Commit f5874741 authored by fallenstardust's avatar fallenstardust

fix script from pull request

修改数据库译名为NW翻译
parent f229a825
--閃術兵器ーS.P.E.C.T.R.A.
--script by REIKAI
--閃術兵器-S.P.E.C.T.R.A.
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,4,s.lcheck)
aux.AddLinkProcedure(c,nil,2,nil,s.lcheck)
c:EnableReviveLimit()
--spsum condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_EXTRA)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetValue(aux.linklimit)
c:RegisterEffect(e0)
--atk
--atkdown
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.atkcon)
e1:SetCondition(s.atcon)
e1:SetValue(-3000)
c:RegisterEffect(e1)
--disable
--spsum condition
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetCost(s.cost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetValue(aux.linklimit)
c:RegisterEffect(e2)
--Disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.discon)
e3:SetCost(s.discost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc)
function s.lcheck(g)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_LINK)
end
function s.atkcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_SPELL)==0
function s.atcon(e)
return not Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil,TYPE_SPELL)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetCurrentChain()>=2
end
function s.rmcheck(c)
function s.rmfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmcheck,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,nil) end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmcheck,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and rp==1-tp and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
if Duel.NegateEffect(ev) and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if Duel.NegateEffect(ev) and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.Destroy(sg,REASON_EFFECT)
Duel.Destroy(sg,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--霸王龙 扎克-同调宇宙
function c100212005.initial_effect(c)
aux.AddCodeList(c,13331639)
aux.EnableChangeCode(c,13331639,LOCATION_MZONE)
aux.EnablePendulumAttribute(c)
--覇王龍ズァーク-シンクロ・ユニバース
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c100212005.matfilter),1)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(s.matfilter),1)
--change code
aux.EnableChangeCode(c,13331639,LOCATION_ONFIELD)
--special summon from pendulum zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212005,0))
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,100212005)
e1:SetCost(c100212005.pspcost)
e1:SetTarget(c100212005.psptg)
e1:SetOperation(c100212005.pspop)
e1:SetCountLimit(1,id)
e1:SetCost(s.pendspcost)
e1:SetTarget(s.pendsptg)
e1:SetOperation(s.pendspop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212005,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLED)
e2:SetCondition(c100212005.spcon1)
e2:SetTarget(c100212005.sptg)
e2:SetOperation(c100212005.spop)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
e3=e2:Clone()
e3:SetCode(EVENT_BATTLED)
e3:SetCondition(c100212005.spcon2)
--pendulum
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.pencon)
e3:SetTarget(s.pentg)
e3:SetOperation(s.penop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100212005,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c100212005.pencon)
e4:SetTarget(c100212005.pentg)
e4:SetOperation(c100212005.penop)
c:RegisterEffect(e4)
end
function c100212005.matfilter(c)
function s.matfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM)
end
function c100212005.cfilter(c,tp)
function s.cfilter(c,tp)
return c:IsSetCard(0x10f8,0x20f8) and Duel.GetMZoneCount(tp,c)>0
and (c:IsFaceup() or c:IsControler(tp))
end
function c100212005.pspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c100212005.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c100212005.cfilter,1,1,nil,tp)
function s.pendspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100212005.psptg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.pendsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100212005.pspop(e,tp,eg,ep,ev,re,r,rp)
function s.pendspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100212005.spcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c100212005.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return ep~=tp and not (bc and bc:IsStatus(STATUS_BATTLE_DESTROYED))
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
return (bc and bc:IsStatus(STATUS_BATTLE_DESTROYED)) or ep~=tp
end
function c100212005.spfilter(c,e,tp)
function s.spfilter(c,e,tp)
return c:IsSetCard(0x20f8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function c100212005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212005.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE)
end
function c100212005.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>=2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ct=2
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
ct=math.min(ct,(Duel.GetLocationCount(tp,LOCATION_MZONE)))
if ct<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100212005.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,1,ft,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,1,ct,e:GetHandler(),e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c100212005.pencon(e,tp,eg,ep,ev,re,r,rp)
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c100212005.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c100212005.penop(e,tp,eg,ep,ev,re,r,rp)
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
......
