Commit c2f8f1d3 authored by zengsxing's avatar zengsxing

fix

parent f03847cc
......@@ -37,8 +37,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
......@@ -58,16 +57,16 @@ function s.xtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xfilter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.xfilter,tp,LOCATION_MZONE,0,1,c)
and s.xyzfilter(c) and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c) end
and s.xyzfilter(c) and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.xyzfilter),tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.xfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.xop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c)
if g:GetCount()>0 and s.xyzfilter(c) and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local mg=Group.FromCards(c,g:Select(tp,1,1,c))
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.xyzfilter),tp,LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE,0,1,c)
if g:GetCount()>0 and s.xyzfilter(c) and c:IsControler(tp) and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local mg=Group.__add(c,g:Select(tp,1,1,c))
if mg:GetCount()==2 then Duel.Overlay(tc,mg) end
end
end
\ No newline at end of file
......@@ -40,15 +40,15 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.CalculateDamage(a,c)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and not c:IsCode(id)
function s.atkfilter(c,ac)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and not c:IsCode(id) and c:GetBaseAttack()+ac:GetBaseAttack()>0
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc~=c and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,c) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,c,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,c,c)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
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