(
y2
-
y1
)
/
(
x2
-
x1
)
+
(
x2
-
x1
)
/
(
y2
-
y1
)
),
(
y2
-
y1
)
/
(
x2
-
x1
)
*
(
(
y
+
(
x2
-
x1
)
/
(
y2
-
y1
)
*
x
+
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
-
y2
)
/
(
(
y2
-
y1
)
/
(
x2
-
x1
)
+
(
x2
-
x1
)
/
(
y2
-
y1
)
)
)
+
y2
-
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
,
x
,
y
)
return
J
.
GetDistanceFromXYToXY
(
(
y
+
(
x2
-
x1
)
/
(
y2
-
y1
)
*
x
+
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
-
y2
)
/
(
(
y2
-
y1
)
/
(
x2
-
x1
)
+
(
x2
-
x1
)
/
(
y2
-
y1
)
),
(
y2
-
y1
)
/
(
x2
-
x1
)
*
(
(
y
+
(
x2
-
x1
)
/
(
y2
-
y1
)
*
x
+
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
-
y2
)
/
(
(
y2
-
y1
)
/
(
x2
-
x1
)
+
(
x2
-
x1
)
/
(
y2
-
y1
)
)
)
+
y2
-
(
y2
-
y1
)
/
(
x2
-
x1
)
*
x2
,
x
,
y
)
end
end
function
J
.
Point
InRectangle
(
p
,
p1
,
a
,
d
,
r
)
function
J
.
IsVector
InRectangle
(
p
,
p1
,
a
,
d
,
r
)
local
x
=
p
.
x
local
x
=
p
.
x
local
y
=
p
.
y
local
y
=
p
.
y
local
x1
=
p1
.
x
local
x1
=
p1
.
x
...
@@ -3617,6 +3617,11 @@ function J.PointInRectangle(p, p1, a, d, r)
...
@@ -3617,6 +3617,11 @@ function J.PointInRectangle(p, p1, a, d, r)
return
J
.
GetDistanceFromPointToLine
(
x
,
y
,
x1
,
y1
,
x1
+
math.cos
(
math.rad
(
a
)
)
*
r
,
y1
+
math.sin
(
math.rad
(
a
)
)
*
r
)
<
d
and
J
.
GetDistance
(
x
,
y
,
x1
,
y1
)
<
r
and
J
.
GetAngleBetweenTwoAngles
(
J
.
GetAngle
(
x1
,
y1
,
x
,
y
),
a
)
<
90
return
J
.
GetDistanceFromPointToLine
(
x
,
y
,
x1
,
y1
,
x1
+
math.cos
(
math.rad
(
a
)
)
*
r
,
y1
+
math.sin
(
math.rad
(
a
)
)
*
r
)
<
d
and
J
.
GetDistance
(
x
,
y
,
x1
,
y1
)
<
r
and
J
.
GetAngleBetweenTwoAngles
(
J
.
GetAngle
(
x1
,
y1
,
x
,
y
),
a
)
<
90
end
end
function
J
.
IsXYInRectangle
(
x
,
y
,
x1
,
y1
,
a
,
d
,
r
)
--从(x1,y1)起向a方向作一条直线。若(x,y)到这条直线的直线距离小于d,且到(x1,y1)的距离小于r,则返回真
return
J
.
GetDistanceFromPointToLine
(
x
,
y
,
x1
,
y1
,
x1
+
math.cos
(
math.rad
(
a
)
)
*
r
,
y1
+
math.sin
(
math.rad
(
a
)
)
*
r
)
<
d
and
J
.
GetDistance
(
x
,
y
,
x1
,
y1
)
<
r
and
J
.
GetAngleBetweenTwoAngles
(
J
.
GetAngle
(
x1
,
y1
,
x
,
y
),
a
)
<
90
end
function
J
.
GetVectorFromVectorToAngleWithDistance
(
v
,
a
,
d
)
function
J
.
GetVectorFromVectorToAngleWithDistance
(
v
,
a
,
d
)
--从vector v开始,向a方向d距离的位置。
--从vector v开始,向a方向d距离的位置。
a
=
math.rad
(
a
)
a
=
math.rad
(
a
)
...
@@ -3640,7 +3645,7 @@ function J.CosSin(angle)
...
@@ -3640,7 +3645,7 @@ function J.CosSin(angle)
end
end
function
J
.