--灵魂代码
function c100212006.initial_effect(c)
--コード・オブ・ソウル
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212006,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100212006)
e1:SetCondition(c100212006.spcon)
e1:SetTarget(c100212006.sptg)
e1:SetOperation(c100212006.spop)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--extra material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212006,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100212106)
e2:SetOperation(c100212006.efop)
e2:SetCountLimit(1,id+o)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
--link summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100212006,2))
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100212306)
e3:SetCondition(c100212006.lkcon)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.lkcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(c100212006.lktg)
e3:SetOperation(c100212006.lkop)
e3:SetTarget(s.lktg)
e3:SetOperation(s.lkop)
c:RegisterEffect(e3)
end
function c100212006.cfilter(c)
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK)
end
function c100212006.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100212006.cfilter,tp,LOCATION_MZONE,0,1,nil)
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100212006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100212006.spop(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c100212006.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212006,3))
function s.lmfilter(c,lc,tp,og,lmat)
return c:IsFaceup() and c:IsCanBeLinkMaterial(lc) and c:IsLinkCode(lc:GetCode()) and c:IsLinkType(TYPE_LINK)
and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_LMATERIAL)
and (not og or og:IsContains(c)) and (not lmat or lmat==c)
end
function s.linkcon(e,c,og,lmat,min,max)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(s.lmfilter,tp,LOCATION_MZONE,0,1,nil,c,tp,og,lmat)
end
function s.linkop(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max)
local mg=Duel.SelectMatchingCard(tp,s.lmfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp,og,lmat)
c:SetMaterial(mg)
Duel.SendtoGrave(mg,REASON_MATERIAL+REASON_LINK)
end
function s.mattg(e,c)
return c:IsSetCard(0x119) and c:IsType(TYPE_LINK)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_EXTRA)
e1:SetCountLimit(1,100212206)
e1:SetCondition(c100212006.linkcon)
e1:SetOperation(c100212006.linkop)
e1:SetCountLimit(1,id+o*3)
e1:SetCondition(s.linkcon)
e1:SetOperation(s.linkop)
e1:SetValue(SUMMON_TYPE_LINK)
local e2=Effect.CreateEffect(c)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e2:SetTargetRange(LOCATION_EXTRA,0)
e2:SetTarget(c100212006.mattg)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetTarget(s.mattg)
e2:SetLabelObject(e1)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c100212006.lmfilter(c,lc,tp,og,lmat)
return c:IsFaceup() and c:IsCanBeLinkMaterial(lc) and c:IsLinkCode(lc:GetCode()) and c:IsLinkType(TYPE_LINK)
and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_LMATERIAL)
and (not og or og:IsContains(c)) and (not lmat or lmat==c)
end
function c100212006.linkcon(e,c,og,lmat,min,max)
function s.linkcon(e,c,og,lmat,min,max)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(c100212006.lmfilter,tp,LOCATION_MZONE,0,1,nil,c,tp,og,lmat)
return Duel.IsExistingMatchingCard(s.lmfilter,tp,LOCATION_MZONE,0,1,nil,c,tp,og,lmat)
end
function c100212006.linkop(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max)
local mg=Duel.SelectMatchingCard(tp,c100212006.lmfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp,og,lmat)
function s.linkop(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max)
local mg=Duel.SelectMatchingCard(tp,s.lmfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp,og,lmat)
c:SetMaterial(mg)
Duel.SendtoGrave(mg,REASON_MATERIAL+REASON_LINK)
end
function c100212006.mattg(e,c)
function s.mattg(e,c)
return c:IsSetCard(0x119) and c:IsType(TYPE_LINK)
end
function c100212006.lkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
function s.lkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c100212006.lkfilter(c)
return c:IsLinkSummonable(nil) and c:IsRace(RACE_CYBERSE) and c:IsLinkAbove(3)
function s.lkfilter(c)
return c:IsLinkSummonable(nil) and c:IsLink(3)
end
function c100212006.lktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212006.lkfilter,tp,LOCATION_EXTRA,0,1,nil) end
function s.lktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lkfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c100212006.lkop(e,tp,eg,ep,ev,re,r,rp)
function s.lkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100212006.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,s.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.LinkSummon(tp,tc,nil)
......
......@@ -54,7 +54,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.spfilter(c,e,tp)
return aux.IsCodeListed(c,101204051) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return aux.IsCodeListed(c,101204051) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(7)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
......@@ -75,13 +75,13 @@ function s.spfilter2(c,e,tp)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
Duel.Damage(1-tp,1000,REASON_EFFECT)
......
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