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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
60b6c51d
Commit
60b6c51d
authored
May 08, 2022
by
Tachibana
Browse files
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得得得得得
parent
1f1aa31c
Pipeline
#12543
passed with stages
in 20 minutes and 20 seconds
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-9
expansions/pics/13254072.jpg
expansions/pics/13254072.jpg
+0
-0
expansions/script/c13254031.lua
expansions/script/c13254031.lua
+1
-1
expansions/script/c13254032.lua
expansions/script/c13254032.lua
+1
-1
expansions/script/c13254033.lua
expansions/script/c13254033.lua
+1
-1
expansions/script/c13254034.lua
expansions/script/c13254034.lua
+1
-1
expansions/script/c13254035.lua
expansions/script/c13254035.lua
+1
-1
expansions/script/c13254036.lua
expansions/script/c13254036.lua
+1
-1
expansions/script/c13254040.lua
expansions/script/c13254040.lua
+183
-3
No files found.
expansions/pics/13254072.jpg
View replaced file @
1f1aa31c
View file @
60b6c51d
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W:
|
H:
11.4 KB
|
W:
|
H:
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Swipe
Onion skin
expansions/script/c13254031.lua
View file @
60b6c51d
...
...
@@ -27,7 +27,7 @@ function cm.initial_effect(c)
cm
[
c
]
=
elements
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_WIND
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_WIND
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254032.lua
View file @
60b6c51d
...
...
@@ -27,7 +27,7 @@ function cm.initial_effect(c)
cm
[
c
]
=
elements
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_EARTH
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_EARTH
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254033.lua
View file @
60b6c51d
...
...
@@ -28,7 +28,7 @@ function cm.initial_effect(c)
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_WATER
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_WATER
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254034.lua
View file @
60b6c51d
...
...
@@ -28,7 +28,7 @@ function cm.initial_effect(c)
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_FIRE
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_FIRE
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254035.lua
View file @
60b6c51d
...
...
@@ -27,7 +27,7 @@ function cm.initial_effect(c)
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_ORDER
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_ORDER
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254036.lua
View file @
60b6c51d
...
...
@@ -28,7 +28,7 @@ function cm.initial_effect(c)
end
function
cm
.
cfilter
(
c
,
tp
)
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_CHAOS
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
))
return
tama
.
tamas_isExistElement
(
c
,
TAMA_ELEMENT_CHAOS
)
and
c
:
IsAbleToGraveAsCost
()
and
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
(
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c13254040.lua
View file @
60b6c51d
...
...
@@ -3,9 +3,18 @@ local m=13254040
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/tama"
)
end
,
function
()
require
(
"script/tama"
)
end
)
function
cm
.
initial_effect
(
c
)
--blast
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
--[[
--blast
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
...
...
@@ -15,7 +24,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
--tornado
local e2=Effect.CreateEffect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2:SetDescription(aux.Stringid(m,
2
))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
...
...
@@ -25,7 +34,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e2)
--flow
local e3=Effect.CreateEffect(c)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3:SetDescription(aux.Stringid(m,
3
))
e3:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_ACTIVATE)
e3:SetCode(EVENT_FREE_CHAIN)
...
...
@@ -33,10 +42,180 @@ function cm.initial_effect(c)
e3:SetTarget(cm.target2)
e3:SetOperation(cm.operation2)
c:RegisterEffect(e3)
]]
elements
=
{{
"tama_elements"
,{{
TAMA_ELEMENT_EARTH
,
1
},{
TAMA_ELEMENT_MANA
,
1
}}}}
cm
[
c
]
=
elements
end
function
cm
.
cfilter
(
c
)
return
#
(
tama
.
tamas_getElements
(
c
))
~=
0
and
c
:
IsAbleToDeckAsCost
()
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
e
:
GetHandler
())
if
chk
==
0
then
return
g
:
GetCount
()
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
g
:
Select
(
tp
,
1
,
g
:
GetCount
(),
nil
)
Duel
.
SendtoDeck
(
sg
,
tp
,
2
,
REASON_COST
)
local
index
=
tama
.
save
(
tama
.
tamas_sumElements
(
sg
))
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESET_CHAIN
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tama
.
removeObj
(
index
)
end
)
Duel
.
RegisterEffect
(
e1
,
tp
)
e
:
SetLabel
(
index
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
index
=
e
:
GetLabel
()
local
obj
=
{}
if
index
then
obj
=
tama
.
get
(
index
)
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
2
},{
TAMA_ELEMENT_WIND
,
2
}},
obj
)
then
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
local
g1
=
g
:
Filter
(
Card
.
IsCanTurnSet
,
nil
)
e
:
SetCategory
(
bit
.
bor
(
e
:
GetCategory
(),
CATEGORY_POSITION
))
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g1
,
g1
:
GetCount
(),
0
,
0
)
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
3
},{
TAMA_ELEMENT_FIRE
,
2
}},
obj
)
then
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
2
))
e
:
SetCategory
(
bit
.
bor
(
e
:
GetCategory
(),
CATEGORY_DESTROY
))
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
3
},{
TAMA_ELEMENT_WATER
,
2
}},
obj
)
then
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
3
))
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_ORDER
,
2
}},
obj
)
then
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
4
))
e
:
SetProperty
(
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CANNOT_NEGATE
)
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_CHAOS
,
2
}},
obj
)
then
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
5
))
Duel
.
SetChainLimit
(
cm
.
chainlm
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
index
=
e
:
GetLabel
()
local
obj
=
{}
local
broken
=
false
if
index
then
obj
=
tama
.
get
(
index
)
end
local
order_e
=
false
local
chaos_e
=
false
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_ORDER
,
2
}},
obj
)
then
order_e
=
true
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_CHAOS
,
2
}},
obj
)
then
chaos_e
=
true
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
2
},{
TAMA_ELEMENT_WIND
,
2
}},
obj
)
then
if
broken
then
Duel
.
BreakEffect
()
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCanTurnSet
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
local
sg
=
g
:
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_SZONE
+
LOCATION_FZONE
)
g
:
Sub
(
sg
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_DEFENSE
)
end
if
sg
:
GetCount
()
>
0
then
local
tc
=
sg
:
GetFirst
()
while
tc
do
tc
:
CancelToGrave
()
tc
=
sg
:
GetNext
()
end
Duel
.
ChangePosition
(
sg
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
sg
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
broken
=
true
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
3
},{
TAMA_ELEMENT_FIRE
,
2
}},
obj
)
then
if
broken
then
Duel
.
BreakEffect
()
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_ONFIELD
)
if
sg
:
GetCount
()
==
0
then
return
end
local
limit
=
5
if
order_e
then
limit
=
6
end
local
g
=
Group
.
CreateGroup
()
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
6
))
then
local
tc
=
sg
:
GetFirst
()
while
tc
do
local
dg
=
Group
.
CreateGroup
()
dg
:
AddCard
(
tc
)
Duel
.
HintSelection
(
dg
)
local
d1
=
Duel
.
TossDice
(
tp
,
1
)
if
d1
<
limit
then
g
:
AddCard
(
tc
)
end
tc
=
sg
:
GetNext
()
end
else
while
sg
:
GetCount
()
>
0
do
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
dg
)
sg
:
Sub
(
dg
)
local
d1
=
Duel
.
TossDice
(
tp
,
1
)
if
d1
<
limit
then
g
:
Merge
(
dg
)
end
end
end
if
g
:
GetCount
()
>
0
then
if
chaos_e
then
local
tc
=
g
:
GetFirst
()
while
tc
do
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_CHAIN
,
0
,
1
)
tc
=
g
:
GetNext
()
end
end
local
ct
=
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
if
chaos_e
then
local
tc
=
g
:
GetFirst
()
while
tc
do
if
tc
:
GetFlagEffect
(
m
)
>
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_LEAVE
-
RESET_TOGRAVE
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_LEAVE
-
RESET_TOGRAVE
)
tc
:
RegisterEffect
(
e2
)
end
tc
=
g
:
GetNext
()
end
end
Duel
.
Draw
(
tp
,
ct
,
REASON_EFFECT
)
end
broken
=
true
end
if
obj
and
tama
.
tamas_isAllElementsNotAbove
({{
TAMA_ELEMENT_EARTH
,
3
},{
TAMA_ELEMENT_WATER
,
2
}},
obj
)
and
Duel
.
IsPlayerCanRemove
(
tp
)
then
if
broken
then
Duel
.
BreakEffect
()
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
)
~=
0
then
local
tc
=
g
:
GetFirst
()
if
chaos_e
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_LEAVE
-
RESET_REMOVE
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_LEAVE
-
RESET_REMOVE
)
tc
:
RegisterEffect
(
e2
)
end
end
broken
=
true
end
end
function
cm
.
chainlm
(
e
,
rp
,
tp
)
return
tp
==
rp
end
--[[
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local el={{TAMA_ELEMENT_EARTH,2},{TAMA_ELEMENT_WIND,2}}
local mg=tama.tamas_checkGroupElements(Duel.GetFieldGroup(tp,LOCATION_GRAVE,0),el)
...
...
@@ -140,3 +319,4 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
end
end
]]
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