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Clara Grace Paulsen
ygopro-rush-duel
Commits
1eb0a7ca
Commit
1eb0a7ca
authored
Jun 04, 2023
by
未闻皂名
Browse files
Options
Browse Files
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Email Patches
Plain Diff
2023/6/4 传说卡判断修改
parent
0b17799d
Changes
55
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Showing
55 changed files
with
178 additions
and
86 deletions
+178
-86
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDAttach.lua
script/RDAttach.lua
+6
-4
script/RDBase.lua
script/RDBase.lua
+12
-0
script/RDLegend.lua
script/RDLegend.lua
+60
-0
script/RDRule.lua
script/RDRule.lua
+1
-15
script/c120125002.lua
script/c120125002.lua
+3
-2
script/c120125003.lua
script/c120125003.lua
+4
-3
script/c120130040.lua
script/c120130040.lua
+3
-2
script/c120130041.lua
script/c120130041.lua
+3
-2
script/c120151010.lua
script/c120151010.lua
+1
-1
script/c120151048.lua
script/c120151048.lua
+1
-1
script/c120155052.lua
script/c120155052.lua
+1
-1
script/c120170022.lua
script/c120170022.lua
+1
-1
script/c120170050.lua
script/c120170050.lua
+1
-1
script/c120170062.lua
script/c120170062.lua
+1
-1
script/c120170063.lua
script/c120170063.lua
+1
-1
script/c120181002.lua
script/c120181002.lua
+3
-2
script/c120183015.lua
script/c120183015.lua
+1
-1
script/c120183044.lua
script/c120183044.lua
+1
-1
script/c120196037.lua
script/c120196037.lua
+1
-1
script/c120203027.lua
script/c120203027.lua
+3
-3
script/c120203028.lua
script/c120203028.lua
+4
-3
script/c120203039.lua
script/c120203039.lua
+1
-1
script/c120203040.lua
script/c120203040.lua
+3
-2
script/c120203053.lua
script/c120203053.lua
+3
-2
script/c120205058.lua
script/c120205058.lua
+1
-1
script/c120205063.lua
script/c120205063.lua
+1
-1
script/c120217035.lua
script/c120217035.lua
+1
-1
script/c120218006.lua
script/c120218006.lua
+22
-0
script/c120228000.lua
script/c120228000.lua
+1
-1
script/c120231038.lua
script/c120231038.lua
+1
-1
script/c120231047.lua
script/c120231047.lua
+1
-1
script/c120231063.lua
script/c120231063.lua
+1
-1
script/c120231066.lua
script/c120231066.lua
+1
-1
script/c120232004.lua
script/c120232004.lua
+3
-2
script/c120235012.lua
script/c120235012.lua
+1
-1
script/c120235013.lua
script/c120235013.lua
+2
-2
script/c120235020.lua
script/c120235020.lua
+1
-1
script/c120235021.lua
script/c120235021.lua
+1
-1
script/c120235024.lua
script/c120235024.lua
+1
-1
script/c120235025.lua
script/c120235025.lua
+1
-1
script/c120235033.lua
script/c120235033.lua
+1
-1
script/c120235055.lua
script/c120235055.lua
+1
-1
script/c120238000.lua
script/c120238000.lua
+3
-3
script/c120238012.lua
script/c120238012.lua
+3
-3
script/c120238033.lua
script/c120238033.lua
+1
-1
script/c120238034.lua
script/c120238034.lua
+1
-1
script/c120238037.lua
script/c120238037.lua
+1
-1
script/c120238039.lua
script/c120238039.lua
+1
-1
script/c120238040.lua
script/c120238040.lua
+1
-1
script/c120238044.lua
script/c120238044.lua
+1
-1
script/c120244021.lua
script/c120244021.lua
+1
-1
script/c120244027.lua
script/c120244027.lua
+2
-1
script/c120245001.lua
script/c120245001.lua
+1
-1
script/special.lua
script/special.lua
+1
-1
No files found.
