Commit bae763b3 authored by tsubaki's avatar tsubaki

1.999zz23更新

parent 00d37669
No preview for this file type
......@@ -125,6 +125,7 @@
!setname 0x214 决战符
!setname 0x221 使魔契约
!setname 0x222 大恶魔
!setname 0x22b 心海
!setname 0x223 秦心
!setname 0x224 天狗
!setname 0xa225 八云紫
......@@ -136,6 +137,7 @@
!setname 0x240 青娥
!setname 0x242 宫古芳香
!setname 0x246 仙符
!setname 0x247 宵宫
!setname 0x249 天理法则
!setname 0x250 原神
!setname 0x2521 钟离
......@@ -154,6 +156,7 @@
!setname 0x3256 因幡帝
!setname 0x257 永夜
!setname 0x258 月兔
!setname 0x258a 清兰
!setname 0x259 小人
!setname 0x260 正邪
!setname 0x261 辉夜
......@@ -290,6 +293,8 @@
!setname 0x8a1 魔女
!setname 0x911 深海栖舰
!setname 0x403 黄金拼图
!setname 0x404 甘兔庵/Rabbit
!setname 0x405 兔子
!setname 0x378 飞落之羽
!setname 0xaa2 慧音
......
No preview for this file type
#[1.999zz HCG][2015.10][2015.4.1][2015.4.1 TCG][2015.1.1][2015.1.1 TCG][2014.10.1][2014.10.1 TCG][2014.7.1][2014.7.14 TCG][2014世界赛][2014.4.1][2014.4.1 TCG][2014.2.1][2014.1.1 TCG][2013.9.1][2013.10.11 TCG][2013.9.1 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1][2011.3.1][2010.9.1][2010.3.1][2009.9.1][2009.3.1][2008.9.1][2008.3.1][2007.9.1][2007.3.1][2006.9.1][2006.3.1][2005.9.1][2005.3.1][2004.9.1][2004.3.1][2003.10.15][2003.7.1][2003.4.10][2003.1.1][2002.10.1][2002.1.1][2000.12.1][2000.4.1][1999.8.26]
#[1.999zz23 HCG][2015.10][2015.4.1][2015.4.1 TCG][2015.1.1][2015.1.1 TCG][2014.10.1][2014.10.1 TCG][2014.7.1][2014.7.14 TCG][2014世界赛][2014.4.1][2014.4.1 TCG][2014.2.1][2014.1.1 TCG][2013.9.1][2013.10.11 TCG][2013.9.1 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1][2011.3.1][2010.9.1][2010.3.1][2009.9.1][2009.3.1][2008.9.1][2008.3.1][2007.9.1][2007.3.1][2006.9.1][2006.3.1][2005.9.1][2005.3.1][2004.9.1][2004.3.1][2003.10.15][2003.7.1][2003.4.10][2003.1.1][2002.10.1][2002.1.1][2000.12.1][2000.4.1][1999.8.26]
!1.999zz HCG
!1.999zz23 HCG
#limit
23252 0 --暴力取材
14028 2 --BAD APPLE!!
......@@ -49,11 +49,13 @@
14090027 0 --天顶的魔种
14000055 1 --源始魔术-始源
--fw
17035030 0 --臭鼬
17050932 0 --雷gay
17052935 1 --假魔兽使
17060882 0 --多莫维依
17035030 0 --臭鼬
17061630 0 --猫耳臭鼬
17060940 0 --苍空的狙击手·席尔瓦
17061210 1 --苍空的方舟·格兰塞法号
17061630 0 --苍空的猫耳魔术师 凯露
--锅卡
22200161 0 --无颜者
--呆卡
......@@ -61,7 +63,6 @@
74561011 2 --暴风文
74561017 1 --盲目的贤者✿格洛丽亚
--L
--金卡
86379706 0 --精神✿操作
86379754 1 --结界『光与暗的网目』
......@@ -72,6 +73,7 @@
86379692 0 --隙间妖怪✿八云紫
--花草卡?
