Commit 7d5e50d0 authored by Tachibana's avatar Tachibana

得得得得得

parent 41920300
Pipeline #12063 passed with stages
in 29 minutes and 8 seconds
...@@ -25,7 +25,7 @@ function cm.initial_effect(c) ...@@ -25,7 +25,7 @@ function cm.initial_effect(c)
Duel.RegisterEffect(ge1,0) Duel.RegisterEffect(ge1,0)
end end
end end
function cmgfilter(c) function cm.gfilter(c)
return c:GetSummonLocation()==LOCATION_EXTRA return c:GetSummonLocation()==LOCATION_EXTRA
end end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp) function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -40,7 +40,7 @@ function cm.initial_effect(c) ...@@ -40,7 +40,7 @@ function cm.initial_effect(c)
end end
--Szone Activate --Szone Activate
function cm.con(e,tp) function cm.con(e,tp)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and e:GetHandler():GetActivateEffect():IsActivatable(tp,true,true) return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and e:GetHandler():GetActivateEffect():IsActivatable(tp,true,true) and Duel.GetTurnPlayer()==tp
end end
function cm.opdo(e,tp,eg,ep,ev,re,r,rp) function cm.opdo(e,tp,eg,ep,ev,re,r,rp)
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
......
...@@ -51,7 +51,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,7 +51,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetTargetRange(LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE) e2:SetTargetRange(LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE)
e2:SetValue(tc:GetCode()) e2:SetValue(tc:GetCode())
e2:SetTarget(function(e,c)return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c~=e:GetHandler()end) e2:SetTarget(function(e,c)return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c~=e:GetHandler()end)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2,true) tc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -42,12 +42,12 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,12 +42,12 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x17a0000) e1:SetReset(RESET_EVENT+0x7e0000)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x17a0000) e2:SetReset(RESET_EVENT+0x7e0000)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
if c:IsRelateToEffect(e) and c:IsCanTurnSet() and e:IsHasType(EFFECT_TYPE_ACTIVATE) then if c:IsRelateToEffect(e) and c:IsCanTurnSet() and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
......
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