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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
b8986b6a
Commit
b8986b6a
authored
Aug 01, 2022
by
CubeRuler
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fixed
parent
13e48ff0
Pipeline
#15195
passed with stages
in 33 minutes and 52 seconds
Changes
9
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
129 additions
and
107 deletions
+129
-107
expansions/script/c33350001.lua
expansions/script/c33350001.lua
+3
-3
expansions/script/c33350003.lua
expansions/script/c33350003.lua
+1
-1
expansions/script/c33350004.lua
expansions/script/c33350004.lua
+2
-2
expansions/script/c33350005.lua
expansions/script/c33350005.lua
+28
-21
expansions/script/c33350006.lua
expansions/script/c33350006.lua
+10
-6
expansions/script/c33350007.lua
expansions/script/c33350007.lua
+47
-41
expansions/script/c33350009.lua
expansions/script/c33350009.lua
+1
-1
expansions/script/c33350010.lua
expansions/script/c33350010.lua
+31
-25
expansions/script/c33350011.lua
expansions/script/c33350011.lua
+6
-7
No files found.
expansions/script/c33350001.lua
View file @
b8986b6a
...
@@ -81,7 +81,7 @@ end
...
@@ -81,7 +81,7 @@ end
--效果2
--效果2
function
cm
.
tgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
tgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
:
IsLevel
(
1
)
return
c
:
IsLevel
(
1
)
and
Duel
.
GetCurrentPhase
()
~=
PHASE_END
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -104,12 +104,12 @@ function cm.spfilter(c,e,tp)
...
@@ -104,12 +104,12 @@ function cm.spfilter(c,e,tp)
return
c
.
setname
==
"TaleSouls"
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsLevel
(
1
)
and
not
c
:
IsCode
(
m
)
return
c
.
setname
==
"TaleSouls"
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsLevel
(
1
)
and
not
c
:
IsCode
(
m
)
end
end
function
cm
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
Get
LocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
chk
==
0
then
return
Duel
.
Get
MZoneCount
(
tp
,
e
:
GetHandler
()
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
end
end
function
cm
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
Get
LocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
if
Duel
.
Get
MZoneCount
(
tp
,
e
:
GetHandler
()
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
...
...
expansions/script/c33350003.lua
View file @
b8986b6a
...
@@ -121,7 +121,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -121,7 +121,7 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
-
2
00
)
e1
:
SetValue
(
-
4
00
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
...
...
expansions/script/c33350004.lua
View file @
b8986b6a
...
@@ -113,14 +113,14 @@ function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -113,14 +113,14 @@ function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
bc
:
GetAttack
())
e1
:
SetValue
(
bc
:
GetAttack
())
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_EXTRA_ATTACK
)
e3
:
SetCode
(
EFFECT_EXTRA_ATTACK
)
e3
:
SetValue
(
1
)
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
if
dam
<
0
then
dam
=
0
end
if
dam
<
0
then
dam
=
0
end
Duel
.
Damage
(
1
-
tp
,
dam
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
dam
,
REASON_EFFECT
)
...
...
expansions/script/c33350005.lua
View file @
b8986b6a
...
@@ -17,16 +17,16 @@ function c33350005.initial_effect(c)
...
@@ -17,16 +17,16 @@ function c33350005.initial_effect(c)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e3
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e3
:
Set
Value
(
cm
.
atlimit
)
e3
:
Set
Target
(
cm
.
attack
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e4
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetTargetRange
(
1
,
1
)
e4
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e4
:
SetCondition
(
cm
.
actcon
)
e4
:
SetCondition
(
cm
.
actcon
)
e4
:
SetValue
(
cm
.
a
c
limit
)
e4
:
SetValue
(
cm
.
a
t
limit
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
cm
.
setname
=
"TaleSouls"
cm
.
setname
=
"TaleSouls"
...
@@ -45,34 +45,35 @@ function cm.e01op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -45,34 +45,35 @@ function cm.e01op(e,tp,eg,ep,ev,re,r,rp)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
seq
=
c
:
GetSequence
()
local
seq
=
c
:
GetSequence
()
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0xff
,
0
)
local
nseq
=
math.randomseed
(
0
,
4
)
local
seed
=
g
:
RandomSelect
(
tp
,
1
)
local
nseq
=
seed
:
GetFirst
():
GetSequence
()
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
300
)
e1
:
SetValue
(
300
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
while
nseq
>
4
do
nseq
=
nseq
-
5
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
==
0
then
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
==
0
then
return
false
return
false
else
else
if
nseq
==
seq
then
if
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
)
then
if
seq
>=
2
then
if
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
-
1
)
then
Duel
.
MoveSequence
(
c
,
nseq
-
1
)
end
else
if
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
+
1
)
then
Duel
.
MoveSequence
(
c
,
nseq
+
1
)
end
end
else
if
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
)
then
Duel
.
MoveSequence
(
c
,
nseq
)
Duel
.
MoveSequence
(
c
,
nseq
)
elseif
seq
~=
4
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
+
1
)
then
Duel
.
MoveSequence
(
c
,
nseq
+
1
)
elseif
seq
~=
0
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
-
1
)
then
Duel
.
MoveSequence
(
c
,
nseq
-
1
)
elseif
nseq
+
2
<=
4
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
+
2
)
then
Duel
.
MoveSequence
(
c
,
nseq
+
2
)
elseif
nseq
-
2
>=
0
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
-
2
)
then
Duel
.
MoveSequence
(
c
,
nseq
-
2
)
elseif
nseq
-
3
>=
0
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
-
3
)
then
Duel
.
MoveSequence
(
c
,
nseq
-
3
)
elseif
nseq
+
3
<=
4
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
+
3
)
then
Duel
.
MoveSequence
(
c
,
nseq
+
3
)
elseif
nseq
-
4
>=
0
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
-
4
)
then
Duel
.
MoveSequence
(
c
,
nseq
-
4
)
elseif
nseq
+
4
<=
4
and
Duel
.
CheckLocation
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
nseq
+
4
)
then
Duel
.
MoveSequence
(
c
,
nseq
+
4
)
end
end
end
end
end
if
Duel
.
IsExistingMatchingCard
(
cm
.
tgfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
tgfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
))
then
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
))
then
...
@@ -91,7 +92,7 @@ function cm.e01op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -91,7 +92,7 @@ function cm.e01op(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
--效果1
--效果1
function
cm
.
atlimit
(
e
,
c
)
function
cm
.
atlimit
(
e
,
re
)
local
tc
=
re
:
GetHandler
()
local
tc
=
re
:
GetHandler
()
return
tc
:
IsLocation
(
LOCATION_MZONE
)
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
e
:
GetHandler
():
GetColumnGroup
():
IsContains
(
tc
)
and
tc
:
IsAttackBelow
(
e
:
GetHandler
():
GetAttack
())
return
tc
:
IsLocation
(
LOCATION_MZONE
)
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
e
:
GetHandler
():
GetColumnGroup
():
IsContains
(
tc
)
and
tc
:
IsAttackBelow
(
e
:
GetHandler
():
GetAttack
())
end
end
...
@@ -100,4 +101,10 @@ function cm.actcon(e,tp)
...
@@ -100,4 +101,10 @@ function cm.actcon(e,tp)
end
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCode
(
33350001
)
and
c
:
IsFaceup
()
return
c
:
IsCode
(
33350001
)
and
c
:
IsFaceup
()
end
function
cm
.
attack
(
e
,
c
)
local
ct1
=
aux
.
GetColumn
(
e
:
GetHandler
())
local
ct2
=
aux
.
GetColumn
(
c
)
if
not
ct1
or
not
ct2
then
return
false
end
return
math.abs
(
ct1
-
ct2
)
==
0
end
end
\ No newline at end of file
expansions/script/c33350006.lua
View file @
b8986b6a
...
@@ -79,17 +79,20 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -79,17 +79,20 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
end
end
--效果1
--效果1
function
cm
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_CHAINING
)
and
Duel
.
GetTurnPlayer
()
==
1
-
tp
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_CHAINING
)
and
Duel
.
GetTurnPlayer
()
==
1
-
c
:
GetControler
()
and
(
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
)
and
not
e
:
GetHandler
():
IsControler
(
tp
)
and
(
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
)
and
not
e
:
GetHandler
():
IsControler
(
tp
)
and
Duel
.