99677001 0 --茨歌仙✿
99677002 1 --茨华仙✿神仙思想喜爱动物的仙人
--k
66915002 0 --星曜观星台
66915038 0 --行星女神
......@@ -79,6 +81,8 @@
--C9
20100208 1 --御刀使米露亚
20100227 0 --御刀使夜见
--耻卡
33300305 0 --多线程虚网操作员
--特殊卡
13959980 0 --2Pick技能-卡名变换
13959981 0 --2Pick技能-融合强化
......
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......@@ -24,5 +24,5 @@ function c10907.dcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and eg:FilterCount(c10907.cxfilter,nil,tp)>0
end
function c10907.dop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*1.5)
Duel.ChangeBattleDamage(ep,ev*2)
end
......@@ -27,5 +27,5 @@ function c10909.dcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and e:GetHandler()==Duel.GetAttacker()
end
function c10909.dop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*1.5)
Duel.ChangeBattleDamage(ep,ev*2)
end
......@@ -16,7 +16,7 @@ function c10923.initial_effect(c)
c:RegisterEffect(e3)
end
function c10923.filter(c)
return c:IsSetCard(0x9432) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
return (c:IsSetCard(0x9432) or c:IsSetCard(0x22b)) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function c10923.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10923.filter,tp,LOCATION_DECK,0,1,nil) end
......
......@@ -16,7 +16,7 @@ function c10925.initial_effect(c)
c:RegisterEffect(e3)
end
function c10925.filter(c,e,tp)
return c:IsSetCard(0x522) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return (c:IsSetCard(0x522) or c:IsSetCard(0x247)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c10925.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......
......@@ -40,7 +40,7 @@ function c10927.dcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and e:GetHandler()==Duel.GetAttacker()
end
function c10927.dop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*1.5)
Duel.ChangeBattleDamage(ep,ev*2)
end
function c10927.econ(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
......
......@@ -38,6 +38,6 @@ function c10929.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(res)
e1:SetValue(tc:GetBaseAttack()*2)
e1:SetValue(tc:GetAttack()*2)
tc:RegisterEffect(e1)
end
--天空的花之都
function c20161.initial_effect(c)
--1
aux.AddCodeList(c,1192020)
--
aux.AddCodeList(c,1192020)
--
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e3:SetCountLimit(1)
e3:SetValue(c20161.valcon)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(20161,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_RECOVER)
e4:SetCountLimit(1)
e4:SetTarget(c20161.target)
e4:SetOperation(c20161.operation)
c:RegisterEffect(e4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e3:SetCountLimit(1)
e3:SetValue(c20161.valcon)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(20161,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_RECOVER)
e4:SetCountLimit(1)
e4:SetTarget(c20161.target)
e4:SetOperation(c20161.operation)
c:RegisterEffect(e4)
end
function c20161.spfilter(c,e,tp)
return c:IsSetCard(0x123) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0 or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
return c:IsSetCard(0x123) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c20161.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c20161.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
if chk==0 then return ((Duel.GetLocationCountFromEx(tp)>0 and Duel.IsExistingMatchingCard(c20161.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)) or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c20161.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp))) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function c20161.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c20161.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1620000)
e1:SetCondition(c20161.ccon)
e1:SetOperation(c20161.cop)
tc:RegisterEffect(e1)
end
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCountFromEx(tp)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c20161.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1620000)
e1:SetCondition(c20161.ccon)
e1:SetOperation(c20161.cop)
tc:RegisterEffect(e1)
end
else
if Duel.GetLocationCountFromEx(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c20161.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1620000)
e1:SetCondition(c20161.ccon)
e1:SetOperation(c20161.cop)
tc:RegisterEffect(e1)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c20161.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1620000)
e1:SetCondition(c20161.ccon)
e1:SetOperation(c20161.cop)
tc:RegisterEffect(e1)
end
end
end
end
function c20161.ccon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
return r==REASON_SYNCHRO
end
function c20161.cop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--leave redirect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:GetReasonCard():RegisterEffect(e1)
local c=e:GetHandler()
--leave redirect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:GetReasonCard():RegisterEffect(e1)
end
--
function c20161.valcon(e,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
return bit.band(r,REASON_EFFECT)~=0
end
\ No newline at end of file
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