Commit ea7864f5 authored by Tachibana's avatar Tachibana

ybb

parent d2060e3e
Pipeline #10177 passed with stage
in 25 minutes and 13 seconds
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#[2022.2 DIY] #[2022.3 DIY]
!2022.2 DIY !2022.3 DIY
#1 #1
00113217 1 --小红花 00113217 1 --小红花
......
--替身-天堂制造
local m=111000
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_DICE+CATEGORY_DAMAGE+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_RECOVER+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
cm.toss_dice=true
function cm.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,3)
local tc=Duel.GetTurnCount()
if Duel.GetTurnPlayer()==tp then tc=tc+5
else tc=tc+6
end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,tc*800)
local g1=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
local g2=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g2,1,0,0)
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local j=0
local p
local dc=Duel.TossDice(tp,1)
if dc==1 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_DECK,0,1,nil,m) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,Card.IsCode,tp,LOCATION_DECK,0,1,1,nil,m)
local tc=g:GetFirst()
Duel.SSet(tp,tc)
end
if dc==2 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
if dc==3 then
if Duel.IsPlayerCanDraw(tp,3) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) and Duel.Draw(tp,3,REASON_EFFECT)==3 then
Duel.ShuffleHand(tp)
Duel.BreakEffect()
local tg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)
if tg:GetCount()<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=tg:Select(tp,3,3,nil)
Duel.SendtoDeck(dg,nil,2,REASON_EFFECT)
end
end
if dc==4 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local c=e:GetHandler()
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(1000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=sg:GetNext()
end
end
if dc==5 then
local tc=Duel.GetTurnCount()
if Duel.GetTurnPlayer()==tp then tc=tc+5
else tc=tc+6
end
Duel.Recover(tp,tc*800,REASON_EFFECT)
end
if dc==6 and ((Duel.IsPlayerCanRemove(1-tp) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil)) or (Duel.IsPlayerCanRemove(tp) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,0,1,nil))) and Duel.SelectYesNo(tp,aux.Stringid(m,4)) then
local g1=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
local g2=Duel.GetFieldGroup(1-tp,0,LOCATION_ONFIELD)
if g2:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local sg2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToRemove,1-tp,LOCATION_ONFIELD,0,1,1,nil,1-tp,POS_FACEDOWN,REASON_RULE)
Duel.Remove(sg2,POS_FACEDOWN,REASON_RULE)
end
if g1:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local sg1=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,0,1,1,nil,tp,POS_FACEDOWN,REASON_RULE)
Duel.Remove(sg1,POS_FACEDOWN,REASON_RULE)
end
end
if Duel.GetTurnPlayer()==tp then
Duel.SkipPhase(tp,PHASE_DRAW,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(tp,PHASE_END,RESET_PHASE+PHASE_END,1)
end
if dc>1 then
if dc>3 then dc=3 end
if Duel.GetTurnPlayer()==tp then
dc=dc-1
Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_END,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_DRAW,RESET_PHASE+PHASE_END,dc+1)
Duel.SkipPhase(tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,dc+1)
Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,dc+1)
Duel.SkipPhase(tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,dc+1)
Duel.SkipPhase(tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,dc+1)
Duel.SkipPhase(tp,PHASE_END,RESET_PHASE+PHASE_END,dc+1)
else
Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(1-tp,PHASE_END,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_DRAW,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,dc)
Duel.SkipPhase(tp,PHASE_END,RESET_PHASE+PHASE_END,dc)
end
end
end
...@@ -531,6 +531,7 @@ ...@@ -531,6 +531,7 @@
#空鸽 1058604496 170 0x7f0-0x7ff #空鸽 1058604496 170 0x7f0-0x7ff
!setname 0x7f0 Million !setname 0x7f0 Million
!setname 0x37f0 Million Arthur !setname 0x37f0 Million Arthur
!setname 0x37f1 地球界线
!setname 0x27f2 雷维翁 !setname 0x27f2 雷维翁
!setname 0x47f2 冰狱冥河 !setname 0x47f2 冰狱冥河
!setname 0x37f3 灾杰/Omen !setname 0x37f3 灾杰/Omen
......
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