Commit 1e33917e authored by 無名の凝泪's avatar 無名の凝泪

Update library-release.aar(add libgdiplus) | Only Support Android 5.0+

parent 68b5410a
#APP_BUILD_SCRIPT := Android.mk
APP_PLATFORM :=android-14
APP_ABI := armeabi-v7a x86
APP_ABI := armeabi-v7a
APP_STL := gnustl_static
APP_CPPFLAGS := -Wno-error=format-security -std=gnu++11 -fpermissive -fexceptions
APP_OPTIM := release
fileFormatVersion: 2
guid: 4288e383ed17c8c4a93d8d3a1395dafd
folderAsset: yes
timeCreated: 1526538476
timeCreated: 1552532408
licenseType: Free
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userData:
......
fileFormatVersion: 2
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folderAsset: yes
timeCreated: 1445131378
licenseType: Free
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timeCreated: 1526547438
licenseType: Free
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serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Android: Android
second:
enabled: 1
settings:
CPU: x86
data:
first:
Any:
second:
enabled: 0
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
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timeCreated: 1445131383
licenseType: Free
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serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
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Android: Android
second:
enabled: 1
settings:
CPU: x86
data:
first:
Any:
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......@@ -258,7 +258,7 @@ public class GameTextureManager
if (File.Exists("picture/closeup/" + pic.code.ToString() + ".png"))
{
string path = "picture/closeup/" + pic.code.ToString() + ".png";
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_ANDROID //编译器、Windows、Android
BitmapHelper bitmap = new BitmapHelper(path);
int left;
int right;
......@@ -290,10 +290,11 @@ public class GameTextureManager
caculateK(pic);
/*
* 以上处理其他平台无法正常使用
* 以上处理iOS平台无法正常使用
* Android已成功编译 libgdiplus.so (https://github.com/Unicorn369/libgdiplus-Android.git)
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
**/
#elif UNITY_IPHONE //iPhone
byte[] data;
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
......@@ -593,7 +594,7 @@ public class GameTextureManager
string path = "picture/closeup/" + pic.code.ToString() + ".png";
if (!File.Exists(path))
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_ANDROID //编译器、Windows、Android
path = "picture/card/" + pic.code.ToString() + ".png";
if (!File.Exists(path))
{
......@@ -629,10 +630,11 @@ public class GameTextureManager
//pic.autoMade = true;
/*
* 以上处理其他平台无法正常使用
* 以上处理iOS平台无法正常使用
* Android已成功编译libgdiplus.so (https://github.com/Unicorn369/libgdiplus-Android.git)
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
**/
#elif UNITY_IPHONE //iPhone
path = "picture/null.png";
byte[] data;
......@@ -647,7 +649,7 @@ public class GameTextureManager
}
else
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_ANDROID //编译器、Windows、Android
BitmapHelper bitmap = new BitmapHelper(path);
int left;
int right;
......@@ -701,10 +703,11 @@ public class GameTextureManager
caculateK(pic);
/*
* 以上处理其他平台无法正常使用
* 以上处理iOS平台无法正常使用
* Android已成功编译libgdiplus.so (https://github.com/Unicorn369/libgdiplus-Android.git)
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
**/
#elif UNITY_IPHONE //iPhone
byte[] data;
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
......
......@@ -10,8 +10,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: "YGOPro2\uFF08Beta\uFF09"
productName: "YGOPro2\uFF08Beta\uFF09"
companyName: YGOPro2 (Test)
productName: YGOPro2 (Test)
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21176471, a: 1}
......@@ -123,7 +123,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.034.8
bundleVersion: 1.034.8 (Test 2.0)
preloadedAssets: []
metroInputSource: 0
m_HolographicPauseOnTrackingLoss: 1
......@@ -149,7 +149,7 @@ PlayerSettings:
buildNumber:
iOS:
AndroidBundleVersionCode: 2
AndroidMinSdkVersion: 16
AndroidMinSdkVersion: 21
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 0
aotOptions:
......@@ -225,7 +225,7 @@ PlayerSettings:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
appleEnableAutomaticSigning: 0
AndroidTargetDevice: 0
AndroidTargetDevice: 3
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName: ygopro.jks
......
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