Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
N
Neos
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
1
Issues
1
List
Boards
Labels
Service Desk
Milestones
Merge Requests
2
Merge Requests
2
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
Neos
Commits
7d0f6506
Commit
7d0f6506
authored
Nov 27, 2022
by
Chunchi Che
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update drawing duel
parent
41e6afe3
Pipeline
#18134
passed with stages
in 2 minutes and 34 seconds
Changes
3
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
23 additions
and
9 deletions
+23
-9
src/ui/Duel/simpleDuel/config.ts
src/ui/Duel/simpleDuel/config.ts
+2
-2
src/ui/Duel/simpleDuel/mod.tsx
src/ui/Duel/simpleDuel/mod.tsx
+18
-4
src/ui/Duel/simpleDuel/monsters.ts
src/ui/Duel/simpleDuel/monsters.ts
+3
-3
No files found.
src/ui/Duel/simpleDuel/config.ts
View file @
7d0f6506
...
@@ -6,10 +6,10 @@
...
@@ -6,10 +6,10 @@
import
*
as
BABYLON
from
"
@babylonjs/core
"
;
import
*
as
BABYLON
from
"
@babylonjs/core
"
;
export
const
GroundShape
=
()
=>
{
export
const
GroundShape
=
()
=>
{
return
{
width
:
6
,
height
:
6
};
return
{
width
:
9.9
,
height
:
8
};
};
};
export
const
CardSlotShape
=
()
=>
{
export
const
CardSlotShape
=
()
=>
{
return
{
width
:
0.5
,
height
:
0.75
,
depth
:
0.05
};
return
{
width
:
1
,
height
:
1.2
,
depth
:
0.05
};
};
};
export
const
CardSlotRotation
=
()
=>
{
export
const
CardSlotRotation
=
()
=>
{
return
new
BABYLON
.
Vector3
(
1.5
,
0
,
0
);
return
new
BABYLON
.
Vector3
(
1.5
,
0
,
0
);
...
...
src/ui/Duel/simpleDuel/mod.tsx
View file @
7d0f6506
...
@@ -43,7 +43,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
...
@@ -43,7 +43,7 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
// 创建Camera
// 创建Camera
const
camera
=
new
BABYLON
.
FreeCamera
(
const
camera
=
new
BABYLON
.
FreeCamera
(
"
camera1
"
,
"
camera1
"
,
new
BABYLON
.
Vector3
(
0
,
5
,
-
1
0
),
// 俯视方向
new
BABYLON
.
Vector3
(
0
,
12
,
0
),
// 俯视方向
scene
scene
);
);
camera
.
setTarget
(
BABYLON
.
Vector3
.
Zero
());
// 俯视向前
camera
.
setTarget
(
BABYLON
.
Vector3
.
Zero
());
// 俯视向前
...
@@ -58,17 +58,31 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
...
@@ -58,17 +58,31 @@ export default class SimpleDuelPlateImpl implements IDuelPlate {
light
.
intensity
=
0.7
;
light
.
intensity
=
0.7
;
// 魔法陷阱区
// 魔法陷阱区
renderMagics
(
scene
);
// renderMagics(scene);
// 怪兽区
// 怪兽区
renderMonsters
(
scene
);
renderMonsters
(
scene
);
// 创建额外怪兽区
// 创建额外怪兽区
renderExtraMonsters
(
scene
);
//
renderExtraMonsters(scene);
// 创建手牌
// 创建手牌
renderHands
(
hands
,
scene
);
renderHands
(
hands
,
scene
);
// 暂时不创建地板
// 创建地板
const
ground
=
BABYLON
.
MeshBuilder
.
CreateGround
(
"
ground
"
,
CONFIG
.
GroundShape
(),
scene
);
const
groundMaterial
=
new
BABYLON
.
StandardMaterial
(
"
groundMaterial
"
,
scene
);
groundMaterial
.
diffuseTexture
=
new
BABYLON
.
Texture
(
`http://localhost:3030/images/newfield.png`
);
ground
.
material
=
groundMaterial
;
// 渲染循环
// 渲染循环
engine
.
runRenderLoop
(()
=>
{
engine
.
runRenderLoop
(()
=>
{
...
...
src/ui/Duel/simpleDuel/monsters.ts
View file @
7d0f6506
...
@@ -2,8 +2,8 @@ import * as BABYLON from "@babylonjs/core";
...
@@ -2,8 +2,8 @@ import * as BABYLON from "@babylonjs/core";
import
*
as
CONFIG
from
"
./config
"
;
import
*
as
CONFIG
from
"
./config
"
;
export
default
(
scene
:
BABYLON
.
Scene
)
=>
{
export
default
(
scene
:
BABYLON
.
Scene
)
=>
{
const
left
=
-
2
;
const
left
=
-
2
.15
;
const
gap
=
1
;
const
gap
=
1
.05
;
for
(
let
i
=
0
;
i
<
5
;
i
++
)
{
for
(
let
i
=
0
;
i
<
5
;
i
++
)
{
const
slot
=
BABYLON
.
MeshBuilder
.
CreateBox
(
const
slot
=
BABYLON
.
MeshBuilder
.
CreateBox
(
`monster
${
i
}
`
,
`monster
${
i
}
`
,
...
@@ -11,7 +11,7 @@ export default (scene: BABYLON.Scene) => {
...
@@ -11,7 +11,7 @@ export default (scene: BABYLON.Scene) => {
scene
scene
);
);
// 位置
// 位置
slot
.
position
=
new
BABYLON
.
Vector3
(
left
+
gap
*
i
,
0.5
,
-
2
);
slot
.
position
=
new
BABYLON
.
Vector3
(
left
+
gap
*
i
,
0.5
,
-
2
.5
);
// 旋转
// 旋转
slot
.
rotation
=
CONFIG
.
CardSlotRotation
();
slot
.
rotation
=
CONFIG
.
CardSlotRotation
();
// 材质
// 材质
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment