Commit 04683c1f authored by Huangnan's avatar Huangnan

add new card

parent 33f840f8
Pipeline #23090 passed with stages
in 19 minutes and 20 seconds
--レスキューヘッジホッグ
--Rescue Hedgehog
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(aux.bfgcost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.chk(g)
if g:GetClassCount(Card.GetRace)>1 or g:GetClassCount(Card.GetAttribute)>1 or g:GetClassCount(Card.GetLevel)>1 then return false end
local fc=g:GetFirst()
local sc=g:GetNext()
return fc:IsType(TYPE_NORMAL) and sc:IsType(TYPE_EFFECT) or sc:IsType(TYPE_NORMAL) and fc:IsType(TYPE_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetMZoneCount(tp,e:GetHandler())>1 and g:CheckSubGroup(s.chk,2,2) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2
or not g:CheckSubGroup(s.chk,2,2) then return end
local c=e:GetHandler()
local fid=c:GetFieldID()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,s.chk,false,2,2)
if not sg then return end
for tc in aux.Next(sg) do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_CHAIN)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
end
end
Duel.SpecialSummonComplete()
sg:KeepAlive()
--snip 1: from "Rescue Cat"
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCountLimit(1)
e3:SetLabel(fid)
e3:SetLabelObject(sg)
e3:SetCondition(s.descon)
e3:SetOperation(s.desop)
Duel.RegisterEffect(e3,tp)
end
function s.desfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(s.desfilter,nil,e:GetLabel())
Duel.Destroy(tg,REASON_EFFECT)
--end snip 1
end
\ No newline at end of file
--莫忘 暗黑之剑
function c100421004.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100421004,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,100421004)
e1:SetCost(c100421004.descost)
e1:SetTarget(c100421004.destg)
e1:SetOperation(c100421004.desop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100421004,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,110421004)
e3:SetTarget(c100421004.sptg)
e3:SetOperation(c100421004.spop)
c:RegisterEffect(e3)
end
function c100421004.descostfilter(c)
return c:IsSetCard(0x2a1) and c:IsDiscardable()
end
function c100421004.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100421004.descostfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c100421004.descostfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c100421004.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
if e:GetHandler():GetMutualLinkedGroupCount()>0 then
e:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e:SetLabel(1)
else
e:SetCategory(CATEGORY_DESTROY)
e:SetLabel(0)
end
end
function c100421004.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
and e:GetLabel()==1 and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(100421004,1)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c100421004.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x2a1) and Duel.GetMZoneCount(tp,c)>0
end
function c100421004.sfilter(c,e,tp)
return c:IsLevelBelow(3) and c:IsSetCard(0x2a1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100421004.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100421004.cfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100421004.sfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100421004.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c100421004.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,c100421004.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if Duel.Destroy(g,REASON_EFFECT)>0 and tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local cm,m=GetID()
cm.name = "百夫长战旗重骑士 芙莉美娜"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCode(cm.con)
e3:SetTarget(cm.tg1)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCountLimit(1,m+100)
e4:SetCondition(cm.con1)
e4:SetTarget(cm.tg2)
e4:SetOperation(cm.op1)
c:RegisterEffect(e4)
end
function cm.f(c)
return c:IsSetCard(0x2c4) and not c:IsCode(m) and c:IsAbleToHand()
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.f,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.f,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsCode(m)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetType()&TYPE_TRAP+TYPE_CONTINUOUS==TYPE_TRAP+TYPE_CONTINUOUS
end
function cm.tg1(e,c)
return c:IsSetCard(0x2c4)
end
function cm.con1(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local c=e:GetHandler()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and c:GetType()&TYPE_TRAP+TYPE_CONTINUOUS==TYPE_TRAP+TYPE_CONTINUOUS
end
function cm.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,m,0x2c4,TYPE_MONSTER+TYPE_EFFECT+TYPE_TUNER,1600,1600,4,RACE_SPELLCASTER,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗从骑士 图卢蒂娅"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.con)
e2:SetTarget(cm.tg1)
e2:SetOperation(cm.op1)
c:RegisterEffect(e2)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE+LOCATION_DECK+LOCATION_HAND,0)
if chk==0 then return g:CheckSubGroup(cm.f,2,2,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 end
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return false end
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE+LOCATION_DECK+LOCATION_HAND,0)
Duel.Hint(3,tp,HINTMSG_SELECT)
local sg=g:SelectSubGroup(tp,cm.f,true,2,2,e:GetHandler())
if #sg==0 then return false end
for tc in aux.Next(sg) do
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsCode(m)
end
function cm.f(g,c)
return g:IsContains(c) and g:IsExists(cm.f1,1,nil)
end