RD Patch.cdb
View file @
1eb0a7ca
No preview for this file type
script/RDAttach.lua
View file @
1eb0a7ca
-- Rush Duel 赋予Buff
RushDuel
=
RushDuel
or
{}
-- 赋予: 改变卡名
function
RushDuel
.
AttachCardCode
(
e
,
card
,
code
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
nil
,
card
,
EFFECT_CHANGE_CODE
,
code
,
reset
,
forced
)
end
-- 赋予: 攻守升降
function
RushDuel
.
AttachAtkDef
(
e
,
card
,
atk
,
def
,
reset
,
forced
)
if
atk
~=
nil
and
atk
~=
0
then
...
...
@@ -172,3 +168,9 @@ end
function
RushDuel
.
ChangeRace
(
e
,
card
,
race
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
nil
,
card
,
EFFECT_CHANGE_RACE
,
race
,
reset
,
forced
)
end
-- 赋予: 改变卡名
function
RushDuel
.
ChangeCode
(
e
,
card
,
code
,
reset
,
forced
)
-- 使用 LinkCode 来判断传说卡
RushDuel
.
CreateSingleEffect
(
e
,
nil
,
card
,
EFFECT_ADD_LINK_CODE
,
code
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
nil
,
card
,
EFFECT_CHANGE_CODE
,
code
,
reset
,
forced
)
end
script/RDBase.lua
View file @
1eb0a7ca
...
...
@@ -420,6 +420,18 @@ function RushDuel.AdvanceSummonFlagOperation(e, tp, eg, ep, ev, re, r, rp)
e
:
GetHandler
():
RegisterFlagEffect
(
e
:
GetLabel
(),
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
-- 添加记述卡牌列表
function
RushDuel
.
AddCodeList
(
card
,
...
)
for
_
,
list
in
ipairs
{
...
}
do
local
type
=
aux
.
GetValueType
(
list
)
if
type
==
"number"
then
aux
.
AddCodeList
(
card
,
list
)
elseif
type
==
"table"
then
aux
.
AddCodeList
(
card
,
table.unpack
(
list
))
end
end
end
-- 获取效果值列表
function
RushDuel
.
GetEffectValues
(
card
,
code
)
local
effects
=
{
card
:
IsHasEffect
(
code
)}
...
...
script/RDLegend.lua
0 → 100644
View file @
1eb0a7ca
-- Rush Duel 编号
RushDuel
=
RushDuel
or
{}
LEGEND_MONSTER
=
120000000
LEGEND_SPELL
=
120000001
LEGEND_TRAP
=
120000002
RushDuel
.
LegendCodes
=
{
-- 青眼白龙
{
120120000
,
120198001
,
120231001
},
-- 真红眼黑龙
{
120125001
,
120203016
,
120229101
},
-- 黑魔术师
{
120130000
,
120203015
},
-- 死者苏生
{
120194004
,
120195004
},
-- 天使的施舍
{
120196049
,
120195005
},
-- 海龙-泰达路斯
{
120199000
,
120239060
}
}
-- 初始化传说卡
function
RushDuel
.
InitLegend
()
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
0
,
0xff
,
0xff
,
nil
,
LEGEND_MONSTER
,
LEGEND_SPELL
,
LEGEND_TRAP
)
g
:
ForEach
(
function
(
c
)
local
code
=
RushDuel
.
GetLegendCode
(
c
:
GetOriginalCode
())
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEGEND_CARD
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetValue
(
code
)
c
:
RegisterEffect
(
e1
,
true
)
-- 修改卡牌数据 (删除同名卡:传说卡)
c
:
SetCardData
(
2
,
code
)
end
)
end
-- 获取传说卡原卡名
function
RushDuel
.
GetLegendCode
(
code
)
for
_
,
codes
in
ipairs
(
RushDuel
.
LegendCodes
)
do
for
_
,
legend_code
in
ipairs
(
codes
)
do
if
(
code
==
legend_code
)
then
return
codes
[
1
]
end
end
end
return
code
end
-- 条件: 是否为传说卡
function
RushDuel
.
