Commit f59203b3 authored by REIKAI's avatar REIKAI 💬

fix conflict

parent b7158828
Pipeline #23926 canceled with stages
in 4 minutes and 29 seconds
...@@ -14,18 +14,18 @@ function c77765002.initial_effect(c) ...@@ -14,18 +14,18 @@ function c77765002.initial_effect(c)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetRange(LOCATION_FZONE) e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_SZONE,tp)>0 and Duel.IsExistingMatchingCard(c77765002.filter1,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_SZONE,tp)>0 and Duel.IsExistingMatchingCard(c77765002.filter1,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,LOCATION_DECK+LOCATION_HAND,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,LOCATION_DECK+LOCATION_HAND,tp)
end) end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_SZONE,tp)<=0 then return end if Duel.GetLocationCount(1-tp,LOCATION_SZONE,tp)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c77765002.filter1,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp) local g=Duel.SelectMatchingCard(tp,c77765002.filter1,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp)
if #g==0 then return end if #g==0 then return end
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
local sc=g:GetFirst() local sc=g:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
...@@ -58,11 +58,7 @@ function c77765002.initial_effect(c) ...@@ -58,11 +58,7 @@ function c77765002.initial_effect(c)
local tc=Duel.CreateToken(tp,code) local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false) Duel.DisableActionCheck(false)
if tc then if tc then
<<<<<<< HEAD
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c)
=======
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
>>>>>>> e8817f1011ef690e10f70938650b5ef260ef8722
else else
return false return false
end end
......
...@@ -34,7 +34,7 @@ function cm.initial_effect(c) ...@@ -34,7 +34,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
--e1:SetCode(EVENT_FREE_CHAIN) --e1:SetCode(EVENT_FREE_CHAIN)
--e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) --e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetRange(LOCATION_SZONE) e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
...@@ -75,11 +75,7 @@ function cm.initial_effect(c) ...@@ -75,11 +75,7 @@ function cm.initial_effect(c)
local tc=Duel.CreateToken(tp,code) local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false) Duel.DisableActionCheck(false)
if tc then if tc then
<<<<<<< HEAD
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c)
=======
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
>>>>>>> e8817f1011ef690e10f70938650b5ef260ef8722
else else
return false return false
end end
......
...@@ -13,21 +13,13 @@ function cm.initial_effect(c) ...@@ -13,21 +13,13 @@ function cm.initial_effect(c)
local tc=Duel.CreateToken(tp,code) local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false) Duel.DisableActionCheck(false)
if tc then if tc then
<<<<<<< HEAD
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 --and tc:CheckEquipTarget(c)
else else
return false return false
end end
=======
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
else
return false
end
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c) and (cc:IsControler(c:GetControler()) or c:IsAbleToChangeControler())
>>>>>>> e8817f1011ef690e10f70938650b5ef260ef8722
end end
local function DifficultyFilter(c,e,tp) local function DifficultyFilter(c,e,tp)
return Kaguya.IsDifficulty(c) and c:IsFaceup() and c and Duel.IsExistingMatchingCard(KaguyaFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,c) return Kaguya.IsDifficulty(c) and c:IsFaceup() and Senya.IsDFCTransformable(c) and Duel.IsExistingMatchingCard(KaguyaFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,c)
end end
local target_list={ local target_list={
function(e,tp,eg,ep,ev,re,r,rp,chk) function(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -106,7 +98,6 @@ function cm.initial_effect(c) ...@@ -106,7 +98,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1,m)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(function(c) return Duel.IsExistingMatchingCard(function(c)
return Kaguya.IsDifficulty(c) and c:IsFaceup() return Kaguya.IsDifficulty(c) and c:IsFaceup()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment