Commit 0cfa9b77 authored by Unicorn369's avatar Unicorn369

Set Version to 2.2.3

parent 15916a92
......@@ -1098,7 +1098,7 @@ public class Program : MonoBehaviour
_padScroll = 0;
}
GUI.Label(new Rect(10, 5, 200, 200), "[Ver 2.2.2] " + "FPS: " + m_FPS);
GUI.Label(new Rect(10, 5, 200, 200), "[Ver 2.2.3] " + "FPS: " + m_FPS);
}
void Update()
......
......@@ -123,7 +123,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 2.2.2 (1.034.9)
bundleVersion: 2.2.3 (1.034.9)
preloadedAssets: []
metroInputSource: 0
m_HolographicPauseOnTrackingLoss: 1
......@@ -148,7 +148,7 @@ PlayerSettings:
tvOS: cn.ygopro2.ygopro2android
buildNumber:
iOS:
AndroidBundleVersionCode: 5
AndroidBundleVersionCode: 6
AndroidMinSdkVersion: 16
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 0
......
......@@ -18,28 +18,6 @@ We use Yu-Gi-Oh card game only to test our engine, and the game is not for comme
3. Double click Assets\main.unity to open the solution.
# How to compile the ocgcore wrapper?
*In most case you do not need to care about the ocgcore wrapper.*
1. Double click the **YGOProUnity_V2/AI_core_vs2017solution/core.sln**
2. build the c# solution in x64 and release mode and you get the **System.Servicemodel.Faltexception.dll**
3. copy it into **YGOProUnity_V2\Assets\Plugins**
*Yes, the name of the dll is System.Servicemodel.Faltexception.dll, though it does nothing with c# system :p*
# How to compile the ocgcore.dll(x64)?
*In most case you do not need to care about the ocgcore.dll.*
1. Double click the **YGOProUnity_V2/AI_core_vs2017solution/core.sln**
2. build the c++ solution in x64 and release mode and you get the **ocgcore.dll**
3. copy it into **YGOProUnity_V2\Assets\Plugins**
# How to compile the libocgcore.so、libsqlite3.so? (Android)
*In most case you do not need to care about the libocgcore.so、libsqlite3.so.*
......
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