IsLegendCard
(
card
)
return
card
:
IsHasEffect
(
EFFECT_LEGEND_CARD
)
end
-- 条件: 是否为同名卡
function
RushDuel
.
IsSameCode
(
card1
,
card2
)
return
card1
:
IsLinkCode
(
card2
:
GetLinkCode
())
end
\ No newline at end of file
script/RDRule.lua
View file @
1eb0a7ca
...
...
@@ -14,8 +14,7 @@ function RushDuel.Init()
Duel
.
Draw
(
0
,
1
,
REASON_RULE
)
end
-- 传说卡
local
g
=
Duel
.
GetMatchingGroup
(
RushDuel
.
IsLegend
,
0
,
0xff
,
0xff
,
nil
)
g
:
ForEach
(
RushDuel
.
InitLegend
)
RushDuel
.
InitLegend
()
e
:
Reset
()
end
)
end
...
...
@@ -69,16 +68,3 @@ function RushDuel.InitRule()
-- 极大怪兽
RushDuel
.
InitMaximum
()
end
-- 初始化传说卡
function
RushDuel
.
InitLegend
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEGEND_CARD
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetValue
(
c
:
GetOriginalCode
())
c
:
RegisterEffect
(
e1
,
true
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_ADD_FUSION_CODE
)
c
:
RegisterEffect
(
e2
,
true
)
end
script/c120125002.lua
View file @
1eb0a7ca
local
m
=
120125002
local
list
=
{
120125001
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑龙之雏"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
RD
.
AddCodeList
(
c
,
list
)
--Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
...
...
@@ -16,7 +17,7 @@ function cm.initial_effect(c)
end
--Special Summon
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
return
c
:
IsLinkCode
(
list
[
1
]
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
cm
.
cost
=
RD
.
CostSendSelfToGrave
()
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120125003.lua
View file @
1eb0a7ca
local
m
=
120125003
local
list
=
{
120125001
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑炎弹"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DAMAGE
)
...
...
@@ -16,7 +17,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
...
...
@@ -33,5 +34,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
atktg
(
e
,
c
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
return
c
:
IsCode
(
list
[
1
]
)
end
\ No newline at end of file
script/c120130040.lua
View file @
1eb0a7ca
local
m
=
120130040
local
list
=
{
120130000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"千把刀"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
)
...
...
@@ -15,7 +16,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
...
...
script/c120130041.lua
View file @
1eb0a7ca
local
m
=
120130041
local
list
=
{
120130000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑·魔·导"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
)
...
...
@@ -15,7 +16,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
desfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
...
...
script/c120151010.lua
View file @
1eb0a7ca
...
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
end
--Draw
function
cm
.
setfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
and
c
:
IsSSetable
()
return
c
:
IsLinkCode
(
list
[
1
])
and
c
:
IsSSetable
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
==
0
...
...
script/c120151048.lua
View file @
1eb0a7ca
...
...
@@ -20,7 +20,7 @@ function cm.spfilter(c,e,tp)
return
c
:
IsLevelBelow
(
6
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
exfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsLinkCode
(
list
[
1
])
end
cm
.
cost
=
RD
.
CostSendSelfToGrave
()
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120155052.lua
View file @
1eb0a7ca
...
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
thfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
and
c
:
IsAbleToHand
()
return
c
:
IsLinkCode
(
list
[
1
])
and
c
:
IsAbleToHand
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
...
...
script/c120170022.lua
View file @
1eb0a7ca
...
...
@@ -21,7 +21,7 @@ function cm.spfilter(c,e,tp)
return
c
:
IsLevelAbove
(
7
)
and
c
:
IsRace
(
RACE_WARRIOR
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
costcheck
(
g
,
e
,
tp
)
return
g
:
GetClassCount
(
RD
.
GetCard
Code
,
nil
)
==
g
:
GetCount
()
return
g
:
GetClassCount
(
Card
.
GetLink
Code
,
nil
)
==
g
:
GetCount
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
g
,
e
,
tp
)
end
cm
.
cost
=
RD
.