GetCurrentChain
()
==
0
end
end
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
1
-
tp
,
LOCATION_HAND
,
0
,
1
,
e
:
GetHandler
())
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
end
end
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
0
))
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
0
))
local
ag
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
0
,
LOCATION_HAND
,
1
,
1
,
nil
)
local
ag
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
g1
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
g1
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
ag
:
Merge
(
g1
)
ag
:
Merge
(
g1
)
if
ag
:
GetCount
()
==
2
then
if
ag
:
GetCount
()
==
2
then
...
@@ -97,9 +100,11 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -97,9 +100,11 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
tp
,
ag
)
Duel
.
ConfirmCards
(
tp
,
ag
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
1
-
tp
)
Duel
.
ShuffleHand
(
1
-
tp
)
Duel
.
BreakEffect
()
end
Duel
.
BreakEffect
()
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -109,5 +114,4 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -109,5 +114,4 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
end
\ No newline at end of file
expansions/script/c33350007.lua
View file @
b8986b6a
...
@@ -8,17 +8,17 @@ function c33350007.initial_effect(c)
...
@@ -8,17 +8,17 @@ function c33350007.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_COIN
+
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_COIN
+
CATEGORY_TOHAND
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
cm
.
conditon1
)
e1
:
SetCondition
(
cm
.
conditon1
)
e1
:
SetTarget
(
cm
.
destg1
)
e1
:
SetTarget
(
cm
.
destg1
)
e1
:
SetOperation
(
cm
.
desop1
)
e1
:
SetOperation
(
cm
.
desop1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetCondition
(
cm
.
conditon2
)
e2
:
SetCondition
(
cm
.
conditon2
)
e2
:
SetTarget
(
cm
.
destg2
)
e2
:
SetTarget
(
cm
.
destg2
)
e2
:
SetOperation
(
cm
.
desop2
)
e2
:
SetOperation
(
cm
.
desop2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetCode
(
EFFECT_CANNOT_TO_HAND
)
e4
:
SetCode
(
EFFECT_CANNOT_TO_HAND
)
...
@@ -35,10 +35,10 @@ function cm.spfilter(c,e,tp)
...
@@ -35,10 +35,10 @@ function cm.spfilter(c,e,tp)
return
c
:
IsCode
(
33350001
)
and
c
:
IsFaceup
()
return
c
:
IsCode
(
33350001
)
and
c
:
IsFaceup
()
end
end
function
cm
.
conditon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
conditon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
end
function
cm
.
conditon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
conditon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
end
function
cm
.
destg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
destg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
...
@@ -49,8 +49,8 @@ function cm.desop1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -49,8 +49,8 @@ function cm.desop1(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
==
0
then
return
end
if
g
:
GetCount
()
==
0
then
return
end
local
coin
=
Duel
.
AnnounceCoin
(
tp
)
local
coin
=
Duel
.
AnnounceCoin
(
tp
)
local
c
1
=
Duel
.
TossCoin
(
tp
,
1
)
local
l
1
=
Duel
.
TossCoin
(
tp
,
1
)
local
ct
=
c
1
local
ct
=
l
1
if
coin
~=
res
then
return
end
if
coin
~=
res
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
dg
=
g
:
Select
(
tp
,
1
,
ct
,
nil
):
GetFirst
()
local
dg
=
g
:
Select
(
tp
,
1
,
ct
,
nil
):
GetFirst
()
...
@@ -68,44 +68,50 @@ function cm.efilter(e,te)
...
@@ -68,44 +68,50 @@ function cm.efilter(e,te)
return
te
:
GetOwnerPlayer
()
~=
e
:
GetHandlerPlayer
()
return
te
:
GetOwnerPlayer
()
~=
e
:
GetHandlerPlayer
()
end
end
function
cm
.
desop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
desop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
ng
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
local
ng
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
if
g
:
GetCount
()
==
0
then
return
end
if
g
:
GetCount
()
==
0
then
return
end
local
b
=
Duel
.
AnnounceCoin
(
tp
)
local
b
=
Duel
.
AnnounceCoin
(
tp
)
local
s
=
Duel
.
AnnounceCoin
(
tp
)
local
s
=
Duel
.
AnnounceCoin
(
tp
)
local
y
=
Duel
.
AnnounceCoin
(
tp
)
local
y
=
Duel
.
AnnounceCoin
(
tp
)
local
c1
,
c2
,
c3
=
Duel
.
TossCoin
(
tp
,
3
)
local
l1
,
l2
,
l3
=
Duel
.
