Commit 1b11b65b authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:moecube/windbot

parents fbde761a 714846e1
#created by ...
#main
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#extra
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!side
......@@ -142,6 +142,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpellSet, SpellSet);
AddExecutor(ExecutorType.Repos, DefaultRepos);
}
public override bool OnSelectHand()
{
// go first
return true;
}
public override void OnNewTurn()
{
if (pre_link_mode < 0) pre_link_mode = Program.Rand.Next(2);
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -248,6 +248,13 @@ namespace WindBot.Game.AI.Decks
}
}
#endregion
public override bool OnSelectHand()
{
// go first
return true;
}
public override void OnNewTurn()
{
handActivated = false;
......
......@@ -165,6 +165,10 @@ namespace WindBot.Game.AI
// For overriding
return null;
}
public virtual void OnSelectChain(IList<ClientCard> cards)
{
return;
}
public virtual bool OnSelectYesNo(int desc)
{
......
......@@ -304,6 +304,7 @@ namespace WindBot.Game
/// <returns>Index of the activated card or -1.</returns>
public int OnSelectChain(IList<ClientCard> cards, IList<int> descs, bool forced)
{
Executor.OnSelectChain(cards);
foreach (CardExecutor exec in Executor.Executors)
{
for (int i = 0; i < cards.Count; ++i)
......
......@@ -86,6 +86,7 @@
<Compile Include="Game\AI\Decks\SkyStrikerExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyKingExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyExecutor.cs" />
<Compile Include="Game\AI\Decks\TearlamentsExecutor.cs" />
<Compile Include="Game\AI\Decks\ThunderDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\TimeThiefExecutor.cs" />
<Compile Include="Game\AI\Decks\ToadallyAwesomeExecutor.cs" />
......
......@@ -225,6 +225,11 @@
"name": "神数不神",
"deck": "Kashtira",
"dialog": "Zefra.zh-CN"
},
{
"name": "神数不神",
"deck": "Tearlaments",
"dialog": "Zefra.zh-CN"
}
]
}
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