CostSendGraveSubToDeckBottom
(
cm
.
costfilter
,
cm
.
costcheck
,
2
,
2
)
...
...
script/c120170050.lua
View file @
1eb0a7ca
...
...
@@ -16,7 +16,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
(
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsFaceup
()
and
(
c
:
IsLinkCode
(
list
[
1
])
or
(
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsLevelAbove
(
7
)
and
c
:
IsRace
(
RACE_FIEND
)))
end
function
cm
.
filter
(
c
)
...
...
script/c120170062.lua
View file @
1eb0a7ca
...
...
@@ -16,7 +16,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
,
tp
)
return
(
RD
.
IsLegendCode
(
c
,
list
[
1
])
or
c
:
GetPreviousCodeOnField
()
==
list
[
1
]
or
(
return
(
c
:
IsLinkCode
(
list
[
1
])
or
c
:
GetPreviousCodeOnField
()
==
list
[
1
]
or
(
RD
.
IsPreviousType
(
c
,
TYPE_NORMAL
)
and
c
:
GetPreviousLevelOnField
()
>=
7
and
RD
.
IsPreviousRace
(
c
,
RACE_FIEND
)
))
and
RD
.
IsPreviousControler
(
c
,
tp
)
and
c
==
Duel
.
GetAttackTarget
()
end
...
...
script/c120170063.lua
View file @
1eb0a7ca
...
...
@@ -20,7 +20,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter1
(
c
)
return
c
:
IsFaceup
()
and
(
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsFaceup
()
and
(
c
:
IsLinkCode
(
list
[
1
])
or
(
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsLevelAbove
(
7
)
and
c
:
IsRace
(
RACE_FIEND
)))
end
function
cm
.
confilter2
(
c
,
tp
)
...
...
script/c120181002.lua
View file @
1eb0a7ca
local
m
=
120181002
local
list
=
{
120130000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑魔术少女"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
)
RD
.
AddCodeList
(
c
,
list
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -14,7 +15,7 @@ function cm.initial_effect(c)
end
--Atk Up
function
cm
.
filter
(
c
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
return
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
c
:
GetControler
(),
LOCATION_GRAVE
,
LOCATION_GRAVE
,
nil
)
*
500
...
...
script/c120183015.lua
View file @
1eb0a7ca
...
...
@@ -29,7 +29,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachAtkDef
(
e
,
c
,
300
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
exfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
if
g
:
GetClassCount
(
RD
.
GetCard
Code
)
>=
4
then
if
g
:
GetClassCount
(
Card
.
GetLink
Code
)
>=
4
then
RD
.
CanSelectAndSpecialSummon
(
aux
.
Stringid
(
m
,
1
),
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP
)
end
end
...
...
script/c120183044.lua
View file @
1eb0a7ca
...
...
@@ -19,7 +19,7 @@ function cm.confilter(c)
return
c
:
IsFaceup
()
and
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
end
function
cm
.
exfilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
...
...
script/c120196037.lua
View file @
1eb0a7ca
...
...
@@ -21,7 +21,7 @@ function cm.costfilter(c)
return
c
:
IsRace
(
RACE_DINOSAUR
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
function
cm
.
exfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
3
])
return
c
:
IsLinkCode
(
list
[
3
])
end
function
cm
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToHand
()
...
...
script/c120203027.lua
View file @
1eb0a7ca
local
m
=
120203027
local
list
=
{
120181002
}
local
list
=
{
1201
30000
,
1201
81002
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑·魔·导·响·弹"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
...
@@ -18,7 +18,7 @@ function cm.filter(c)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
6
)
and
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
and
c
:
IsRace
(
RACE_SPELLCASTER
)
end
function
cm
.
exfilter
(
c
)
return
c
:
IsFaceup
()
and
(
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
or
c
:
IsCode
(
list
[
1
]))
return
c
:
IsFaceup
()
and
(
c
:
IsLinkCode
(
list
[
1
])
or
c
:
IsCode
(
list
[
2
]))
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
...
