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Neos
Commits
8f88a541
Commit
8f88a541
authored
May 18, 2023
by
Chunchi Che
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Plain Diff
add chains in matStore
parent
d7e76762
Changes
6
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6 changed files
with
39 additions
and
3 deletions
+39
-3
src/service/duel/chainSolved.ts
src/service/duel/chainSolved.ts
+10
-1
src/service/duel/chaining.ts
src/service/duel/chaining.ts
+8
-2
src/service/duel/reloadField.ts
src/service/duel/reloadField.ts
+1
-0
src/service/duel/start.ts
src/service/duel/start.ts
+3
-0
src/stores/matStore/store.ts
src/stores/matStore/store.ts
+12
-0
src/stores/matStore/types.ts
src/stores/matStore/types.ts
+5
-0
No files found.
src/service/duel/chainSolved.ts
View file @
8f88a541
import
{
ygopro
}
from
"
@/api
"
;
import
{
matStore
}
from
"
@/stores
"
;
export
default
(
chainSolved
:
ygopro
.
StocGameMessage
.
MsgChainSolved
)
=>
{
console
.
log
(
chainSolved
);
const
location
=
matStore
.
chains
.
splice
(
chainSolved
.
solved_index
-
1
,
1
)
.
at
(
0
);
if
(
location
)
{
// 设置被连锁状态为false
matStore
.
setChained
(
location
,
false
);
}
else
{
console
.
warn
(
"
pop from chains return null!
"
);
}
};
src/service/duel/chaining.ts
View file @
8f88a541
...
...
@@ -12,6 +12,12 @@ export default async (chaining: ygopro.StocGameMessage.MsgChaining) => {
matStore
.
setChaining
(
chaining
.
location
,
chaining
.
code
,
true
);
await
sleep
(
useConfig
().
ui
.
chainingDelay
);
matStore
.
setChaining
(
chaining
.
location
,
chaining
.
code
,
false
);
// TODO: set chained
const
location
=
chaining
.
location
;
// 恢复成非`chaining`状态
matStore
.
setChaining
(
location
,
chaining
.
code
,
false
);
// 将`location`添加到连锁栈
matStore
.
chains
.
push
(
location
);
// 设置被连锁状态
matStore
.
setChained
(
location
,
true
);
};
src/service/duel/reloadField.ts
View file @
8f88a541
...
...
@@ -52,6 +52,7 @@ function reloadDuelField(
counters
:
{},
focus
:
false
,
chaining
:
false
,
chained
:
false
,
// TODO: 这里是否能简单设置成false?
directAttack
:
false
,
reload
:
true
,
};
...
...
src/service/duel/start.ts
View file @
8f88a541
...
...
@@ -41,6 +41,7 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
},
focus
:
false
,
chaining
:
false
,
chained
:
false
,
directAttack
:
false
,
counters
:
{},
idleInteractivities
:
[],
...
...
@@ -60,6 +61,7 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
},
focus
:
false
,
chaining
:
false
,
chained
:
false
,
directAttack
:
false
,
counters
:
{},
idleInteractivities
:
[],
...
...
@@ -80,6 +82,7 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
},
focus
:
false
,
chaining
:
false
,
chained
:
false
,
directAttack
:
false
,
counters
:
{},
idleInteractivities
:
[],
...
...
src/stores/matStore/store.ts
View file @
8f88a541
...
...
@@ -43,6 +43,7 @@ class CardArray extends Array<CardState> implements ArrayCardState {
},
focus
:
focus
??
false
,
chaining
:
false
,
chained
:
false
,
directAttack
:
false
,
counters
:
{},
idleInteractivities
:
[],
...
...
@@ -165,6 +166,7 @@ const genBlock = (zone: ygopro.CardZone, n: number) =>
},
focus
:
false
,
chaining
:
false
,
chained
:
false
,
directAttack
:
false
,
idleInteractivities
:
[],
counters
:
{},
...
...
@@ -234,6 +236,8 @@ export const matStore: MatState = proxy<MatState>({
decks
:
genDuelCardArray
([],
DECK
),
extraDecks
:
genDuelCardArray
([],
EXTRA
),
chains
:
[],
timeLimits
:
{
// 时间限制
me
:
-
1
,
...
...
@@ -279,6 +283,14 @@ export const matStore: MatState = proxy<MatState>({
}
}
},
setChained
(
location
,
isChained
)
{
const
target
=
this
.
in
(
location
.
location
)
.
of
(
location
.
controler
)
.
at
(
location
.
sequence
);
if
(
target
)
{
target
.
chained
=
isChained
;
}
},
});
// @ts-ignore 挂到全局,便于调试
...
...
src/stores/matStore/types.ts
View file @
8f88a541
...
...
@@ -78,6 +78,8 @@ export interface MatState {
extraDecks
:
BothSide
<
ExtraDeckState
>
;
// 双方的额外卡组状态
chains
:
ygopro
.
CardLocation
[];
// 连锁的卡片位置
timeLimits
:
BothSide
<
number
>
&
{
set
:
(
controller
:
number
,
time
:
number
)
=>
void
;
};
// 双方的时间限制
...
...
@@ -109,6 +111,8 @@ export interface MatState {
code
:
number
,
isChaining
:
boolean
)
=>
void
;
// 添加被连锁状态
setChained
:
(
location
:
ygopro
.
CardLocation
,
isChained
:
boolean
)
=>
void
;
}
export
interface
InitInfo
{
...
...
@@ -132,6 +136,7 @@ export interface CardState {
};
// 位置信息,叫location的原因是为了和ygo对齐
focus
:
boolean
;
// 用于实现动画效果,当这个字段为true时,该张卡片会被放大并在屏幕中央展示
chaining
:
boolean
;
// 是否在连锁中
chained
:
boolean
;
// 是否被连锁,如果为true,这张卡片表面会加上枷锁
directAttack
:
boolean
;
// 是否正在直接攻击为玩家
attackTarget
?:
CardState
&
{
sequence
:
number
;
opponent
:
boolean
};
// 攻击目标。(嵌套结构可行么?)
idleInteractivities
:
Interactivity
<
number
>
[];
// IDLE状态下的互动信息
...
...
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