Commit 334da341 authored by Chunchi Che's avatar Chunchi Che

udpate handSlice and remove Hand in ui/duel

parent 4fbea185
Pipeline #18113 passed with stages
in 2 minutes and 59 seconds
import { PayloadAction, CaseReducer } from "@reduxjs/toolkit"; import { PayloadAction, CaseReducer } from "@reduxjs/toolkit";
import { DuelState } from "./mod"; import { DuelState } from "./mod";
import { RootState } from "../../store"; import { RootState } from "../../store";
import { CardMeta } from "../../api/cards";
export interface Hands { export interface Hands {
cards: number[]; // TODO: use Card struct Unitly cards: CardMeta[];
} }
// 自己增加手牌 // 自己增加手牌
...@@ -11,10 +12,13 @@ export const meAddHandsImpl: CaseReducer<DuelState, PayloadAction<number[]>> = ( ...@@ -11,10 +12,13 @@ export const meAddHandsImpl: CaseReducer<DuelState, PayloadAction<number[]>> = (
state, state,
action action
) => { ) => {
const cards = action.payload.map((id) => {
return { id, data: {}, text: {} };
});
if (state.meHands) { if (state.meHands) {
state.meHands.cards = state.meHands.cards.concat(action.payload); state.meHands.cards = state.meHands.cards.concat(cards);
} else { } else {
state.meHands = { cards: action.payload }; state.meHands = { cards };
} }
}; };
...@@ -23,10 +27,13 @@ export const opAddHandsImpl: CaseReducer<DuelState, PayloadAction<number[]>> = ( ...@@ -23,10 +27,13 @@ export const opAddHandsImpl: CaseReducer<DuelState, PayloadAction<number[]>> = (
state, state,
action action
) => { ) => {
const cards = action.payload.map((id) => {
return { id, data: {}, text: {} };
});
if (state.opHands) { if (state.opHands) {
state.opHands.cards = state.opHands.cards.concat(action.payload); state.opHands.cards = state.opHands.cards.concat(cards);
} else { } else {
state.opHands = { cards: action.payload }; state.opHands = { cards };
} }
}; };
......
/*
* 决斗界面渲染需要的数据结构
*
* */
export interface Hand {
code: number; // Currently only code
}
...@@ -14,9 +14,9 @@ ...@@ -14,9 +14,9 @@
* *
* */ * */
import * as DuelData from "./data";
import React from "react"; import React from "react";
import type { RootState } from "../../store"; import type { RootState } from "../../store";
import { CardMeta } from "../../api/cards";
/* /*
* 通用的决斗界面抽象接口 * 通用的决斗界面抽象接口
...@@ -26,7 +26,7 @@ export interface IDuelPlate { ...@@ -26,7 +26,7 @@ export interface IDuelPlate {
// 渲染接口,返回一个React组件 // 渲染接口,返回一个React组件
render(): React.ReactElement; render(): React.ReactElement;
// 注册手牌selector // 注册手牌selector
registerHands(selector: TypeSelector<DuelData.Hand[]>): void; registerHands(selector: TypeSelector<CardMeta[]>): void;
} }
export interface TypeSelector<T> { export interface TypeSelector<T> {
......
...@@ -12,11 +12,7 @@ export default function Duel() { ...@@ -12,11 +12,7 @@ export default function Duel() {
// TODO: opHands // TODO: opHands
const handsSelector = (state: RootState) => { const handsSelector = (state: RootState) => {
const cards = selectMeHands(state).cards; return selectMeHands(state).cards;
return cards.map((item) => {
return { code: item };
});
}; };
simpleDuelPlate.registerHands(handsSelector); simpleDuelPlate.registerHands(handsSelector);
......
import { Hand } from "../data";
import * as BABYLON from "@babylonjs/core"; import * as BABYLON from "@babylonjs/core";
import * as CONFIG from "./config"; import * as CONFIG from "./config";
import { Card } from "../../../reducers/cardsSlice"; import { CardMeta } from "../../../api/cards";
export default ( export default (hands: CardMeta[], scene: BABYLON.Scene) => {
hands: Hand[],
cardMetas: Map<number, Card>,
scene: BABYLON.Scene
) => {
const groundShape = CONFIG.GroundShape(); const groundShape = CONFIG.GroundShape();
const handShape = CONFIG.HandShape(); const handShape = CONFIG.HandShape();
const gap = groundShape.width / hands.length; const gap = groundShape.width / hands.length;
...@@ -36,9 +31,7 @@ export default ( ...@@ -36,9 +31,7 @@ export default (
new BABYLON.ExecuteCodeAction( new BABYLON.ExecuteCodeAction(
BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionManager.OnPickTrigger,
(event) => { (event) => {
const meta = cardMetas.get(item.code); console.log(`<Click>hand: ${idx}`, "card:", item, "event:", event);
console.log(`<Click>hand: ${idx}`, "card:", meta, "event:", event);
} }
) )
); );
......
...@@ -4,7 +4,6 @@ ...@@ -4,7 +4,6 @@
* */ * */
import { IDuelPlate, TypeSelector } from "../duel"; import { IDuelPlate, TypeSelector } from "../duel";
import * as DuelData from "../data";
import { useAppSelector } from "../../../hook"; import { useAppSelector } from "../../../hook";
import React, { useEffect, useRef } from "react"; import React, { useEffect, useRef } from "react";
import type { RootState } from "../../../store"; import type { RootState } from "../../../store";
...@@ -14,14 +13,13 @@ import renderMonsters from "./monsters"; ...@@ -14,14 +13,13 @@ import renderMonsters from "./monsters";
import renderExtraMonsters from "./extraMonsters"; import renderExtraMonsters from "./extraMonsters";
import renderMagics from "./magics"; import renderMagics from "./magics";
import * as CONFIG from "./config"; import * as CONFIG from "./config";
import { fetchCardMetaById } from "../../../reducers/cardsSlice";
import { store } from "../../../store"; import { store } from "../../../store";
import { selectCards } from "../../../reducers/cardsSlice"; import { CardMeta } from "../../../api/cards";
// CONFIG // CONFIG
export default class SimpleDuelPlateImpl implements IDuelPlate { export default class SimpleDuelPlateImpl implements IDuelPlate {
handsSelector?: TypeSelector<DuelData.Hand[]>; handsSelector?: TypeSelector<CardMeta[]>;
constructor() {} constructor() {}
...@@ -36,12 +34,6 @@ export default class SimpleDuelPlateImpl implements IDuelPlate { ...@@ -36,12 +34,6 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
}; };
const hands = useAppSelector(this.handsSelector || defaultHandsSelector); const hands = useAppSelector(this.handsSelector || defaultHandsSelector);
// TODO: 这里应该思考更合理的处理方式
hands.forEach((item) => {
dispatch(fetchCardMetaById(item.code));
});
const cardMetas = useAppSelector(selectCards);
// ----- WebGL渲染 ----- // ----- WebGL渲染 -----
const canvasRef = useRef<HTMLCanvasElement>(null); const canvasRef = useRef<HTMLCanvasElement>(null);
...@@ -77,7 +69,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate { ...@@ -77,7 +69,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
renderExtraMonsters(scene); renderExtraMonsters(scene);
// 创建手牌 // 创建手牌
renderHands(hands, cardMetas, scene); renderHands(hands, scene);
// 创建地板 // 创建地板
const ground = BABYLON.MeshBuilder.CreateGround( const ground = BABYLON.MeshBuilder.CreateGround(
...@@ -90,7 +82,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate { ...@@ -90,7 +82,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
engine.runRenderLoop(() => { engine.runRenderLoop(() => {
scene.render(); scene.render();
}); });
}, [canvasRef, hands, cardMetas]); }, [canvasRef, hands]);
return ( return (
<canvas <canvas
...@@ -101,7 +93,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate { ...@@ -101,7 +93,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
); );
} }
registerHands(selector: TypeSelector<DuelData.Hand[]>): void { registerHands(selector: TypeSelector<CardMeta[]>): void {
this.handsSelector = selector; this.handsSelector = selector;
} }
} }
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