...
script/c120203028.lua
View file @
1eb0a7ca
local
m
=
120203028
local
list
=
{
120120000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"毁灭之爆裂疾风弹"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_BLUE_EYES_WHITE_DRAGON
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
)
...
...
@@ -15,7 +16,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
LEGEND_BLUE_EYES_WHITE_DRAGON
)
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
...
...
@@ -34,5 +35,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
atktg
(
e
,
c
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_BLUE_EYES_WHITE_DRAGON
)
return
c
:
IsLinkCode
(
list
[
1
]
)
end
\ No newline at end of file
script/c120203039.lua
View file @
1eb0a7ca
...
...
@@ -20,7 +20,7 @@ function cm.filter(c)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
8
)
end
function
cm
.
tdfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
and
c
:
IsAbleToDeck
()
return
c
:
IsLinkCode
(
list
[
1
])
and
c
:
IsAbleToDeck
()
end
cm
.
cost
=
RD
.
CostSendSelfToGrave
()
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120203040.lua
View file @
1eb0a7ca
local
m
=
120203040
local
list
=
{
120120000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"正义的同伴 海马侠"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_BLUE_EYES_WHITE_DRAGON
)
RD
.
AddCodeList
(
c
,
list
)
--Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
...
...
@@ -16,7 +17,7 @@ function cm.initial_effect(c)
end
--Special Summon
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_BLUE_EYES_WHITE_DRAGON
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
return
c
:
IsLinkCode
(
list
[
1
]
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
cm
.
cost
=
RD
.
CostSendSelfToGrave
()
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120203053.lua
View file @
1eb0a7ca
local
m
=
120203053
local
list
=
{
120125001
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑龙的怒号"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
+
CATEGORY_TODECK
+
CATEGORY_GRAVE_ACTION
)
...
...
@@ -21,7 +22,7 @@ function cm.filter(c)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsRace
(
RACE_DRAGON
)
end
function
cm
.
exfilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
)
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
tdfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToDeck
()
...
...
script/c120205058.lua
View file @
1eb0a7ca
...
...
@@ -15,7 +15,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
(
RD
.
IsLegendCode
(
c
,
list
[
1
])
or
c
:
IsRace
(
RACE_THUNDER
))
return
c
:
IsFaceup
()
and
(
c
:
IsLinkCode
(
list
[
1
])
or
c
:
IsRace
(
RACE_THUNDER
))
and
Duel
.
IsExistingMatchingCard
(
cm
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
c
:
GetAttack
())
end
function
cm
.
desfilter
(
c
,
atk
)
...
...
script/c120205063.lua
View file @
1eb0a7ca
...
...
@@ -19,7 +19,7 @@ function cm.costfilter(c)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
function
cm
.
exfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
...
...
script/c120217035.lua
View file @
1eb0a7ca
...
...
@@ -20,7 +20,7 @@ function cm.costfilter(c)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
function
cm
.
exfilter
(
c
)
return
c
:
IsCode
(
list
[
1
])
or
RD
.
IsLegendCode
(
c
,
list
[
2
])
return
c
:
IsCode
(
list
[
1
])
or
c
:
IsLinkCode
(
list
[
2
])
end
cm
.
cost
=
RD
.
CostSendGraveToDeck
(
cm
.
costfilter
,
5
,
5
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120218006.lua
0 → 100644
View file @
1eb0a7ca
local
m
=
120218006
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"极奏之小提琴马赫毗奥"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
cm
.
atkval
)
c
:
RegisterEffect
(
e1
)
end
--Atk Up
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_NORMAL
)
end
function
cm
.
atkval
(
e
,
c
)
local
ct1
=
c
:
GetEquipCount
()
local
ct2
=
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
c
:
GetControler
(),
0
,
LOCATION_MZONE
,
nil
)
return
(
ct1
+
ct2
)
*
500
end
\ No newline at end of file
script/c120228000.lua
View file @
1eb0a7ca
...
...