function cm.f1(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2c4) and c:IsLocation(LOCATION_HAND+LOCATION_DECK) and not c:IsCode(m)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local c=e:GetHandler()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and c:GetType()&TYPE_TRAP+TYPE_CONTINUOUS==TYPE_TRAP+TYPE_CONTINUOUS
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,m,0x2c4,TYPE_MONSTER+TYPE_EFFECT,1000,2000,4,RACE_PYRO,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(4)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗重骑兵 艾梅特VI"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.con)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.con1)
e2:SetTarget(cm.tg1)
e2:SetOperation(cm.op1)
c:RegisterEffect(e2)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer() == 1-tp
end
function cm.f(c)
return c:IsSetCard(0x2c4) and not c:IsCode(m)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsSetCard(0x2c4) end
if chk==0 then return Duel.IsExistingTarget(Card.IsSetCard,tp,LOCATION_MZONE,0,1,nil,0x2c4) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(3,tp,HINTMSG_SELECT)
local g=Duel.SelectTarget(tp,Card.IsSetCard,tp,LOCATION_MZONE,0,1,1,nil,0x2c4)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if not tc:IsRelateToEffect(e) then return false end
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsCode(m)
end
function cm.con1(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local c=e:GetHandler()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and c:GetType()&TYPE_TRAP+TYPE_CONTINUOUS==TYPE_TRAP+TYPE_CONTINUOUS
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,m,0x2c4,TYPE_MONSTER+TYPE_EFFECT,2000,3000,8,RACE_MACHINE,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗骑士皇 蕾伽蒂娅"
function cm.initial_effect(c)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackBelow,2000))
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1,m+100)
e3:SetTarget(cm.tg1)
e3:SetOperation(cm.op1)
c:RegisterEffect(e3)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)>0 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g==0 then return false end
g=g:GetMaxGroup(Card.GetAttack)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(3,tp,HINTMSG_DESTROY)
local g=g:Select(tp,1,1,nil)
if #g==0 then return false end
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function cm.f(c)
return c:IsSetCard(0x2c4) and c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_SYNCHRO)
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.f,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(3,tp,HINTMSG_SELECT)
local g=Duel.SelectMatchingCard(tp,cm.f,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
for tc in aux.Next(g) do
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "站起来吧百夫长战旗!"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOEXTRA)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.con)
e2:SetCost(cm.cost)
e2:SetTarget(cm.tg)
e2:SetOperation(cm.op1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,m+100)
e3:SetTarget(cm.tg1)
e3:SetOperation(cm.op2)
c:RegisterEffect(e3)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(m,RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(m)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(3,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.f,tp,LOCATION_DECK,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(3,tp,HINTMSG_SELECT)
local g=Duel.SelectMatchingCard(tp,cm.f,tp,LOCATION_DECK,0,1,1,nil)
for tc in aux.Next(g) do
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
end
function cm.f(c)
return c:IsSetCard(0x2c4) and c:IsType(TYPE_MONSTER)
end
function cm.f1(c)
return c:IsSetCard(0x2c4) and c:IsType(TYPE_MONSTER)
end
function cm.f2(c)
return c:IsHasEffect(EFFECT_HAND_SYNCHRO) and c:IsType(TYPE_MONSTER)
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(cm.f1,tp,LOCATION_MZONE,0,nil)
local exg=Duel.GetMatchingGroup(cm.f2,tp,LOCATION_MZONE,0,nil)
mg:Merge(exg)
return Duel.IsExistingMatchingCard(cm.f4,tp,LOCATION_EXTRA,0,1,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(cm.f1,tp,LOCATION_MZONE,0,nil)
local exg=Duel.GetMatchingGroup(cm.f2,tp,LOCATION_MZONE,0,nil)
mg:Merge(exg)
local g=Duel.GetMatchingGroup(cm.f4,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local tg=mg:FilterSelect(tp,cm.f3,1,1,nil,sg:GetFirst())
Duel.SynchroSummon(tp,sg:GetFirst(),tg:GetFirst())
end
end
function cm.f3(c,syn)
local b1=true
if c:IsHasEffect(EFFECT_HAND_SYNCHRO) then
b1=Duel.CheckTunerMaterial(syn,c,nil,cm.f1,1,99)
end
return b1 and syn:IsSynchroSummonable(c)
end
function cm.f4(c,mg)
return mg:IsExists(cm.f3,1,nil,c)
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗骑士的牵绊"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.con)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.tg1)
e2:SetOperation(cm.op1)
c:RegisterEffect(e2)
end
function cm.f(c)
return c:IsSetCard(0x2c4) and c:IsType(TYPE_MONSTER)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.f,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(3,tp,HINTMSG_SELECT)
local g=Duel.SelectMatchingCard(tp,cm.f,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
for tc in aux.Next(g) do
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
end
function cm.f1(c,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsSummonPlayer(tp)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.f1,1,nil,tp)
end
function cm.f2(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2c4)
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsSetCard(0x2c4) end
if chk==0 then return Duel.IsExistingTarget(cm.f2,tp,LOCATION_GZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(3,tp,HINTMSG_SELECT)
local g=Duel.SelectTarget(tp,cm.f2,tp,LOCATION_GRAVE,0,1,1,ni)