TossCoin
(
tp
,
3
)
if
(
b
==
c1
and
s
~=
c2
and
y
~=
c3
)
or
(
b
~=
c1
and
s
==
c2
and
y
~=
c3
)
or
(
b
~=
c1
and
s
~=
c2
and
y
==
c3
)
then
local
ic
=
0
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
if
l1
~=
b
then
ic
=
ic
+
1
end
local
dg
=
g
:
Select
(
tp
,
1
,
ct
,
nil
)
if
l2
~=
s
then
ic
=
ic
+
1
end
if
g
:
GetCount
()
>
0
then
if
l3
~=
y
then
ic
=
ic
+
1
end
Duel
.
SendtoHand
(
dg
,
nil
,
REASON_EFFECT
)
if
ic
~=
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
dg
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
dg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
dg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
dg
)
end
if
ic
>
1
then
local
yg
=
ng
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
yg
)
Duel
.
Destroy
(
yg
,
REASON_EFFECT
)
end
if
ic
==
3
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetValue
(
cm
.
efilter
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetValue
(
3000
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DIRECT_ATTACK
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e3
)
end
end
end
elseif
(
b
==
c1
and
s
==
c2
and
y
~=
c3
)
or
(
b
==
c1
and
s
~=
c2
and
y
==
c3
)
or
(
b
~=
c1
and
s
==
c2
and
y
==
c3
)
then
local
yg
=
ng
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
yg
)
Duel
.
Destroy
(
yg
,
REASON_EFFECT
)
elseif
b
==
c1
and
s
==
c2
and
y
==
c3
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetValue
(
cm
.
efilter
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetValue
(
3000
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DIRECT_ATTACK
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e3
)
end
end
end
--效果2
--效果2
...
...
expansions/script/c33350009.lua
View file @
b8986b6a
...
@@ -14,7 +14,7 @@ function c33350009.initial_effect(c)
...
@@ -14,7 +14,7 @@ function c33350009.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_
HAND
)
e2
:
SetRange
(
LOCATION_
SZONE
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetTarget
(
cm
.
target
)
e2
:
SetTarget
(
cm
.
target
)
e2
:
SetOperation
(
cm
.
operation
)
e2
:
SetOperation
(
cm
.
operation
)
...
...
expansions/script/c33350010.lua
View file @
b8986b6a
...
@@ -2,12 +2,12 @@
...
@@ -2,12 +2,12 @@
local
m
=
33350010
local
m
=
33350010
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
function
c33350010
.
initial_effect
(
c
)
function
c33350010
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
e1
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -46,6 +46,7 @@ function cm.copyop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -46,6 +46,7 @@ function cm.copyop(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
(
tc
:
IsFaceup
()
or
tc
:
IsLocation
(
LOCATION_GRAVE
))
then
if
tc
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
(
tc
:
IsFaceup
()
or
tc
:
IsLocation
(
LOCATION_GRAVE
))
then
local
code
=
tc
:
GetOriginalCodeRule
()
local
code
=
tc
:
GetOriginalCodeRule
()
local
cid
=
0
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
...
@@ -53,41 +54,46 @@ function cm.copyop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -53,41 +54,46 @@ function cm.copyop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetValue
(
code
)
e1
:
SetValue
(
code
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e11
=
Effect
.
CreateEffect
(
c
)
e11
:
SetType
(
EFFECT_TYPE_SINGLE
)
e11
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e11
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e11
:
SetValue
(
tc
:
GetLevel
())
e11
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e11
)
if
not
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
if
not
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
cid
=
c
:
CopyEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
1
)
cid
=
c
:
CopyEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetLabel
(
cid
)
e3
:
SetOperation
(
cm
.
rstop
)
c
:
RegisterEffect
(
e3
)
end
end
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetLabel
(
cid
)
e3
:
SetOperation
(
cm
.
rstop
)
c
:
RegisterEffect
(
e3
)
end
end
end
end
function
cm
.
rstop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
cid
=
e
:
GetLabel
()
if
cid
~=
0
then
c
:
ResetEffect
(
cid
,
RESET_COPY
)
c
:
ResetEffect
(
RESET_DISABLE
,
RESET_EVENT
)
end
local
e1
=
e
:
GetLabelObject
()
e1
:
Reset
()
Duel
.
HintSelection
(
Group
.
FromCards
(
c
))
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
function
cm
.
spfilter
(
c
)
function
cm
.
spfilter
(
c
)
return
c
m
.
setname
==
"TaleSouls"
and
c
:
IsAbleToGraveAsCost
()
return
c
.
setname
==
"TaleSouls"
and
c
:
IsAbleToGraveAsCost
()
end
end
function
cm
.
spcon
(
e
,
c
)
function
cm
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
)
end
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
1
,
c
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
end
expansions/script/c33350011.lua
View file @
b8986b6a
...
@@ -27,7 +27,6 @@ function c33350011.initial_effect(c)
...
@@ -27,7 +27,6 @@ function c33350011.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_BOTH_SIDE
+
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_BOTH_SIDE
+
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e3
:
SetCost
(
cm
.
effcost
)
e3
:
SetCost
(
cm
.
effcost
)
e3
:
SetTarget
(
cm
.
drtg
)
e3
:
SetTarget
(
cm
.
drtg
)
e3
:
SetOperation
(
cm
.
drop
)
e3
:
SetOperation
(
cm
.
drop
)
...
@@ -35,10 +34,10 @@ function c33350011.initial_effect(c)
...
@@ -35,10 +34,10 @@ function c33350011.initial_effect(c)
end
end
cm
.
setname
=
"TaleSouls"
cm
.
setname
=
"TaleSouls"
function
cm
.
mfilter
(
c
,
xyzc
)
function
cm
.
mfilter
(
c
,
xyzc
)
return
c
m
.
setname
==
"TaleSouls"
and
c
:
IsLevel
(
1
)
return
c
.
setname
==
"TaleSouls"
and
c
:
IsLevel
(
1
)
end
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCode
(
3335000
1
)
and
c
:
IsFaceup
()
return
c
:
IsCode
(
3335000
7
)
and
c
:
IsFaceup
()
end
end
function
cm
.
xyzop
(
c
,
e
,
tp
)
function
cm
.
xyzop
(
c
,
e
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
c
:
IsFaceup
()
and
c
:
IsCode
(
33350010
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_REMOVED
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
c
:
IsFaceup
()
and
c
:
IsCode
(
33350010
)
...
@@ -48,14 +47,14 @@ function cm.effcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -48,14 +47,14 @@ function cm.effcon(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_XYZ
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_XYZ
)
end
end
function
cm
.
ofilter
(
c
,
e
)
function
cm
.
ofilter
(
c
,
e
)
return
c
:
IsCanOverlay
()
and
(
not
e
or
not
c
:
IsImmuneToEffect
(
e
))
return
c
:
IsCanOverlay
()
and
(
not
e
or
not
c
:
IsImmuneToEffect
(
e
))
and
c
.
setname
==
"TaleSouls"
end
end
function
cm
.
gselect
(
g
,
mat
)
function
cm
.
gselect
(
g
,
mat
)
g
:
Merge
(
mat
)
g
:
Merge
(
mat
)
return
aux
.
dncheck
(
g
)
and
g
:
GetClassCount
(
Card
.
GetOriginalCodeRule
)
==#
g
return
aux
.
dncheck
(
g
)
and
g
:
GetClassCount
(
Card
.
GetOriginalCodeRule
)
==#
g
end
end
function
cm
.
tgfilter
(
c
)
function
cm
.
tgfilter
(
c
)
return
c
:
IsCanOverlay
()
return
c
:
IsCanOverlay
()
and
c
.
setname
==
"TaleSouls"
end
end
function
cm
.
efftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
efftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -98,7 +97,7 @@ end
...
@@ -98,7 +97,7 @@ end
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_RECOVER
,
nil
,
0
,
c
:
GetControler
(),
500
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_RECOVER
,
nil
,
0
,
1
-
c
:
GetControler
(),
500
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
c
:
GetControler
(),
800
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
c
:
GetControler
(),
800
)
end
end
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -118,6 +117,6 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -118,6 +117,6 @@ function cm.drop(e,tp,eg,ep,ev,re,r,rp)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Recover
(
c
:
GetControler
(),
500
,
REASON_EFFECT
)
Duel
.
Recover
(
1
-
c
:
GetControler
(),
500
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
c
:
GetControler
(),
800
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
c
:
GetControler
(),
800
,
REASON_EFFECT
)
end
end
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