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JoyJ
genkai-toppa
Commits
634a62da
Commit
634a62da
authored
Mar 27, 2024
by
JoyJ
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update
parent
848d91e4
Changes
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112 additions
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-1
genkai-toppa-3/special.lua
genkai-toppa-3/special.lua
+112
-1
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genkai-toppa-3/special.lua
View file @
634a62da
...
...
@@ -53,7 +53,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
--影灵衣 0xb4
if
c
:
IsSetCard
(
0xb4
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsType
(
TYPE_RITUAL
)
and
not
c
:
IsCode
(
21105106
)
then
CUNGUI
.
InitNekroz
(
c
)
elseif
c
:
IsSetCard
(
0x7c
)
then
elseif
c
:
IsSetCard
(
0x7c
)
and
not
c
:
IsType
(
TYPE_NORMAL
)
then
CUNGUI
.
InitRedEye
(
c
)
elseif
c
:
IsSetCard
(
0x109
)
then
CUNGUI
.
InitWeather
(
c
)
...
...
@@ -62,6 +62,79 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
end
end
--永火本家怪兽增加效果(包括百眼龙)
--·把手卡的这张卡给对方观看才能发动。这张卡和手卡中【永火】以外的怪兽全部送去墓地。那之后,自己可以抽2张(没有送去墓地的场合也能抽)。
--·多个卡名的此类效果1回合只能处理最多3次。这张卡在墓地的场合,把自己·对方场上1张卡撕碎才能发动。和对方握手。那之后,可以把这张卡特殊召唤,从墓地把1张【永火】魔法·陷阱卡加入手卡。这个效果的发动后,自己不是【永火】怪兽不能特殊召唤,不是同调怪兽不能从额外卡组特殊召唤。
--·只要这张卡在场上表侧表示存在,自己即使基本分变为0也不会败北。
function
CUNGUI
.
InitInfernity
(
c
)
--no lose
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetRange
(
LOCATION_MZONE
)
e0
:
SetCode
(
EFFECT_CANNOT_LOSE_KOISHI
)
e0
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e0
:
SetTargetRange
(
1
,
0
)
e0
:
SetValue
(
1
)
c
:
RegisterEffect
(
e0
)
--discard and draw
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
291414
,
0
))
e2
:
SetCategory
(
CATEGORY_TOGRAVE
+
CATEGORY_DRAW
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_DRAW
)
e2
:
SetCost
(
CUNGUI
.
infdrcost
)
e2
:
SetTarget
(
CUNGUI
.
infdrtg
)
e2
:
SetOperation
(
CUNGUI
.
infdrop
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
infdrcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
not
e
:
GetHandler
():
IsPublic
()
end
end
function
CUNGUI
.
infdrtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
CUNGUI
.
infdrcfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
8
)
and
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
CUNGUI
.
infdrfilter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsLevel
(
1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
CUNGUI
.
infdrop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
infdrcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
infdrfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
291414
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--【真红眼】本家卡增加效果(除凡骨黑龙外;包括永续陷阱)
--·只要这张卡在场上存在,自己场上原本是通常怪兽的【真红眼黑龙】的攻击力增加10000点,不受对方卡的效果影响。这个效果不会被无效化。
function
CUNGUI
.
InitRedEye
(
c
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_ONFIELD
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
CUNGUI
.
redtg
)
e2
:
SetValue
(
10000
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
redtg
(
e
,
c
)
return
c
:
IsCode
(
74677422
)
and
c
:
IsType
(
TYPE_NORMAL
)
end
--天气本家怪兽增加效果
--·这张卡通常召唤成功的场合才能发动。从卡组把最多2只【天气】怪兽在场上特殊召唤。这个效果的发动后,直到回合结束自己不是【天气】怪兽不能特殊召唤。这个效果不会被无效化。
--·这张卡特殊召唤成功的场合才能发动。选场上1张卡的效果无效化。
...
...
@@ -99,6 +172,44 @@ function CUNGUI.InitWeatherMonster(c)
e2
:
SetTarget
(
CUNGUI
.
weadistg
)
e2
:
SetOperation
(
CUNGUI
.
weadisop
)
c
:
RegisterEffect
(
e2
)
--draw
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
601193
,
1
))
e2
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
601193
)
e2
:
SetCondition
(
CUNGUI
.
weadrcon
)
e2
:
SetTarget
(
CUNGUI
.
weadrtg
)
e2
:
SetOperation
(
CUNGUI
.
weadrop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_REMOVED
)
c
:
RegisterEffect
(
e3
)
end
function
CUNGUI
.
weadrcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
~=
tp
end
function
CUNGUI
.
weadrtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
CUNGUI
.
weadrfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x109
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
CUNGUI
.
weadrop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
if
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
>
0
and
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
weadrfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
16024176
,
1
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
weadrfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
e
,
tp
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
CUNGUI
.
weadistg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
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