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return false end
if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗骑士魔防阵"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.tg1)
e2:SetOperation(cm.op2)
c:RegisterEffect(e2)
end
function cm.f(c)
return c:IsAbleToRemove() and c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER and c:IsFaceup()
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER and chkc.IsAbleToRemove() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(cm.f,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,cm.f,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
local ct=Duel.GetCurrentPhase()<=PHASE_STANDBY and 2 or 1
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,ct)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetReset(RESET_PHASE+PHASE_STANDBY,ct)
e2:SetLabelObject(tc)
e2:SetCountLimit(1)
e2:SetCondition(cm.con)
e2:SetOperation(cm.op1)
e2:SetLabel(Duel.GetTurnCount())
Duel.RegisterEffect(e2,tp)
end
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(m)~=0
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function cm.f1(c,e,tp)
return c:IsSetCard(0x2c4) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.tg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.f1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.f1,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.f1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-1500)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
local cm,m=GetID()
cm.name = "百夫长战旗骑士皇爆诞"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.con)
e1:SetCost(cm.cost)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function cm.f(c)
return c:IsFaceup() and c:GetOriginalType()&TYPE_MONSTER==TYPE_MONSTER and c:IsAbleToGraveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.f,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.f,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--天使の聲
local s,id=GetID()
function s.initial_effect(c)
--Pendulum procedure
aux.EnablePendulumAttribute(c)
--Can place Resonance Counters on it
c:EnableCounterPermit(0x69,LOCATION_PZONE)
--Place 1 Resonance Counter on this card each time you gain LP
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_RECOVER)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_PZONE,0,1,e:GetHandler(),RACE_FIEND) end)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Link Summon 1 "Valmonica" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e2:SetTarget(s.linksptg)
e2:SetOperation(s.linkspop)
c:RegisterEffect(e2)
--Place both this card and 1 "Demone Valmonica" from your Deck in your Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,121999031)
e3:SetCost(s.pzcost)
e3:SetTarget(s.pztg)
e3:SetOperation(s.pzop)
c:RegisterEffect(e3)
--Apply the LP gain effect of 1 "Valmonica" Normal Spell/Trap
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,121900031)
e4:SetCondition(function(e) return e:GetHandler():GetFlagEffect(id)>0 end)
e4:SetCost(s.cpcost)
e4:SetTarget(s.cptg)
e4:SetOperation(s.cpop)
c:RegisterEffect(e4)
-- Register flag on summon
if not c121999031.global_check then
c121999031.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
s.addcounter(e,tp,eg,ep,ev,re,r,rp)
end
function s.addcounter(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x69,1)
Duel.RaiseEvent(c,EVENT_CUSTOM+121999035,e,0,tp,tp,1)
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsSpecialSummonable(SUMMON_TYPE_LINK)
end
function s.linksptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.linkspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.linkfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if sc then
Duel.LinkSummon(tp,sc,nil)
end
end
function s.pzcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.pzfilter(c)
return c:IsCode(121999032) and not c:IsForbidden()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1)
and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and c:IsRelateToEffect(e)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not tc then return end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL) and c:IsAbleToRemoveAsCost()
and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabelObject(tc)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
local eff=tc:GetActivateEffect()
local op=eff:GetOperation()
--Additional parameter checked in the script of "Valmonica" Normal Spells/Traps to correctly apply the LP gain effect
if op then op(e,tp,eg,ep,ev,re,r,rp,0) end
end
\ No newline at end of file
--悪魔の聲
local s,id=GetID()
function s.initial_effect(c)
--Pendulum procedure
aux.EnablePendulumAttribute(c)
--Can place Resonance Counters on it
c:EnableCounterPermit(0x69,LOCATION_PZONE)
--Place 1 Resonance Counter on this card each time you take effect damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and r&REASON_EFFECT>0 and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_PZONE,0,1,e:GetHandler(),RACE_FAIRY) end)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Opponent's monsters lose 100 ATK for each Resonance Counter on your field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(function(e) return Duel.GetCounter(e:GetHandlerPlayer(),LOCATION_ONFIELD,0,0x69)*-100 end)
c:RegisterEffect(e2)
--Place both this card and 1 "Angelo Valmonica" from your Deck in your Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,121999032)
e3:SetCost(s.pzcost)
e3:SetTarget(s.pztg)
e3:SetOperation(s.pzop)
c:RegisterEffect(e3)
--Apply the damage-inflicting effect of 1 "Valmonica" Normal Spell/Trap
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,121900032)
e4:SetCondition(function(e) return e:GetHandler():GetFlagEffect(id)>0 end)
e4:SetCost(s.cpcost)
e4:SetTarget(s.cptg)
e4:SetOperation(s.cpop)
c:RegisterEffect(e4)
-- Register flag on summon
if not c121999032.global_check then
c121999032.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
s.addcounter(e,tp,eg,ep,ev,re,r,rp)
end
function s.addcounter(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x69,1)
Duel.RaiseEvent(c,EVENT_CUSTOM+121999035,e,0,tp,tp,1)
end
function s.pzcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.pzfilter(c)
return c:IsCode(121999031) and not c:IsForbidden()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1)
and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and c:IsRelateToEffect(e)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not tc then return end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL) and c:IsAbleToRemoveAsCost()
and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabelObject(tc)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
local eff=tc:GetActivateEffect()
local op=eff:GetOperation()
--Additional parameter checked in the script of "Valmonica" Normal Spells/Traps to correctly apply the damage-inflicting effect
if op then op(e,tp,eg,ep,ev,re,r,rp,1) end
end
--ヴァルモニカの異神-ジュラルメ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
--Link Summon procedure
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),1)
--Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_COST)
e0:SetCost(s.spcost)
c:RegisterEffect(e0)
--Destroy opponent's monsters up to the number of Resonance Counters in your Pendulum Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--This card can make a 2nd and 3rd attack this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(function() return Duel.IsAbleToEnterBP() end)
e2:SetCost(s.tripleatkcost)
e2:SetTarget(s.tripleatktg)
e2:SetOperation(s.tripleatkop)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FAIRY) and c:GetCounter(0x69)>=3
end
function s.spcost(e,c,tp,st)
if (st&SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK then return true end
return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
local ct=Duel.GetCounter(tp,1,0,0x69)
if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,#tg,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.tripleatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x69,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,0x69,3,REASON_COST)
end
function s.tripleatktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local effs={e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK)}
for _,eff in ipairs(effs) do
if eff:GetValue()>=2 then
return false
end
end
return true
end
end
function s.tripleatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--Can make a 2nd and 3rd attack this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--ヴァルモニカの神異-ゼブフェーラ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
--Link Summon procedure
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),1)
--Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_COST)
e0:SetCost(s.spcost)
c:RegisterEffect(e0)
--Remove 3 Resonance Counters from your Pendulum Zone instead of destroying this card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.reptg)
e1:SetValue(s.repval)
e1:SetOperation(s.repop)
c:RegisterEffect(e1)
--Apply the effect of 1 "Valmonica" Normal Spell/Trap that is banished or in your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.GetTurnPlayer()==1-tp end)
e2:SetTarget(s.cptg)
e2:SetOperation(s.cpop)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:GetCounter(0x69)>=3
end
function s.spcost(e,c,tp,st)
if (st&SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK then return true end
return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.filter1(c,tp)
return not c:IsReason(REASON_REPLACE) and c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp)
and c:IsReason(REASON_EFFECT+REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=eg:Filter(s.filter1,nil,tp)
if chk==0 then return #g>0 and Duel.IsCanRemoveCounter(tp,1,0,0x69,3,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.filter1(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.RemoveCounter(tp,1,0,0x69,3,REASON_EFFECT)
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL)
and c:IsFaceup() and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.cpfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil):GetFirst()
local eff=tc:CheckActivateEffect(false,true,false)
e:SetProperty(EFFECT_FLAG_CARD_TARGET|eff:GetProperty())
local tg=eff:GetTarget()
if tg then
tg(e,tp,eg,ep,ev,re,r,rp,1)
end
Duel.ClearOperationInfo(0)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local eff=tc:CheckActivateEffect(false,true,false)
if not eff then return end
local op=eff:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
\ No newline at end of file
--天魔の聲選器-『ヴァルモニカ』
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Take control of 1 opponent's monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.ctrlcon)
e2:SetTarget(s.ctrltg)
e2:SetOperation(s.ctrlop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x19e) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.ctrlcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and eg:GetFirst():GetCounter(0x69)==3
end
function s.ctrltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
end
function s.ctrlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)>0 then