AngleToVector
(
angle
)
function
J
.
AngleToVector
(
angle
)
local
v
=
RandomVector
(
0
.
0
)
local
v
=
RandomVector
(
0
.
0
)
v
.
x
=
CosSin
(
angle
)
v
.
x
,
v
.
y
=
J
.
CosSin
(
angle
)
return
v
return
v
end
end
...
@@ -3651,7 +3656,7 @@ function J.GetRandomPointInCircle(center, max, min)
...
@@ -3651,7 +3656,7 @@ function J.GetRandomPointInCircle(center, max, min)
local
distribute
=
1
/
(
max
*
max
-
min
*
min
)
local
distribute
=
1
/
(
max
*
max
-
min
*
min
)
local
r
=
math.sqrt
(
RandomFloat
(
0
,
1
.
0
)
/
distribute
+
min
*
min
)
local
r
=
math.sqrt
(
RandomFloat
(
0
,
1
.
0
)
/
distribute
+
min
*
min
)
local
angle
=
RandomFloat
(
0
,
360
)
local
angle
=
RandomFloat
(
0
,
360
)
return
J
.
GetVectorFromVectorToAngleWithDistance
(
center
,
angle
,
r
,
nil
)
return
J
.
GetVectorFromVectorToAngleWithDistance
(
center
,
angle
,
r
)
end
end
function
J
.
DebugMessage
(
str
,
b
)
function
J
.
DebugMessage
(
str
,
b
)
...
@@ -3661,7 +3666,7 @@ function J.DebugMessage(str,b)
...
@@ -3661,7 +3666,7 @@ function J.DebugMessage(str,b)
end
end
function
J
.
FindAoeLocationForLinearSkillFilter
(
u
)
function
J
.
FindAoeLocationForLinearSkillFilter
(
u
)
return
not
u
:
IsMagicImmune
()
return
not
u
:
IsMagicImmune
()
and
not
u
:
IsInvulnerable
()
and
not
u
:
IsHidden
()
end
end
function
J
.
FindAoeLocationForLinearSkill
(
data
)
function
J
.
FindAoeLocationForLinearSkill
(
data
)
...
@@ -3669,12 +3674,13 @@ function J.FindAoeLocationForLinearSkill(data)
...
@@ -3669,12 +3674,13 @@ function J.FindAoeLocationForLinearSkill(data)
local
radius
=
data
.
range
or
200
local
radius
=
data
.
range
or
200
local
castPoint
=
data
.
castPoint
or
0
.
5
local
castPoint
=
data
.
castPoint
or
0
.
5
local
projSpeed
=
data
.
projSpeed
or
1000
local
projSpeed
=
data
.
projSpeed
or
1000
local
onlyHero
=
data
.
onlyHero
or
true
local
onlyHero
=
data
.
onlyHero
==
nil
or
data
.
onlyHero
local
bot
=
GetBot
()
local
bot
=
GetBot
()
local
loc
=
data
.
loc
or
bot
:
GetLocation
()
local
loc
=
data
.
loc
or
bot
:
GetLocation
()
local
enemies
=
bot
:
GetNearbyHeroes
(
range
,
true
,
BOT_MODE_NONE
)
local
enemies
=
bot
:
GetNearbyHeroes
(
range
,
true
,
BOT_MODE_NONE
)
local
creeps
=
bot
:
GetNearbyLaneCreeps
(
range
+
radius
,
true
)
local
creeps
=
bot
:
GetNearbyLaneCreeps
(
range
+
radius
,
true
)
local
filter
=
data
.
filter
or
J
.
FindAoeLocationForLinearSkillFilter
local
filter
=
data
.
filter
or
J
.
FindAoeLocationForLinearSkillFilter
local
least
=
data
.
least
or
2
enemies
=
J
.
FilterGroup
(
enemies
,
function
(
u
)
enemies
=
J
.
FilterGroup
(
enemies
,
function
(
u
)
return
J
.
IsValidHero
(
u
)
return
J
.
IsValidHero
(
u
)
...
@@ -3687,20 +3693,35 @@ function J.FindAoeLocationForLinearSkill(data)
...
@@ -3687,20 +3693,35 @@ function J.FindAoeLocationForLinearSkill(data)
enemies
=
J
.
MergeGroup
(
enemies
,
creeps
)
enemies
=
J
.
