Commit 27205840 authored by 未闻皂名's avatar 未闻皂名

2022/12/23 新增:虚空噬骸兵方阵,更新翻译

parent e72ae76a
No preview for this file type
local m=120235016
local list={120196050}
local cm=_G["c"..m]
cm.name="猫爪女孩"
cm.name="猫爪少女"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Special Summon
......
local m=120235028
local cm=_G["c"..m]
cm.name="升之战士 吉尔福德"
cm.name="升之战士 吉尔福德"
function cm.initial_effect(c)
--Special Summon Limit
local e0=Effect.CreateEffect(c)
......
local m=120235034
local list={120235002,120196050}
local cm=_G["c"..m]
cm.name="双冷龙"
cm.name="二重零度龙队"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120235036
local list={120235016,120235004}
local cm=_G["c"..m]
cm.name="星猫·前锋喵"
cm.name="星猫攻击喵"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120235043
local cm=_G["c"..m]
cm.name="断裂王爪"
cm.name="破解爪"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120235044
local cm=_G["c"..m]
cm.name="虚空噬骸兵方阵"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
--Atk & Def Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(200)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetCondition(cm.indcon)
e3:SetValue(cm.indval)
c:RegisterEffect(e3)
--Pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_PIERCE)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e5:SetTarget(cm.prctg)
e5:SetLabelObject(e4)
c:RegisterEffect(e5)
end
--Activate
function cm.target(c,e,tp)
return c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_GALAXY)
end
--Indes
function cm.indcon(e)
return e:GetHandler():GetEquipTarget():IsAttribute(ATTRIBUTE_DARK)
end
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP,true)
--Pierce
function cm.prctg(e,c)
return c==e:GetHandler():GetEquipTarget() and c:IsAttribute(ATTRIBUTE_DARK)
end
\ No newline at end of file
local m=120235048
local cm=_G["c"..m]
cm.name="恶行斩击刃"
cm.name="倍斩刃"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
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