--It cannot declare an attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(function(e) return e:GetHandler():IsControler(tp) end)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_PHASE|PHASE_END)
tc:RegisterEffect(e1)
end
end
--ヴァルモニカ・ヴェルサーレ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DAMAGE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.tgfilter(c)
return c:IsSetCard(0x19e) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local sel_player=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,0x19e) and tp or 1-tp
local offset=sel_player==1-tp and 2 or 0
op=Duel.SelectOption(sel_player,
aux.Stringid(id,1+offset),
aux.Stringid(id,2+offset))
end
if op==0 then
--Gain 500 LP and excavate cards from the top of your Deck
local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_DECK,0,nil,0x19e)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
local spcard,seq=g:GetMaxGroup(Card.GetSequence)
spcard=spcard:GetFirst()
if not spcard then return end
Duel.BreakEffect()
Duel.ConfirmDecktop(tp,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)-seq)
if spcard:IsAbleToHand() then
Duel.SendtoHand(spcard,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,spcard)
else
Duel.SendtoGrave(spcard,REASON_RULE)
end
end
elseif op==1 then
--Take 500 damage and send 1 "Valmonica" card from your Deck to the GY
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,6)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
\ No newline at end of file
--ヴァルモニカ・イントナーレ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c)
return c:IsLevel(4) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local sel_player=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,0x19e) and tp or 1-tp
local offset=sel_player==1-tp and 2 or 0
op=Duel.SelectOption(sel_player,
aux.Stringid(id,1+offset),
aux.Stringid(id,2+offset))
end
if op==0 then
--Gain 500 LP and Special Summon 1 monster from your GY
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==1 then
--Take 500 damage and add 1 Level 4 monster from your GY to your hand
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil)
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local hg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
end
end
\ No newline at end of file
--律導のヴァルモニカ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_DESTROY+CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and (c:IsType(TYPE_MONSTER) or c:IsType(TYPE_PENDULUM))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_LINK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local both=Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_MZONE,0,1,nil)
if both then
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3))
else
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2))
end
end
local break_chk=nil
if op==0 or op==2 then
--Gain 500 LP and Destroy 1 Spell/Trap on the field
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),TYPE_SPELL+TYPE_TRAP)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
break_chk=true
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,1,nil)
Duel.HintSelection(dg,true)
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
if op==1 or op==2 then
--Take 500 damage and return 1 monster on the field to the hand
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if break_chk then Duel.BreakEffect() end
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local hg=g:Select(tp,1,1,nil)
Duel.HintSelection(hg,true)
Duel.BreakEffect()
Duel.SendtoHand(hg,nil,REASON_EFFECT)
end
end
end
--選律のヴァルモニカ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_DAMAGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and (c:IsType(TYPE_MONSTER) or c:IsType(TYPE_PENDULUM))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.target1(e,c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_LINK)
end
function s.disfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsFaceup()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local both=Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_MZONE,0,1,nil)
if both then
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3))
else
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2))
end
end
local break_chk=nil
local c=e:GetHandler()
if op==0 or op==2 then
--Gain 500 LP and apply the targeting procetion effect
if Duel.Recover(tp,500,REASON_EFFECT)>0 then
break_chk=true
Duel.RegisterFlagEffect(tp,id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
--Your opponent cannot target "Valmonica" Monster Cards you control with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(s.target1)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
if op==1 or op==2 then
--Take 500 damage and negate the effects of 1 opponent's Effect Monster
local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,nil)
if break_chk then Duel.BreakEffect() end
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local nc=g:Select(tp,1,1,nil):GetFirst()
if nc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(nc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
nc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
nc:RegisterEffect(e2)
end
end
end
end
\ No newline at end of file
--スピリット・オブ・ユベル
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--Special Summon (from hand : itself)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--SpecialSummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_DESTROYED)
e3:SetTarget(s.tg)
e3:SetOperation(s.op)
c:RegisterEffect(e3)
--battle
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thfilter(c)