MergeGroup
(
enemies
,
creeps
)
end
end
local
most
=
0
local
most
=
least
local
nAoeLoc
local
nAoeLoc
local
mostUnstablity
=
99999999
local
unstablity
=
0
for
i
=
1
,
36
do
for
i
=
1
,
36
do
local
angle
=
10
*
i
local
angle
=
10
*
i
local
hitEnemy
=
J
.
FilterGroup
(
enemies
,
filter
)
local
hitEnemy
=
J
.
FilterGroup
(
enemies
,
J
.
And
(
filter
,
function
(
u
)
if
#
hitEnemy
>
most
then
local
distance
=
J
.
GetDistanceFromUnitToUnit
(
bot
,
u
)
local
uLoc
=
J
.
GetCorrectLoc
(
u
,
distance
/
projSpeed
+
castPoint
)
if
J
.
IsVectorInRectangle
(
uLoc
,
loc
,
angle
,
radius
,
range
)
then
unstablity
=
unstablity
+
J
.
GetDistanceFromPointToLine
(
uLoc
.
x
,
uLoc
.
y
,
loc
.
x
,
loc
.
y
,
loc
.
x
+
math.cos
(
math.rad
(
angle
)
)
*
range
,
loc
.
y
+
math.sin
(
math.rad
(
angle
)
)
*
range
)
end
end
))
if
#
hitEnemy
>=
most
and
unstablity
<
mostUnstablity
then
most
=#
hitEnemy
most
=#
hitEnemy
nAoeLoc
=
J
.
GetVectorFromVectorToAngleWithDistance
(
loc
,
angle
,
nCastRange
)
nAoeLoc
=
J
.
GetVectorFromVectorToAngleWithDistance
(
loc
,
angle
,
range
/
2
)
end
end
end
end
return
nAoeLoc
return
nAoeLoc
end
end
function
J
.
GetVal
(
ability
,
name
)
local
f
=
ability
:
GetSpecialValueFloat
(
name
)
if
math.abs
(
f
)
<
0
.
0001
then
f
=
ability
:
GetSpecialValueInt
(
name
)
end
return
f
end
return
J
return
J
...
...
ability_item_usage_generic.lua
View file @
c1060786
...
@@ -1513,6 +1513,7 @@ X.ConsiderItemDesire["item_cyclone"] = function( hItem )
...
@@ -1513,6 +1513,7 @@ X.ConsiderItemDesire["item_cyclone"] = function( hItem )
then
then
if
botTarget
:
HasModifier
(
'modifier_teleporting'
)
if
botTarget
:
HasModifier
(
'modifier_teleporting'
)
or
botTarget
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
or
botTarget
:
HasModifier
(
'modifier_abaddon_borrowed_time'
)
or
botTarget
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
or
botTarget
:
HasModifier
(
"modifier_dazzle_shallow_grave"
)
or
botTarget
:
HasModifier
(
"modifier_dazzle_shallow_grave"
)
or
botTarget
:
HasModifier
(
"modifier_oracle_false_promise_timer"
)
or
botTarget
:
HasModifier
(
"modifier_oracle_false_promise_timer"
)
or
botTarget
:
HasModifier
(
"modifier_ursa_enrage"
)
or
botTarget
:
HasModifier
(
"modifier_ursa_enrage"
)
...
...
mode_team_roam_generic.lua
View file @
c1060786
...
@@ -1754,6 +1754,7 @@ function X.ShouldNotRetreat(bot)
...
@@ -1754,6 +1754,7 @@ function X.ShouldNotRetreat(bot)
if
bot
:
HasModifier
(
"modifier_item_satanic_unholy"
)
if
bot
:
HasModifier
(
"modifier_item_satanic_unholy"
)
or
bot
:
HasModifier
(
"modifier_abaddon_borrowed_time"
)
or
bot
:
HasModifier
(
"modifier_abaddon_borrowed_time"
)
or
bot
:
HasModifier
(
'modifier_abaddon_borrowed_time_immolate'
)
or
(
bot
:
GetCurrentMovementSpeed
()
<
240
and
not
bot
:
HasModifier
(
"modifier_arc_warden_spark_wraith_purge"
)
)
or
(
bot
:
GetCurrentMovementSpeed
()
<
240
and
not
bot
:
HasModifier
(
"modifier_arc_warden_spark_wraith_purge"
)
)
then
then
return
true
;
return
true
;
...
...
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