@@ -23,7 +23,7 @@ function cm.sumcon(e,c,minc)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAttribute
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
ATTRIBUTE_DARK
)
if
g
:
GetClassCount
(
RD
.
GetCard
Code
)
<
4
then
return
false
end
if
g
:
GetClassCount
(
Card
.
GetLink
Code
)
<
4
then
return
false
end
local
mg
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
,
tp
)
return
c
:
IsLevelAbove
(
7
)
and
minc
<=
1
and
Duel
.
CheckTribute
(
c
,
1
,
1
,
mg
)
end
...
...
script/c120231038.lua
View file @
1eb0a7ca
...
...
@@ -18,7 +18,7 @@ function cm.costfilter(c)
return
c
:
IsLevel
(
6
)
and
RD
.
IsDefense
(
c
,
500
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
function
cm
.
costcheck
(
g
)
return
g
:
GetClassCount
(
RD
.
GetCard
Code
)
==
g
:
GetCount
()
return
g
:
GetClassCount
(
Card
.
GetLink
Code
)
==
g
:
GetCount
()
end
cm
.
cost
=
RD
.
CostSendGraveSubToDeck
(
cm
.
costfilter
,
cm
.
costcheck
,
4
,
4
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120231047.lua
View file @
1eb0a7ca
...
...
@@ -19,7 +19,7 @@ end
--Atk Up
cm
.
indval
=
RD
.
ValueEffectIndesType
(
TYPE_MONSTER
+
TYPE_SPELL
+
TYPE_TRAP
,
TYPE_MONSTER
+
TYPE_SPELL
+
TYPE_TRAP
)
function
cm
.
thfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
3
])
and
c
:
IsAbleToHand
()
return
c
:
IsLinkCode
(
list
[
3
])
and
c
:
IsAbleToHand
()
end
cm
.
cost
=
RD
.
CostSendHandToGrave
(
Card
.
IsAbleToGraveAsCost
,
1
,
1
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c120231063.lua
View file @
1eb0a7ca
...
...
@@ -18,7 +18,7 @@ function cm.spfilter(c,e,tp)
return
c
:
IsLevel
(
4
)
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
upfilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
...
...
script/c120231066.lua
View file @
1eb0a7ca
...
...
@@ -29,7 +29,7 @@ function cm.posfilter(c)
return
c
:
IsAttackPos
()
and
RD
.
IsCanChangePosition
(
c
)
end
function
cm
.
poscheck
(
g
)
return
g
:
IsExists
(
RD
.
IsLegend
Code
,
1
,
nil
,
list
[
1
])
return
g
:
IsExists
(
Card
.
IsLink
Code
,
1
,
nil
,
list
[
1
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
confilter
,
1
,
nil
,
1
-
tp
)
...
...
script/c120232004.lua
View file @
1eb0a7ca
local
m
=
120232004
local
list
=
{
120130000
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑魔术少女"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
)
RD
.
AddCodeList
(
c
,
list
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -14,7 +15,7 @@ function cm.initial_effect(c)
end
--Atk Up
function
cm
.
filter
(
c
)
return
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
return
c
:
IsLinkCode
(
list
[
1
]
)
end
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
cm
.
filter
,
c
:
GetControler
(),
LOCATION_GRAVE
,
LOCATION_GRAVE
,
nil
)
*
500
...
...
script/c120235012.lua
View file @
1eb0a7ca
...
...
@@ -40,7 +40,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
RD
.
Draw
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
exfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
then
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachCard
Code
(
e
,
c
,
list
[
3
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
Change
Code
(
e
,
c
,
list
[
3
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
end
\ No newline at end of file
script/c120235013.lua
View file @
1eb0a7ca
...
...
@@ -38,8 +38,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
Duel
.
GetOperatedGroup
():
GetFirst
()
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
code
=
RD
.
GetCardCode
(
tc
)
RD
.
AttachCard
Code
(
e
,
c
,
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
local
code
=
tc
:
GetLinkCode
(
)
RD
.
