Commit 4c42d55b authored by GuGu's avatar GuGu

Update c1110111.lua 不能点后场

parent 6316cd83
Pipeline #16660 passed with stage
in 1 minute and 5 seconds
...@@ -25,7 +25,7 @@ function c1110111.tfilter1_2(c) ...@@ -25,7 +25,7 @@ function c1110111.tfilter1_2(c)
return c:IsPreviousLocation(LOCATION_EXTRA) and c:IsSummonType(SUMMON_TYPE_SPECIAL) return c:IsPreviousLocation(LOCATION_EXTRA) and c:IsSummonType(SUMMON_TYPE_SPECIAL)
end end
function c1110111.tg1(e,tp,eg,ep,ev,re,r,rp,chk) function c1110111.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c1110111.tfilter1_1,tp,0,LOCATION_MZONE,1,nil) local b1=Duel.IsExistingMatchingCard(c1110111.tfilter1_1,tp,0,LOCATION_ONFIELD,1,nil)
local b2=Duel.IsExistingMatchingCard(c1110111.tfilter1_2,tp,0,LOCATION_MZONE,1,nil) local b2=Duel.IsExistingMatchingCard(c1110111.tfilter1_2,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return (b1 or b2) end if chk==0 then return (b1 or b2) end
local off=1 local off=1
...@@ -46,7 +46,7 @@ function c1110111.tg1(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -46,7 +46,7 @@ function c1110111.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(sel) e:SetLabel(sel)
if sel==1 then if sel==1 then
e:SetCategory(CATEGORY_DISABLE) e:SetCategory(CATEGORY_DISABLE)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_ONFIELD)
end end
end end
function c1110111.op1(e,tp,eg,ep,ev,re,r,rp) function c1110111.op1(e,tp,eg,ep,ev,re,r,rp)
...@@ -54,7 +54,7 @@ function c1110111.op1(e,tp,eg,ep,ev,re,r,rp) ...@@ -54,7 +54,7 @@ function c1110111.op1(e,tp,eg,ep,ev,re,r,rp)
local sel=e:GetLabel() local sel=e:GetLabel()
if sel==1 then if sel==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=Duel.SelectMatchingCard(tp,c1110111.tfilter1_1,tp,0,LOCATION_MZONE,1,1,nil) local sg=Duel.SelectMatchingCard(tp,c1110111.tfilter1_1,tp,0,LOCATION_ONFIELD,1,1,nil)
if sg:GetCount()<1 then return end if sg:GetCount()<1 then return end
Duel.NegateRelatedChain(sg:GetFirst(),RESET_TURN_SET) Duel.NegateRelatedChain(sg:GetFirst(),RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment