Commit c718a6e8 authored by 聖園ミカ's avatar 聖園ミカ 🐟

reclean

parent 5c72efd7
Pipeline #26048 passed with stages
in 28 minutes and 43 seconds
......@@ -43,24 +43,26 @@ function c12011000.efop(e,tp,eg,ep,ev,re,r,rp)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetRange(LOCATION_MZONE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetTarget(c12011000.target)
e3:SetValue(c12011000.efilter)
rc:RegisterEffect(e3,true)
--indes
local e3=Effect.CreateEffect(rc)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
rc:RegisterEffect(e3,true)
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(1)
rc:RegisterEffect(e2,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_EFFECT)
e1:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e1,true)
end
end
function c12011000.target(e,rc)
......
......@@ -44,6 +44,7 @@ function c12011001.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCountLimit(1,12011201)
e1:SetCost(c12011001.cost)
e1:SetTarget(c12011001.sptg)
......
......@@ -51,6 +51,7 @@ function c12011002.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCategory(CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCountLimit(1)
e1:SetTarget(c12011002.settg)
e1:SetOperation(c12011002.setop)
......
......@@ -43,6 +43,7 @@ function c12011003.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCountLimit(1)
e1:SetTarget(c12011003.settg)
e1:SetOperation(c12011003.setop)
......
......@@ -91,6 +91,7 @@ function c12011005.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c12011005.efilter)
rc:RegisterEffect(e1,true)
--cannot target
......@@ -99,22 +100,24 @@ function c12011005.efop(e,tp,eg,ep,ev,re,r,rp)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(aux.tgoval)
rc:RegisterEffect(e2,true)
--attack all
local e3=Effect.CreateEffect(rc)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ATTACK_ALL)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(1)
rc:RegisterEffect(e3,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ADD_TYPE)
e4:SetValue(TYPE_EFFECT)
e4:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e4,true)
end
end
function c12011005.efilter(e,te)
......
......@@ -110,6 +110,7 @@ function c12011007.efop(e,tp,eg,ep,ev,re,r,rp)
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetReset(RESET_EVENT+RESETS_STANDARD)
--e5:SetCountLimit(1)
e5:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
......
......@@ -127,6 +127,7 @@ function c12011008.efop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetCountLimit(1,12011008)
e2:SetCondition(c12011008.spcon)
e2:SetCost(aux.bfgcost)
......@@ -134,12 +135,12 @@ function c12011008.efop(e,tp,eg,ep,ev,re,r,rp)
e2:SetOperation(c12011008.spop)
rc:RegisterEffect(e2,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ADD_TYPE)
e3:SetValue(TYPE_EFFECT)
e3:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e3,true)
end
end
function c12011008.spcon(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -78,6 +78,7 @@ function c12011009.efop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetCondition(c12011009.atkcon)
e2:SetOperation(c12011009.atkop)
rc:RegisterEffect(e2,true)
......@@ -87,17 +88,18 @@ function c12011009.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetCondition(c12011009.actcon)
e1:SetCondition(c12011009.actcon)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ADD_TYPE)
e3:SetValue(TYPE_EFFECT)
e3:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e3,true)
end
end
function c12011009.atkcon(e,tp,eg,ep,ev,re,r,rp)
......@@ -118,6 +120,6 @@ function c12011009.atkop(e,tp,eg,ep,ev,re,r,rp)
end
end
function c12011009.actcon(e)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and Duel.GetTurnPlayer()==tp
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and Duel.GetTurnPlayer()==tp
end
......@@ -117,6 +117,7 @@ function c12011010.efop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCost(c12011010.cost)
e1:SetTarget(c12011010.target)
e1:SetOperation(c12011010.operation)
......
......@@ -30,16 +30,16 @@ end
function c18017505.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c18017505.cfilter,1,nil)
end
function c18017505.tfilter(c)
function c18017505.filter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToHand()
end
function c18017505.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c18017505.tfilter(chkc) end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c18017505.filter(chkc) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(c18017505.tfilter,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return Duel.IsExistingTarget(c18017505.filter,tp,0,LOCATION_MZONE,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c18017505.tfilter,tp,0,LOCATION_MZONE,1,1,nil)
local g=Duel.SelectTarget(tp,c18017505.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
......@@ -63,14 +63,14 @@ end
function c18017505.sfilter(c)
return c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function c18017505.filter(c)
function c18017505.filter1(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_DRAGON) and c:IsAttack(2600) and c:IsDefense(1600)
end
function c18017505.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3)
Duel.DisableShuffleCheck()
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
and Duel.IsExistingMatchingCard(c18017505.filter,tp,LOCATION_GRAVE,0,1,nil) then
and Duel.IsExistingMatchingCard(c18017505.filter1,tp,LOCATION_GRAVE,0,1,nil) then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c18017505.sfilter),tp,LOCATION_GRAVE,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(18017505,2)) then
Duel.BreakEffect()
......
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