Change
Code
(
e
,
c
,
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
end
\ No newline at end of file
script/c120235020.lua
View file @
1eb0a7ca
...
...
@@ -33,7 +33,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachCard
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
Change
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
4
then
return
end
Duel
.
BreakEffect
()
local
sg
,
g
=
RD
.
RevealDeckTopAndCanSelect
(
tp
,
4
,
aux
.
Stringid
(
m
,
1
),
HINTMSG_ATOHAND
,
cm
.
thfilter
,
1
,
1
)
...
...
script/c120235021.lua
View file @
1eb0a7ca
...
...
@@ -34,7 +34,7 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachCard
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
Change
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
Duel
.
BreakEffect
()
if
RD
.
SendDeckTopToGraveAndExists
(
tp
,
3
)
then
local
og
=
Duel
.
GetOperatedGroup
()
...
...
script/c120235024.lua
View file @
1eb0a7ca
...
...
@@ -18,7 +18,7 @@ function cm.costfilter(c)
return
c
:
IsRace
(
RACE_CELESTIALWARRIOR
)
end
function
cm
.
costcheck
(
g
)
return
g
:
GetClassCount
(
RD
.
GetCard
Code
)
==
g
:
GetCount
()
return
g
:
GetClassCount
(
Card
.
GetLink
Code
)
==
g
:
GetCount
()
end
cm
.
cost
=
RD
.
CostShowGroupExtra
(
cm
.
costfilter
,
cm
.
costcheck
,
1
,
5
,
Group
.
GetCount
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120235025.lua
View file @
1eb0a7ca
...
...
@@ -17,7 +17,7 @@ function cm.costfilter(c)
return
c
:
IsRace
(
RACE_CELESTIALWARRIOR
)
end
function
cm
.
costcheck
(
g
)
return
g
:
GetClassCount
(
RD
.
GetCard
Code
)
==
g
:
GetCount
()
return
g
:
GetClassCount
(
Card
.
GetLink
Code
)
==
g
:
GetCount
()
end
cm
.
cost
=
RD
.
CostShowGroupExtra
(
cm
.
costfilter
,
cm
.
costcheck
,
1
,
5
,
Group
.
GetCount
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c120235033.lua
View file @
1eb0a7ca
...
...
@@ -21,7 +21,7 @@ function cm.thfilter(c)
return
c
:
IsLevelBelow
(
4
)
and
c
:
IsRace
(
RACE_GALAXY
)
and
c
:
IsAbleToHand
()
end
function
cm
.
exfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
3
])
return
c
:
IsLinkCode
(
list
[
3
])
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsLevel
(
8
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
...
...
script/c120235055.lua
View file @
1eb0a7ca
...
...
@@ -26,7 +26,7 @@ function cm.tdfilter(c)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
8
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
check
(
g
)
return
g
:
GetClassCount
(
RD
.
GetCard
Code
)
==
g
:
GetCount
()
return
g
:
GetClassCount
(
Card
.
GetLink
Code
)
==
g
:
GetCount
()
end
cm
.
cost
=
RD
.
CostSendGraveToDeck
(
cm
.
costfilter
,
2
,
2
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120238000.lua
View file @
1eb0a7ca
local
m
=
120238000
local
list
=
{
120238029
}
local
list
=
{
120
125001
,
120
238029
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"流星黑龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
RD
.
AddFusionProcedure
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
,
list
[
1
])
RD
.
AddFusionProcedure
(
c
,
list
[
1
],
list
[
2
])
end
\ No newline at end of file
script/c120238012.lua
View file @
1eb0a7ca
local
m
=
120238012
local
list
=
{
120181002
}
local
list
=
{
1201
30000
,
1201
81002
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑魔术师的幕帘"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_DARK_MAGICIAN
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
...
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
end
--To Hand
function
cm
.
thfilter
(
c
)
return
(
RD
.