return c:IsAbleToHand() and c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.IsCodeListed(c,78371393)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local c=g:GetFirst()
local b1=c:IsAbleToHand()
local b2=c:IsSSetable()
if g:GetCount()>0 then
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,1190,1153)
elseif b1 then op=0
else op=1 end
if op==0 then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
else
Duel.SSet(tp,g,tp,true)
end
end
end
function s.spfilter(c,e,tp)
return c:IsCode(78371393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and (c:IsLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED) or c:IsFaceup())
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND+LOCATION_REMOVED)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--ガイストーチ・ゴーレム
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
c:SetSPSummonOnce(id)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain lp
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCountLimit(1)
e2:SetCondition(s.recon)
e2:SetTarget(s.retg)
e2:SetOperation(s.reop)
c:RegisterEffect(e2)
--rerival
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.con)
e3:SetTarget(s.tg)
e3:SetOperation(s.op)
c:RegisterEffect(e3)
end
function s.costfilter(c)
return c:IsSetCard(0x2a4) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
local tc=g:GetFirst()
tc:CreateEffectRelation(e)
e:SetLabelObject(tc)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) then
Duel.SpecialSummon(e:GetHandler(),0,tp,1-tp,false,false,POS_FACEUP)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) then
local a=Duel.SelectYesNo(tp,aux.Stringid(id,1))
if a then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.recon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetBattleTarget()
return ct:IsSetCard(0x2a4)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(3000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function s.spfilter(c,tp)
return c:IsCode(78371393)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_GRAVE)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--サクリファイス・D・ロータス
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--SpecialSummon from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(71166481,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.chcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.chtg)
e2:SetOperation(s.chop)
c:RegisterEffect(e2)
--SpecialSummon or to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1,120300003)
e3:SetCondition(s.con)
e3:SetTarget(s.tg)
e3:SetOperation(s.op)
c:RegisterEffect(e3)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.chfilter(c)
return c:IsSetCard(0x2a4) and c:IsType(TYPE_MONSTER)
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and rp==1-tp and Duel.GetTurnPlayer()==1-tp and Duel.IsExistingMatchingCard(s.chfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.SelectMatchingCard(tp,s.chfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.Destroy(ct,REASON_EFFECT)
end
function s.filter(c)
return c:IsCode(78371393)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()~=tp then return false end
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=e:GetHandler():IsAbleToHand()
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
if chk==0 then return b1 or b2 end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local b1=c:IsAbleToHand()
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,1190,1152)
elseif b1 then op=0
else op=1 end
if op==0 then
Duel.SendtoHand(c,nil,REASON_EFFECT)
else
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--ユベル-Das Ewig Liebe Wächter
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--fusion summon
c:EnableReviveLimit()
aux.AddFusionProcFunFunRep(c,s.mfilter1,s.mfilter2,1,63,true)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dacon)
e1:SetOperation(s.daop)
c:RegisterEffect(e1)
--can not be destroyed
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--battle
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EVENT_BATTLED)
e5:SetOperation(s.batop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_DAMAGE+CATEGORY_REMOVE)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_DAMAGE_STEP_END)
e6:SetCondition(aux.dsercon)
e6:SetTarget(s.damtg)
e6:SetOperation(s.damop)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function s.mfilter1(c)
return c:IsFusionSetCard(0x2a4)
end
function s.mfilter2(c)
return c:IsType(TYPE_EFFECT) and c:IsLocation(LOCATION_MZONE)
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local val=c:GetMaterialCount()
Duel.Damage(1-tp,val*500,REASON_EFFECT)
end
function s.batop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc then
e:SetLabel(bc:GetAttack())
e:SetLabelObject(bc)
else
e:SetLabelObject(nil)
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetLabelObject():GetLabelObject()
if chk==0 then return bc end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabelObject():GetLabel())
if bc:IsRelateToBattle() then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0)
end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,e:GetLabelObject():GetLabel(),REASON_EFFECT)
local bc=e:GetLabelObject():GetLabelObject()
if bc:IsRelateToBattle() then
Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
end
end
\ No newline at end of file
--ナイトメア・ペイン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--active
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--SearchCard
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--attack limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_MUST_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.atkcon)
c:RegisterEffect(e2)
