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Clara Grace Paulsen
ygopro-rush-duel
Commits
27205840
Commit
27205840
authored
Dec 23, 2022
by
未闻皂名
Browse files
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2022/12/23 新增:虚空噬骸兵方阵,更新翻译
parent
e72ae76a
Changes
8
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8 changed files
with
53 additions
and
6 deletions
+53
-6
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120235016.lua
script/c120235016.lua
+1
-1
script/c120235028.lua
script/c120235028.lua
+1
-1
script/c120235034.lua
script/c120235034.lua
+1
-1
script/c120235036.lua
script/c120235036.lua
+1
-1
script/c120235043.lua
script/c120235043.lua
+1
-1
script/c120235044.lua
script/c120235044.lua
+47
-0
script/c120235048.lua
script/c120235048.lua
+1
-1
No files found.
RD Patch.cdb
View file @
27205840
No preview for this file type
script/c120235016.lua
View file @
27205840
local
m
=
120235016
local
list
=
{
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"猫爪
女孩
"
cm
.
name
=
"猫爪
少女
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Special Summon
...
...
script/c120235028.lua
View file @
27205840
local
m
=
120235028
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"升
雷
之战士 吉尔福德"
cm
.
name
=
"升
腾
之战士 吉尔福德"
function
cm
.
initial_effect
(
c
)
--Special Summon Limit
local
e0
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120235034.lua
View file @
27205840
local
m
=
120235034
local
list
=
{
120235002
,
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
双冷龙
"
cm
.
name
=
"
二重零度龙队
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120235036.lua
View file @
27205840
local
m
=
120235036
local
list
=
{
120235016
,
120235004
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"星猫
·前锋
喵"
cm
.
name
=
"星猫
攻击
喵"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120235043.lua
View file @
27205840
local
m
=
120235043
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
断裂王
爪"
cm
.
name
=
"
破解
爪"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
script/c120235044.lua
0 → 100644
View file @
27205840
local
m
=
120235044
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"虚空噬骸兵方阵"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
--Atk & Def Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
200
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e2
)
--Indes
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_EQUIP
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e3
:
SetCondition
(
cm
.
indcon
)
e3
:
SetValue
(
cm
.
indval
)
c
:
RegisterEffect
(
e3
)
--Pierce
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_PIERCE
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e5
:
SetTarget
(
cm
.
prctg
)
e5
:
SetLabelObject
(
e4
)
c
:
RegisterEffect
(
e5
)
end
--Activate
function
cm
.
target
(
c
,
e
,
tp
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_GALAXY
)
end
--Indes
function
cm
.
indcon
(
e
)
return
e
:
GetHandler
():
GetEquipTarget
():
IsAttribute
(
ATTRIBUTE_DARK
)
end
cm
.
indval
=
RD
.
ValueEffectIndesType
(
0
,
TYPE_TRAP
,
true
)
--Pierce
function
cm
.
prctg
(
e
,
c
)
return
c
==
e
:
GetHandler
():
GetEquipTarget
()
and
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
end
\ No newline at end of file
script/c120235048.lua
View file @
27205840
local
m
=
120235048
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
恶行斩击
刃"
cm
.
name
=
"
倍斩
刃"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
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