Commit 7365078b authored by Amiya's avatar Amiya

修复

parent 1f4a47ba
......@@ -163,7 +163,7 @@ function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
local tc=ec:GetBattleTarget()
e:SetLabelObject(tc)
return tc and tc:IsFaceup()
return not ec:IsAttack(0) and tc and tc:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
......@@ -7,7 +7,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCondition(s.condition)
......@@ -27,8 +27,8 @@ function s.initial_effect(c)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOGRAV)
e4:SetType(EFFECT_TYPE_QUICK_F)
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
......@@ -50,14 +50,11 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then
Duel.BreakEffect()
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
Duel.NegateAttack()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ex and tg~=nil
return ex and tg~=nil
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
......@@ -23,7 +23,6 @@ function s.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
......@@ -40,7 +39,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2b6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2b6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......@@ -53,16 +52,15 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
if not c:IsRelateToChain() or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
e1:SetValue(1500)
c:RegisterEffect(e1)
end
if not c:IsRelateToChain() or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
e1:SetValue(1500)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
......
......@@ -36,7 +36,7 @@ function s.initial_effect(c)
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_SZONE)
e6:SetCountLimit(1,id)
e6:SetCountLimit(3,id)
e6:SetCost(s.thcost)
e6:SetTarget(s.thtg)
e6:SetOperation(s.thop)
......@@ -89,7 +89,7 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
......
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