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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
94ca88d8
Commit
94ca88d8
authored
Aug 08, 2021
by
Tachibana
Browse files
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ndyd
parent
5cd9b011
Pipeline
#4556
passed with stages
in 23 minutes and 7 seconds
Changes
5
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2
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5 changed files
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3 additions
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66 deletions
+3
-66
deck/2021-08-08 3rd.ydk
deck/2021-08-08 3rd.ydk
+0
-1
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/lflist.conf
expansions/lflist.conf
+3
-1
expansions/pics/16117110.jpg
expansions/pics/16117110.jpg
+0
-0
expansions/script/c16117110.lua
expansions/script/c16117110.lua
+0
-64
No files found.
deck/2021-08-08 3rd.ydk
View file @
94ca88d8
...
...
@@ -52,7 +52,6 @@
!side
16117101
16117104
16117110
16160011
17061240
17061250
...
...
expansions/222DIY.cdb
View file @
94ca88d8
No preview for this file type
expansions/lflist.conf
View file @
94ca88d8
...
...
@@ -124,6 +124,7 @@
#104
10401154
1
--梦之海
10401167
0
--毒草
10401170
0
--复杂世界
10401178
0
--天下大同
#107
10700030
1
--惊惧苏生
...
...
@@ -222,6 +223,7 @@
12010041
1
--
LA
SGA
仁慈的贝露塔
12010055
2
--
LA
CSGA
拒绝的罗弗寇
12013007
1
--紫阳花的火枪手 伊瓦尔
12024010
0
--朝向命运之地
12026026
1
--光晓的神子 拉结尔
12029002
1
--切割天使
12029003
1
--圣剑士 帕西乌尔
...
...
@@ -600,7 +602,7 @@
23000232
1
--血族猎手 圣徒教官 凌参
23000233
1
--血族猎手 屠夫修女 凌参
23000241
0
--血族盟约 梦魇骑士
23000243
0
--血族魔物 三头犬
23000243
1
--血族魔物 三头犬
23000245
0
--血族魔物 烈焰梦魇
23000305
1
--白马将军·公孙瓒
23004005
0
--奇妙冒险团 礼物天使
...
...
expansions/pics/16117110.jpg
deleted
100644 → 0
View file @
5cd9b011
121 KB
expansions/script/c16117110.lua
deleted
100644 → 0
View file @
5cd9b011
--星皇 武
local
m
=
16117110
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
nil
,
4
,
4
,
cm
.
lcheck
)
c
:
EnableReviveLimit
()
--immune
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
cm
.
efilter
)
c
:
RegisterEffect
(
e1
)
--negate activate
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCost
(
cm
.
cost
)
e2
:
SetTarget
(
cm
.
target
)
e2
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
lcheck
(
g
,
lc
)
return
g
:
IsExists
(
Card
.
IsLinkMarker
,
1
,
nil
,
0x001
)
and
g
:
IsExists
(
Card
.
IsLinkMarker
,
1
,
nil
,
0x004
)
and
g
:
IsExists
(
Card
.
IsLinkMarker
,
1
,
nil
,
0x040
)
and
g
:
IsExists
(
Card
.
IsLinkMarker
,
1
,
nil
,
0x100
)
end
function
cm
.
efilter
(
e
,
te
)
return
te
:
GetOwner
()
~=
e
:
GetOwner
()
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_COST
)
end
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_COST
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
e
:
GetHandler
())
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
e
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
nil
,
0
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
aux
.
ExceptThisCard
(
e
))
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
local
og
=
Duel
.
GetOperatedGroup
()
local
sg
=
Group
.
__sub
(
g
,
og
)
for
tc
in
aux
.
Next
(
sg
)
do
tc
:
ReplaceEffect
(
176393
,
0x1fe0000
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
tc
:
RegisterEffect
(
e2
)
end
end
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