IsLegendCode
(
c
,
LEGEND_DARK_MAGICIAN
)
or
c
:
IsCode
(
list
[
1
]))
and
c
:
IsAbleToHand
()
return
(
c
:
IsLinkCode
(
list
[
1
])
or
c
:
IsCode
(
list
[
2
]))
and
c
:
IsAbleToHand
()
end
cm
.
cost
=
RD
.
CostPayLP
(
700
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120238033.lua
View file @
1eb0a7ca
...
...
@@ -18,7 +18,7 @@ function cm.initial_effect(c)
end
--Atk Down
function
cm
.
filter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
],
list
[
2
])
return
c
:
IsLinkCode
(
list
[
1
],
list
[
2
])
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
...
...
script/c120238034.lua
View file @
1eb0a7ca
...
...
@@ -20,7 +20,7 @@ function cm.costfilter(c,e,tp)
return
c
:
IsAbleToDeckOrExtraAsCost
()
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
return
c
:
IsLinkCode
(
list
[
1
])
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
cm
.
cost
=
RD
.
CostSendMZoneToDeckBottom
(
cm
.
costfilter
,
1
,
1
,
true
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c120238037.lua
View file @
1eb0a7ca
...
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
end
--Discard Deck
function
cm
.
thfilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
and
c
:
IsAbleToHand
()
return
c
:
IsLinkCode
(
list
[
1
])
and
c
:
IsAbleToHand
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
RD
.
IsSummonTurn
(
e
:
GetHandler
())
...
...
script/c120238039.lua
View file @
1eb0a7ca
...
...
@@ -16,7 +16,7 @@ function cm.initial_effect(c)
end
--Set
function
cm
.
confilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
setfilter
(
c
)
return
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsSSetable
()
...
...
script/c120238040.lua
View file @
1eb0a7ca
...
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
end
--Destroy
function
cm
.
confilter
(
c
)
return
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
8
)
...
...
script/c120238044.lua
View file @
1eb0a7ca
...
...
@@ -17,7 +17,7 @@ function cm.initial_effect(c)
end
--Activate
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
RD
.
IsLegendCode
(
c
,
list
[
1
])
return
c
:
IsFaceup
()
and
c
:
IsLinkCode
(
list
[
1
])
end
function
cm
.
costfilter
(
c
)
return
c
:
IsRace
(
RACE_FIEND
)
and
c
:
IsAbleToGraveAsCost
()
...
...
script/c120244021.lua
View file @
1eb0a7ca
...
...
@@ -38,7 +38,7 @@ cm.cost=RD.CostSendOnFieldToGrave(cm.costfilter,1,1,true)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachCard
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
Change
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
CanSelectAndSpecialSummon
(
aux
.
Stringid
(
m
,
2
),
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP
,
true
)
end
end
\ No newline at end of file
script/c120244027.lua
View file @
1eb0a7ca
...
...
@@ -31,7 +31,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
local
filter
=
RD
.
Filter
(
cm
.
filter
,
c
:
GetCode
())
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
aux
.
NecroValleyFilter
(
filter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
function
(
g
)
RD
.
AttachCardCode
(
e
,
c
,
g
:
GetFirst
():
GetCode
(),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
local
code
=
g
:
GetFirst
():
GetLinkCode
()
RD
.
ChangeCode
(
e
,
c
,
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
)
end
end
\ No newline at end of file
script/c120245001.lua
View file @
1eb0a7ca
...
...
@@ -33,7 +33,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachAtkDef
(
e
,
c
,
500
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
exfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
then
RD
.
AttachCard
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
Change
Code
(
e
,
c
,
list
[
1
],
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
end
)
...
...
script/special.lua
View file @
1eb0a7ca
-- Load Rush Duel
Duel
.
LoadScript
(
"RDBase.lua"
)
Duel
.
LoadScript
(
"RD
Code
.lua"
)
Duel
.
LoadScript
(
"RD
Legend
.lua"
)
Duel
.
LoadScript
(
"RDRule.lua"
)
Duel
.
LoadScript
(
"RDMaximum.lua"
)
Duel
.
LoadScript
(
"RDFunction.lua"
)
...
...
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