local e4=e2:Clone()
e4:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e4:SetValue(s.atklimit)
c:RegisterEffect(e4)
--reflect damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x2a4))
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
end
function s.filter(c)
return ((c:IsSetCard(0x2a4) and c:IsType(TYPE_MONSTER)) or aux.IsCodeListed(c,78371393)) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,tp)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,tp)
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
function s.atkfilter(c)
return c:IsSetCard(0x2a4)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
return c:IsSetCard(0x2a4)
end
\ No newline at end of file
--マチュア・クロニクル
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
c:EnableCounterPermit(0x25)
--active
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--add counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--revial
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.cost1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--recycle
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.cost2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--Remove
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCost(s.cost3)
e4:SetTarget(s.retg)
e4:SetOperation(s.reop)
c:RegisterEffect(e4)
--Destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,3))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1,id)
e5:SetCost(s.cost4)
e5:SetTarget(s.detg)
e5:SetOperation(s.deop)
c:RegisterEffect(e5)
--SearchCard
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,4))
e6:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_SZONE)
e6:SetCountLimit(1,id)
e6:SetCost(s.cost5)
e6:SetTarget(s.setg)
e6:SetOperation(s.seop)
c:RegisterEffect(e6)
end
function s.ctfilter(c)
return c:IsFaceup() and (c:IsSetCard(0x2a4) or aux.IsCodeListed(c,78371393))
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(s.ctfilter,1,nil) then
e:GetHandler():AddCounter(0x25,1)
end
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,1,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,1,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(78371393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,nil,tp,tp,false,false,POS_FACEUP)
end
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,2,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,2,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,tp,REASON_EFFECT)
end
end
function s.cost3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,3,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,3,REASON_COST)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_DECK)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.cost4(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,4,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,4,REASON_COST)
end
function s.detg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,LOCATION_ONFIELD)
end
function s.deop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.cost5(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,5,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,5,REASON_COST)
end
function s.filter(c)
return c:IsCode(48130397) and c:IsAbleToHand()
end
function s.setg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.seop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--エターナル・フェイバリット
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
--active
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--fusion
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.fscon)
e2:SetCost(s.fscost)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and c:IsFaceup()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetLabelObject(tc)
e1:SetOperation(s.sumop)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_END)
e2:SetLabelObject(e1)
e2:SetOperation(s.cedop)
Duel.RegisterEffect(e2,tp)
end
Duel.SpecialSummonComplete()
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsContains(e:GetLabelObject()) then
e:SetLabel(1)
e:Reset()
else e:SetLabel(0) end
end
function s.cedop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) and e:GetLabelObject():GetLabel()==1 then
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
e:Reset()
end
function s.filter1(c)
return c:IsCode(78371393)
end
function s.filter2(c)
return c:IsSetCard(0x2a4) and c:IsCanBeFusionMaterial()
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.fscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,nil,1,1,REASON_COST,nil)
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.mfilter0(c)
return c:IsFaceup() and c:IsCanBeFusionMaterial()
end
function s.mfilter1(c,e)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function s.mfilter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.mfilter3(c,e)
return c:IsOnField() and not c:IsImmuneToEffect(e)
end
function s.fcheck(tp,sg,fc)
return sg:IsExists(Card.IsSetCard,1,nil,0x2a4)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
local mg2=Duel.GetMatchingGroup(s.mfilter0,tp,0,LOCATION_MZONE,nil)
mg1:Merge(mg2)
aux.FCheckAdditional=s.fcheck
local res=Duel.IsExistingMatchingCard(s.mfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.mfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter3,nil,e)
local mg2=Duel.GetMatchingGroup(s.mfilter1,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2)
aux.FCheckAdditional=s.fcheck
local sg1=Duel.GetMatchingGroup(s.mfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
local sg2=Duel.GetMatchingGroup(s.mfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
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